User blog:Gardimuer/Food for thought

Recently, people have been thinking deep thoughts about BioShock, BioShock 2, and the nature of video game design in general.


 * Ken Levine discusses adapting ideas to the media of movies and video games in his recent Irrational Interview with Zack Snyder.


 * Also, a writer on Kutaku muses on the relationship between size and menace in video games, drawing an interesting conclusion about the difference between BioShock and BioShock 2.

In other news, Steve Gaynor, who was a level designer for BioShock 2 as well as the Lead Designer for the DLC Minerva's Den at 2K Marin, has moved to a new job as Senior Level Designer at Irrational Games, working on BioShock Infinite.

Irrational Interviews Zack Snyder
Below are some excerpts from Ken Levine's interview in which he discusses adapting Randian philosophies to the game world. He also mentions his time with Gore Verbinski trying to adapt BioShock into a movie. The entire interview is fascinating, and contains some truly geeky insights into making movies, comic books and games.