Talk:Chest

They might have gotten a little more play-hours out of the game if they had a few more of these which give you a clue of where to look (hidden chests etc) and back thru some terrain youve already traversed (prefereably not all the same 'keys' mechanism combination or hidden button or lever useable once  you know its there).

I guess thats one of the problems where it takes so long for a games design to settle - they spend more time redoing everything and then deliver less than they could have for the resources allocated.

Testxyz (talk) 06:56, November 29, 2013 (UTC)