User blog comment:TheBlueRogue/Tomorrow's Bioshock/@comment-5154803-20130410003454

I know this will sound like System Shock 2. But how about a Cold War style BioShock. First the USA launchs a spaceship/city to outer space to show their military might, cutting edge tech, and superiority. The USSR ( competing with USA as the greatest superpower ) launches their own spaceship/ship. Both Spaceships are populated and the puppet governments that controls these spaceships further supports their own cause to defeat the opposing side. Though the citizens of these spaceships are fed up with the talk of war and they become their own faction and become sort of the hippies at the time. Both Spaceships face the same problem with their citizens and eventually both spaceships ( USA and USSR ) are taken over by their own citizens. Then both spaceship/city secede from their own nation and both spaceship/city ally with each other and agree to isolate from the world. After a few years an extreamist will rise to power in the spaceship cities he proposed to wipe out both superpowers USA and USSR with the nuclear missiles stationed in these spaceships. The problem is that the Cold War has ended and USA and USSR has signed a peace treaty. The player is a Russian agent came to defuse these nuclear bombs the player is lauched from a classified lighthouse/missile launcher with a team. But then when you get there the you are the only that survived the landing, for unknown reseason. Though you are actually a sleeper agent sent from the spaceship cities to earth to retrive vital nuclear missle codes that is imprinted inside your mind. The plasmid powers will come from radioactive astroids that these spaceship cities harvest. The harvesters are big astronauts that eventually with enough exposure will cause them to be mindless brutes.