User blog comment:Gearslover01/How BioShock 2 should have been/@comment-1330314-20100816073309

I don't think Mark Meltzer should have been the protagonist, but I definitely believe he should have deserved more "screen time". I mean, you only get a few Audio Diaries, then he disappears and you kill him without even knowing it. Same with Tenenbaum, she disappeared completely after the second level.

There should have been a plot twist of some sort. Why didn't they make Eleanor Delta's biological daughter? That would've made their bond so much more interesting. Also, the characters should've been developed more, like they were in the original.

They should've tied the game more to the original. Instead of just giving a few memorable characters tiny cameos, they could've also made you pass through a flooded/badly damaged version of one of the previous levels. I don't understand why they removed the ghosts, either.

On a gameplay note, I wish they hadn't made Splicers spawn so frequently, it ruins exploration. Also, why the hell did the Drill have to consume fuel? They could've made it overheat or something, but under no circumstances should you give ammo to a melee weapon.