Turrets

Turrets

 * Turrets are one of Rapture's many automated defense systems. Most are activated by being in the line of sight for too long. The three types of turrets are machine gun, flamethrower and grenade launcher. Turrets are useful allies when hacked, but can only work when an enemy steps into the line of sight. All turrets look like machines mounted on swivel chairs.

Machine Gun

 * Works exactly like Jack's machine gun, but with less damage and a slower firing rate. Tends to easily draw the enemie's attention.

Grenade Launcher

 * Shoots a rocket powered grenade, like the Grenade Launcher's heat-seeking rocket. They're easily destroyed, because the player can use Telekinesis to launch the grenade right back. Does strong damage, but doesn't take abuse like the Machine Gun brand. Less common than the Machine Gun.

Flamethrower

 * The rarest turret, it lives up to it's namesake by igniting enemies. These turrets pop up from a grate in the ground, taking the player by suprise. Valuable because they completely distract the enemy from the player and the turret.

Hacking

 * Hacking turrets is normally between a range of easy to medium, depending on difficulty. As a plus, advanced research makes hacking a turret work instantly without even opening the minigame screen. This makes it easier to turn the tide in a fight or secure an area.