User blog comment:Unownshipper/BioShock to Receive "Remastered" Makeover/@comment-24450639-20160629232505/@comment-24819226-20160630184414

Once you have the high polygon model it's not a big problem to reduce things down for use in the game. Creating high poly (very high detailed models) is the hardest part by far. While it does take some work to go to low poly, it shouldn't be a deal breaker by any means. And we have already seen they have a mew Ryan Bust in game so they are adding models.

Since Atlas probably should have been a hero (high quality) asset to start with I don't see why they wouldn't do it now when they have the chance. It's possible that Tenenbaum and a few other more major characters will get higher level models as well since they should have a LOT more memory to work with now than they did when the game was first made. Of course I could be totally wrong, but I hope I'm not. sm