User blog comment:Gearslover01/How BioShock 2 should have been/@comment-1330314-20100816192736

I agree with you on that one, at least in part. The only part I found remotely unnerving in the sequel was the Little Sister Orphanage in Siren Alley, while almost the entire first half of the original kept me on the edge of my seat (heck, even after three playthroughs, the Plastered Splicers in Poseidon Plaza keep taking me by surprise).

But they promised scarier enemies to match Delta's power. Instead they just gave the Splicers the triple health boost to your quad-damage upgrade and added the Big Sister, which I found more cute than scary. If they had added in more atmospheric and scary moments like in the original, they could've made it just as unnerving as the original.