User blog comment:ZanyDragon/Vigor Junkies/@comment-6024608-20131109075922

I think they got stuck on 'big battles' with more opponents, and with a single target (Booker) he would have been too easily nullified/disrupted in  the slaughter of that many oponents and made the game too hard.

It would have been more interesting for different opponents (each having just one of the many possible Vigors) even just as filler random encounetrs. But then the developers would have to design/write/test all the scripting for proper use of all the Vigors use,  which might have been too costly and/or more delays.

Rapture Bioshocks they basically did the same thing.

Testxyz (talk) 07:59, November 9, 2013 (UTC)