User blog:Gamboy84/Plasmid Splicers

Plasmid Splicers
One of the things I knew a third game in Rapture would need is repopulation. Without new Splicers, Jack and Delta's romps through Rapture would leave it empty. That is where I came up for the idea of Splicer children. Along with this is the fact that any baby that comes from a Splicer would be pretty F$cked up, and would probably have much more Plasmid affinity than their parents, and that is where these things came from. So here are those unfortunate creatures we would children, if not for all the ADAM. Most of them are about 8 years old. Also, unless I actually describe a different method of casting, just assume they cast it the same as you do.

Electrician - Electro Bolt
Looks kind of like a normal kid, only it has no skin on its mouth and has a freakishly elongated right arm with sparks of electricity jumping between its foot long fingers.

Grill Master - Incinerate!
Scarred and burnt looking with a mouth like a Spitter from Left 4 Dead 2 that it uses to spit fireballs and vomit magma.

Snow Man - Winter Blast
This type of Splicer looks highly frost bitten, with sections of these things looking like they have icy armor.

Psychic - Telekinesis
These have crackling white energy coming out of their eyes, and their skin glows faintly.

BeeKeeper - Insect Swarm
Covered in hives, boils, and wierd swellings, this type of Splicer has bees coming out of orifices on the arms, chest, and legs, which suddely swarm out when he attacks.

Security Commando - Security Command
This type of Splicer has a patch of skin growing over its eyes, and uses a personal honor guard of 3 FlyBots and 1 WheelBot to attack.

Houdini - Teleport
These are kind of smoking and staticy at the edges. Unlike Houdinis from previous games, these just teleport in Thuggish Splicers.

Grenadier - Shockwave
These have a large left hand and something like a tiny hurricane of psychic energy spinning in it.

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