Smuggler's Hideout

Smuggler's Hideout is the fourth area Jack ventures to in BioShock. It is also the last area of both the 2D and 3D mobile phone versions of BioShock. Since the mobile phone versions end on this level and the console versions do not, they differ significantly from the canon.

History
After Frank Fontaine recruited his crew, this became the place where the smugglers went about and did their business. According to Peach Wilkins, they had to take Fontaine's mini sub (although there's only a bathysphere ready) topside twice a week, pick up some choice goods not available in a remote place like Rapture: beef, real tobacco, and some little extras (bibles, movies etc). The smugglers also stole large quantities of alcohol from the Rapture Port Authority.

Flooded Cave
The first area Jack visits in the Smuggler's Hideout. It was most likely used as a place for storing smuggled goods. The evident flooding must have started just before Fontaine's alleged death, as not all of the crates have been moved above the water level. Things of interest include a Vita-Chamber, a Gene Bank, and a pneumo tube, which the smugglers probably used to send messages as well as illegal goods.

Storage Cave
A cave that was solely used as a means to store the contraband; a lone Machine Gun Turret holds watch for any (unlikely) intruders. Banners can be seen with the smuggler's insignia, a black hand. There's a big machine with unknown functions, possibly part of an engine or drill.

Ledge Path
A path that overlooks the Submarine Bay. It serves as a storage place and a way to the control room.

Control Room
A room with a switch for opening the doorway to Arcadia. This allowed the smugglers to transport their contraband to other places in Rapture. Its only other use is to store products.

Maintenance Tunnel
A tunnel leading directly to Fontaine's mini sub and bathysphere. As the name implies, this tunnel was used for submersible and possibly hideout maintenance. There are a large amount of pipes and hydraulic machines, possibly pumping out water or circulating fresh air. A smuggled Health Station can be seen just outside the Control Room.

Submarine Bay
The central hub of the hideout. Fontaine's mini sub and bathysphere lay ready here. A doorway to Arcadia is situated here. There's also a control board, whose function is most likely operating the crane above the mini sub.

Map
'This map is interactive. Click on an icon to find out more about it, or choose a tab to see a different map.' Smuggler's Hideout/Map|Normal Map||true Smuggler's Hideout/ADMap|Audio Diaries

Audio Diaries

 * 1) Peach Wilkins - Meeting With Fontaine
 * 2) Frank Fontaine - Kraut Scientist
 * 3) Peach Wilkins - Offered a Deal

Walkthrough
{{Sp|width=100%|Extended Walkthrough|

Entry Passage

 * A few crates, one with Potato Chips and one with a Pep Bar.

Flooded Cave

 * One crate contains a creme-filled cake and a cup of coffee.
 * Over at the Gene-bank are more crates, one has a glass of Arcadia Merlot.
 * Better switch to Electro Bolt and Telekinesis. If possible, take Enrage as well, it may come in handy.
 * At the end of the cave is a body dumped in a crate, he's carrying cigarettes.

Storage Cavern

 * Bolt or freeze the Turret to prevent trouble and take pictures.
 * Grab the Audio Diary, EVE Hypo and ammo.
 * In all, the crates here contain: Three bags of chips, a Creme-Filled Cake, a pep bar, one bottle of Old Tom Whiskey, Arcadia Merlot and two bottles of Chechnya Vodka.
 * Around the crates are three bottles of Arcadia Merlot, one bottle of Old Tom whiskey and a bottle of Lacas Scotch.

Ledge Path

 * There's a corpse with a bottle of Chechnya Vodka, Old Tom Whiskey and a glass of Arcadia Merlot.
 * Around him are two bottles of Arcadia Merlot, one Old Tom Whiskey and a Pistol.
 * Further up are more crates.
 * They contain: two cups of coffee, two packs of bandages and one pack of cigarettes.
 * Around the crates are two bottles of Arcadia Merlot, on Old Tom Whiskey and a First Aid Kit.

Control Room

 * Hit the lock and flip the switch.
 * When ready, go out, shock the Spider Splicer, take her pictures and finish her off.

Maintenance Tunnel

 * Enrage the Leadhead Splicers and take their pictures or take the pictures first and toss some barrels or canisters at them.
 * One final Spider Splicer arrives, shock her, take her pictures and kill her. There's a crate with a glass of Arcadia Merlot in the corner if needed.
 * From the Vita-Chamber, go down the stairs and to the far wall. Before going down the next set of stairs, turn to the fence and walk up to it. Use Telekinesis to get some bandages and Anti-Personnel Auto Rounds.
 * Break the lock and enter the room.
 * Pick up the Audio Diary, there are two bottles of Old Harbinger Beer and a Pistol with some bullets.
 * At the waters edge are some Dollars, equip Telekinesis and face the water. There are three pep bars, two bags of chips, bandages and Armor-Piercing Pistol Rounds to grab.

Submarine Bay
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 * The explosion will kill any Spider Splicers left, loot their bodies.
 * While going through the doorway, look left and grab an Audio Diary.
 * There are two creme-filled cakes, bandages and a bottle of Old Tom Whiskey around it.
 * Before taking the bulkhead to Arcadia, there's one final trash can with cigarettes in it.

BioShock 2 Multiplayer
This location is featured in the BioShock 2 Multiplayer DLC, Rapture Metro Pack.

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