BioShock 2 Weapons

Subject Delta has a powerful arsenal in BioShock 2, from unstoppable melee attacks to devastating ranged weapons. Plasmids are wielded with weapons simultaneously and can be used at the same time. Unlike the first game, the player will have access to a quick-melee button, which causes Delta to swing whatever weapon he is holding in front of him. Although usually faster, this attack deals less damage than if the player is using an actual melee weapon.

Plasmids


Unlike his later successors, Delta is open to genetic alteration, allowing him the use of plasmids. He has a limited number of slots for actively equipped plasmids, and can swap them out at a Gene Bank. Upgrading a plasmid to the next level also unlocks an alternate method of use for that particular plasmid. A larger suite will be available, as well as upgrade levels for each.

Drill


The Drill is a powerful offensive weapon, doing extensive physical damage. It can be used to charge an opponent with a single attack, or drain its health by direct boring. Merely revving the weapon will often times cause Splicers to retreat. The Drill can be upgraded, either by adding a lubricating nozzle to reduce the weapon's fuel consumption rate or by fixing a diamond tip to deal extra damage to armored enemies.

Hack Tool


The Hack Tool is a gun that allows the hacking of security devices and other machines at a distance. It shoots Remote Hack Darts which initiate an on-screen hacking display on impact. So far only one ammo type, the aforementioned hack dart, has been discovered so far.

Rivet Gun


The Rivet Gun is a single-shot, semiautomatic ranged weapon that fires high-speed rivets. It is fast, accurate, powerful, and has low recoil. It has base ammo, advanced ammo, and inventable ammo variants. It can be upgraded as the game progresses.

Gatling Gun


The Gatling Gun is a rapid-fire, automatic ranged weapon that fires high-speed rounds. It has a very high rate of fire and high-capacity magazines, and is capable of inflicting tremendous and continuous punishment before having to be reloaded. It has base ammo, advanced ammo, and inventable ammo variants. It can be upgraded as the game progresses.

Double-Barreled Shotgun


The Double-Barreled Shotgun is a double-shot, close-range weapon that fires wide blasts of pellets. It is a slow-firing, but devastating weapon up close on single or multiple targets. It has base ammo, advanced ammo, and inventable ammo variants. It can be upgraded as the game progresses. This weapon is first acquired by the player in the Fishbowl Diner in the Pauper's Drop level.

Spear Gun


The Spear Gun is a single-shot, ranged weapon that fires high-powered spears. It is a slow-firing, but powerful and accurate weapon from any range. It has base ammo, advanced ammo, and inventable ammo variants. It can be upgraded as the game progresses.

Cannon
In one of the new videos showcased on www.bioshock2game.com, Delta is briefly seen firing an explosive from a new, cannon-like weapon. So far only one ammo type has been seen, similar to Heat-Seeking RPGs.

Plasmids
Upgrading a plasmid to the next level also unlocks an alternate method of use for that particular plasmid. A larger suite will be available, as well as upgrade levels for each. Aero Dash, Geyser Trap and the Houdini Plasmid are exclusive to multiplayer. Plasmids and weapons are wielded simultaneously.

Weapons
Players will have a unique melee weapon depending on the character they're playing (this is purely a cosmetic change, though). All of the weapons from the original BioShock, save for the Wrench, will be returning for the multiplayer experience. Here is the list:
 * Research Camera
 * Pistol
 * Machine Gun
 * Shotgun
 * Grenade Launcher
 * Crossbow
 * Chemical Thrower
 * Rivet Gun