User blog comment:Willbachbakal/Co-Op Plasmids/@comment-175.139.62.248-20130829142247/@comment-1330314-20130830224056

At this point everything is conceptual, so ideally there wouldn't be glitches. You are also right in that the aiming is akin to Decoy and Cyclone Trap's targeting. The rationale behind fixing the glitches would be to mark certain portions of terrain as untargetable, and potentially dynamically change their status following story events, so that it'd be impossible to 'port in places you're not supposed to be.