User:Mainframe98/Archive/sandbox 7

Converting Template:Featured Article to Lua

 * Main articles: help:Lua and Lua templating/Converting Wikitext templates.

Main Module
local p = {} local FeaturedArticleData = mw.loadData( 'Module:FeaturedArticle/data 2' ) function p.FeaturedArticle( frame ) local FeaturedArticleText = frame.args[1] if FeaturedArticleData[FeaturedArticleText] ~= nil then FeaturedArticleText = FeaturedArticleData [FeaturedArticleText] end return FeaturedArticleText end return p

Data Module 1
Contains Time Switching option, can be reused in other meta templates related to Template:Featured Article. return { ["week"] = "CURRENTWEEK", ["month"] = "CURRENTMONTH", }

Data Module 2
Contains Link to Featured Articles return { ["01"] = "",	["02"] = "",	["03"] = "",	["04"] = "",	["05"] = "",	["06"] = "",	["07"] = "",	["08"] = "",	["09"] = "",	["10"] = "",	["11"] = "",	["12"] = "",	["13"] = "",	["14"] = "",	["15"] = "",	["16"] = "",	["17"] = "",	["18"] = "",	["19"] = "",	["20"] = "",	["21"] = "",	["22"] = "",	["23"] = "",	["24"] = "",	["25"] = "",	["26"] = "",	["27"] = "",	["28"] = "",	["29"] = "",	["30"] = "",	["31"] = "",	["32"] = "",	["33"] = "",	["34"] = "",	["35"] = "",	["36"] = "",	["37"] = "",	["38"] = "",	["39"] = "",	["40"] = "",	["41"] = "",	["42"] = "",	["43"] = "",	["44"] = "",	["45"] = "",	["46"] = "",	["47"] = "",	["48"] = "",	["49"] = "",	["50"] = "",	["51"] = "",	["52"] = "",	["53"] = "", }

With trademark BioShock Wiki styling

 * Note: This styling should be used with the CSS located above this section.

State clarification
The CSS for Tabbers tabs is divided in six separate classes. One normal, either active or not, and two pseudo classes for when hovered and clicked. The table below corresponds with the styling located on Help:Tabber.
 * 1) General
 * 2) Not active tab, hovered
 * 3) Not active tab, clicked
 * 4) Active tab
 * 5) Active tab, hovered
 * 6) Active tab, clicked

Code
 Company Data Locations People Appearances

Testing

 * Located in Slot 13.

Converting Template:Overview to PI
Allows this template to be displayed when using the mobile skin.

CSS

 * NOTE: Requires rewriting CSS for Portable infoboxes AGAIN! Do NOT implement until rewritten!

Help captions overview page

 * Idea based on BioShock 2 Multiplayer Loading Screen Quotes.


 * Organize by original in-game structure.
 * H2 for the general title
 * H3 for the individual items
 * Use section tags, so they can be transcluded on the required pages: only one copy required to edit.
 * It may be wise to use sub pages for each H2 section...

BioShock
This is a list of all help captions in BioShock.

BioShock Help Captions
This page lists all the Help Captions that can be found in the (menu?) in BioShock. Press _ to access ___.

BioShock 2 Help Captions
This page lists all the Help Captions that can be found in the (menu?) in BioShock 2, as well as some of the removed captions that were found in the localization files. Press _ to access ___. Items which are only available in Minerva's Den have a Minerva's Den icon next to them.

Decoy draft
"Enemies on your back? Distract their attention with a helpful decoy. They take the heat... so you don't have to!"

- Decoy Plasmid advertisement

Decoy is a Plasmid available in and BioShock 2. When selected, it creates a translucent figure in the player's center field of view, marking the location where the decoy target will be created. Decoy is an active Plasmid that instantly creates a single decoy target in a single location, at the cost of EVE.

The decoy target is an illusion; a translucent image of the player that Splicers, hostile Big Daddies, hostile Security Bots, Security Cameras, and Turrets will regard as an enemy. A maximum of one decoy target may be created at a time. Casting Decoy any subsequent number of times will remove and replace the active decoy target with a new one. The decoy has a duration of approximately ten seconds before disappearing. The created decoy does not have health or any impact points. All forms of attack against the decoy target simply pass through it.

Minerva's Den
First available at a Gatherer's Garden in Minerva's Den for 60 ADAM.

Minerva's Den
First available at a Gatherer's Garden in Minerva's Den for 100 ADAM.

Minerva's Den
Can be purchased for 120 ADAM in Gatherer's Gardens onward the first machine in Operations.

Recommended Tonics

 * The EVE Saver line of Tonics will significantly reduce EVE consumed when using Plasmids.
 * Drill Specialist significantly reduces the amount of EVE consumed when using Plasmids, at the cost of not being able to use any weapons other than the Drill, Hack Tool and Research Camera.
 * Damage Research will significantly increase damage against researched enemies, if using Decoy 2 or 3.
 * Fountain of Youth restores EVE while the player is in water. This can allow the player to continue setting out Decoys without running out of EVE.

=Video==

Bugs/Glitches

 * In the Minerva's Den DLC, the sigma (Σ) symbol on Subject Sigma's hand is occasionally replaced by a delta symbol (Δ) while the Decoy Plasmid is active.

Behind the Scenes

 * Delta's symbol on his Plasmid hand appears to be a different version of the delta (Δ) having a smaller duplicate triangle inside of the delta symbol.
 * A similar ability exists in BioShock Infinite, where Elizabeth brings a statue of Booker through a Tear to use as a decoy.

BioShock Wiki:Policy Draft
On the there are a few local policies which should be followed by the contibutors. They ensure that the quality of this wiki remains high (?). The policies are created and maintained by the community. Discussing a policy can be done either on the talk page of the policy, or on the Forum. Some policies are protected to prevent abuse. Contact an admin if the page requires editing.

Wikia-wide policies
There are very few policies which apply across all Wikia. These can be found on Community Central in Category:Policy.

List of local policies

 * BioShock Wiki:Content Policy
 * BioShock Wiki:Copyrights
 * BioShock Wiki:Image Policy
 * BioShock Wiki:Simplified ruleset
 * BioShock Wiki:Spoiler Policy
 * BioShock Wiki:Trivia Policy