User blog comment:Testxyz/10/@comment-1251488-20140423125114/@comment-75.36.137.83-20140430015313

They originally made such a point of the 'social ills' of 1900s America. I was later appalled when they took the 90 degree turns into 'religious cultism' (and weird connection to it being ANYTHING American) and later again with the 'quantum BS'  pseudo-science that moved away from the original premise (which could have made a much more substantial/significant storyline). You want some realism in the game and with a bit of cleverness (writing into it early) -- its just as cheap to create/present things being more reality based (it also makes the potential strangeness of any interdimensional stuff moreso and feeling the racism/bigotry/violence   more scary,  instead of a cartoon).

Instead you just get interchangeable bad guys and (if its supposed to be a company priority) watered down combat interactions, and FINALLY being told in the end that NOTHING you did in the game mattered (if you could figure it all out or even cared at that point).