Shotgun (Rapture)

BioShock


The Shotgun is the third ranged weapon obtained in BioShock. It is located in the Medical Pavilion. It fires buck rounds with a wide burst and high damage that are most effective at a short range. Its main weaknesses are ineffectiveness at long range, a low chamber capacity, and a slow rate of fire. However, the damage and the rate of fire can be upgraded at a Power to the People stations, making the shotgun even more powerful. Head shots with the shotgun will inflict 200% damage against Splicers, and when fired at point-blank range, will kill most Splicers in one or two hits.

Power to the People Upgrades

 * Fire Rate Increase
 * 25% Damage Increase

Ammunition Types - Shotgun

 * 00 Buck - Standard ammunition for the shotgun, inflicts a high amount of (piercing) damage.
 * Electric Buck - Rare ammunition for the shotgun, inflicts a high amount of (electrical) damage and will temporarily stun the target.
 * Exploding Buck - Inventable ammunition for the shotgun, inflicts a high amount of (fire) damage and will ignite the target.

Strategy

 * As one would expect, this weapon is best used at close range. However, it is still capable of dealing a good amount of damage at medium range as well, although it is recommended to target multiple enemies at that distance. Using Electric Buck and Exploding Buck at that distance may even electrocute/ignite several enemies at once.


 * Electric Buck is the ammunition of choice when tackling Big Daddies in the earlier levels; afterward, Electric Gel replaces it. It not only deals extreme damage against them, killing them in twelve shots or less on the hardest difficulty setting, it also stuns them for a few seconds, preventing them from retaliating. Exploding Buck also works well against them, although Big Daddies will be able to fight back. In the same vein, one can use the Electric Buck to execute a one-two-punch, this tactic will most likely kill any Splicer.


 * Once the player amasses enough Exploding Buck, it is recommended they use it instead of 00 Buck when dealing with enemies. Components for that ammo type are easy to find, and it has the advantage of setting the enemy on fire as well as dealing a significant amount of damage up close. Fire spreads, so shooting Exploding Buck in the middle of a tight-knit group will ignite all of its members.


 * Electric Buck can also be used against security devices with the intention to destroy. Turrets, security cameras and security bots can be destroyed in a single shot, so while useless for hacking purposes it can quickly dispose of problematic machinery. The most obvious situation which springs to mind is when having set off an alarm. Electric Buck is hard to find though, so use sparingly and keep at keep at least twelve for use against Big Daddies (unless the player has another strategy or possesses enough Electric Gel).


 * Electric Buck and Exploding Buck's elemental abilities can be used on the environment to the player's advantage. Shooting the water with Electric Buck will electrify it and shooting an oil slick with Exploding Buck will ignite it. This is useful if the player simply does not have the time to switch to their plasmids, or if they wish to save their plasmid slots for other powers.


 * It is recommended to first upgrade the shotgun's rate of fire before augmenting its damage output. This is due to two reasons: Firstly, a well-placed shot with the shotgun inflicts enough to kill any splicer type on any difficulty in the earlier levels of the game. Secondly, removing the pump-action enables the player to empty the gun's clip in the time it would normally take for it to fire one shot and reload, therefore quadrupling its initial damage output.


 * Speaking of reloading, upgrading the rate of fire won't change the reload rate. It still takes a very long time to fully reload the shotgun, so make every shot count. Alternatively, the player can switch to another weapon once empty.


 * This weapon can be very effective for ambushing, due to its ability to deal high amounts of damage.


 * This weapon deals a high amount of kinetic force upon impact. As such, it is extremely potent when combined with Winter Blast (only 00 Buck is needed here, the other two variants won't deal any extra damage or effects). Typically, an enemy frozen with Winter Blast can be killed in a single shot, although they cannot be looted afterward.
 * The shotgun, when combined with the Incinerate! plasmid, is a very effective way to kill a Big Daddy.

Recommended Tonics

 * Natural Camouflage will greatly help if the player is staging an ambush.


 * The Damage Research line of tonics will greatly increase damage against enemies researched using the research camera.


 * The Machine Buster line of tonics will increase damage against machinery, although it usually takes one shot of Electric Buck to instantly destroy any security devise. If the player is reserving that ammo type for another occasion and wishes to use 00 Buck instead, tonics from this line will also help.


 * The Electric Flesh line of tonics, in addition to increasing the player's resistance against electrical damage (Electric Flesh 2 completely immunizes the player against it), will significantly increase Electric Buck's damage output.


 * The Human Inferno line of tonics, in addition to increasing the player's resistance to fire-based attacks, will significantly increase Exploding Buck's damage output.


 * The Armored Shell line of tonics will reduce damage taken while fighting enemies up close.

Help Caption
Press _ to fire.

Fires a wide burst of pellets, most

effective at short range.

Base ammo: 00 Buck -- Moderate

amount of piercing damage.

Advanced ammo: Electric Buck --

Moderate amount of electrical

damage.

Inventable ammo: Exploding Buck

-- Large amount of combined

piercing and heat damage.

BioShock 2


The Double-Barreled Shotgun is the fifth weapon in BioShock 2. It is acquired by Subject Delta in the Fishbowl Dinner in the Pauper's Drop district.

As with the rest of his weapons, Delta is able to perform a quick-melee attack with the shotgun, dealing minor physical damage. In doing so he raises the gun in an attempt to hit his target with the butt of the gun. Unlike the first BioShock, players will be able to zoom in and aim with the iron sights for the shotgun.

Basic Upgrades
A double revolver mechanism allows it 6 shots before reloading.
 * Increased Clip Size 
 * This upgrade triples the shotgun's clip size, allowing the user to fire six shots before having to reload instead of two.

A sawed off barrel increases damage of all ammo types.
 * Damage Increase 
 * This upgrade increases the shotgun's damage output. In addition, the sound of firing becomes much louder.

Final Upgrade
Kinetic energy from firing is used to charge several dynamos, randomly generating an electric shock.
 * Electrified Shells 
 * This upgrade gives each shotgun shell a chance to electrocute the target.

Ammo Types - Shotgun

 * 00 Buck - Standard ammunition for the shotgun, deals a high amount of piercing damage.


 * Phosphorus Buck - Uncommon ammunition for the shotgun, deals a low amount of piercing damage, then deals a high amount of fire damage and ignites the target after a few seconds. When the pellets ignite they make the sound of breaking glass.


 * Solid Slug - Rare ammunition for the shotgun, deals a high amount of piercing damage to splicers in the form of a single, solid round. It is also capable piercing through multiple splicers, and it is also capable of knocking down lone splicers, even Brutes.

Recommended Tonics

 * Damage Research increases the effect of damage bonuses earned through research.
 * Head Hunter greatly increases headshot damage.
 * Walking Inferno will increase the fire damage from Phosphorus Buck, as well as increasing the player's fire resistance.
 * Electric Flesh increases the player's damage output from electrical attacks, which can be dealt if having the final Power to the People upgrade for the shotgun. It also grants the user complete immunity from electrical damage.
 * Machine Buster increases the player's damage output against machines.
 * The Short Circuit line of tonics increases the time security devices are disabled from electricity, which can be made possible with the final Power to the People upgrade for the shotgun.

BioShock 2 Multiplayer
The Shotgun returns in its BioShock version as a usable weapon in multiplayer, and is unlocked right from the start. It is listed as a highly damaging weapon, recommended for close-range combat.

Multiplayer Upgrades

 * Higher Rate of Fire: Unlocked at Rank 9. Increases the shotgun's rate of fire at the expense of its range.
 * Auto-Reload: Unlocked at Rank 29. Reloads the shotgun faster than usual, but slows its fire rate.
 * Sawed-Off Barrel: Unlocked from the start with Sinclair Solutions Tester Pack. Enhances the shotgun's damage output, but increases the spread of pellets.

Trivia

 * The shotgun in BioShock appears similar to earlier pre-1950's pump shotguns. The small pump looks similar to one of the earliest pump-action shotguns, the Winchester 1897, while the rest of the gun resembles an Ithaca 37.


 * The rate of fire upgrade converts the shotgun into a Semi-Automatic shotgun, while it is by default a Pump-Action shotgun. In reality, this upgrade would require more skill to handle since the increased amount of throwback from the weapon should have completely thrown off the users aim after the first few shots. However, this trait is absent from the games.


 * In first-person perspective, the shotgun seems to be wielded in a seemingly unorthodox and awkward position. However, this may be an attempt to show the character using the stock on some of the shotguns, in which case this would be a fairly realistic position.


 * It is somewhat odd that the variant used in the game holds only four shells, since there were clearly different and more efficient shotguns before and during the time of the events in Rapture. The Winchester 1897 pump shotgun (which bears striking resemblance to the in-game shotgun) holds five (regular variant) or six (Trenchgun variant) shells. In addition, the Winchester 1897 was in mass production worldwide since the turn of the century, which was decades before Rapture's creation.


 * The first few shotguns found in BioShock have a design engraved on the barrel and receiver, while most of the rest have a standard flat steel barrel and receiver.


 * The shotgun used by Subject Delta has actually had its stock broken off (splinters can be seen on the grip during a melee attack)


 * The Damage Upgrade for BioShock 2 ' s shotgun changes its sound effect. The Sawn-Off barrels produce a much more menacing 'Boom' sound effect.


 * The Damage Upgrade on Delta's shotgun doesn't actually make any logical sense; sawing off the barrels of a shotgun wouldn't make it more damaging, but probably less damaging instead due to the considerably larger spread, and therefore inaccuracy that it would have. The only logical reasoning might be that it would make the gun more easily store-able.


 * In the Multiplayer Apartment, the shotgun in the Sinclair Solutions box is in 2 parts (screw-on barrel and the rest of the rifle).


 * The hardware added for the Increased Rate of Fire upgrade in BioShock 2 ' s multiplayer is actually the hardware attached for the Increased Damage upgrade from the first BioShock.
 * In BioShock when you put shells in to the shotgun the shell casing are just yellow. When they are fired out of the shotgun the shells that exit the weapon are yellow with a green band over them