The 'I' in Team

BioShock (Challenge Rooms)
"The 'I' in Team" is the first of the three downloadable Challenge Rooms for the PlayStation 3 version of BioShock. Set in the Rapture Firing Range, your task is to rescue a Little Sister from her Big Daddy protector, without (at first) the use of any weapons or Plasmids.

Walkthrough
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Machine Room

 * Go forwards and enter the Machine Room.
 * Pick up the EVE Hypo on the floor in front of the door to the Firing Range; the Little Sister you need to rescue is located here.
 * There's a corpse propped up against a platform to the left; search it for an EVE Hypo.
 * Go up the stairs and proceed to find an Inventing Supplies crate, containing a Battery.
 * Head right through the door to find another Inventing Supplies crate, containing a Rubber Hose.
 * Proceed down the passage into the next room.

Reception

 * Pick up the two EVE Hypos in front of the Pneumo Tube; the tube itself can supply you with an infinite amount of EVE Hypos.
 * There is a Rose on desk in the middle of the room for the Collector Trophy (1/4).
 * Search the corpse sitting at the desk for Coffee.
 * Walk through the door behind the desk to enter the Firing Range.

Firing Range

 * Activate the Left Side Door Control switch; ignore the Right Side Door Control for now.
 * Head right and search the Inventing Supplies crate for a Rubber Hose.
 * Turn right again and head down the stairs.
 * Pick up the EVE Hypo on the ground if you need to.
 * Leave the passage and search the Inventing Supplies crate in the middle of the area for another Rubber Hose.
 * Head up the stairs to the left of the passage entrance to find another Inventing Supplies crate; search it for a Battery.
 * Jump on the frozen Rosie to the left, and then jump to the platform in the corner.
 * Pick up the Target Dummy Plasmid.
 * There is a dead Thuggish Splicer behind the Rosie, with two Old Harbinger Beers and an Arcadia Merlot.
 * Head back upstairs to the upper level.
 * Walk to the left side of the upper level and place a Target Dummy in front of each of the Machine Gun Turrets opposite; the RPG Turrets above your head will destroy them.
 * Place another Target Dummy by the left-hand door on the opposite platform to draw the RPG fire.
 * Head down the stairs to the left and walk carefully along the narrow beam to the right. When at the far-right wall, turn left and cross to the opposite side of the room with the destroyed turrets.
 * Head towards the open door, placing more Target Dummies to draw the RPG fire.
 * Go through the door to find an Inventing Supplies crate containing a Battery.
 * Head through the glass tunnel and pick up the First Aid Kit on the floor; enter the Pressure Plate Room.

Pressure Plate Room

 * There's a First Aid Kit and four EVE Hypos on the pressure plate in the middle of the room.
 * Use a Target Dummy to lure the Bouncer onto the plate; this will open the opposite door.
 * Head through the door as soon as it opens.
 * There's a First Aid Kit and three EVE Hypos on top of the desk.
 * Pick up the Winter Blast 3 Plasmid from the desk.
 * To the right of the desk is another Inventing Supplies crate; search it for a Battery.
 * Head left down the short tunnel and get the Rubber Hose from another Inventing Supplies crate.
 * Use the Door Control to open the door leading back to Reception.

Rescuing the Little Sister
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 * Go back to the Machine Room.
 * Place a Target Dummy between the main elevated section and the platform in the corner (where the corpse is propped against the wall).
 * The Bouncer will rush to this spot; use Winter Blast 3 to freeze it in place.
 * Jump on top of the Bouncer, and then hop to the corner platform.
 * Search the Inventing Supplies crate for a Brass Tube.
 * Return to Reception and use the U-Invent to construct the Automatic Hack Tool.
 * Now proceed through the door to the Firing Range and use the tool to hack the Right Side Door Control switch.
 * The Little Sister's Bouncer will enter the Firing Range and run back and forth along it.
 * Place Target Dummies anywhere along the Bouncer's path to start the RPG Turrets firing; use Winter Blast 3 to freeze the Bouncer if he keeps dodging the RPGs.
 * When the Bouncer is dead, place a Target Dummy to draw the RPG fire and go and rescue the Little Sister; press Triangle to "collect" her.

Rescuer
This basic Trophy requires you only to rescue the Little Sister.

Expert
This Trophy requires you to rescue the Little Sister in under 3:00 minutes.

Pacifist
This Trophy requires you to rescue the Little Sister without destroying any of the Turrets in the stage; make extensive use of the Target Dummy Plasmid to draw all of the Turret fire during your first journey through the Firing Range

Collector
This Trophy requires you only to find the four Roses hidden throughout the stage; their locations are: 1) On the desk in Reception. 2) Hanging from the ceiling in the Machine Room; once you have Winter Blast 3 lure the Bouncer close to one of the elevated areas, freeze him, and jump on top of him. From here, you should be able to reach the Rose if you jump. 3) Inside the central RPG Turret; once the Bouncer guarding the Little Sister is dead, search his corpse for a Grenade Launcher and ten Frag Grenades. Destroy the middle RPG Turret and knock it down to the ground, where you can search it for the third Rose. 4) Behind a secret door in the Machine Room; it opens when the Bouncer in the Pressure Plate Room stands on the pressure plate. Lure him onto the plate using Target Dummy and run towards the Machine Room as quickly as possible. Grab the Rose before the Bouncer can move off the plate.

Trivia

 * Like all the Challenge Rooms, the Little Sister you must save appears to have already been "rescued" as she bears none of the signs of being implanted with a Sea Slug.