User blog:Willbachbakal/Singleplayer Plasmids: Security Command



Security Command, like Hypnotize, turns the environment to the player's advantage. The only difference is that it works on the security system, rather than Splicers. This can be used to save the player from an alarm or kill a designated target. The upgrade tree I created for this will fit into those lines, I hope.

Level One
Changes: None.

Level Two
Security Command 2 Upgrade #1: Summon Bot. Charging the plasmid summons a Security Bot. Up to two Bots may accompany the player at a time. Unlocks Security Command upgrades #1 and #2.

Security Command 2 Upgrade #2: Summon Turret. Firing the plasmid at the floor drops a Machine-Gun Turret into the designated area. Up to one Turret can be summoned at a time. Unlocks Security Command upgrades #3 and #4.

Level Three
Security Command 3 Upgrade #1: Summon Superbot. Charging the plasmid summons a fully-upgraded Security Bot. Bot has a randomly designated upgrade path (see Security article). Up to two Bots may accompany the player at a time.

Security Command 3 Upgrade #2: Instant Alarm. Firing the plasmid at an enemy sets an alarm on them regardless of whether they are in the range of a Security Camera or not.

Security Command 3 Upgrade #3: RPG Turret. Charging the plasmid and firing it at the floor drops a Heat-Seeking RPG Turret into the designated area. Up to one Turret can be summoned at a time.

Security Command 3 Upgrade #4: Flamethrower Turret. Charging the plasmid and firing it at the floor drops a Flamethrower Turret into the designated area. Up to one Turret can be summoned at a time.

Criticism, both good or bad, will be happily accepted. Also, anyone have the icons for SecCom 2 and 3?

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