Research Camera

BioShock
"The research camera looks just like one you'd see topside. According to this magazine article I scrounged up, it can also 'analyze genetic information, parse biological structures,' and lots of other five-dollar words."

- Atlas



The Research Camera does no damage itself, but it is a deadly addition to the arsenal. It is equipped the same way as a weapon, and uses film to take pictures that unlock biological weaknesses and hidden secrets through research of every Splicer, security device, and Big Daddy. In each tree, there are five levels of research that require increasingly more photos to complete. On the first, third, and fifth levels of completed research, a permanent damage boost is applied against the researched enemy type. The second and fourth levels of completed research yield various Gene Tonics and other bonuses that are extremely useful. Little Sisters are the exception, as a permanent increase to health and EVE is given for each completed level of research. The Damage Research tonic increases effectiveness of damage bonuses from research. The Research Camera cannot be upgraded.

Strategy

 * Taking a photograph will automatically pause the game when the photo is taken. As such, it is recommended to always have it equipped when wandering through Rapture.
 * Film is cheap and easy to purchase, so unless the player is strapped for cash and low on film (under 20 is considered low), it is always recommended to take as many photos as possible, especially on the harder difficulty settings.
 * The greater the quality of the photo, the higher the score. The quality is determined by a number of factors: How centered the camera is on the enemy, how close the enemy is to the player, whether said enemy is in combat or not (if they are in combat, the player gets an "Action Shot" bonus), whether the enemy is dead, and whether there are multiple enemies in the frame or not ("Multiple Subjects" bonus). If the subject has already been photographed, the score gets halved. If the subject is friendly (such as hacked machinery or hypnotized Big Daddies), fully researched, too far out of frame, or if the score is too low, the photo is not taken.
 * Photographer's Eye and Photographer's Eye 2 tonics can be stacked, giving a total 25% bonus to photography scores, which means that the photographs taken will have higher scores and a greater number of photographs can be taken of the same subject (since photos that previously had too low a score to be taken now have been boosted to an acceptable score.)
 * If the player kills an enemy before photographing them, don't forget to take a picture of their dead body. This will get a C-grade photo, but as the body count increases as it's sure to do, taking photos of dead enemies can get one to the next level of research, and without the associated danger that taking photos of live enemies carries.
 * A great way to quickly maximize research levels for Splicers is the Frozen Tunnel in Fort Frolic. There are numerous types of frozen Splicers that can be photographed simultaneously. Using the Photographer’s Eye tonics, research for multiple Splicer types can be completed in this area (Nitro Splicers, Thuggish Splicers, Spider Splicers, and Houdini Splicers are all present and accounted for). Thanks to the fact that there are multiple posed Splicers, "Action shot" and "Multiple subject" bonuses will apply.
 * Bouncer research can also be maximized in the upper and lower Levels of the Poseidon Plaza in Fort Frolic. Even after the player has rescued all the Little Sisters, Big Daddies constantly respawn in these locations, granted the player kills enough Splicers to cause them to respawn.
 * One can take repeated pictures of the same Splicer, Bouncer or Little Sister, though each picture will be ranked lower and given less points.
 * It is generally inadvisable to take a picture of the same subject twice. While it does yield a little more research, the amount of possible research is much lower given the penalty "Subject Already Taken." While Film is cheap and in great abundance in some locations, consistently taking a picture of the same enemy is a waste of film for money that could go to more useful purchases such as Ammo, Automatic Hack Tools, etc. There are enough enemies that if they player is a good at taking picutres (getting it centered, getting an action shot, etc.) should allow them to max-out the research. The exceptions are Bouncers and Rosies which will require numerous shots of the same subject to get full research by game's end.
 * Try to remain calm when photographing an enemy and take the time to adjust the frame, as this will increase the picture's quality. Photographing an enemy will also pause the game, giving one time to formulate a strategy.
 * Each enemy type requires a different strategy to be adequately photographed, as well as different priorities. Here are the basics:

Splicers

 * Thuggish Splicers: Very common and very easy to photograph. Two good strategies are to let the Thuggish Splicer see Jack and then set up the Camera for a good shot (given their very predictable route, this should be easy). Also, it is possible to dodge the Splicer's initial attack and photograph it during its recovery (given how close the player will be and the "Action Shot," this should yield good results). Considering Thuggish Splicers towards the end of the game have a lot of health and are also immune to electricity, it is best to take as many as you can as early as one can.
 * Leadhead Splicers: Because of their longer ranged attacks, Leadhead Splicers can be much harder to photograph than Thuggish Splicers, however, they are in greater abundance. Try moving behind cover, coming out to take a quick shot (being quick with the Camera is necessary for this), and then move back to pull out a weapon. Leading them into traps so they are distracted by bots is another good way of getting more precise action shots. Because of their abundance in Neptune's Bounty (where the Research Camera is located), taking good shots throughout the level may allow the player to reach Level 3 to Level 5 by the end of the level, allowing the player to focus on killing them much earlier than other Splicers.
 * Nitro Splicers: Though rare, they are easy to photograph. Get their attention but keep back enough to be able to dodge their attacks and take the picture.
 * Houdini Splicers: These splicers are rare and very difficult to photograph. First of all, take advantage of still Houdini splicers (ex. the two dancing in Cohen's apartment). Whenever leaving one of their religious sites in Arcadia, one is bound to appear at the opening (preparing for a shot beforehand is a good idea). Hitting them with Electro Bolt or Winter Blast will stun them long enough to take a good picture. Overall, being fast with the Camera is the best strategy and this is one Splicer one may have to just kill in order to get a picture. With practice amd determination, though, photographing these enemies won't be as difficult.
 * Spider Splicers: The player is forced to take a picture of three in Neptune's Bounty, although there are four possible ones to photograph. Aside from this, it is advisable to either hit them with Electro Bolt or Winter Blast to hold them in place, but a good cameraman should have no problem taking regular action shots of them. Like Thuggish Splicers, they may charge the player, giving one a good opportunity; though this is rarer than a Thuggish and the player should just learn to be quick with their Camera.

Machines
For all machines in this section, using Electro Bolt, Winter Blast or Liquid Nitrogen is a good way to keep them from threatening the player.
 * Security Cameras: Rather common, and very easy to photograph. Find a way to get under them then take the picture (using electricity, ice, or just sneaking under them is an easy way to do this).
 * Security Bots: Easy to find, easy to research. If one wishes to photography some more Bots, simply set off an alarm. It is advisable not to spend too much time researching an individual Bot, otherwise one will risk getting seriously injured. Another way is to hack a Security Camera and and wait for a Splicer to set off the alarm and then start taking pictures.
 * Turrets: Treat them like a stationary Leadhead Splicer.

Big Daddies and Little Sisters
Little Sisters respawn at approximate intervals of 3 minutes. Every time a Big Daddy puts a Little Sister back in her vent after she complains about being tired or her belly being full, he retrieves a new one. As such, it is entirely possible to finish fully researching Little Sisters by merely following around a single Big Daddy.
 * Big Daddies are the second easiest subjects when it comes to researching. Since they're not initially hostile, it's easy to get up close and take the perfect shot, and one can get a Multiple Subjects multiplier if they are with a Little Sister or fighting a Splicer. Also, a new Big Daddy will respawn in the place of one that was killed by the player and roam the same area that the previous one did. Try not to have Static Discharge equipped, as bumping into a Big Daddy may trigger the Gene Tonic and turn it against the player. On the other hand, hostile Big Daddies will add the Action Shot bonus to their pictures.
 * Little Sisters are the easiest subjects to research, however, once they have all been saved or harvested in a level, no more will appear in the level. Since they tend to hide behind their Big Daddies once they spot the player, it is advisable to photograph them unawares. Note that the Little Sisters in Andrew Ryan's office, the ones who deliver teddy bears for rescuers at the Gatherer's Garden, and the one the player has to escort in the Proving Grounds can be researched.

Recommended Plasmids

 * Electro Bolt will temporarily stun enemies, letting the player photograph them with impunity while still earning the Action Shot bonus.
 * Winter Blast is even more effective, as it will freeze enemies in place for even longer. Using this Plasmid also avoids accidentally killing a Splicer when they're touching a body of water.

Recommended Tonics

 * The Photographer's Eye line of Tonics will make researching significantly easier. It is recommended to equip it when researching Little Sisters and Houdini Splicers.
 * Natural Camouflage can be of great help when trying to get the ideal snapshot, and can also make for a handy escape tool if the player gets spotted. Be careful though, taking a photo will make the player visible again.
 * The Wrench Lurker line of Tonics will soften the player's footsteps, making subtle approaches safer and easier.

Help Caption
Press _ to take

pictures.

Used to take pictures of the various

creatures of Rapture.

Taking enough pictures will give you

various bonuses against the type of

creature you're photographing

The Research Camera requires film,

in the same way that weapons

require ammunition.

BioShock 2
"That thing's a miracle in technicolor, kid!"

- Augustus Sinclair



The Research Camera returns as a usable weapon, both in the single-player campaign and in multiplayer. It is the sixth weapon found in the game, and is second found in Pauper's Drop.

The Camera has the same function in the campaign as with the original, granting Subject Delta permanent rewards for researching different enemy types. However, unlike the original Camera, this new tool records videos instead of pictures, and it never runs out of film/storage. It also functions differently from the original in many other ways. Unlike in Bioshock, where each specific target has a research track, there are a total of nine specific tracks Delta can research: each with four levels and specific rewards for each level. The nine tracks are as follows:


 * One for each type of Splicer (Thuggish, Leadhead, Spider, Houdini, Brute).


 * Security (covering cameras, turrets, and bots).


 * Big Daddies (not including the Alpha series)

]]
 * [[Big Sisters|Big Sisters


 * The Alpha Series Big Daddies

Strategy

 * When the Camera is equipped, targets who have not already been fully researched are outlined in gold. Once the player pulls the right trigger to start the camera, the last weapon equipped prior to the camera is instantly re-equipped and the player can start firing normally before the target can react to the player, so there is virtually no strategic cost to using the camera, as long as one remembers to equip an actual weapon and not, say, the Hack Tool, before equipping the Camera.
 * If a target has already been fully researched, the Camera will not start and the previous weapon will not be equipped, leaving the player vulnerable to attack, so it pays to be aware of which types of opponents have already been fully researched, as well as watching the camera's reticule and/or the gold outlining of targets.
 * The camera films for a limited amount of time, which can be extended by use of the Extended Reel tonic. The filming also stops if the target is killed, or the player receives a reward for the film.
 * The Research Camera can also be used to film the corpses of dead enemies for five research points.
 * If trying to research an enemy while filming another one, reequipping the Research Camera and selecting the new target will end the current research prematurely and swtich to the latter.
 * In BioShock, some of the best research rewards (Natural Camouflage could be attained at Houdini Splicer research level 2) can be earned early in the game. In BioShock 2, on the other hand, they are earned much later in the game, thus it is important to put the Camera to maximum use just to get all the rewards. This may involve purposely hanging around an area to engage and research specific enemies.
 * It is highly recommended to research Thuggish Splicers to full before leaving Pauper's Drop, as they completely stop appearing in the next levels.
 * Brute Splicers stop appearing for a portion of the game, although they re-appear near the end, so it is important to research them sooner rather than later.
 * The quickest tactic to gain research points is to use hacked Machine Gun Turrets, Miniature Turrets or Security Bots on enemies frozen with Winter Blast. Immobilized enemies will be helpless as friendly Bots and Turrets pummel them, racking up points. Using this technique, one can easily rack up 2000 research points in a single bout.

Types of Actions Scored
The research camera detects various types of attacks during a battle and will increase the score if different ones are used in combination. Different icons are shown for each while the film real is rolling. A small plus mark will appear on the icon if a type of attack is especially effective.


 * Projectiles - This includes most varieties of ammunition that Subject Delta can fire from his weapons.
 * Melee - Damage caused by the Drill or melee attacks with other weapons.
 * Traps - This includes Plasmid Traps, Trap Rivets etc.
 * Explosives - Damage caused by the Grenade Launcher or other explosives.
 * Other Enemies - This can be achieved by using Hypnotize to get another enemy to attack the subject, or by causing security devices to attack the subject.
 * Electricity - Damage caused by Electro Bolt or other sources of electricity.
 * Fire - Damage caused by Incinerate! or other sources of fire.
 * Ice - Damage caused by Winter Blast, Freezing Drill or other sources of freezing damage.
 * Insects - Damage caused by Insect Swarm.
 * Telekinesis - Damage caused by objects thrown with Telekinesis.

Recommended Plasmids

 * Electro Bolt temporarily stuns the enemy, granting the player a temporary reprieve. Using this plasmid also increases the player's score due to its elemental bonus.
 * Winter Blast stuns enemies for even longer and also increases the player's score.
 * Insect Swarm stuns enemies for a short moment and grants the player an elemental bonus.
 * Telekinesis grants an elemental bonus to the player's research score. Try to use only small objects so as to avoid killing the target too quickly.
 * Decoy will not only keep nearby enemies away from the player, but it may also cause the affected targets to attack each other, granting the player a research bonus.
 * Hypnotize will grant the player a research bonus if the target is locked in combat with another enemy. This can also be used to keep the target off one's back. Try to target the weakest enemy in the area to avoid dealing too much damage to the researched enemy.

Recommended Tonics

 * Extended Reel extends the filming time, letting the player earn more research points per enemy.
 * The Keen Observer line of Tonics will increase the player's research bonuses while filming, speeding up the levelling process.

BioShock 2 Multiplayer


In multiplayer, the player will always have it equipped, and can use it to research dead bodies (by pressing a "research" button which pops up when near an enemy corpse), granting them a damage bonus against that particular enemy during the match. It takes a small amount of time to photograph a corpse, leaving the player open to attack. If the player is killed by a researched enemy, the research will be lost. Research bonuses are also lost upon transforming into a Rosie. The Research Camera now takes use of the Flash Port on the back of the camera, and features an early design of the Flash Bulb mounted to its left side.

Trivia

 * In BioShock, this and the Wrench are the only weapons that don't have any upgrades. In BioShock 2, this and the Hack Tool are the only weapons that don't have any upgrades.
 * The BioShock Research Camera makes a brief cameo in BioShock 2 Single Player in the Unstable Teleportation Plasmid Easter egg, held by some statues.

Appareil photo de recherche