User blog:Androyd09/Nitro Splicer

Nitros, where the hell were they in number 2? Oh, that's right, they thought grenade-bearing Leadheads were good enough; not nearly enough. Therefore they will receive a beautiful, "facelift," if you would call it that.


 * Masks:
 * gas mask, surgical mask, fencing mask, black mask, iron mask.


 * Weapons:
 * Carriers: grenade box, back rack, chest belt.


 * Explosives: grenades, molotov cocktails, proximity mines, EMP mines, sticky bombs, and heat-seeking RPGs.


 * Research Bonuses:
 * Level 1: +Damage to Nitro Splicers


 * Level 2: Nitromania Tonic


 * Level 3: Enemy Sticky Bombs and EMP mines take longer to detonate


 * Level 4: Permenant 35% chance enemy grenades, molotov cocktails, and proximity mines are duds


 * Level 5: ++Damage to Nitro Splicers


 * Level 6: Nitromania 2 Tonic


 * Sub-types: all three types of Nitro Splicers have access to grenades, molotovs, and proximity mines.
 * Tesla Nitro: uses EMP mines in addition to the basic explosives. Will target any hacked security before it focuses on the player. uses proximity mines when the player gets too close.


 * Tech Nitro: regular explosives along with sticky bombs. will actively plant explosives as traps in frequently-used paths. When running away from the player they throw proximity mines in the player's path.


 * Grenadier Nitro: has a launcher that fires RPGs, proximity mines, and grenades; they can also throw molotovs. Will also seek cover to lauch its RPGs and grenades, but will only deploy proximity mines when at less than 50% health while being followed by the player.


 * Tactics: two new bonus traits
 * Nitromania: when at 50% or lower health and in the absence of a health station, Nitro Splicers will continually throw grenades and molotovs to escape the player.


 * Tag-team: in the last third of the game, Nitro Splicers will run in packs of two, of different types, and try to surround the player.

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