User blog:Dark Swarmlord/Necronis

Necronis was a Plasmid that, despite all attempts, could only be used by a small handful of Little Sisters and the rare Little Brother. As a result the public never knew of it's existence, mainly due to the effects of the necrotising dead ADAM. This did, however, pave the way to the creation of a Gene tonic.

 Necronis 

The basic Plasmid allows the user to recycle the dead. 3 small splicers or a single brute may be reanimated at any one time, and if they have ANY loot at the time, it is lost forever, especially since they will explode harmlessly upon death. Resurrected enemies are immune to any bullets, bolts or spears hitting them, aside from the heart or head. These basic zombies are a bit slower then the average splicer, and are bone white. Any weapons they may have held are made redundant - they simpliy claw their enemies to death. Security and Big Daddies ignore them (unless attacking their summoner and the zombies intervene). Flinging the Plasmid at living enemies, security or walls will redirect the zombies. If attacked when not attacking themselves they will defend themselves. This Plasmid only recycles splicers

Upgrade 1 - Resilience

Charging the Plasmid creates Resilient zombies. Their decaying flesh contracts and hardens, making it hard to hurt them, but slowing them down. They recieve 15% health boost but move at the expected zombie speed. Identified by their blackened flesh. Unlocks Upgrade 1-1 and 1-2

 Upgrade 2 - Adrenaline 

Charging the Plasmid creates Hyper zombies. Chemicals are pumped into a corpse's system, making the zombie a little faster than their still-living peers, but their stomachs are vulnerable (a problem with Hyper Brutes, who have quite a bit of gut). Very easily recognisable by their glowing green veins.

 Upgrade 1-1 Rude Awakening 

Up to 3 corpses converted to the caster's will (defence and everything else) will lie on the floor until

A) Their liegelord says so (a little bit like deactivating/reactivating security bots)

B) a hostile enemy comes near.

If it's B then the closest zombified brute always takes precedence once awakened. If the summoner isn't in the room the zombies may still attack, but will lie back down afterwards. If by any chance the summoner is attacked the dormant zombies will get up and tear apart the offenders. Once finished, the caster can put them back into a dormant state.

 Upgrade 1-2 - Death's call 

Killing any zombie will cause it to scream like a demonic Little Sister. Any Splicer who hears this will flee, but will return shortly.

 Upgrade 2-1 - We Are Liegon 

Allows the recyling of twice as many dead, including a Brute and 3 non-giant splicers

Upgrade 2-2 I'll Be Back!!

Slain zombies won't explode. Instead they enter a dormant stage for a few seconds before returning to their master's side with half health.

This is my first blog post, but I hope you've enjoyed it. Tell me what you think, and don't hesitate to ask or critisise.