Vigor



Vigors are the primary abilities that players will acquire in BioShock Infinite. Similar to Plasmids, they grant the user access to extraordinary abilities, and are powered by a single resource: Salts. As with Plasmids, Vigors do cause notable side effects, visible on the user's arm. Every Vigor has an alternate use, allowing them to be laid down as stationary traps. Elizabeth is also able to augment Vigors using her abilities, making them more powerful. However, doing so drains her physical strength.

Bucking Bronco
Blasts enemies and objects in front of Booker, levitating them in the air for a period of time, and allowing Booker to damage them without resistance. This is the first Vigor Booker DeWitt acquires in the Hall of Heroes.

Devil's Kiss
This Vigor is sold by Fink Manufacturing as a pyrokinetic ability, similar to the Incinerate! Plasmid. It works mainly as a thrown incendiary explosive, and can be upgraded to send out smaller fire clusters around its target radius.

Possession
Grants Booker an irresistible charm, allowing machines of all kinds (including Motorized Patriots) to do his bidding. The Vigor can be further upgraded to work on organic enemies. Possessed victims will commit suicide at the end of the Vigor's effects. A dedicated Gear upgrade available by purchasing the Ultimate Songbird Edition causes enemies to explode in a fireball upon dying while possessed.

Murder of Crows
This Vigor sends a large group (or "murder." hence its name) of crows to attack enemies, distracting and damaging them. It can be found on dead Crows, sinister coffin-bearing enemies clad in black clothing.

Shock Jockey
Allows Booker DeWitt to temporarily stun enemies, preventing them from moving or attacking. Can be used in conjunction with Elizabeth's weather-changing ability to create a lightning storm, killing any enemies under it.

Charge Vigor
Allows Booker to charge into combat at great speeds. So far unnamed and only mentioned by media demo players.

Telekinetic Vigor
Allows Booker to pull objects through the air towards him, disarm and shoot enemies using their own weapons, and throw objects in his grasp with deadly force.

Undertow
Allows Booker to pull enemies towards him and push them away at will.

Weapon Slave
This Vigor allows Booker to animate an unused weapon and direct it at enemies.

Behind The Scenes

 * These abilities are drunk, unlike their Plasmid counterparts, which are injected.
 * It was only up until the 2012 Beast of America trailer that showed heavily physical side effects to the player's flesh while using Vigors during gameplay, which the previous trailers and gameplay demos only had a normal arm with minimal Vigor effects.