User blog comment:Electro Bolt/BioShock Civil War Arsenal Ideas/@comment-24819226-20150807144632/@comment-1859039-20150810071104

The Astra 900, and a few of the other oddball weapons and calibers I chose for a reason. They existed, they were available commercially, or they were military surplus. The Arisaka would have been a war trophy, vet bringback. The Smith & Wesson Bodyguard, that would have been smuggled since it was first introduced in 1955, and Rapture was well closed off by then. I also chose a lot of the weapons because of cool possible upgrades, which I will add later on. The Astra 900 could become the Astra 902, selective-fire, fixed 20-rd magazine; and another upgrade could make it the 903, fully automatic, removable 10-20 round magazines. The Gewehr 98, upgrades to make it handier (Karabiner 98AZ), and possibly a scout scope and a trench magazine (fixed 25-rd box mag extending under stock). But of course some weapons could not be upgraded as easily, they would be the first weapons encountered, until better ones came along later in the game. Like the Martini-Enfield, fires the .303, but it is restricted to being a single-shot carbine, until the Lee-Enfield comes along, now a very fast repeating 10-shot rifle. Not all of the weapons I included were produced in large numbers, some are experimental designs that never saw more than a few hundred produced, but that's the purpose of this, it's fan fiction. And of course if I ever got the chance to develop a game, I would have to drop a lot of nonsense, but I'm having fun :) I would like to see a game that would include many of these historical and interesting firearms, since I can't afford to collect them all in real life. And in a setting like Rapture, I think the variety in weapons, combat, and tactics would make it all the more interesting!