Telekinesis

BioShock


"Pick up big stuff with your mind. Throw them at your enemies. What else do you need to know?"

Telekinesis is a plasmid available in BioShock. When selected, it has no visible manifestation on Jack's wrists or hands. Telekinesis is an active plasmid that instantly picks up, draws in, and steadily levitates a movable object; the object can be thrown with great force and distance at the cost of EVE.

Objects can be picked up and drawn in from up to long distances. It allows for the collecting of items, searching of containers, and looting of corpses that are unreachable by normal means. Objects thrown at enemies will cause heavy physical damage. Because Telekinesis only uses EVE when throwing objects, simply picking up and dropping objects will cost no EVE.

Combat Strategy
Defense:


 * Grabbing enemy grenades thrown midair and tossing them back.
 * Use it to snatch the fire bolts lobbed at Jack by Houdini Splicers.
 * Manipulating Trap Bolts, either preset or player-set. Use it to rearrange traps or throw the bolt at a Splicer for high electrical damage. Another way to clear out traps is to use Telekinesis to grab a corpse or other object and hold it while maneuvering through a web of bolts and have the body absorb all the damage.
 * Corpses make great bullet shields, as do other objects such as trash cans.
 * Build a defensive barrier with stackable objects.

Offense:


 * Pick up objects and throw them at the enemy. The best objects to throw are explosives, such as oil barrels and propane tanks, as they will ignite a target and inflict a heavy amount of damage at a radius. Heavy objects such as Big Daddy corpses, Splicer corpses, and other heavy objects are also effective in dealing damage. Tip: Stunning enemies with Electro Bolt will make it easier to hit them.
 * When aiming at groups, try to line up as many enemies as possible before throwing an object. In the case of an explosive, try to hit the center of the group.
 * Setting objects on fire will cause a great deal of extra damage when thrown, as well as set enemies aflame.
 * To make a Molotov cocktail, use the Incinerate! plasmid to set fire to an alcoholic beverage, and throw it in an enemy's face. Molotovs do not explode, but rather create an immensely improved incineration effect.
 * Create an "Anti-Big Daddy Bomb." This requires five Proximity Mines to be thrown on a large object able to moved using Telekinesis. Throw the object for massive physical damage. The most recommended form of object to attach Proxy Mines to are explosives.
 * Shoot an enemy once with a Crossbow bolt, and Telekinesis can pull it back out and throw it at the enemy repeatedly with nearly no reload time.

Other Uses:


 * Telekinesis can be used to search a room from a distance, allowing great efficiency in thorough searching.
 * This plasmid also be used to stack objects to reach previously inaccessible areas.
 * Telekinesis can be used to check if an enemy is feigning death. If a corpse cannot be picked up, then it is an enemy feigning death.

Recommended Tonics
Apart from EVE Saver, no Gene Tonic really facilitates the use of Telekinesis more than any other.

BioShock 2
Telekinesis returns in BioShock 2. It is the second plasmid obtained in the game after Electro Bolt, and is found as a gift from Eleanor Lamb.

Upgrade Path

 * Level One: Able to pick up and throw objects.
 * Level Two: Able to pick up Splicers frozen with Winter Blast 2 and higher, throw force also increased.
 * Level Three: Able to pick up and throw live Splicers as well.

BioShock 2 Multiplayer
Telekinesis is unlocked at Rank 12.

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