Jack Frost's Village



Jack Frost's Village is an entertainment pavilion in Fontaine's Department Store. During the events of the BioShock Infinite downloadable content Burial at Sea - Episode 1, Booker DeWitt and Elizabeth must journey here in their search for a bottle of Old Man Winter.

Burial at Sea
Booker and Elizabeth enter Jack Frost's Village after duking it out with the Splicers outside. The facility is layered with snow, stalactite-sized icicles, and frozen corpses. The place is positively glacial, even for an ice rink. Booker suspects the excess cold is the result of the Frosty Splicer he and Elizabeth have been pursuing.

Jack Frost's Souvenirs
Just past the entrance is Jack Frost's Souvenirs, which requires a jolt of Shock Jockey to enter. Besides the tacky little mementos, the room also has a piece of Gear, the Audio Diary A Gift from Fontaine, and a safe containing a purse, absinthe, and some money.

Jack Frost’s Skate Rental
The next section is Jack Frost’s Skate Rental where customers acquired the special footwear needed for the rink. There’s some coins on the rental counter and a Lockpick in the back but the most valuable item is what’s clutched in the frozen corpse’s hand: the Carbine. Further on is Rapture on Ice; the marquee indicates the space is sponsored by Old Man Winter. The Frosty Splicer is heard barking orders from within.

Rapture on Ice


The skating rink is decorated in an alpine theme though the Frosty has added surplus of ice. The lower level has the actual rink while the other parts have seating, a retail area, and a small showroom for Old Man Winter. The needed Plasmid is kept in a display case in the center walkway of the rink below a large statue of Jack Frost. There are about five enemies patrolling the rink including the Frosty Splicer. The pnuemo lines and split-level arena allow for a variable style of combat.

Booker can search for loot after the fray, but Elizabeth will insist on collecting the Old Man Winter Plasmid from the locked cabinet. Unfortunately, upon opening the case, the two find all of the bottles depleted. However, Elizabeth uses a special ability and makes a new bottle appear. When Booker questions how she pulled it off, she explains it as a new Plasmid: Tear.

Booker collects the Plasmid and they head out. There are three Splicers rummaging through the Skate Rental that Booker can take out or ignore. Booker presses Elizabeth for answers regarding her stake in this case, but she remains as enigmatic as ever.