User blog:Wass12/Plot Part 1

In my opinion, every artistic creation which tells a story, ha three main layers. With a metaphor: if the work of art is an animal, then these layers are the skeleton, the flesh and the skin.* In the case of the modern videogames the layers are these:

The skeleton is the synopsis, the thinnest plot of the story. No more than a few sentence. No names, no places, only the main characters, their basic relations to each other, the story's most important junctures, and the message of the story. This is it what the author(s) want to tell.

In bigger stories, the "flesh" has the biggest mass. This is it how the story are told. It's contains the sophisticated profile of the main character, all of the other characters, the names and other details of them, the background of the story, and the entire gameplay.

Finally, the skin, or how this whole stuff looks like. The graphics, the animation and the style of the texts belong to here.

As you can see, the plot is the bedrock of the game. So let's see it.

Be continued soon


 * This is actually a misinterpretation of the whole biology, but it's just a metaphor, okay?