BioShock 2 Game Options

"When done properly, a game's user interface fades into the background, working seamlessly, unnoticed by the player. However, the UI and HUD plays a critical role in the success of the overall gameplay--its functionality can make or break a gamer's experience. In BioShock 2, the UI [a] goes step further--it had to convey the state of the city and tell the player whether they were in Rapture during the midst of a civil war, or rummaging through wreckage years after the fall. This not only adds to the atmosphere of the overall game, but also tips the balance on whether the experience transports and immerses a player in Rapture."

- Deco Devolution Artbook - Introduction to User Interface chapter

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Triva

 * As stated in Deco Devolution artbook by Jim Ingram, UI Artist, 2K Marin: "I did play with the idea of having actual 3D elements in the UI. I played with the idea that inside your helmet, you would have this chained piece floating in liquid that actually displayed stuff to you. Your HUD and Health would be in these sort of vials. That was an interesting idea that was kind of funny because it was kind of like a bathtub too."