User blog comment:Gamboy84/Reactive Knuckles/@comment-1330314-20111020224443

I like your idea, it could make melee combat a lot more fast-paced and varied. The upgrade tree is clear-cut and streamlined, and every final outcome is distinct from the other. I never thought of adding ammo types for a melee weapon myself, but with your idea you could add a lot more than just one form of available ammunition. For example, you could add stun bullets which would let you get close to the target, or damage-over-time rounds which would slowly kill an enemy while you beat up another.