User blog comment:Gamboy84/Story/@comment-4931810-20120711025311

Hot shit, dude! This would make an excellent Bioshock 3, especially from what I've seen on the Big Brother page. I speak specifically about how you mention offhandishly about fighting alongside Big Brother only if you keep to the good path. I'd say that this would imply a moral choice system that would affect the game far more directly than the previous ones, and possibly more than Infinite (though I know not what that iteration will be like yet). Handled badly, I see it being a heavy-handed knife blade between set 'good' and 'bad' storylines, but if handled correctly I can see this system being a sliding scale of sorts, changing encounters on a case-by-case basis, such as Big Brother not showing up to help you where he did a few times before if you've recently picked a 'bad morality choice' option.

I originally had more to this, but this is all I had backed up to the copy/paste clipboard when my browser freaked out on me and I had to close. The summary of it was, I love the story, I think it would fit perfectly with the established universe, and I would definitely play this game.

The only problems I have with it are there are a few too many complications inherent in the Brainiacs' origins. Why would R.I. make a Splicer as strong and durable as a Big Daddy, with even more maneuvarability? How would an aqua-breath plasmid make them faster? And why would Big Daddies even *need* the genes, since they have the diving suits? Wouldn't it be simpler to just give a Rosie or a Rumbler a marine maneuvering system? Like propellers on the suit or something? Now, I'm not saying I don't like the idea of the Brainiacs, or the hows and whys of them becoming the floating mind things, what with the slug supercolony, it's just that the Aqua-Splicers themselves have a few plot holes as to their own origins.

My only other problem is, why the hell isn't Tenenbaum gone yet?

Actually, that last bit just occurred to me: I think that at that date, Brigit would be just a little too old to be playing that game. In fact, I think that one of the rescued Little Sisters from the first two games would probably work just as well in the primary role. Perhaps Tenenbaum could be more of a background character... yes, I'm having an idea:

>Tanenbaum reunites with one of the Sisters from the first game who chose a career in the sciences and has the brains, skills, and moral compass to continue her work,

OR

>One of the rescued Sisters from the second game (either one Delta rescues or one of the ones already in her care) wishes to stay with Tanenbaum to help her in her work to free the citizens of Rapture. Kids may look oblivious, but they pick up on a LOT.

Anyway, Tanenbaum is kinda getting on in years, so she's got a lab assistant now, with just about as much face and voice time, roughly.

I hope I'm not being presumptuous to say it's okay for you to adopt this concept if you like it, but please feel free to do so. I only ask you remember my username if 2K decides to run with it. 8)

Seriously, I hope I'm not stepping on any toes, and that it doesn't sound like I'm trying to tell you how your own plot should go. Also, I could probably point you at a few people on DeviantArt who might be able to help you with the visuals of your concept weapons.