BioShock 2 Multiplayer



"Congratulations, Mister or Missus citizen Rapture! You've been approved to join the Sinclair Solutions team as a product tester! We'd like to invite you to test our home-defense product in the field and tell us how you feel!"

BioShock 2 includes a fully-featured Multiplayer experience called Fall of Rapture and developed by Digital Extremes. The game will take place approximately a year before the events of the first BioShock, and will depict the events of the Rapture Civil War. The player's character is a product tester for Sinclair Solutions, a company owned by Augustus Sinclair that is attempting to cash in on the conflict between Andrew Ryan and Atlas. Each team has its own narrator providing voiceover on the events of the match, Atlas's side has a strong-spirited woman who refers to the enemy as "Fascists", while Ryan's team is organized by a man who calls the enemy the "Parasites".

There is no support for local matches, due to time constraints in the development of the multiplayer.

Playable Characters
There are currently a total of ten playable characters, two of them (Zigo and Blanche) being pre-order bonuses. Each character has their own back story, a unique melee weapon, and unique dialogue during gameplay.

Standard Characters

 * Jacob Norris - The Welder
 * Barbara Johnson - The Housewife
 * Danny Wilkins - The Athlete
 * Buck Raleigh - The Businessman
 * Naledi Atkins - The Pilot
 * Suresh Sheti - The Performer

Pre-Order Exclusives

 * Zigo d’Acosta - The Fisherman
 * Mlle. Blanche de Glace - The Actress

DLC Characters

 * Louie McGraff - The Jailbird
 * Oscar Calraca - The Playboy

Players Apartment
An optional multiplayer menu is the interactive apartment in Rapture, belonging to the player's character. In the apartment, players may listen to new messages on their answering machine that they unlock after each new level. These messages advance a unique narrative and provide new background information that the player can only find through playing multiplayer.

The player's apartment can be resumed into several main areas, each serving a functional purpose:
 * The Recording Machine: yields a new message each time the player gets promoted in the Sinclair hierarchy, and announces them their promotion
 * The Gene Bank: allows the player to customize their loadouts, choosing which plasmids, weapons, gene tonics and upgrades they want to equip
 * The Wardrobe: allows the player to customize their character's appearance, as well as their melee weapon (the change is purely cosmetic, though)
 * The Audio Diary: allows the player to listen to recordings made by the characters, revealing part of their backstory as well as their descent into insanity through splicing
 * The Newspaper Box: allows the player to check the game's leaderboards, as well as their own stats
 * The Bathysphere: enables the player to enter matches, check their stats in between matches, select which character they wish to play during the match as well as read a brief summary of their backstory

Leveling Up
The player earns ADAM by playing online matches and completing trials. As they collect ADAM, they level up. With each level advancement they will unlock new weapons, plasmids, and gene tonics to customize their loadout. The player can create three separate loadouts and switch between them when respawning. It is prudent to use a loadout that complements one's teammates in the team-based modes. At the start of the multiplayer experience, the player only has access to the Pistol and the Shotgun, as well as the Electro Bolt, Incinerate!, and Winter Blast plasmids, with gene tonics. However, after advancing through the game they will receive the Machine Gun, followed by other new tools. Along with combat-oriented gifts, players are able to change their character's cosmetic traits. For example, one may endow their character with a mask or change their melee weapon (this does not affect its combat traits, however).

There are fifty levels of character advancement and five "clubs" (overarching ranks). The names of the clubs are the Bronze Club, the Silver Society, the Gold Circle, the Platinum League, and the Diamond Partners. Upon reaching level 40, the player reaches Diamond Partner status, which represents the ultimate level of advancement through the ranks. Membership of the aforementioned "clubs" is awarded when the player reaches a certain rank. Along with leveling, there are "trials" in multiplayer requiring the player to complete a certain task, such as killing a certain amount of enemies using a specific weapon or plasmid.

ADAM Rewards
When a player contributes in some way to their team or to themselves they receive an ADAM reward, the size of which depends on the action. Here is the list of known ADAM rewards as follows:


 * Kill Reward: 10 ADAM. Granted upon killing an enemy.
 * Assist Reward: 5 ADAM. Granted upon dealing damage to an enemy without having dealt the killing blow.
 * Big Daddy Takedown Reward: 100 ADAM. Granted upon killing the Big Daddy.
 * Hack Reward: 10 ADAM. Granted upon successfully hacking a machine.
 * Research Photo Reward: 10 ADAM. Granted upon successfully researching an enemy corpse.
 * ADAM Vial Reward: 10 ADAM. Granted upon collecting one of the ADAM vials scattered across the level.
 * Killing Streaks Reward: 50 ADAM. Granted upon killing three enemies in a row without dying.
 * Big Daddy Suit Reward: 50 ADAM. Granted upon picking up a Big Daddy Suit in the level.
 * Trial Complete Reward: Varies depending on the trial and its level (see below). Granted upon completing a trial.

Trials
Trials are challenges which, upon completion, grant the player an ADAM reward. Trials require the player to either fulfill a specific task several times, or achieve a much harder challenge on one occasion. There are 3 types of Trials: Weapon Trials, Plasmid/Combo Trials and General Trials. Each type contains various skill testing tasks.

Multiplayer Maps
There are ten different maps representing various areas from BioShock. These locations have been re-tooled to fit a multiplayer environment. In multiple interviews (including the multiplayer-based podcast), extra maps being added through DLC has been hinted at. As is typical with BioShock, narrative is built into these environments, giving the player a unique look at Civil War-era Rapture.


 * The below articles to be split from the original BioShock articles. Articles pending creation.

Maps

 * Arcadia (BioShock 2 Multiplayer)
 * Farmer's Market (BioShock 2 Multiplayer)
 * Fontaine's Home for the Poor (BioShock 2 Multiplayer)
 * Fort Frolic (BioShock 2 Multiplayer)
 * Hephaestus (BioShock 2 Multiplayer)
 * Kashmir Restaurant (BioShock 2 Multiplayer)
 * Medical Pavilion (BioShock 2 Multiplayer)
 * Mercury Suites (BioShock 2 Multiplayer)
 * Neptune's Bounty (BioShock 2 Multiplayer)
 * Point Prometheus (BioShock 2 Multiplayer)

Rapture Metro Pack
The following maps were originally derived from "BioShock 2\MP\Builds\Binaries\ShockMPGame.ini", between lines 305 and 487. They are now announced to be part of the Rapture Metro Pack.


 * Fontaine Fisheries (BioShock 2 Multiplayer) (DE_Freezers) - Likely the arena-type area you fight Peach Wilkins.
 * Pauper's Drop (BioShock 2 Multiplayer) (DE_Ghetto) - Unknown
 * Smuggler's Hideout (BioShock 2 Multiplayer) (DE_Subbay) - Likely reworked caverns of the hideout.
 * Fighting McDonagh's (BioShock 2 Multiplayer) (DE_Tavern) - Unknown.
 * Dionysus Park (BioShock 2 Multiplayer) (DE_Gallery) - Likely a reworking of the undamaged version also seen rendered in Deco Devolution artbook.
 * Siren Alley (BioShock 2 Multiplayer) (DE_RedLightAlley) - Unknown

Game Modes
There are seven different game modes included in BioShock 2. Each supports up to ten players. Team-based game modes divide the players into two factions: those fighting for Andrew Ryan and those battling under Atlas. Scores are marked in the top right corner of the HUD, with the one at the top representing the winning score. The score in yellow represents which team you are playing for in that match.

Survival of the Fittest
Survival of the Fittest is the basic free-for-all deathmatch mode: each player is tasked with killing all other players as often as possible. The player with the most kills by the end of the match wins the game.

Civil War
Civil War is the game's team deathmatch mode: players are split into two teams, and each team is tasked with killing as many players of the other team as possible. The team with the most kills by the end of the match wins.

Last Splicer Standing
Last Splicer Standing is the game's "arena" mode. It is a team-based game mode in which splicers don't respawn. This means the winner is, effectively, the team with the last Splicer standing.

Turf War
Turf War is the game's "King of the Hill" mode: players are split into two teams, and are tasked with capturing and holding the control points present in the level. A player in proximity of a neutral or enemy control point will gradually charge up a meter, which will earn their team the control point if it fills up completely. The team who managed to maintain control over the most points for the longest amount of time by the end of the match wins.

Capture the Sister
Capture the Sister is BioShock 2's take on Capture the Flag: players are split into two teams, with one of the players on one team chosen at random to become a Big Daddy. One of the two teams is in possession of a Little Sister, which they must protect, while the other team's base holds a Little Sister Vent. The objective of the game is to either capture the Little Sister and bring her to the Vent as many times as possible, or prevent the enemy from doing so. Teams' roles are switched mid-round, so that the attacking team has to defend and vice-versa. The team with the most captures by the end of the round wins.

ADAM Grab
ADAM Grab is a unique game mode: there is one Little Sister in the level, and each player is tasked with capturing and keeping her for as long as possible, earning ADAM continuously in the process. The player who managed to keep the Little Sister for the longest amount of time wins.

Team ADAM Grab
Team ADAM Grab is the team-based variant to ADAM Grab: players are split into teams, and have to capture and keep the Little Sister in the level for as long as possible. Every member of the team currently in possession of the Little Sister will receive an ADAM income. The team who managed to keep the Little Sister for the longest amount of time wins.

Plasmids
Plasmids have returned and some can be used in a defensive fashion as well. To give an example, Geyser Trap (a prototype of Cyclone Trap) can be deployed in a large room and used to leap onto higher platforms to escape or set up camping spots. The player unlocks additional Plasmids upon gaining higher ranks. Up to two plasmids can be equipped per loadout, and the player has access to a selection of eight different plasmids, three of them multiplayer-exclusive.

Some plasmids have had their effects modified for gaming purposes. For example, Incinerate! will still ignite enemies, but it will also grant them a speed boost for the duration of the fire effect. Likewise, enemies hit by Winter Blast will have their speed severely decreased instead of being frozen solid (although they can still be shattered).Plasmids can also be combined with the enviroment or in some cases other plasmids for example you can use ignite on oil to create a patch of fire and you can use electro bolt and geyser together to create a one kill trap.

Plasmid List

 * Electro Bolt: Unlocked from the start
 * Incinerate!: Unlocked from the start
 * Winter Blast: Unlocked from the start
 * Aero Dash (multiplayer only): Unlocked at Rank 4
 * Geyser Trap (multiplayer only): Unlocked at Rank 8
 * Telekinesis: Unlocked at Rank 12
 * Houdini Plasmid (multiplayer only): Unlocked at Rank 16
 * Insect Swarm: Unlocked at Rank 20

Weapons
A total of seven different weapons are available to the player, though some are only unlocked when leveling up. Weapons have been altered from their versions in BioShock for the multiplayer environment, so that they have a faster rate of fire, do less damage, etc. Melee in particular is different in that there will be a quick-melee button and not an actual weapon. Each character has his/her own unique melee weapon, although this is only a cosmetic change. Along with the weapons present in the original game (save for the Chemical Thrower), two new weapons are introduced in the multiplayer: The Nail Gun and the Elephant Gun. Each weapon can be upgraded with a choice between three upgrades per weapon, although only one upgrade can be equipped per weapon. The Research Camera exists in the form of a research option: passing near an enemy corpse opens a prompt offering the player the option to research the dead enemy. Doing so renders the player temporarily vulnerable, but grants them a damage bonus against that enemy upon researching them.

Weapon List

 * Pistol: Unlocked from the start.
 * Shotgun: Unlocked from the start.
 * Tommy Gun: Unlocked at Rank 2.
 * Grenade Launcher: Unlocked at Rank 6.
 * Crossbow: Unlocked at Rank 10.
 * Nail Gun: Unlocked at Rank 14.
 * Elephant Gun: Unlocked at Rank 18.

These weapons do not have unique ammunition, unlike the singleplayer campaign; "ammo" takes the form of cartons of buckshot, and picking one up will fully restore all ammo to both weapons the player is carrying.

Gene Tonics
The player's character will gain new tonics when leveling up. Up to three tonics can be equipped at a time, and the player can choose from a selection of seventeen different gene tonics, each granting the player a passive bonus.

Tonic List

 * Master Researcher: unlocked at Rank 3
 * Security Evasion: unlocked at Rank 3
 * Speedy Recovery: unlocked at Rank 7.
 * EVE Saver: unlocked at Rank 7.
 * Back Stabber: unlocked at Rank 11.
 * Metabolic EVE: unlocked at Rank 15.
 * Sabotage: unlocked at Rank 19.
 * Repairman: unlocked at Rank 22.
 * Speedy Hacker: unlocked at Rank 24.
 * Slugger: unlocked at Rank 26.
 * Leg Up:unlocked at Rank 28.
 * Fast Feet, unlocked at Rank 30.
 * Deadly Machines: unlocked at Rank 32.
 * Head Hunter: unlocked at Rank 34.
 * Big Game Hunter: unlocked at Rank 36.
 * Death Trap: unlocked at Rank 38.
 * Resurrection: unlocked at Rank 40.

Becoming a Big Daddy
The player can become a Rosie by finding a Big Daddy Suit, which spawns randomly in the level. Once the player becomes a Rosie, they will have access to the Rivet Gun, six Proximity Mines, and a Big Daddy stomp which stuns nearby enemy players. However, the player will lose the ability to use plasmids as long as they remain in the suit, and will also lose all research bonuses they may have accrued previously. Friendly Rosies produce a blue light from their portholes while an enemy Rosie's shine red. In Survival of the Fittest, Rosie's shine yellow-green.

When turning into a Big Daddy, the player's health will be significantly increased, although their health will no longer regenerate. Killing the Rosie also yields a significantly bigger ADAM reward, which places said Rosie as a prime target. Once the Big Daddy is defeated, the suit will spawn again elsewhere in the level.

Sinclair Solutions Tester Pack
Announced February 22nd, 2010, Sinclair Solutions Tester Pack is the first of many DLCs for BioShock 2, released on Thursday, March 11th, 2010.

Rapture Metro Pack
Announced April 20, 2010, the Rapture Metro Pack is the second DLC for multiplayer, was due to be released Thursday, April 29th, 2010. However, the DLC was postponed with a currently unknown new release date.

Videos
Video:BioShock 2 Multiplayer Trailer HD|A Multiplayer Trailer. Video:BioShock 2 Capture the Sister Trailer|Capture the Sister Trailer Video:Bioshock 2: Multiplayer Cinimatic Intro|Multiplayer opening Cinematic.