User blog comment:Freezing Mike/The Bad.../@comment-1313447-20100224214218

EDITOR reminded me of the complaints I had about the Splicers in this game. All of the models were plain and terrible. I revisited all of the levels in the first game to look at the Splicer models, and they have much more detail and much more original costumes.

Thuggish Splicers in this game are even more worthless. They should have been the ones that throw grenades. Where are the electrified ones?

Leadhead Splicers are now the most worthy Splicer opponents. Pistols, Tommy Guns, Shotguns, AND grenades. Now we are getting somewhere. Strange, though... how do Tommy Guns carry .50 caliber rounds?

Spider Splicers in this game are hideously ugly (in a bad way), and make the most annoying (death) sounds ever. In addition, they replaced the more subtle hook sounds from the first game with loud and annoying clangs. And... no more backwards cartwheels... what the hell...

Houdini Splicers are pretty much unchanged, except for the fact that they are stronger. I do not know why they did not have different elemental types. But... why did they replace the sound effect for their teleportation? "If it ain't broke..."

Side note: the graphics seem sometimes worse in this game compared with the first game. Notice the shimmer on some bathroom doors in Fort Frolic and certain Splicer costumes. Completely gone.

I feel better now for venting.