Welcome to Rapture



The first area of the game, Welcome to Rapture is a tutorial where the player receives their first weapons, and plasmid. Also, this level introduces a few of the game's enemies, such as the Splicers, Little Sisters and their Big Daddy protectors and Rapture's security (Security Cameras, Security Bots, and Turrets). Also, "Welcome to Rapture" introduces the player's guide Atlas, and Rapture's creator, Andrew Ryan. Once the player leaves, they cannot return to this area.

History
Formerly, the Welcome Center complex was designed to accommodate newcomers to Rapture as they exit the bathysphere linked to the lighthouse. It consisted of several eating establishments and luxury leisure areas, such as the Kashmir Restaurant and Footlight Theater. The purpose of this area was to impress upon new residents the wealth and splendor of Rapture. This area was directly connected to Medical Pavilion and Neptune's Bounty.

Map
Welcome to Rapture/Map|Plain Map||true Welcome to Rapture/ADMap|Audio Diaries Welcome to Rapture/PaTMap|Plasmids and Tonics

New Weaponry

 * Wrench - Floor, Bathysphere Station
 * Pistol - Baby carriage, Kashmir Restaurant

New Plasmids and Tonics (Found)

 * Electrobolt - Gatherer's Garden, Lounge

New Enemies

 * Thuggish Splicer
 * Leadhead Splicer
 * Flamethrower Turret
 * Bouncer (seen only)
 * Little Sister (seen only)
 * Rose (seen only)
 * Brenda (choice only)
 * Charlie (choice only)

Audio Diaries

 * Diane McClintock - New Year's Eve Alone
 * Steve Barker - Hole in the Bathroom Wall

Walkthrough
{{Sp


 * Extended Walkthrough
 * [[Image:Rapture.jpg|thumb|right|250px|A view of Rapture from a distance.]]

A plane went down and exploded somewhere in the Atlantic Ocean. Take control of the only survivor, Jack, the main protagonist and player character of BioShock, and guide him through his journeys ahead. The first thing one needs to do is get out of the water. Swim forwards, through the flaming wreckage and head to the right, to a large lighthouse. Swim to the steps and ascend them. The entrance is directly to the left of the stairs. Traverse inside and head down the steps and into the submarine-like craft, the Bathysphere. Enter it, and pull the lever. As the Bathysphere descends, a screen will rise from the floor, allowing the player to learn of Andrew Ryan, and his motives for the creation of his city, Rapture.

Get to higher grounds
Midway through Andrew Ryan's speech, the screen will slide away, and Rapture will be revealed. As the Bathysphere draws closer to the docking point, two men, Atlas and Johnny, can be heard speaking to one another. Johnny heads down to meet Jack at the Bathysphere dock. Once the Bathysphere emerges above the water's surface, the player will quickly notice that things in Rapture have gone sour, along with its inhabitants. Johnny made it to the Bathysphere station, but is immediately confronted by A particularly vicious Splicer. The player can do nothing but watch as the Spider Splicer quickly dispatches the would-be ally. Take the shortwave radio off the Bathysphere wall near the door to speak to Atlas; Jack's new tour guide. He will be leading the player to higher ground, and will hopefully help one stay alive in this forsaken, underwater city.

After some exploring further in, Atlas will ask Jack to grab a melee weapon. A Wrench can be found in the middle of the room. Once it's in Jack's hands, head over to the flight of stairs. Here the player will engage in their first fight, which happens to be against a Thuggish Splicer. Continue forwards, and Jack will end up in a room with a malfunctioning door lock in front of him. Head up the set of stairs, and there one will discover the first Gatherer's Garden in the game. There, Jack will receive a Plasmid, Electro Bolt. Pick it up, and a cutscene will play. During the cutscene, the player is introduced to several Splicers, a Big Daddy and a Little Sister. After the cutscene ends, open the broken door by zapping the malfunctioning handle with Electro Bolt. Head through into a glass walkway. Part of the plane's fuselage will break though the ceiling of the walkway, allowing water to flood through. Climb into and out the other end of the plane segment to move on. Keep moving forwards, and the hallway will end in another lounge. Search everything in the area for more items. The bodies, the trashcans; anything may hide valuable (if slightly unsanitary) loot. In the case of edible items, they will replenish some of Jack's health.

In this area, a Splicer will attack. Get used to the process of taking them down with Atlas' method, the "One-Two Punch". Hit them with an Electro Bolt to stun them, then whack them with the Wrench. This will kill any Splicer in one hit in the first few levels on Easy or Normal difficulty. If any more Splicers appear in the area, simply repeat the process. Keep moving and enter an elevator.

During the ride in the elevator, Atlas will give the player their first real goal: he wants Jack to go to a place called Neptune's Bounty and find his family. Kill the crazed Splicer nearby and take the Revolver from the baby carriage that she is guarding. This is the first ranged weapon in the game, but it doesn't hold enough ammo to be used yet.

The player's next destination is the Kashmir Restaurant. One needs to go through the ruined venue as part of Jack's trek to Neptune's Bounty. There are plenty of enemies in the restaurant, with a number of them located in the downstairs dancing area. Head downstairs to find a pair of Splicers, Brenda and Charlie, and take both of them out. After killing the woman in the kitchen, explore the area to find another corpse with a decent amount of cash on him. Take it all, then head back to the dance floor and use Electro Bolt on the water to kill the enemies standing in it. An Audio Diary by Diane McClintock can be found on the table here; these diaries will reveal the story of BioShock. Be sure to listen to all of them as they come along.

There are two bodies containing ammo: one in front of an entrance, the other in the kitchen. The one in the kitchen will only have ammo if Jack has less than a full six rounds of ammo (for example, three). If either body is searched, the other one won't contain any ammo.

Upstairs, there are two washrooms. Entering the one to the right ("Dames") triggers a memory. At the end is an Audio Diary by Steve Barker. When heading back out, a splicer will jump out of the closed washroom stall, so be prepared. There is a hole in the wall in the other washroom, which Steve Barker was talking about in his audio diary. Head through the hole and cross the next room on the lighting scaffold. Here, Atlas will warn Jack to lower his weapon, as both he and Jack spots a Little Sister idling below. Head downstairs to see what happens when one upsets a Little Sister.

Proceed through the Footlight Theater to the top floor of the Transit Hub. Zap the water to take out the two Splicers in the pool of water. Be sure to search the body of the Big Daddy, as these guys usually drop a significant amount of cash.

Head to The Pavilion
Only when approaching the open door on the right side of the room will the alarm be triggered and the area be locked down. The path to Neptune's Bounty is sealed, and a large number of Splicers are suddenly all too eager to greet Rapture's new visitor... violently. Stay away door that just closed, as a flame-throwing turret has popped up there. Stay in view of the water pool at the bottom of the stairs and zap the splicers as they enter it. Repeat this for the second wave of enemies. There are two bandages in the washroom if healing is needed.

Once the foes have been dealt with, head down the hallway towards the Medical Pavilion. Soon, a message will appear from Andrew Ryan. He is now aware of Jack's presence in Rapture, and declares that he is a threat. Just as Splicers begin trying to bash their way in through the windows, Atlas opens the bulkhead, allowing the player to make a quick getaway.

Continue to the Medical Pavilion. }}
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Trivia

 * During the opening sequence, Jack is seen glancing at his wallet. Upon closer inspection, one can see an Irrational Games business card in one of the pockets.

Bienvenue à Rapture