User blog comment:D.Ryan/What would a remastered BioShock look like?/@comment-3967731-20150324020813

I have to disagree with y'all. Perhaps it was the limitations of the UE3 that lead to the narrow corridors or cramped spaces, but I really loved that slight feeling of claustrophobia from BioShock. Sometimes limitations force artists to reign in their wild imaginations and that can be for the best. Here, it really added to the heavy atmosphere of the game. It was like being on a submarine: not only am I surrounded by the ocean, I feel like I'm never too far away from someone/thing that wants to kill me.

It's 7 years on and I still believe that BioShock is a beautiful game. Sure some of the edges don't look as smooth as they once did, but I still find the water, fire, and other details ahead of their time.

Then there's the narrative aspects. Rapture in BioShock seemed far more believable. Consider the financial costs for every square foot of building materials and the enormous pressure from the ocean on every inch of the city. I feel like they made every foot count.

Sure Columbia and the Rapture of Burial at Sea are large and rich with detail, but they're both kind of hollow. I never really believed people actually lived in Columbia and BAS's Rapture had so much empty space. I wished more time had been spent on the big picture (AKA the narrative) than on insignificant details (AKA making realistic droplets of condensation).