User blog comment:Willbachbakal/Co-Op Plasmids: Telekinesis/@comment-3567720-20110727224603/@comment-3567720-20110728184428

1) Hmmm. Thinking about it a bit, if the protagonists are Big Sisters, then they shouldn't have other "physical" weapons than their ADAM sirynges, right? In this case, the overpowering of their Plasmids is perfectly acceptable, even for me.

2) Let me offer you a solution. In my gameplay system, I invented these Telekinesis abilities too, and I already find out a solution on their triggering. The system is the following:

The basic TK is changed: to pull in an object, the player must holding the Plasmid Fire button. After the object arrived, the player can release the button, the object will stay floating under the character's hand. To hurl it away, the player must press the button again. To trigger a Sonic Boom, the player simply must press (but not hold) the button. To the Pummel, the player must keep the button holding down after the object arrived.To the Levitation, he/she must release the button when the object still travellnig towards him/her, or use the mouse's wheel, if it's already at his/her hands. The object always try to be in the crosshairs on the screen (although it has inertia, therefore can't stay in the middle when moving), and its distance is controlled through the mousewheel.

3) Up above, I explain my version of this ability. I think it's better (of course :-), what is your opinion?

4) My opinion is, that a thing's coolness factor is radically fall if it don't matching to its context, but it's already absolutely a matter of taste.