User blog:Willbachbakal/Singleplayer Enemies: Spider Splicer



Spider Splicers haven't changed much since the first game, which is a good thing, considering that there's nothing that really needs to be changed. However, after a while they're not scary, they're just another nuisance. The main goal here, then, would be to make them actually scary. And who were the scariest Splicers in the entire BioShock series? Well...

Research Bonuses

 * Level 1: Can use Spider Splicer organs as First Aid Kits
 * Level 2: +Damage
 * Level 3: New Gene Tonic (will be added later)
 * Level 4: ++Damage
 * Level 5: Fountain of Youth Gene Tonic

Changes
At the beginning, not much. Rather than having just one single Spider Splicer model like in BioShock 2 (eurgh), the Crawler model will just be a Spider-Splicer exclusive skin while every other character model can be a Spider Splicer. Oh, and these new Spider Splicers attack strings to their meathooks. This gives them a new attack: they'll swing both their hooks over their heads like a lasso and throw them at you. If the hooks hit you, they'll drag you towards themselves at high speed, kicking you in the face once you get in range. Not only does this force you to get close, but it also deals moderate amounts of damage. If they're directly above you, they'll pull you upwards and start slashing you from the ceiling they're on until you hit them enough.

Evolution
Now this is where it starts getting nasty. After the midpoint, these Splicers will start showing new changes: their lips might be sown shut, or their mouth might be covered with a muzzle or a metal plate nailed directly to their face. Alternatively, their mouth might have mutated so far as to close over, with only a smooth patch of skin remaining in its place, or their entire lower jaw might have been torn off. In any case they don't speak. They're completely silent. The only way you'll be able to know if there's a Spider Splicer in the premises is if you hear the tell-tale sound of crackling plaster.

And that does it for the common splicers that have already existed in previous BioShock games. The next Splicer I'll feature will be completely new, with powers and abilities never seen before. In fact, let's play a little guessing game: who will be the first to guess what my new Splicer does? Happy finding!

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