Plasmid Trap

Plasmid Trap is the BioShock 2 plasmid successor to Cyclone Trap from BioShock. The key difference is that the traps can be combined with other plasmids for additional effect. Instead of the plasmid manifesting itself as a vortex of air on the fingers, it is shown to surround Subject Delta's whole arm.

Confirmed Combinations

 * Decoy Trap: Requires Target Dummy. This Plasmid Trap, in addition to its standard effects, attracts any nearby enemies towards it
 * Electric Trap: Requires Electro Bolt. This Plasmid Trap, in addition to its standard effects, shocks the victim
 * Fire Trap: Requires Incinerate!. This Plasmid Trap, in addition to its standard effects, ignites the victim
 * Ice Trap: Requires Winter Blast. This Plasmid Trap, in addition to its standard effects, freezes the victim
 * Insect Trap: Requires Insect Swarm. This Plasmid Trap, in addition to its standard effects, sets a hive of live hornets onto the victim
 * Security Trap: Requires Security Command. This Plasmid Trap, in addition to its standard effects, sets every Security Device in the area on the victim
 * Sonic Trap: Requires Sonic Boom. This Plasmid Trap, in addition to its standard effects, will throw the enemy into the air with much more force, thus dealing more damage