Talk:Little Sister

Prolly need to add some more "game world" info. Got plenty of "game play" info here, though. --Klivian 03:34, 5 September 2007 (UTC)
 * Wrote origins section --Klivian 03:51, 12 September 2007 (UTC)

Sister Age
Currently, the article states that the sisters are aged around seven. Something in the Sea stated that the girls being kidnapped for the metamorphosis into Little Sisters were all aged between five and seven. Therefore, should the article be edited to state that they are aged "between five and seven"? Bluevane 13:29, February 11, 2010 (UTC)


 * They could be at least 8 years old, as Eleonor was, by the least, 8 years old when she becme a sister and they appear to be eight in bioshock 2 Naruto fan 6 13:47, March 14, 2010 (UTC) Nfan 6


 * Cindy Meltzer is around 8 I believe by the time you meet her. Ant423 16:46, March 14, 2010 (UTC)Ant423
 * some where in the first Bioshock there is a reference to the little ones being for ages 5 to 8. as well in the first bioshock a few little sisters say "Thank you" in a softer tone than othes which could mean they might be 5. CURCH357
 * some where in the first Bioshock there is a reference to the little ones being for ages 5 to 8. as well in the first bioshock a few little sisters say "Thank you" in a softer tone than othes which could mean they might be 5. CURCH357

Finite Amount?
Is there actually a finite amount of little sisters per level, because I've been photographing Little Sisters in Neptune's Bounty and never seen a Big Daddy not summmon a new little sister for photographing, even if I get rid of all the bodies in a certain radius, making the little sister come out and go back in without corpse hunting 173.32.11.67 20:48, 30 April 2009 (UTC)


 * answer: once you kill all little sisters in one level, you can tell if you killed them all through the pause screen, the Big daddies will respawn however will not summon new little sisters. if in fact a big daddy is killed, hypnotized, etc and the little sister is not killed, after about five minutes a big daddy will resummon that little sister through the ports. —The preceding unsigned comment was added by (talk • contribs) 20:53, 2009 April 30. Please sign your posts with ~ !


 * Or if you saved them, right?! Don't just assume everyone kills them. ;_;


 * In any case, I think there are a finite amount of Little Sisters. After you kill a Big Daddy and deal with the Little Sister, any other Big Daddies in the area will walk around, calling out and sometimes stopping to bang on the pipes—but nothing comes out.


 * Also, Dune, could you sign your edits to talk pages with four tildes ( ~ )? Thanks. - §tigma-231 ♠ ʍo uld y  ю u kɨn  dly [ łalk ][ ςont ] 23:27, 30 April 2009 (UTC)


 * Yeah there are alot of Little Sisters and pretty much infinite amount of big daddies since they respawn. Its just that once you harvest / rescue all of the little sisters in the area, they will not come back even if you did not kill them. they simply go into the ports and head on over to the sanctuary. Dune —The preceding unsigned comment was added by (talk • contribs) 00:02, 2009 May 1. Please sign your posts with ~ !


 * There is a finite amount. I believe it was Tenenbaum who says that someone is taking new little girls to continue her works since all of the old ones had grown up. Sn1p3r K1Ilx 17:36, March 20, 2010 (UTC)


 * There is a finite amount of little sisters because if they were infinite then players would just wait unit a big daddy respawns and keep getting little sisters essenitialy they can just keep spaming adam and more adam so they can get everything in the gatherer's garden which your not supposed to have.
 * If you God in a game it will ruin the fun and the difficulty of the game PhoenixPhire333 18:04, June 26, 2010 (UTC)

No Gathering
I think if you throw away, or get rid of in some manner that makes the corpses far away from the Little Sisters, they will just walk around and go back to the hole, because I did this somewhere and I think that's what happened. Please confirm OneMind 20:27, October 11, 2009 (UTC)


 * Is there any way to get a clearer picture of the Little Sister? The first one mainly shows the Rosie Toukashi 21:39, October 18, 2009 (UTC)

WHAT THE!?
now i know that what i am saying dosint really matter,BUT if you go to point prometheous and go to the second big daddy corpse and wait for a little sister she will harvest it the same way she does to normal corpse,i dunno just my thought,though personnally i think that it is ironic and kind of funny.say what you want. —The preceding unsigned comment was added by (talk • contribs) 22:35, 2009 November 29. Please sign your posts with ~ !

Harvest and Rescue
According to the article, it basically says you need to save three sisters in a row to get a present. I thought it was every third sister you had to save. I'm not going to waste my Brass Ball attempt, so I must ask which is true. Erm, please. Stormfin 06:44, December 17, 2009 (UTC)

Gatherer's Poem
I don't know if anyone has ever posted this before on this site, but here are the lyrics to the poem that the Little Sisters sometimes say when gathering ADAM from corpses. I found it on this website:.

There's a land called Lillipoppy, 

And living there is the Lillipop!

I'll go there soon with Mr. Bubbles,

And we'll search the place from tail to top.

And if we find no Tattlelambie,

And if I eye no Porkinot,

Perhaps we'll dine on ham and jammie,

If we can't find the Lillipop!

--Ant423 04:17, December 18, 2009 (UTC)Ant423

Trivia
Hey! Who added the trivia about the little sister vent. I know this happens at the vent in Kashmir Restaurant, but I don't think it happens anywhere else. In the Kashmir incident, there is a whole little sister model rendered inside the vent. I doubt the designers would have a model render every time Jack walks by at the right speed. EDlTʘR  •taIk• 03:07, December 23, 2009 (UTC)


 * (I moved the following speculation from the main article. We don't know how ADAM harvesting works, and any theories should stay on the talk page. ~Gardimuer   { ʈalk } 00:31, April 11, 2010 (UTC))


 * There is a slight discrepancy in the method of recycling ADAM from dead bodies. In theory, Little Sister would have to drink ALL the body fluids of a corpse in order to recycle all the ADAM. However it is observed that the Sisters stab the corpses in a random place with their needles and only extract a small amount of fluid. There is a possibility that ADAM is stored in a specific place or organ of the human body that only Little Sisters can find. The Spider Splicer's organ, an item that can replenish health, could be an example of said organ.


 * With the above comment I disagree since for the most part adam is sent through your veins (judging from Jack& Subject Delta's first plasmids and in the intro movie of Bioshock 2 when a splicer steals Eleanor's syringe) since your blood runs through just about every inch of your body the adam maybe stored in your blood vessels rather than any specific organ and there would not be any special organs for adam anyway because adam drives people crazy if in that universe we were meant to contain adam then there would not be nearly as many splicer as we find in the city. Humans were not meant to have adam so the sisters stab in random places due to the fact that just about anywhere you stab someone you will find at least a capillary to suck adam from.
 * Another theory may be that adam could be attached to your platelets which clot your blood when you get cuts (unless you have hemophilia then you won't have any to clot with) and it is in your nature to go for the openings to try and clot your blood even if it is going to a syringe
 * PhoenixPhire333 18:24, June 26, 2010 (UTC)

Proud Parent Typo?
It seems that the "Proud Parent" gene tonic increases adam by 20 of Little Sisters, but it says it increases the normal 40 to 50 thats 10 not 20, while the part of the article says that it increases it by '''20. '''Now whos right and whos wrong? It either increases it by 10 or 20. This was found in the bioshock 2 part of the article. —The preceding unsigned comment was added by (talk • contribs) 17:27, 2010 February 12. Please sign your posts with ~ !

Who is the she?
There's a significant Little Sister in the launch trailer and the game itself. She helps Eleanor resurrecting Delta. She tells Delta to go find Eleanor. And Delta also sees her one last time before fighting the first Big Sister. She's not escorted by a Big Daddy (apparently not even bonded to one). Who is she? My better guess is that she is Cindy Meltzer. When Mark finds Cindy a Big Sister shows up -from what it seems a Big Sister always shows up when this girl encounters a stranger. Kelzow20 04:23, February 13, 2010 (UTC)


 * Actually, little sisters are of a forsaken identity, meaning they have no real identity but the one you just saw, could be sweet little Cindy, after all, she's one of the known two li'l sisters that were named, so you might be asking what all of their names are or who are, since l'il sisters had identities before they became li'l sisters, it makes more sense that obviously they have lost identities. And oh, that Big sister is probabbly attached to that particular li'l sister, a favorite as so to speak. Naruto fan 6 01:14, March 26, 2010 (UTC) Nfan 6

14 little sisters in bioshock 2?
I only counted 12 that you can rescue/harvest in total...then got the achevement for dealing with all of them. where's the last 2? —The preceding unsigned comment was added by (talk • contribs) 07:00, 2010 February 20. Please sign your posts with ~ !

Bug?
There may be a bug with the adopt sequences. In Siren Alley, My brother has played through two ADAM gathering sequences without any splicers spawning. Has this happened to anyone else? —The preceding unsigned comment was added by EDlTOR (talk • contribs) 01:06, 25 February 2010 (UTC). Please remember to sign your posts with ~.


 * How well did he boobytrap the place? Could it be that he set up such a tight perimetre that no splicer ever got close to the Sister
 * Ant423 04:09, March 1, 2010 (UTC)Ant423


 * It happened to me before I stopped boobytraping areas after I got the Daddy dash ability (at least that's what I call it) and one time the splicer just didn't come it is just weird.
 * PhoenixPhire333 18:14, June 26, 2010 (UTC)

Ohhh, is that why their dresses appear to bloody?
Do they like vomit on themselves? I thought that was blood on ther dresses but I figured (or so I think) out it was vomit upon further realization.

Naruto fan 6 11:28, March 20, 2010 (UTC) Nfan 6


 * Well, they do regurgitate harvested ADAM when they're done their rounds, but they wouldn't vomit it onto themselves, though some blood may have splattered on them by accident. It could also be due to carelessness when chugging the blood during their rounds, or possibly, the blood splatter from splicers killed by their Big Daddy. Ant423 13:55, March 20, 2010 (UTC)Ant423


 * Well, yeah, could explain, pretty much, why their dress appears bloody, since they do that I though they d like vomited on themselves but where does their vomit go after that?
 * Naruto fan 6 20:30, March 20, 2010 (UTC) Nfan 6

Reaction
Should we put down how LS react to Delta if he is harvester? —The preceding unsigned comment was added by Delta daddie (talk • contribs) 04:17, 2010 April 2. Please remember to sign your posts with ~.


 * Actually, it would be a good idea to have a section for quotes from Little Sisters from BioShock and BioShock 2 similar to what is on the splicer model pages. ~Gardimuer   { ʈalk } 06:41, April 2, 2010 (UTC)

How did Eleanor get back to normal from being a little sister?
Siiince, Eleanor was once a little sister, how did she get back to normal? Since they couldn't remove the slug or else she would die but there could've been a plasmid left behind that kills the slug. So how did she get back to normal?

Naruto fan 6 13:43, April 11, 2010 (UTC) Nfan 6


 * The same way you rescue them in both games Michael Ryan  Talk  00:30, May 31, 2010 (UTC)

Little Sister
Eleanor is still infact a little sister in bioshock 2, only her mother removed the mental conditoning. So, Eleanor is normal but she still has the slug inside of her. Big sisters still have the slug inside of them, that is why the have a compulsion for adam. --Gearslover01 14:31, April 11, 2010 (UTC)


 * Okie, perhaps, but mental conditioning takes a long tme time to reverse but her mother could've 'overdosed' the slug, killing it with ADAM, but is it possible to kill it with ADAM? That could've happened but ur guess is perhaps right too.
 * Naruto fan 6 00:33, April 12, 2010 (UTC) Nfan 6


 * Eleanor says specifically she can still feel the slug inside her. Thus it is not dead. Phoenix saturn 23:50, May 3, 2010 (UTC)


 * Eleanor is a big sister so the adam slug is still alive but the mental conditioning can be reversed (sort of like how Tenenbaum removed the mental conditioning on jack when he was captured).
 * And to answer the overdosed the slug killing it with adam maybe be impossible and the fact that the Adam would have killed Eleanor long before it would have killed the slug.
 * PhoenixPhire333 18:12, June 26, 2010 (UTC)

Typo
Why the fuck is somebody adding a typo i removed?

With without doesn't make sense guys! —The preceding unsigned comment was added by (talk • contribs) 17:05, 2010 April 12. Please sign your posts with ~ !


 * I think you misunderstand the sentence. With your revisions it would be:
 * "None of the above can be interacted without cheat codes." or
 * "None of the above can be interacted without the use of cheat codes."
 * Try breaking the sentence up into parts (independent and dependent clauses) and you will understand why that is bad grammar; it would be equivalent to saying "None of the above Little Sisters can be interacted." That is not a complete statement. You would not say "I interacted a Little Sister", you would say "I interacted with a Little Sister."
 * Thus, I reverted your edit to the previous, grammatically correct sentence:
 * "None of the above can be interacted with without cheat codes."
 * In this case the "with" and "without" so close together may be confusing, but the "with" is necessary as a modifier of "interacted", and "without" is part of the separate clause stating the conditions under which the verb operates. Since this sentence is confusing I will try rewording it in a different way as a compromise. ~Gardimuer   { ʈalk } 18:12, April 12, 2010 (UTC)


 * One would have thought that:
 * "None of the above can be interacted with, without the use of cheat codes."
 * would be a better alternative. —The preceding unsigned comment was added by (talk • contribs) 04:20, 30 May 2010 (UTC). Please sign your posts with ~ !

WHERE?
Where do Little Sisters go after they are saved in Bioshock 2?~Max26


 * That depends, it didn't say, they either go Ellie's (Eleanor) room or back to Tennenbaum.
 * Naruto fan 6 15:16, May 8, 2010 (UTC) Nfan 6

Little Sister Quotes (Bioshock 2)
Is there some way we can separate the lines spoken by Little Sisters guarded by Big Daddies and Little Sisters with the player?Ant423 04:13, May 2, 2010 (UTC)


 * There's also some rhyming when Subject Delta wakes up at the beginning of the game and also in Pauper's Drop. I just forgot how to add quotes on wikis. It goes like this:thumb|300px|right


 * In the house of upside down


 * Cellar's top floor, attic's ground


 * In the house of upside down


 * Laughing's cry and smile's frown


 * In the house of upside down


 * Found is lost and lost is found
 * Edit: The video's added! Kelzow20 03:26, May 23, 2010 (UTC)


 * That...That picture. In the video. Dear gods...
 * Type Omega 00:28, May 31, 2010 (UTC)Type Omega

Complete list of quotes
I've extracted all the Little Sister voice files for BioShock 2 Single-player, and there are about 400. Not all of them have words, but where would be an appropriate place to add the ones that aren't in the game? EDIT: not the actual .mp3s, but typed quotes. 110.175.208.144 13:40, June 1, 2010 (UTC)


 * Putting them somewhere in this article is fine.
 * BlueIsSupreme 20:22, June 1, 2010 (UTC)

The Full "Lillypoppy" Poem
Does anybody have a video of the full lillypoppy poem? The one that goes "There's a land called lillypoppy..." I don't want just the words, I want a video of the little sister actually saying it herself. I can't seem to find one anywhere. —The preceding unsigned comment was added by (talk • contribs) 00:02, 2010 June 11. Please sign your posts with ~ !

Quiet little sisters
Having played though Bioshock 2 several times I can be sure I've never heard most of the little sister quotes. I've only heard the weapon upgrade ones, very few of the combat ones and the finding adam/going the vent ones. Could this be linked to the fact the venting machines don't seem to play tunes eitheir ? —The preceding unsigned comment was added by (talk • contribs) 15:46, 2010 July 17. Please sign your posts with ~ !


 * I don't think so. All of these quotes came from the "gatherer" audio files, and some may have been intentionally left out of the game by the developers. Others may just have a very, very low chance of being played, or the context is rare enough that most players would not encounter it. The broken vending machine audio came from a separate file, and it seems to be the only file that was affected by the bug. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 18:23, July 17, 2010 (UTC)


 * That covers possibly covers some of of them, but Im missing entire sections. The little sisters never say anything when you approach them for the first time, or picked up, first time or otherwise, the airlock warning messages have been replaced by a pop up message, the delta ressurects messages are missing, so are the security camera and vending machine messages. most of the rest seem to be present, eitheir with AI big daddies and their sisters or with the player and his sister. I know the big sister related quotes won't turn up because you can't have little sister with you when the big sister turns up. —The preceding unsigned comment was added by (talk • contribs) 19:34, 2010 July 17. Please sign your posts with ~ !


 * I think you are right about the Big Sister and air lock audio. I guess those should be removed from the page. I'm not sure about the picked up and vending machine ones- I would have to check again during a playthrough. But I have definitely heard the security camera and resurrect ones. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 20:56, July 17, 2010 (UTC)

Harvester/Rescuer
Okay, so in B2, I harvested the first Sister, felt guilty, and vowed to never do it again. However, now all the Sisters are scared of me. My question is: will this last? After rescuing 3-4 and getting a reward, will they still fear me?Einsteinium99 04:42, September 5, 2010 (UTC)

I did the same thing. After you rescue enough little sisters they will stop being afraid of you. Ohshizim15Ohshizim15 04:53, September 5, 2010 (UTC)

Split this page?
The quote sections of this article are extremely long. This makes the page take a long time to load, and it clutters the article by making individual sections hard to find. It may be best to split the quote section off into a separate article, or maybe a subpage, that we can just link to from the Little Sister article. For instance, it could be moved to Little Sister/Quotes.

Anyone have an oppinion? ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 03:41, February 20, 2011 (UTC)


 * Split it into two sections: Appearences in the games (harvest/save, quotes, ect.) and history. That should keep it short enough. Dark Swarmlord 22:09, February 22, 2011 (UTC)
 * EDIT: Erm, screw that: stick history and misc in a seperate article to game mechanics, which should keep it even. e.x. sticking what the Little Sisters are for in BS1, 2 and Multiplayer seperate to how they were created, what they say, so on, so forth. Dark Swarmlord 22:14, February 22, 2011 (UTC)


 * That may be an OK idea, but it would clash with the standard format that we currently have for all "enemy" pages where we keep history and gameplay strategy in the same article. I personally think that moving the quotes section to a separate page (or subpage) would be simplest way to reduce it to a manageable length. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 01:16, February 23, 2011 (UTC)


 * Well... OK, but it might still be a little long, plus Little Sis isn't even an actual enemy: even Grace is considered an NPC and she sends the Splicers after you. It feels unjustified to call the girls "enemies", but I know you'll come back with a plausible argument. Dark Swarmlord 17:05, February 23, 2011 (UTC)


 * Hidden table? If the code in the page is also so bad, hidden table containing cited quotes page? ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  18:41, February 23, 2011 (UTC)


 * It sounds good. But I've no idea how to do that. Frankly, I don't know if it would work, but if it did it could be used elsewhere. Dark Swarmlord 22:36, February 23, 2011 (UTC)


 * Putting it in a collapsible table will cause it to do the really annoying thing where people start scrolling down the page while it is loading, then when the page finishes loading the table collapses and they get bumped back up higher on the page. Moving the quotes to a subpage is not unprecedented. See how it is done on the Left4Dead Wiki: http://left4dead.wikia.com/wiki/Louis#Quotes_and_Captions ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 03:19, February 24, 2011 (UTC)


 * If it MUST be split, then having the quotes on a separate page is best.
 * BlueIsSupreme 23:31, February 24, 2011 (UTC)


 * Can't argue with that. *cough* Dark Swarmlord 11:07, February 25, 2011 (UTC)

I moved the quote sections to a subpage. Let me know if you see any problems. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 15:05, March 4, 2011 (UTC)

Both pages are a little long, but it's a vast improvement. Definately worth it. Dark Swarmlord 16:19, March 4, 2011 (UTC)

Little sisters' seeing Rapture as it is when harvesting?
"However, the little girls' world view would be brought abruptly back to the grim, twisted reality of Rapture's decay whenever they were frightened or in the process of gathering from a corpse." What's the source of this information? To me, they seem to be having quite an enjoyable time when poking the dead Splicers with needles. Could someone clarify this a bit? M0RGION 02:27, March 11, 2011 (UTC)


 * It came from BioShock 2... It's part of the gameplay... Serious question: Have you played BioShock 2 (or played it through)? ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  04:11, March 11, 2011 (UTC)