User blog:Willbachbakal/Multiplayer Advancement

In the BioShock 2 multiplayer, the advancement system's pretty good. That doesn't mean it could get improved. In my version of the new multiplayer, I've come up with a few changes:


 * The HUD will indicate how much ADAM the player has accrued thanks to a small meter at the bottom (or on the side). If the player levels up within the game, they will be notified.


 * Player can select the trials they wish to complete to appear on their HUD. Every time they advance in that trial's progression, they will be notified of it.


 * 100 levels of advancement. Each level unlocks something new gameplay-wise (you'll see), and every ten levels the player also receives new cosmetic goodies, including an upgrade to their hub and Audio Diaries. This also means the ADAM requirement curve will be a lot smoother, without the huge milestones every ten levels.

All in all, the advancement system doesn't change that much. I'll just put the list of new trials I'll come up with, along with an eventual list showing the rewards from level 1 to level 100 (frotgot to mention: you start at level 0, so there really are 100 levels of advancement).


 * Weapon/Plasmid Trials
 * Environmental Trials
 * Feats of Strength