User blog comment:Unownshipper/Multiplayer Image Initiative/@comment-1500935-20160210222939/@comment-3967731-20160212104654

I did notice that your expanded those Multiplayer maps with more details and images. I didn't have a chance to say thanks, but be certain that your effort is greatly appreciated.

Learning that you had help taking these pictures with someone on Steam explains a lot. Please pass along the site's thanks. It also shoots down a plan I had: what if instead of a weapon, we got a shot of the combatant wielding their melee item? This would personalize the picture more, but the problem is that the timing would have to be perfect, which would require precise coordination (and great patience) between you and your helper on Steam. It might be too much effort. I'll leave it up to you to decide. Even with the Launcher, Nail Gun, and Crossbow out, there's still plenty of other weapons to offer plenty of variety.

That is a fascinating thing to uncover about the third person view of the weapon looking unmodified. Who'd have guessed?

As for the angles, I'm really enjoying looking at the models in all 8 angles, but I don't think it's necessary. For all of the characters, Pose 1 reveals the most details, but it's also a little stilted. The angle in Pose 8 is the most dynamic and dramatic. I think that if you shot the models half way between these two poses, the end result would be perfect.

I'd be more than happy to discuss any options you'd like to explore (spots in locations, weapon combinations, framing, etc.).