The Lighthouse (BioShock Infinite)



"DeWitt- Bring us the girl and wipe away the debt. This is your last chance!"

- Note on the Lighthouse's door

Located near Portland and off the coast of Maine, the Lighthouse is one of the ten stations serving as a relay for departures to and returns from the floating city of Columbia. It is also the first level of BioShock Infinite.

BioShock Infinite
The Lighthouse is first seen in the opening scene of the game during a stormy and dark day. Booker DeWitt travels by rowboat with a man and a woman cloaked in yellow raincoats, who leave him on the dock before rowing back to the coast. The structure has three floors, each of them decorated with a needlepoint quote from Comstock as well as several crates and pieces of furniture. The second floor features a desk and a phone with no tonality, as well as a map of Columbia's path around the United States, a list of schedules for departures and returns related to each relay station across the country. Pinned on the map is a written note signed with Comstock's initial, warning of someone's arrival, and ordering the man in post to stop him. Several bloodstains and an overthrown library lead to the third floor, where the lighthouse keeper is found tied to a chair, with a sack drawn over his head, and dead by a gunshot wound to the head. Various tools around suggest the man had been tortured before the arrival of DeWitt.

The Lens Room at the top of the Lighthouse is locked by gate with a three bell security system. The three bells, are inscribed with The Scroll, The Key, and The Sword. To open the gate, Booker needs to ring the Scroll bell once, and the other two bells twice each, as indicated on the card which was giving to him upon his arrival. The Lighthouse then sends out a series of lights and tones, and receives tones back from the city above the clouds. This indicates to Columbia (when the city has reached the station) the coming of a relay vessel. The gate unlocks and a red chair is exposed to Booker which, after he strapped himself in, flips upside down to reveal concealed rocket booster nozzles in the last floor of the tower. The chair turns back around and the now assembled pod launches into to the sky to Columbia.

Lighthouses in the Sea of Doors
In the last chapter of the game, after Elizabeth acquires her full powers and takes herself and Booker to the hub of the Sea of Doors, she explains to Booker that lighthouses serve as doors to other realities. She then proceeds to further explain the significance of "A Lighthouse" as one of the three Constants of the multiverse (the other two being "A Man" and "A City").