User blog:Gamboy84/Scout

Scout
This plasmid was introduced in Bioshock 2, but was ultimately an irritating waste of potential.

Description
This Plasmid allows you to seperate from your body and invisibly stalk ahead, ruining ambushes and setting traps. At Level 1, your arm and body are unaffected. At Level 2, your arm occasionally takes on a ghostly appearance and your body is harder to detect. At Level 3, your Scout arm slides out of your arm like an afterimage whenever you move.

Original
Basic Version

Upgrade A
Possession: Allows you to take control of organic enemies temporarily. They gain a bonus to damage, speed, and limitless plasmid power (If they can use plasmids.) Youn are restricted to their abilities.

Upgrade 1
Software Synergy: Allows you to take control of Robots, granting them bonuses:
 * Camera: Allows you to control where the spotlight is aimed, and summon elite swarms of security bots.
 * FlyBot: Faster movement, and the world appears to be slowed down.
 * WheelBot: More damage, and all the enemies are highlighted.
 * Sentinel: When controlling a Sentinel, anybody you attack is marked as a permanent enemy to all Sentinels.
 * Assassin: No Bonus.
 * Mega-Bot: No Bonus

Upgrade 2
Iron

Upgrade 4
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