Paul Presley

Paul Presley is an artist for Irrational Games who was part of the art team for BioShock Infinite and its downloadable content Clash in the Clouds and Burial at Sea.

Career
Paul Presley attended The Art Institute of Orange County California, USA, from 2006 to 2009 and graduated as a Bachelor of Science, Game Art, and Design. After his studies, Presley worked as an intern artist at Crazy Pixel Productions for three months and later that year was hired by Irrational Games as an asset and prop artist for BioShock Infinite. Presley provided a large amount of in-game models for the game, including: the airships (Hovercraft, Security Zeppelins, The Hand of the Prophet, The First Lady and the Pilgrim Rocket); various machinery (Mendelssohn Kinematic Couture, Columbian Sundry and Supply, the Shock Jockey engine, industrial machines, etc.); furniture and stationary objects (desks, containers, dining sets, appliances, etc.), architecture (store fronts, doors, pillars, statuary, etc.); items (the Whistler, Salts bottle, Cash Register, Invitation Mask, etc.) and much more. After the closer of Irrational Games, he worked as a freelancer for the Insomniac Games titles Sunset Overdrive (2014) and Spider-Man (2018), and for The Creative Assembly title Warhammer - Total War (2016). Like Robb Waters and Chad King, Presley was also involved with the Day For Night Games title The Black Glove as an asset modeler, but the game was shelved.

Behind the Scenes

 * Paul Presley's message in the credits of BioShock Infinite is: "There are far, far better things ahead than any we leave behind. Mammon won't cut it."