User blog:Dark Swarmlord/Infernus - The Judge's Plasmid


 * Still alive? I am impressed...


 * Infernus. A Plasmid created not by mortal hands, but by their seemingly immortal beliefs: a creation given shape by the long held belief in a place where evil souls are punished for their crimes. A creation created in an unchanging pocket of a lunatic's dreams. As the crimes in Rapture took their toll on the city, the raw, unfocused feelings became Infernus: A plasmid shaped by Inferno, given function by Rapture's people, and the objects of their bitterness... or admiration. Those skilled, resilient, brutal, stubborn or just plain violent enough to get this as a reward gain the title of 'Infernal Judge', and are tasked with erasing the cancer known as the Splicers. Only five people have ever been able to recive the Plasmid, and thus, the title, but current records do not name them.


 * When the Player starts an new game after they have earned Infernus, they will automatically have this Plasmid equipped. Infernus is unique in that it requires no EVE to use, regardless of which upgrades the Player gets, due to it being created by means other than science, and Natural Camoflage will still keep the Player cloaked when they use the Plasmid. Note that you still have to abide by the upgrade rules, as getting two final upgrades that stem from the same secondary upgrade will corrupt the user's soul.


 * Infernus


 * Limbo. A nearly non-existant state that passed before anyone acknowledged it's presence. Paradiso fell to Purgatorio, Puratorio led to Inferno, and the Civil War that reigned supreme. In the Inferno, Limbo barely does more than give a sad acceptance of one's fate, and leads to the lower circles. Here, too, does the most basic version of Infernus lead to little suffering, and itself leads to greater, harsher punishments.


 * Effect: The most basic version of Infernus launches a small, purple whisp that saps a Splicers's health. Despite this being almost insignificant whelp of a Plasmid, one can fell an entire group of foes without retaliation, if given time, as no foes can detect the whisp when it hits them. Unlocks Upgrades 1 and 2.


 * Manifestation: The Player's hand points upwards with the purple whisp floating above their raised finger.


 * Upgrade 1 - Lust's Grip


 * Lust. Cultivated and grown in the city's brothels. As the grip of lust grew spontanously in Rapture, so did the upgrade's strength increase. Even after the war, Lust's Grip still held on due to numerous individuals consenting with others... or forcibly held down.


 * Effect: Charging the Plasmid causes the whisp to grow into an orb of swirling, purple mist. If it hits an enemy, they will be picked up by some of the mist and start to float off in the direction the caster fired. Because of it's fairly long range, and due to the fact it can phase through foes, it can pick up multiple enemies at once. Larger enemies are usually too heavy to leave the floor, although Brutes may be affected if you were to get close to them. Otherwise, this does the same damage as the basic version. Unlocks upgrades 1-1 and 1-2.


 * Manifestation: The hand is now cloaked in a purple, phantom wind. The whisp is unaffected.


 * Upgrade 2 - Greed's Glory


 * Greed. To desire money, to get rich. Many people are like this. Sinclair, Fontaine, and others, all with different reasons. Sinclair had his view of the world shattered and remade when his grandfather drowned, and thought only of himself and his wellbeing. And thus he learned how to make money easily. Fontaine wanted money, but he also succumbed to another kind of greed: the desire to be powerful. He desired to knock Ryan off his perch and rule Rapture. Power and Money. Status and Coin. The two came together and merged into an ability that would embody both faces of Greed.


 * Effect: Charging Infernus changes the wisp into a gold coin. Firing it results in a line of gold that near-instantly hits a foe, even those that are by the edge of the screen. These coins are powerful, and can do a fair amount of damage on their own. It takes longer for the Plasmid to charge up than Lust's Grip, due to the time it took the majority to achieve wealth, compared to the brothels ease of accesibility.


 * Manefestation: The whisp remains unchanged, but now the hand is gleaming gold.


 * That is the first bit done. I will do the second part when I worked out how I can, uh, fit the Third tier upgrades. And believe me, this is worth waiting for.