User blog comment:Charly Cohen/BioShock 4/@comment-203.81.212.94-20130630092848

Their's a great reason why BIoshock 1 and 2 protagonists don't speak. It allows for the player to really become the character, and so when other characters are speaking to the protagonist, it's as if they are speaking to the player. It allows for the player to have their own thoughts and assumptions about other  characters.

The speaking protagonist only worked for Inifinite because their was no Atlas or Sinclair constagnly speaking to the protagonist/player. Personally, I liked the speachless protagonist better since it allowed me to really become the character.