INT File Excerpts

BioShock Infnite .INT File Excerpts
INT files are a plain text files found in BiShock Infinite. These files are used to give information to the player in the form of text. This includes subtitles, user interface text, descritions of weapons, Vigors, Gear and loot. Some of these files contain information on or refer to older version of the game and removed content. This page exists to be a reference for that material and only contains excerpts of the files rather than the entire file.

Arc_Nostrum_FX.INT
[AmateurArmsBearer_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Amateur Arms Bearer\"

[AmateurChemist_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Amateur Chemist\"

[BroncoStorm_FX:XNostrumProcHUDMessageEffect_4 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Bronco Storm\"

[Carver_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Carver\"

[ClearSkiesWinter_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Clear Skies\"

[FadeToBlack_FX:XNostrumProcHUDMessageEffect_10 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Fade to Black\"

[FadeToBlackJuice_FX:XNostrumProcHUDMessageEffect_11 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Fade to Black\"

[FieryAura_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Amateur Ammosmith\"

[FieryAura_FX:XNostrumProcHUDMessageEffect_12 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Fiery Aura\"

[FoolsLuck_weapon_FX:XNostrumProcHUDMessageEffect_13 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Fool\'s Luck\"

[HackersDelight_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Hacker\'s Delight\"

[IceStorm_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Ice Storm\"

[InsulttoInjury_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Insult to Injury\"

[Journalist_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Journalist\"

[LeftHandSpellsLove_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Left Hand Spells Love\"

[Levine_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Levine\"

[Lifebloom_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Lifebloom\"

[MesmerizingMelee_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Mesmerizing Melee\"

[Overkill_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Overkill\"

[RefillAmmo_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Amateur Ammosmith\"

[ReinforcedShield_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Reinforced Shield\"

[SoulTrap_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Soul Trap\"

[SweetTooth_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Sweet Tooth\"

[TheThirdHand_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Carver\"

[ThirstForBlood_FX:XNostrumProcHUDMessageEffect_17 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Thirst for Blood\"

[ThunderStorm_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Thunder Storm\"

[Wellspring_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect] MessageToDisplay=\"Wellspring\"

Arc_XGearComponents.INT
[StaticEffect_WinterShield XGearStaticEffectComponent] FriendlyName=\"of Winter Shield\" EffectName=\"WINTER SHIELD\" EffectDescription=\"When dismounting from a Sky-Line, applies a shield that can absorb up to 50% of your maximum health in damage\"

Arc_XGearComponents_SP++++.INT
[StaticEffect_AlwaysPrepared XGearStaticEffectComponent] FriendlyName=\"of Sky-Line Reloader\" EffectName=\"SKY-LINE RELOADER\" EffectDescription=\"Jumping on or off a Sky-Line reloads weapon.\" EffectShortDescription=\"Jumping on or off a Sky-Line reloads weapon.\"

[StaticEffect_AmateurArmsBearer XGearStaticEffectComponent] FriendlyName=\"of Scavenger\'s Vest\" EffectName=\"SCAVENGER\'S VEST\" EffectDescription=\"Enemies provide ammo upon death 40% of the time.\" EffectShortDescription=\"Enemies provide ammo upon death 40% of the time.\"

[StaticEffect_AmateurChemist XGearStaticEffectComponent] FriendlyName=\"of Blood to Salt\" EffectName=\"BLOOD TO SALT\" EffectDescription=\"Enemies provide Salts upon death 40% of the time.\" EffectShortDescription=\"Enemies provide Salts upon death 40% of the time.\"

[StaticEffect_Betrayer XGearStaticEffectComponent] FriendlyName=\"of Betrayer\" EffectName=\"BETRAYER\" EffectDescription=\"Killing a Possessed human causes them to explode.&bs;nNearby enemies take 360 damage over 5 seconds.\" EffectShortDescription=\"Killing a Possessed human causes them to explode.&bs;nNearby enemies take 360 damage over 5 seconds.\"

[StaticEffect_BloodPoweredPlasmids XGearStaticEffectComponent] FriendlyName=\"of Health for Salts\" EffectName=\"HEALTH FOR SALTS\" EffectDescription=\"When out of Salts, you will use health to cast Vigors.\" EffectShortDescription=\"When out of Salts, you will use health to cast Vigors.\"

[StaticEffect_BloodyDangerous XGearStaticEffectComponent] FriendlyName=\"of Angry Stompers\" EffectName=\"ANGRY STOMPERS\" EffectDescription=\"When extremely low on health, deal 2x damage.\" EffectShortDescription=\"When extremely low on health, deal 2x damage.\"

[StaticEffect_Carver XGearStaticEffectComponent] FriendlyName=\"Brittle-Skinned\" EffectName=\"BRITTLE-SKINNED\" EffectDescription=\"Melee targets briefly vulnerable.&bs;nVictim takes 2x damage for 5 seconds.\" EffectShortDescription=\"Melee targets briefly vulnerable.&bs;nVictim takes 2x damage for 5 seconds.\"

[StaticEffect_DashingStrike XGearStaticEffectComponent] FriendlyName=\"of Deadly Lungers\" EffectName=\"DEADLY LUNGERS\" EffectDescription=\"Melee strike range increased by 3x.\" EffectShortDescription=\"Melee strike range increased by 3x.\"

[StaticEffect_Demolitionist XGearStaticEffectComponent] FriendlyName=\"of Nitro Vest\" EffectName=\"NITRO VEST\" EffectDescription=\"Increase radius of explosive weapon splash damage.\" EffectShortDescription=\"Increase radius of explosive weapon splash damage.\"

[StaticEffect_Driven XGearStaticEffectComponent] FriendlyName=\"of Drop Cloth\" EffectName=\"DROP CLOTH\" EffectDescription=\"Landing off a Sky-Line increases movement speed.&bs;n50% faster for 5 seconds.\" EffectShortDescription=\"Landing off a Sky-Line increases movement speed.&bs;n50% faster for 5 seconds.\"

[StaticEffect_ElectricAura XGearStaticEffectComponent] FriendlyName=\"of Shock Jacket\" EffectName=\"SHOCK JACKET\" EffectDescription=\"When struck, 50% chance to shock nearby enemies.&bs;nVictims take 50 damage, vulnerable for 2 seconds.\" EffectShortDescription=\"When struck, 50% chance to shock nearby enemies.&bs;nVictims take 50 damage, vulnerable for 2 seconds.\"

[StaticEffect_ElectricTouch XGearStaticEffectComponent] FriendlyName=\"of Electric Touch\" EffectName=\"ELECTRIC TOUCH\" EffectDescription=\"50% chance that a melee target is stunned.&bs;nVictim is vulnerable for 3 seconds.\" EffectShortDescription=\"Melee target is stunned.&bs;nVictim is vulnerable for 3 seconds.\"

[StaticEffect_ElectricTouch_2 XGearStaticEffectComponent] FriendlyName=\"of Electric Punch\" EffectName=\"ELECTRIC PUNCH\" EffectDescription=\"70% chance that a melee target is stunned.&bs;nVictim is vulnerable for 4 seconds.\" EffectShortDescription=\"70% chance that a melee target is stunned.&bs;nVictim is vulnerable for 4 seconds.\"

[StaticEffect_Executioner XGearStaticEffectComponent] FriendlyName=\"of Executioner\" EffectName=\"EXECUTIONER\" EffectDescription=\"Melee strikes against staggered enemies add 60% chance to critical hit.&bs;nVictims take 25% more damage when struck.\" EffectShortDescription=\"Melee strikes against staggered enemies add 60% chance to critical hit.&bs;nVictims take 25% more damage when struck.\"

[StaticEffect_ExpeditiousRetreat XGearStaticEffectComponent] FriendlyName=\"of Hill Runner\'s Hat\" EffectName=\"HILL RUNNER\'S HAT\" EffectDescription=\"Shield breaking increases movement speed.&bs;n50% faster for 5 seconds.\" EffectShortDescription=\"When your shield breaks, gain a temporary speed boost.\"

[StaticEffect_FieryAura XGearStaticEffectComponent] FriendlyName=\"of Pyromaniac\" EffectName=\"PYROMANIAC\" EffectDescription=\"When struck, 50% chance to burn nearby enemies.&bs;nVictims take 400 damage over 3 seconds.\" EffectShortDescription=\"When struck, 50% chance to burn nearby enemies.&bs;nVictims take 400 damage over 3 seconds.\"

[StaticEffect_FighterAce XGearStaticEffectComponent] FriendlyName=\"of Nor\'easter\" EffectName=\"NOR\'EASTER\" EffectDescription=\"Killing an enemy from a Sky-Line gives 50% chance of brief invulnerability.\" EffectShortDescription=\"Killing an enemy from a Sky-Line gives 50% chance of brief invulnerability.\"

[StaticEffect_FistsOfFire XGearStaticEffectComponent] FriendlyName=\"of Burning Halo\" EffectName=\"BURNING HALO\" EffectDescription=\"70% chance that a melee target is set ablaze.&bs;nVictim takes 300 damage over 4 seconds.\" EffectShortDescription=\"70% chance that a melee target is set ablaze.&bs;nVictim takes 300 damage over 4 seconds.\"

[StaticEffect_FleetFeet XGearStaticEffectComponent] FriendlyName=\"of Fleet Feet\" EffectName=\"FLEET FEET\" EffectDescription=\"When evading, movement speeds are increased.&bs;nAffects side strafing and backpedaling.\" EffectShortDescription=\"When evading, movement speeds are increased.&bs;nAffects side strafing and backpedaling.\"

[StaticEffect_FoolsLuck XGearStaticEffectComponent] FriendlyName=\"of Ammo Cap\" EffectName=\"AMMO CAP\" EffectDescription=\"When shooting, empty clips have 40% chance of auto filling without reload.\" EffectShortDescription=\"When shooting, empty clips have 40% chance of auto filling without reload.\"

[StaticEffect_HandymanManhandler XGearStaticEffectComponent] FriendlyName=\"of Handyman Nemesis\" EffectName=\"HANDYMAN NEMESIS\" EffectDescription=\"Increases damage against Handymen by 50%.\" EffectShortDescription=\"Increases damage against Handymen by 50%.\"

[StaticEffect_Headhunter XGearStaticEffectComponent] FriendlyName=\"of Head Master\" EffectName=\"HEAD MASTER\" EffectDescription=\"Increases critical hit damage by 50%.\" EffectShortDescription=\"Increases critical hit damage by 50%.\"

[StaticEffect_Journalist XGearStaticEffectComponent] FriendlyName=\"of Extra! Extra!\" EffectName=\"EXTRA! EXTRA!\" EffectDescription=\"When found, Voxophones provide Silver Eagles.\" EffectShortDescription=\"When found, Voxophones provide Silver Eagles.\"

[StaticEffect_LeftHandSpellsLove XGearStaticEffectComponent] FriendlyName=\"of Kill to Live\" EffectName=\"KILL TO LIVE\" EffectDescription=\"Melee executions have 65% chance to give health.\" EffectShortDescription=\"Melee executions have 65% chance to give health.\"

[StaticEffect_MesmerizingMelee XGearStaticEffectComponent] FriendlyName=\"of Spare the Rod\" EffectName=\"SPARE THE ROD\" EffectDescription=\"30% chance melee target becomes Possessed.&bs;nPossessed victim is an ally for a few seconds.\" EffectShortDescription=\"30% chance melee target becomes Possessed.&bs;nPossessed victim is an ally for a few seconds.\"

[StaticEffect_NewtonsLaw XGearStaticEffectComponent] FriendlyName=\"of Newton\'s Law\" EffectName=\"NEWTON\'S LAW\" EffectDescription=\"Landing off a Sky-Line knocks back nearby enemies.\" EffectShortDescription=\"Landing off a Sky-Line knocks back nearby enemies.\"

[StaticEffect_OneInchPunch XGearStaticEffectComponent] FriendlyName=\"of Bull Rush\" EffectName=\"BULL RUSH\" EffectDescription=\"Melee targets are knocked back.\" EffectShortDescription=\"Melee targets are knocked back.\"

[StaticEffect_OneInTheChamber XGearStaticEffectComponent] FriendlyName=\"of Bullet Boon\" EffectName=\"BULLET BOON\" EffectDescription=\"Increases clip size for all weapons by 50%.\" EffectShortDescription=\"Increases clip size for all weapons by 50%.\"

[StaticEffect_OneInTheChamber_2 XGearStaticEffectComponent] FriendlyName=\"of Ammo Advantage\" EffectName=\"AMMO ADVANTAGE\" EffectDescription=\"Increases clip size for all weapons by 75%.\" EffectShortDescription=\"Increases clip size for all weapons by 75%.\"

[StaticEffect_Overkill XGearStaticEffectComponent] FriendlyName=\"of Overkill\" EffectName=\"OVERKILL\" EffectDescription=\"Killing with excessive damage stuns nearby enemies.\" EffectShortDescription=\"Killing with excessive damage stuns nearby enemies.\"

[StaticEffect_Phoenix XGearStaticEffectComponent] FriendlyName=\"of Fire Bird\" EffectName=\"FIRE BIRD\" EffectDescription=\"Jumping from a Sky-Line has a 100% chance to burn nearby enemies.&bs;nVictims take 400 damage over 3 seconds.\" EffectShortDescription=\"Jumping from a Sky-Line has a 100% chance to burn nearby enemies.&bs;nVictims take 400 damage over 3 seconds.\"

[StaticEffect_ReinforcedShield XGearStaticEffectComponent] FriendlyName=\"of Sheltered Life\" EffectName=\"SHELTERED LIFE\" EffectDescription=\"Grants brief invulnerability when gaining&bs;nhealth from snacks and health kits.\" EffectShortDescription=\"Grants brief invulnerability when gaining&bs;nhealth from snacks and health kits.\"

[StaticEffect_RightHandSpellsHate XGearStaticEffectComponent] FriendlyName=\"of Coat of Harms\" EffectName=\"COAT OF HARMS\" EffectDescription=\"Enemies become easier to melee execute.\" EffectShortDescription=\"Enemies become easier to melee execute.\"

[StaticEffect_RisingBloodlust XGearStaticEffectComponent] FriendlyName=\"of Rising Bloodlust\" EffectName=\"RISING BLOODLUST\" EffectDescription=\"After each successful kill (up to 5), weapon damage is increased.&bs;nResets 10 seconds after last kill.\" EffectShortDescription=\"After each successful kill (up to 5), weapon damage is increased.&bs;nResets 10 seconds after last kill.\"

[StaticEffect_RushPatchJob XGearStaticEffectComponent] FriendlyName=\"of Urgent Care\" EffectName=\"URGENT CARE\" EffectDescription=\"Decrease shield recharge delay by 1 second.&bs;nIncrease shield recharge rate by 2x.\" EffectShortDescription=\"Decrease shield recharge delay by 1 second.&bs;nIncrease shield recharge rate by 2x.\"

[StaticEffect_SecondChance XGearStaticEffectComponent] FriendlyName=\"of Last Man Standing\" EffectName=\"LAST MAN STANDING\" EffectDescription=\"When very low on health, killing an enemy gives health.\" EffectShortDescription=\"When very low on health, killing an enemy gives health.\"

[StaticEffect_SecurityShadow XGearStaticEffectComponent] FriendlyName=\"of Gear Head\" EffectName=\"GEAR HEAD\" EffectDescription=\"Become harder to detect.&bs;nAffects Automated Turrets, Zepplins, and Motorized Patriots.\" EffectShortDescription=\"Become harder to detect.&bs;nAffects Automated Turrets, Zepplins, and Motorized Patriots.\"

[StaticEffect_SkylineAccuracy XGearStaticEffectComponent] FriendlyName=\"of Sky-Line Accuracy\" EffectName=\"SKY-LINE ACCURACY\" EffectDescription=\"Increase weapon accuracy on Sky-Lines.\" EffectShortDescription=\"Increase weapon accuracy on Sky-Lines.\"

[StaticEffect_SkylineMeleeBoost XGearStaticEffectComponent] FriendlyName=\"of Skyline Melee Boost\" EffectName=\"SKY-LINE MELEE BOOST\" EffectDescription=\"Jump farther from Sky-lines to melee enemies.\" EffectShortDescription=\"Jump farther from Sky-lines to melee enemies.\"

[StaticEffect_SkylinePotence XGearStaticEffectComponent] FriendlyName=\"of Death from Above\" EffectName=\"DEATH FROM ABOVE\" EffectDescription=\"Increase weapon damage by 30% on Sky-Lines.\" EffectShortDescription=\"Increase weapon damage by 30% on Sky-Lines.\"

[StaticEffect_SkylinePotence_2 XGearStaticEffectComponent] FriendlyName=\"of Eagle Strike\" EffectName=\"EAGLE STRIKE\" EffectDescription=\"Increase weapon damage by 50% on Sky-Lines.\" EffectShortDescription=\"Increase weapon damage by 50% on Sky-Lines.\"

[StaticEffect_SoulTrap XGearStaticEffectComponent] FriendlyName=\"of Ghost Posse\" EffectName=\"GHOST POSSE\" EffectDescription=\"Killing with a Vigor trap has a 50% chance to cause the enemy gun to become a ghostly ally for a few seconds.\" EffectShortDescription=\"Killing with a Vigor trap has a 50% chance to cause the enemy gun to become a ghostly ally for a few seconds.\"

[StaticEffect_SoulTrap_2 XGearStaticEffectComponent] FriendlyName=\"of Ghost Soldier\" EffectName=\"GHOST SOLDIER\" EffectDescription=\"Killing with a Vigor trap has a 70% chance to cause the enemy gun to become a ghostly ally for a few seconds.\" EffectShortDescription=\"Killing with a Vigor trap has a 70% chance to cause the enemy gun to become a ghostly ally for a few seconds.\"

[StaticEffect_Storm XGearStaticEffectComponent] FriendlyName=\"of Storm\" EffectName=\"STORM\" EffectDescription=\"Killing with Devil\'s Kiss, Shock Jockey, or Bucking Bronco causes effects to chain to nearby enemies.\" EffectShortDescription=\"Killing with Devil\'s Kiss, Shock Jockey, or Bucking Bronco causes effects to chain to nearby enemies.\"

[StaticEffect_SugarRush XGearStaticEffectComponent] FriendlyName=\"of Sugar Rush\" EffectName=\"SUGAR RUSH\" EffectDescription=\"After eating a snack, move 50% faster for 3 seconds.\" EffectShortDescription=\"After eating a snack, move 50% faster for 3 seconds.\"

[StaticEffect_TheLevine XGearStaticEffectComponent] FriendlyName=\"of Fit as a Fiddle\" EffectName=\"FIT AS A FIDDLE\" EffectDescription=\"When revived, recover full health.\" EffectShortDescription=\"When revived, recover full health.\"

[StaticEffect_ThirdHand XGearStaticEffectComponent] FriendlyName=\"of Spectral Sidekick\" EffectName=\"SPECTRAL SIDEKICK\" EffectDescription=\"Dropping a weapon creates a ghostly ally for a few seconds.\" EffectShortDescription=\"Dropping a weapon creates a ghostly ally for a few seconds.\"

[StaticEffect_ThirstForBlood XGearStaticEffectComponent] FriendlyName=\"of Vampire\'s Embrace\" EffectName=\"VAMPIRE\'S EMBRACE\" EffectDescription=\"Melee kills give health.\" EffectShortDescription=\"Melee kills give health.\"

[StaticEffect_ThrottleControl XGearStaticEffectComponent] FriendlyName=\"of Throttle Control\" EffectName=\"THROTTLE CONTROL\" EffectDescription=\"Increased throttle and braking control on Sky-Lines.\" EffectShortDescription=\"Increased throttle and braking control on Sky-Lines.\"

[StaticEffect_TrickHands XGearStaticEffectComponent] FriendlyName=\"of Quick Handed\" EffectName=\"QUICK HANDED\" EffectDescription=\"Decrease weapon reload times by 30%.\" EffectShortDescription=\"Decrease weapon reload times by 30%.\" [StaticEffect_TunnelVision XGearStaticEffectComponent] FriendlyName=\"of Tunnel Vision\" EffectName=\"TUNNEL VISION\" EffectDescription=\"Aiming increases damage by 25%.&bs;nHip firing reduces damage by 25%.\" EffectShortDescription=\"Aiming increases damage by 25%.&bs;nHip firing reduces damage by 25%.\"

[StaticEffect_WinterShield XGearStaticEffectComponent] FriendlyName=\"of Winter Shield\" EffectName=\"WINTER SHIELD\" EffectDescription=\"Jumping to or from Sky-Line grants brief invulnerability.\" EffectShortDescription=\"Jumping to or from Sky-Line grants brief invulnerability.\"

Arc_XSubtitles.INT
Subtitles[4]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"Convict-tested products for you safety.\")) Subtitles[5]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"A Carnival of Thrift at your disposal!\")) Subtitles[6]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"Return when you\'ve got some currency, fellow!\")) Subtitles[7]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"This is what you?re wearing?\")) Subtitles[8]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"I can have it for you on Tuesday... Okay, Monday, if it?s such an emergency.\")) Subtitles[9]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"For handful of gelt, you?ll feel like a million bucks.\")) Subtitles[10]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"What?s with the shmata? Come on, I?ll put you into some nice velvet.\")) Subtitles[11]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"What do you want for these prices?\")) Subtitles[12]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"Far be it from me to say...but did your tailor learn his trade at the school for the blind?\")) Subtitles[13]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"For you, I?ll give you half off.\"))

Descriptions.int
XPatternEvent_AIElizabethArmorTossAvailable=Event: Elizabeth - Available item, armor XPatternEvent_AIElizabethCoinTossAvailable=Event: Elizabeth - Available item, coin XPatternEvent_AIElizabethVigorAmmoTossAvailable=Event: Elizabeth - Available item, vigor ammo XPatternEvent_AIElizabethWeaponTossAvailable=Event: Elizabeth - Available item, weapon XPatternEvent_AIElizabethTossedArmor=Event: Elizabeth - Started armor toss XPatternEvent_AIElizabethTossedCoin=Event: Elizabeth - Started coin toss XPatternEvent_AIElizabethTossedVigorAmmo=Event: Elizabeth - Started vigor ammo toss XPatternEvent_AIElizabethTossedWeapon=Event: Elizabeth - Started weapon toss XPatternEvent_AIElizabethDroppedWeapon=Event: Elizabeth - Dropped weapon to toss XPatternEvent_AIElizabethDroppedVigorAmmo=Event: Elizabeth - Dropped vigor ammo to toss XPatternEvent_AIElizabethDroppedArmor=Event: Elizabeth - Dropped armor to toss XPatternEvent_AIElizabethDroppedCoin=Event: Elizabeth - Got rid of coin to toss XPatternEvent_AIElizabethRejectedItemTossOpportunity=Event: Elizabeth - Rejected Item Toss Opportunity XPatternEvent_AISirenEnteringResurrection=Event: Siren - Entering Resurrection State XPatternEvent_AISirenSuccessfulResurrection=Event: Siren - Successful Resurrection XPatternEvent_PlayerCaughtWeaponFromLiz=Event: Player - Caught weapon from Elizabeth XPatternEvent_PlayerCaughtVigorAmmoFromLiz=Event: Player - Caught vigor from Elizabeth XPatternEvent_PlayerCaughtArmorFromLiz=Event: Player - Caught armor from Elizabeth XPatternEvent_PlayerCaughtCoinFromLiz=Event: Player - Caught coin from Elizabeth

InputAliases.int
Global_Elevator=USE THE ELEVATOR Global_KnockDoor=KNOCK ON THE DOOR Global_Turnstile=USE TURNSTILE Global_PickLock=REQUEST LOCKPICK Global_AcceptBaptism=ACCEPT BAPTISM Global_Voxophone=USE VOXOPHONE Global_OpenGate=OPEN THE GATE Global_Projector=USE PROJECTOR Global_PlayGuitar=PLAY GUITAR Global_ZeppelinCore=DESTROY ZEPPELIN CORE Global_Console=USE CONSOLE Global_Skyline=ACTIVATE SKY-LINES Light_Ladder=CLIMB LADDER Light_Bells=USE BELLS Light_RingKey=RING KEY Light_RingScroll=RING SCROLL Light_RingSword=RING SWORD Light_SitChair=SIT IN CHAIR Town1_EnterCircle=ENTER CIRCLE Town1_Pay=PAY Town1_TicketVendor=USE TICKET VENDOR Town1_BuyMez=BUY MESMERIZE Town1_HighStriker=USE HIGH STRIKER Town1_DownVox=PLAY BRING DOWN THE VOX Town1_StopPlay=STOP PLAYING Town1_CastOut=PLAY CAST OUT THE DEVIL Town1_HuntVox=PLAY HUNT DOWN THE VOX Town1_LeaveFair=LEAVE THE FAIR Town1_TalkWoman=TALK TO THE WOMAN Town1_LeaveTC=LEAVE TOWN CENTER Town2_Prisoner=TALK TO PRISONER Town2_UnlockDoor=UNLOCK THE DOOR Town3_Gondola=START THE GONDOLA Town3_Child=TALK TO CHILD Town3_Steering=RIG THE STEERING Office_Leave=LEAVE THE OFFICE Tower_PullSwitch=PULL SWITCH Tower_Specimen=USE SPECIMEN TRACKER BW1_LizAttention=GET ELIZABETH\'S ATTENTION BW1_RingBell=RING BELL FOR ATTENTION BW1_SoldierField=ENTER SOLDIER’S FIELD BW2_FuseBox=INVESTIGATE FUSE BOX BW2_CipherBook=PICK UP CIPHER BOOK BW2_InvestigateHat=INVESTIGATE HAT BW2_EnterHeroes=ENTER THE HALL OF HEROES BW3_Exhibit=ACTIVATE EXHIBIT BW3_SearchSlate=SEARCH SLATE BW3_KillSlate=KILL SLATE BW3_SpareSlate=SPARE SLATE Fink1_EnterFinkton=ENTER FINKTON Fink1_OpenJammedDoor=OPEN JAMMED DOOR Fink2_CallElevator=CALL THE ELEVATOR Fink2_ChenLin=TALK TO CHEN LIN Fink2_MayLin=TALK TO MAY LIN Fink2_Lights=TURN ON THE LIGHTS Fink2_MoveFreight=MOVE THE FREIGHT CARS Fink2_DescendHousing=DESCEND TO FINKTON HOUSING Fink2_ReturnFinkton=RETURN TO FINKTON Fink3_LeaveFinkton=LEAVE FINKTON Fink3_PickupKey=PICK UP THE KEY Fink3_PlayGuitar=PLAY THE GUITAR Fink4_FirstLady=START THE FIRST LADY Fink4_Comfort=COMFORT ELIZABETH Fink4_Destination=SET THE FIRST LADY\'S DESTINATION Emp1_OpenHatch=OPEN FIRST LADY HATCH Emp1_GiveAmmo=GIVE AMMO Emp1_TakeCard=TAKE CARD Emp1_PushPiano=PUSH PIANO Emp1_PickUpPoster=PICK UP SALLY POSTER Emp1_GivePoster=GIVE SALLY POSTER Emp1_LookCode=LOOK FOR THE DOOR CODE Emp1_TalkToLiz=TALK TO ELIZABETH Emp2_Close1stTear=CLOSE 1ST TEAR Emp2_Close2ndTear=CLOSE 2ND TEAR Emp2_Close3rdTear=CLOSE 3RD TEAR Emp2_HandScan=ACTIVATE HAND SCAN Emp2_PickUpCipher=PICK UP CIPHER Emp2_LightsOff=TURN OFF LIGHTS Emp2_EnterCode=ENTER THE CODE LutTower_Bathysphere=START THE BATHYSPHERE LutTower_EnterCircle=ENTER THE CIRCLE LutTower_DoorA=PAY FOR COMSTOCK\'S SINS LutTower_DoorB=DON\'T PAY FOR COMSTOCK\'S SINS LutTower_PickBaby=PICK UP THE BABY LutTower_GiveBaby=GIVE THE BABY TO LUTECE LutTower_TakeBaby=TAKE THE BABY Global_CollectRecord=COLLECT RECORD Global_StealFrom=STEAL FROM LookAtGear=LOOK AT GEAR UISwapGear=SWAP GEAR TapReloadorUse=USE / RELOAD

PreCoalescedItemAssets++++.INT
[HealthBatterySlot XHealthBatterySlotItem] ItemName=\"HEALTH BATTERY SLOT\" ItemDescription=\"Allows you to hold one health battery\"

[LoadoutSlot_GearArms XLoadoutSlotItem] ItemName=\"GEAR SLOT - ACCESSORY\" ItemDescription=\"The accessory gear slot is available for use while this item is available in the character\'s inventory\"

[LoadoutSlot_GearBrain XLoadoutSlotItem] ItemName=\"GEAR SLOT - ACCESSORY\" ItemDescription=\"The accessory gear slot is available for use while this item is available in the character\'s inventory\"

[LoadoutSlot_GearHeart XLoadoutSlotItem] ItemName=\"GEAR SLOT - ACCESSORY\" ItemDescription=\"The accessory gear slot is available for use while this item is available in the character\'s inventory\"

[LoadoutSlot_GearLungs XLoadoutSlotItem] ItemName=\"GEAR SLOT - ACCESSORY\" ItemDescription=\"The accessory gear slot is available for use while this item is available in the character\'s inventory\"

[Pickup_Base_StableTonic XLootContainerKActor] SearchDisplayString=\"TAKE\" LootDisplayString=\"UNSTABLE NOSTRUM\" NotLootableDisplayString=\"UNSTABLE NOSTRUM\"

[Pickup_Gear_AlwaysPrepared XLootContainerKActor] LootDisplayString=\"SKY-LINE RELOADER\" NotLootableDisplayString=\"SKY-LINE RELOADER\"

[Pickup_Gear_AmateurArmsBearer XLootContainerKActor] LootDisplayString=\"SCAVENGER\'S VEST\" NotLootableDisplayString=\"SCAVENGER\'S VEST\"

[Pickup_Gear_AmateurChemist XLootContainerKActor] LootDisplayString=\"BLOOD TO SALT\" NotLootableDisplayString=\"BLOOD TO SALT\"

[Pickup_Gear_Betrayer XLootContainerKActor] LootDisplayString=\"BETRAYER\" NotLootableDisplayString=\"BETRAYER\"

[Pickup_Gear_BloodPoweredPlasmids XLootContainerKActor] LootDisplayString=\"HEALTH FOR SALTS\" NotLootableDisplayString=\"HEALTH FOR SALTS\"

[Pickup_Gear_BloodyDangerous XLootContainerKActor] LootDisplayString=\"ANGRY STOMPERS\" NotLootableDisplayString=\"ANGRY STOMPERS\"

[Pickup_Gear_Carver XLootContainerKActor] LootDisplayString=\"BRITTLE-SKINNED\" NotLootableDisplayString=\"BRITTLE-SKINNED\"

[Pickup_Gear_DashingStrike XLootContainerKActor] LootDisplayString=\"DEADLY LUNGERS\" NotLootableDisplayString=\"DEADLY LUNGERS\"

[Pickup_Gear_Demolitionist XLootContainerKActor] LootDisplayString=\"NITRO VEST\" NotLootableDisplayString=\"NITRO VEST\"

[Pickup_Gear_Driven XLootContainerKActor] LootDisplayString=\"DROP CLOTH\" NotLootableDisplayString=\"DROP CLOTH\"

[Pickup_Gear_ElectricAura XLootContainerKActor] LootDisplayString=\"SHOCK JACKET\" NotLootableDisplayString=\"SHOCK JACKET\"

[Pickup_Gear_ElectricTouch XLootContainerKActor] LootDisplayString=\"ELECTRIC TOUCH\" NotLootableDisplayString=\"ELECTRIC TOUCH\"

[Pickup_Gear_Executioner XLootContainerKActor] LootDisplayString=\"EXECUTIONER\" NotLootableDisplayString=\"EXECUTIONER\"

[Pickup_Gear_ExpeditiousRetreat XLootContainerKActor] LootDisplayString=\"HILL RUNNER\'S HAT\" NotLootableDisplayString=\"HILL RUNNER\'S HAT\"

[Pickup_Gear_FieryAura XLootContainerKActor] LootDisplayString=\"PYROMANIAC\" NotLootableDisplayString=\"PYROMANIAC\"

[Pickup_Gear_FighterAce XLootContainerKActor] LootDisplayString=\"NOR\'EASTER\" NotLootableDisplayString=\"NOR\'EASTER\"

[Pickup_Gear_FistsOfFire XLootContainerKActor] LootDisplayString=\"BURNING HALO\" NotLootableDisplayString=\"BURNING HALO\"

[Pickup_Gear_FleetFeet XLootContainerKActor] LootDisplayString=\"FLEET FEET\" NotLootableDisplayString=\"FLEET FEET\"

[Pickup_Gear_FoolsLuck XLootContainerKActor] LootDisplayString=\"AMMO CAP\" NotLootableDisplayString=\"AMMO CAP\"

[Pickup_Gear_HandymanManhandler XLootContainerKActor] LootDisplayString=\"HANDYMAN NEMESIS\" NotLootableDisplayString=\"HANDYMAN NEMESIS\"

[Pickup_Gear_Headhunter XLootContainerKActor] LootDisplayString=\"HEAD MASTER\" NotLootableDisplayString=\"HEAD MASTER\"

[Pickup_Gear_Journalist XLootContainerKActor] LootDisplayString=\"EXTRA! EXTRA!\" NotLootableDisplayString=\"EXTRA! EXTRA!\"

[Pickup_Gear_LeftHandSpellsLove XLootContainerKActor] LootDisplayString=\"KILL TO LIVE\" NotLootableDisplayString=\"KILL TO LIVE\"

[Pickup_Gear_MesmerizingMelee XLootContainerKActor] LootDisplayString=\"SPARE THE ROD\" NotLootableDisplayString=\"SPARE THE ROD\"

[Pickup_Gear_NewtonsLaw XLootContainerKActor] LootDisplayString=\"NEWTON\'S LAW\" NotLootableDisplayString=\"NEWTON\'S LAW\" [Pickup_Gear_OneInchPunch XLootContainerKActor] LootDisplayString=\"BULL RUSH\" NotLootableDisplayString=\"BULL RUSH\"

[Pickup_Gear_OneMoreInTheChamber XLootContainerKActor] LootDisplayString=\"BULLET BOON\" NotLootableDisplayString=\"BULLET BOON\"

[Pickup_Gear_Overkill XLootContainerKActor] LootDisplayString=\"OVERKILL\" NotLootableDisplayString=\"OVERKILL\"

[Pickup_Gear_Phoenix XLootContainerKActor] LootDisplayString=\"FIRE BIRD\" NotLootableDisplayString=\"FIRE BIRD\"

[Pickup_Gear_Phoenix_2 XLootContainerKActor] LootDisplayString=\"PHOENIX 2 GEAR\" NotLootableDisplayString=\"PHOENIX 2 GEAR\"

[Pickup_Gear_ReinforcedShield XLootContainerKActor] LootDisplayString=\"SHELTERED LIFE\" NotLootableDisplayString=\"SHELTERED LIFE\"

[Pickup_Gear_RightHandSpellsHate XLootContainerKActor] LootDisplayString=\"COAT OF HARMS\" NotLootableDisplayString=\"COAT OF HARMS\"

[Pickup_Gear_RisingBloodlust XLootContainerKActor] LootDisplayString=\"RISING BLOODLUST\" NotLootableDisplayString=\"RISING BLOODLUST\"

[Pickup_Gear_RushPatchJob XLootContainerKActor] LootDisplayString=\"URGENT CARE\" NotLootableDisplayString=\"URGENT CARE\"

[Pickup_Gear_SecondChance XLootContainerKActor] LootDisplayString=\"LAST MAN STANDING\" NotLootableDisplayString=\"LAST MAN STANDING\"

[Pickup_Gear_SecurityShadow XLootContainerKActor] LootDisplayString=\"GEAR HEAD\" NotLootableDisplayString=\"GEAR HEAD\"

[Pickup_Gear_SkylineAccuracy XLootContainerKActor] LootDisplayString=\"SKY-LINE ACCURACY\" NotLootableDisplayString=\"SKY-LINE ACCURACY\"

[Pickup_Gear_SkylinePotence XLootContainerKActor] LootDisplayString=\"DEATH FROM ABOVE\" NotLootableDisplayString=\"DEATH FROM ABOVE\"

[Pickup_Gear_SkylinePotence_2 XLootContainerKActor] LootDisplayString=\"EAGLE STRIKE\" NotLootableDisplayString=\"EAGLE STRIKE\"

[Pickup_Gear_SoulTrap XLootContainerKActor] LootDisplayString=\"GHOST POSSE\" NotLootableDisplayString=\"GHOST POSSE\"

[Pickup_Gear_Storm XLootContainerKActor] LootDisplayString=\"STORM\" NotLootableDisplayString=\"STORM\"

[Pickup_Gear_SugarRush XLootContainerKActor] LootDisplayString=\"SUGAR RUSH\" NotLootableDisplayString=\"SUGAR RUSH\"

[Pickup_Gear_TaintedLove XLootContainerKActor] LootDisplayString=\"BREACH COAT\" NotLootableDisplayString=\"BREACH COAT\"

[Pickup_Gear_TheLevine XLootContainerKActor] LootDisplayString=\"FIT AS A FIDDLE\" NotLootableDisplayString=\"FIT AS A FIDDLE\"

[Pickup_Gear_ThirdHand XLootContainerKActor] LootDisplayString=\"SPECTRAL SIDEKICK\" NotLootableDisplayString=\"SPECTRAL SIDEKICK\"

[Pickup_Gear_ThirstForBlood XLootContainerKActor] LootDisplayString=\"VAMPIRE\'S EMBRACE\" NotLootableDisplayString=\"VAMPIRE\'S EMBRACE\"

[Pickup_Gear_ThrottleControl XLootContainerKActor] LootDisplayString=\"TEST PILOT\" NotLootableDisplayString=\"TEST PILOT\"

[Pickup_Gear_TrickHands XLootContainerKActor] LootDisplayString=\"QUICK HANDED\" NotLootableDisplayString=\"QUICK HANDED\"

[Pickup_Gear_TunnelVision XLootContainerKActor] LootDisplayString=\"TUNNEL VISION\" NotLootableDisplayString=\"TUNNEL VISION\"

[Pickup_Gear_WinterShield XLootContainerKActor] LootDisplayString=\"AIR SHIELD\" NotLootableDisplayString=\"AIR SHIELD\"

[Tonic_AmateurArmsBearer XTonicItem] ItemName=\"AMATEUR ARMS BEARER\" ItemDescription=\"Chance to instantly gain ammo when killing enemies.\"

[Tonic_BloodyDangerous XTonicItem] ItemName=\"BLOODY DANGEROUS\" ItemDescription=\"If you have less than 25% health, you deal double damage.\"

[Tonic_BuckingBronco_ChainBronco XWeaponModItem] ItemName=\"BRONCO AID\" ItemDescription=\"Adds ability to chain floating effect from one enemy to others\"

[Tonic_BuckingBronco_Duration XWeaponModItem] ItemName=\"BRONCO BOOST\" ItemDescription=\"Increases duration of the enemy’s float time (2x)\"

[Tonic_BuckingBronco_NoEscape XWeaponModItem] ItemName=\"BUCKING BRONCO UPGRADE\" ItemDescription=\"Vigor trap has increased radius\"

[Tonic_Carver XTonicItem] ItemName=\"BRITTLE-SKINNED\" ItemDescription=\"Striking an enemy with a melee attack briefly chills them, causing them to take additional damage from all other sources.\"

[Tonic_Charge_ExplosiveDamage XWeaponModItem] ItemName=\"CHARGE BOOST\" ItemDescription=\"Adds explosive damage\"

[Tonic_Charge_ShieldRecharge XWeaponModItem] ItemName=\"CHARGE AID\" ItemDescription=\"Adds brief invulnerability on attack and recharges shield\"

[Tonic_DashingStrike XTonicItem] ItemName=\"DASHING STRIKE\" ItemDescription=\"Your melee attack can now dash forward, to strike enemies who would otherwise have been out of range.\"

[Tonic_Demolitionist XTonicItem] ItemName=\"DEMOLITIONIST\" ItemDescription=\"Explosions from explosive weapons have a bigger radius\"

[Tonic_DevilsKiss_Cluster XWeaponModItem] ItemName=\"DEVIL\'S KISS AID\" ItemDescription=\"Adds mini clusters for greater area of effect range and damage\"

[Tonic_DevilsKiss_ExplosiveDamage XWeaponModItem] ItemName=\"DEVIL\'S KISS BOOST\" ItemDescription=\"Increases damage\"

[Tonic_DevilsKiss_NoEscape XWeaponModItem] ItemName=\"DEVILS KISS UPGRADE\" ItemDescription=\"Vigor trap has increased radius\"

[Tonic_ExpeditiousRetreat XTonicItem] ItemName=\"EXPEDITIOUS RETREAT\" ItemDescription=\"Gain a speed boost for a few seconds when your shield breaks.\"

[Tonic_LostAndFound XTonicItem] ItemName=\"LOST AND FOUND\" ItemDescription=\"When you throw an enemy off of Columbia, you get whatever he was carrying.\"

[Tonic_Mesmerize_MezHumans XWeaponModItem] ItemName=\"POSSESSION AID\" ItemDescription=\"Adds ability to possess humans who suicide when the effect expires\"

[Tonic_Mesmerize_NoEscape XWeaponModItem] ItemName=\"POSSESSION UPGRADE\" ItemDescription=\"Vigor traps have increased radius\"

[Tonic_Mesmerize_ShotCount XWeaponModItem] ItemName=\"POSSESSION FOR LESS\" ItemDescription=\"Decreases the Salts necessary to use Possession\"

[Tonic_MurderOfCrows_CorpseTrap XWeaponModItem] ItemName=\"CROWS TRAP AID\" ItemDescription=\"Causes the corpses of Murder of Crows victims to become crow traps\"

[Tonic_MurderOfCrows_NoEscape XWeaponModItem] ItemName=\"MURDER OF CROWS UPGRADE\" ItemDescription=\"Increases Murder of Crows trap radius\"

[Tonic_MurderOfCrows_StunDuration XWeaponModItem] ItemName=\"CROWS BOOST\" ItemDescription=\"Increases stun duration\"

[Tonic_NoEscape XTonicItem] ItemName=\"NO ESCAPE\" ItemDescription=\"Vigor traps have increased radii\"

[Tonic_Overkill XTonicItem] ItemName=\"OVERKILL\" ItemDescription=\"When you kill an enemy with a lot of extra damage, the target explodes with electricity.\"

[Tonic_ReinforcedShield XTonicItem] ItemName=\"REINFORCED SHIELD\" ItemDescription=\"Whenever you pick up a health pack, you take less damage for a few seconds.\"

[Tonic_ReturnToSender_AbsorbAmmo XWeaponModItem] ItemName=\"SENDER AID\" ItemDescription=\"Adds ability to absorb and collect incoming ammunition\"

[Tonic_ReturnToSender_NoEscape XWeaponModItem] ItemName=\"RETURN TO SENDER SHIELD UPGRADE\" ItemDescription=\"Vigor trap has larger radius\"

[Tonic_ReturnToSender_ReduceCost XWeaponModItem] ItemName=\"SEND FOR LESS\" ItemDescription=\"Increases shield duration (press) and decreases Salts cost (hold)\"

[Tonic_RockFace XTonicItem] ItemName=\"ROCK FACE\" ItemDescription=\"You don\'t get knocked back as far.\"

[Tonic_Shield_Bonus_1 XTonicItem] ItemName=\"SHIELD INFUSION\" ItemDescription=\"Increases shield capacity\"

[Tonic_Shield_Bonus_Initial XTonicItem] ItemName=\"SHIELD\" ItemDescription=\"Adds a magnetic-repulsive field to improve defense.\"

[Tonic_SpringHeeled XTonicItem] ItemName=\"SPRING-HEELED\" ItemDescription=\"You can fall much further without taking damage.\"

[Tonic_Undertow_NumberEffected XWeaponModItem] ItemName=\"UNDERTOW AID\" ItemDescription=\"Increases number of enemies you can pull at one time\"

[Tonic_Undertow_Range XWeaponModItem] ItemName=\"UNDERTOW BOOST\" ItemDescription=\"Increases effective range (2x)\"

[Tonic_VoltSwarm_ChainSteps XWeaponModItem] ItemName=\"SHOCK CHAIN AID\" ItemDescription=\"Adds ability to chain lightning strikes from one enemy to others\"

[Tonic_VoltSwarm_ChainSteps2 XWeaponModItem] ItemName=\"SHOCK DURATION AID\" ItemDescription=\"Increases stun duration\"

[Tonic_VoltSwarm_NoEscape XWeaponModItem] ItemName=\"SHOCK JOCKEY UPGRADE\" ItemDescription=\"Shock Jockey trap has increased radius\"

UserInterface.int
[XGameHUD] PickedUpItem=PICKED UP: %s PickedUpItemAmount=PICKED UP: %s (%d) FailedPickup=FULL ON %s HealthResourceName=HEALTH VigorEnergyResourceName=SALTS BatteryResourceName=HEALTH PACKS NumPendingSelectionEventsText=X %d QuickNavNoQuestsAvailableMessage=NONE XPAlertFormatString=%s +%dXP MultiExpAlertString=+%dXP LevelDisplayString=LEVEL %d YouveLeveledUp=YOU\'VE LEVELED UP! Congratulations=CONGRATULATIONS! Level=LEVEL CatchWeaponPrompt=WEAPON CatchAmmoPrompt=AMMO CatchHealthPrompt=HEALTH CatchCoinPrompt=COIN CatchVigorAmmoPrompt=SALTS LeveledUpStage1PrimaryText=CONGRATULATIONS LeveledUpStage2PrimaryText=YOU\'VE LEVELED UP! LeveledUpStage3PrimaryText=LEVEL %d ResurrectionCostMessage=Death has a cost. In this case, it\'s in Silver Eagles. OutOfAmmo=OUT OF AMMO

[XPawn] NoLootRemainingOnCorpse=NO LOOT ON CORPSE ParameterizedResurrectPrompt=RESURRECT %s ParameterizedResurrectingString=RESURRECTING %s ParameterizedRespawnPrompt=RESPAWN %s ParameterizedRespawningString=RESPAWNING %s LootPrompt=SEARCH CORPSE LootAlreadySearchedPrompt=CORPSE (SEARCHED) LootPresentOnCorpseButNotCurrentlyLootable=CORPSE (EMPTY) GenericPlayerName=PLAYER GriftingHUDPrompt=ASK LIZ TO GRIFT (%d%% CHANCE) CantGriftHUDPrompt=GRIFT TOO DIFFICULT

LoadoutMelee=You have the MELEE loadout LoadoutMobility=You have the MOBILITY loadout LoadoutSoldier=You have the SOLDIER loadout LoadoutTank=You have the TANK loadout LoadoutVigor=You have the VIGOR loadout

AwardCoutureReward=You\'ve unlocked the Peak Runner\'s Hat! Use [XUserInterface On Back Button Pressed] to equip this in the Gear menu.

[XItemSupport] ExactCLS_None=None ExactCLS_Loadout=Loadout ExactCLS_WeaponOne=Primary Weapon ExactCLS_WeaponTwo=Secondary Weapon ExactCLS_PlasmidOne=Primary Vigor ExactCLS_PlasmidTwo=Secondary Vigor ExactCLS_WeaponOneModOne=Weapon Upgrade 1 ExactCLS_WeaponOneModTwo=Weapon Upgrade 2 ExactCLS_PlasmidOneModOne=Vigor Upgrade 1 ExactCLS_PlasmidOneModTwo=Vigor Upgrade 2 ExactCLS_GearHead=Head ExactCLS_GearChest=Chest ExactCLS_GearLegs=Legs ExactCLS_GearWaist=Waist ExactCLS_GearFeet=Feet ExactCLS_GearNeck=Neck ExactCLS_GearPocket=Pocket ExactCLS_GearAccessory=Accessory ExactCLS_GearBrain=Hat ExactCLS_GearHeart=Shirt ExactCLS_GearArms=Boots ExactCLS_GearLungs=Pants ExactCLS_GearStomach=NOTUSED GeneralCLS_None=None GeneralCLS_Loadout=Loadout GeneralCLS_WeaponOne=Weapon GeneralCLS_WeaponTwo=Weapon GeneralCLS_PlasmidOne=Vigor GeneralCLS_PlasmidTwo=Vigor GeneralCLS_WeaponOneModOne=Weapon Upgrade GeneralCLS_WeaponOneModTwo=Weapon Upgrade GeneralCLS_PlasmidOneModOne=Vigor Upgrade GeneralCLS_PlasmidOneModTwo=Vigor Upgrade GeneralCLS_GearHead=Head GeneralCLS_GearChest=Chest GeneralCLS_GearLegs=Legs GeneralCLS_GearWaist=Waist GeneralCLS_GearFeet=Feet GeneralCLS_GearNeck=Neck GeneralCLS_GearPocket=Pocket GeneralCLS_GearAccessory=Accessory GeneralCLS_GearBrain=Brain GeneralCLS_GearHeart=Heart GeneralCLS_GearArms=Arms GeneralCLS_GearLungs=Lungs GeneralCLS_GearStomach=Stomach

[XVendingMachineScreen] YourCashString=Your Cash: NoSaleString=No Sale SoldOutString=Sold FullString=Full

[XDollarBillScreen] CarryingString=Carrying: WeaponReplace=Replace %s

[XGearMachineScreen] GearForSale=Gear For Sale CurrentlyEquipped=Currently Equipped ManageYourGear=Manage Your Gear CurrentlyEquippedItem=Currently Equipped Item EmptyString=Empty NothingEquipped=Nothing Equipped SlotEmpty=Slot Empty

XCore.int
[XGearDynamicEffectComponent] FriendlyName[0]=\"???????\" FriendlyName[1]=\"NULL Head\" FriendlyName[2]=\"NULL Chest\" FriendlyName[3]=\"NULL Legs\" FriendlyName[4]=\"NULL Belt\" FriendlyName[5]=\"NULL Boots\" FriendlyName[6]=\"NULL Neck\" FriendlyName[7]=\"NULL Pocket Item\" FriendlyName[8]=\"NULL Accessory\" FriendlyName[9]=\"???????\" FriendlyName[10]=\"NULL Brain\" FriendlyName[11]=\"NULL Heart\" FriendlyName[12]=\"NULL Arms\" FriendlyName[13]=\"NULL Lungs\" FriendlyName[14]=\"NULL Stomach\" EffectName=\"NO EFFECT\"

[XGameReplicationInfo] TIGiveBattery.TeammateInteractionDisplayString=Give Health Battery TIBuffDamage.TeammateInteractionDisplayString=Buff Damage TIGiveWeaponAmmo.TeammateInteractionDisplayString=Give Weapon Ammo TIGivePlasmidAmmo.TeammateInteractionDisplayString=Give Plasmid Ammo TIGiveWinterShield.TeammateInteractionDisplayString=Give Winter Shield TIGiveSpeedBoost.TeammateInteractionDisplayString=Give Speed Boost