User blog:BlizzardOfOz123/Sonic Boom

Sonic Boom
'BOOM, BOOM, KA-BOOOOOOOOOOOM!!!!!!!!!!!!!! OH YEAH! - BlizzardOfOz'

Aw yeah! It's time for the plasmid that rocks my world! I was so pissed that this one didn't make it into Bioshock 2. So I brought it back, and it's better than ever!

Base Effect
The base effect of this plasmid is exactly the same as it was in Bioshock. A shockwave of sound comes and blows back your enemies. They take damage depending on what they hit. The shockwave still gets weaker the farther away they are.

Maifestation: The hand looks completely normal, exept for the slight raising of the hairs on the entire hand.

Upgrade 1A - Wall of Sound
This Upgrade still casts a basic Sonic Boom with a basic cast. Charging the plasmid creates a blast of rippling sound that spreads across the environment and damages enemies, as well as tossing them back.

Manifestation: The arm now has slight pulses of white air raidating from the standing hairs.

Upgrade 2A - Sonic Lance
This upgrade still only casts a Sonic Boom with a basic cast. Charging the plasmid creates a tightly compressed beam of air and sound that doesn't get weaker with distance, but can only hit one enemy with increased power.

Manifestation: The arm now has ripples of white sound radiating down from the fingers, moving down the arm in waves

Upgrade 2A - Sound Barrier
Note - Requires Wall of Sound

This upgrade casts a Wall of sound with a basic cast. Charging the plasmid is the real fun. When charged, this plasmid unleashes a massive blast of 500 decible sound waves that rip apart scenery, shatter glass, and even knocks charging Brutes on their asses. the blast appears as a massive rippling wall of white air that moves away from you, and spreads larger and weaker until fading 50 meters out. Turn up the volume!

''Manifestation: The arm now has rippling waves of energy radiating from the stiff hairs, and sonic ripples spread from the hand. ''

Upgrade 2B - Echo Wave
Note - Requires Wall of Sound

This upgrade causes a Wall of Sound to be cast with a simple toss. Charging the plasmid creates a wide wave of compressed, foggy air that can knock multiple enemies on thier asses. The wave will bounce off of enemies and scenery to come back again another time. The first bounce is a freebee, but with each succesive bounce the wave will get smaller and do less damage until it fades completly. The sound " Sproing" comes to mid whenever it bounces.

Manifestation:

Upgrade 2C - Resonation Barrage
Note - Requires Sonic Lance

This Upgrade is the equivalent to the level three elemental plasmids in Bioshock 2. A basic cast will get a Sonic lance, while charging the attack causes a continuous stream of sonic pulses to radiate from your palm. These do damage, smash iced enemies, and generally screw over anyone who gets in your way.

Upgrade 2D - Harmonic Blast
Note - Requires Sonic Lance

This upgrade is one of my favorite. A basic cast gets you a Sonic Lance

Final Upgrade 3A - Doplar Detonation
Note - Requires Sound Barrier

Final Upgrade 3B - Sonic Doom
Note - Requires Echo Wave

Final Upgrade 3C - Jet Stream
Note - Requires Resonation Barrage

Final Upgrade 3D - Rockin Rampage
Note - Requires Harmonic Blast

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