User talk:Unownshipper

Welcome
Hi, welcome to the BioShock Wiki! Thanks for your edit to the Cohen's Quadtych page.

Need some help finding your way around? Here are some good places to look:
 * New to editing?
 * Check the Community Portal for a list of ways you could start helping out around the wiki.
 * The BioShock Wiki:Manual of Style is also good reading for any new editor.
 * The help pages can teach you about how to edit and how use the wiki tools.

Feel free to ask an administrator or a featured user, or leave a message on my talk page if I can help with anything! -- Gardimuer (Talk) 06:20, 2011 May 1
 * Questions?

Business articles
You've been doing a really great job expanding the articles about business locations in BioShock 2. I have just one minor suggestion that may help you: If you play BioShock 2 on the PC you can use console commands to take better screenshots. For example, you could use commands to hide the HUD and save screenshots directly without having to press print-screen and paste in a different program. ~Gardimuer   { ʈalk } 20:45, September 17, 2011 (UTC)


 * I'm glad I could help. :) ~Gardimuer   { ʈalk } 03:56, September 19, 2011 (UTC)

Businesses Project
Anyone can join the project if they want to. All you have to do is add your username to the bottom of the active participants list here: BioShock Wiki:Businesses Project ~Gardimuer   { ʈalk } 02:49, November 9, 2011 (UTC)

Pictures
You are doing an outstanding job on adding pictures. Keep it up. You are setting a great example for others.

BlueIsSupreme 03:46, November 13, 2011 (UTC)

Thank you I have plenty more to come

Unownshipper 05:12, November 13, 2011 (UTC)

Nice Pictures
Hey there Friend,

I just want to say love the pictures, and keep them coming!

67.68.17.237 04:48, November 14, 2011 (UTC)

Thanks a lot!

Unownshipper 21:13, November 14, 2011 (UTC)

Thank You!
Thank you for the Support good Friend, at least someone shows hope in me!

─D.Ryan─ 03:56, December 7, 2011 (UTC)

You are cordially invited to...
A super-important wiki-business meeting.

Time: Any of the following times (Convert from UTC to get your local time/date):
 * Monday, February 13, at 17:00:00 (UTC)  ‒   Monday, February 13, at 20:30:00 (UTC)
 * Wednesday, February 15, at 00:30:00 (UTC)  ‒   Wednesday, February 15, at 05:55:00 (UTC)
 * Wednesday, February 15, at 17:00:00 (UTC)  ‒   Wednesday, February 15, at 20:30:00 (UTC)
 * Thursday, February 16, at 19:00:00 (UTC)  ‒   Friday, February 17, at 05:55:00 (UTC)
 * Friday, February 17, at 17:00:00 (UTC)  ‒   Saturday, February 18, at 05:55:00 (UTC)
 * Saturday, February 18, at 17:00:00 (UTC)  ‒   Sunday, February 19, at 05:55:00 (UTC)

Place: The BioShock Wiki:IRC Channel.

Please show up for at least one meeting time so we can discuss an important matter. ~Gardimuer   { ʈalk } 01:07, February 13, 2012 (UTC)


 * I saw that you joined the IRC channel briefly one night, but you left before I could talk to you. I'd still like to discuss the subject of the meeting with you, so please email me information about how I can contact you in private (such as a Steam ID, 2K Forum/Irrational Games forum profile name, etc.) ~Gardimuer   { ʈalk } 21:53, February 19, 2012 (UTC)

Hello I have a request for you to add an Scripted Dialogue section at the end of Bioshock Quotes and Bioshock 2 Quotes in the Baby Jane page, just add all the Dialogue she says at a certain time evrey time, for example you might end up at an area and hear her say somthing she only says at that place that happens evrey playthrough that she dosen't say in battle or an a idle state if you don't know alll her scripted dialogue could you please ask someone who does and can do that, Thank You!! By the way, the Lady Smith model has this on her page if you whant an example. Hunter Biondolino 20:56, March 11, 2012 (UTC)

Scripted Dialogue
Yes I think that would work even better, and I know lots of the scripted dialogue in Bioshock 2, mostly just Baby Jane's as she is my favorite model but hopefully we can figure somthing out and get that page created. Hunter Biondolino 23:35, March 11, 2012 (UTC)

Screenshots
Those are some very nice screenshots of the Wharmaster's Office! Where did you get them? Did you take them yourself? ~Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 05:02, March 20, 2012 (UTC)

Thank you! I did them myself, I've finally got Bioshock on my mac, so I'm getting screenshots for pages without pictures. Unownshipper 19:37, March 20, 2012 (UTC)

Re: Recent Pictures
Our current policy is to mark low quality images with Template:LowQualityImage.

I usually only delete duplicate images or images that aren't used in articles. If an article already has enough images to illustrate its content, you can go ahead and remove the low quality ones. That way the bad images will show up at Special:Unusedimages and I will delete them. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 15:46, May 19, 2012 (UTC)

Saying Thanks
XD, thanks for the warm welcome, and I'm happy to help wherever I can, whether in pictures or spelling errors, I guess when you get some wrong info about something you really enjoy, it really peeves you off, or at least it does that to me. Anyways, thanks for telling me and I hope you enjoy my ideas, and your welcome!

Maxxthewolf 23:54, May 24, 2012 (UTC)Maxxy

"Trivia" vs. "Behind the Scenes"
I've recently been going through all the articles on the wiki to replace "Trivia" with "Behind the Scenes". You can see my reasoning for this at Forum:Proposal: Replace "Trivia" sections with "Behind the Scenes" sections. While I carry out this change, I also try to remove any information from the new "Behind the Scenes" sections that doesn't belong. General information about the world within the game usually doesn't belong in the "Behind the Scenes" sections since it should be placed elsewhere in the article. The kind of information that does belong in the Behind the Scenes section includes: In my opinion, the note in the Behind the Scenes section on the Atrium page is an example of the third point above. It reveals something about the game mechanics, since it's a deliberate choice by the designers. The water only rising to knee level and then stopping wouldn't make sense if Rapture were a real place and water were constantly pouring into the breached tunnel.
 * Information about the creation of the game.
 * Information about 'Easter eggs'.
 * Information about game mechanics (since this gives a "behind the scenes" look at how the game works.)

Please let me know what you think of the switch from "Trivia" sections to "Behind the Scenes" sections. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 15:30, June 13, 2012 (UTC)


 * That's good to know. :) ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 19:59, June 13, 2012 (UTC)


 * In some cases I have removed information that wasn't speculation but simply didn't belong in the "Behind the Scenes" section. Over the past few years new editors have used the trivia sections as a place to dump useful information that they don't know how to fit into the rest of the article. This is unfortunate, and I try to take it into account when I am cleaning up the trivia sections. For instance, in the Little Wonders Educational Facility article I moved the single trivia note into a "Little Sister Rooms" section, so the useful information was not lost.
 * However, my time is limited, so in many cases I have just removed trivia notes instead of spending hours trying to figure out how the information should fit into an article. I wish this weren't the case, but I'm only one person and I can't spare much time for individual cases when there are still over 200 articles that need "Trivia" to be replaced with "Behind the Scenes."
 * In the case of Kashmir Restaurant (BioShock 2 Multiplayer), I knew that the info should be kept, but I'm not familiar enough with multiplayer to know which locations in the level the notes were relevant to. That's why I moved the trivia notes to the talk page temporarily in hopes that someone else would know better than I how to fit it into the article.
 * I'll try to be better about this in the future, but I would definitely appreciate your help with this. If you notice that I removed good information from a trivia section, please try to add it back into the main part of the article somehow. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 07:30, June 22, 2012 (UTC)

Diane McClintock mugshot inspiration
Where did you find the information about Tanya Williams' mugshot photo being the inspiration, and where did you get the mugshot image?

I know J.P. Lebreton mentioned mugshot inspirations in his recent developer playthrough, but how did you find this specific photo reference? ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 16:56, June 30, 2012 (UTC)


 * I agree with you; it seems like a perfect fit. I mostly asked because I hoped that you had somehow found the exact book that Irrational used. I'll add J.P. Lebreton's playthough as a reference on the Behind the Scenes note. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 18:53, July 1, 2012 (UTC)

sorry Wf72 (talk) 23:42, July 23, 2012 (UTC)



Wf72 (talk) 23:35, July 24, 2012 (UTC)

Re: Atlas and Apostrophe "s"
If that is the spelling in the game, then that's how it should show in the articles. I'll revert my edits. Thanks for pointing that out. --Willbachbakal (talk) 21:17, September 9, 2012 (UTC)

Re. the Plasmid image that I recently added.
Hi,

Thank you for moving the Plasmid image to its correct position. I put the cursor at the side of the text. I can see now that the cursor should be above the text.

Thanks again. Aquawiki (talk) 16:31, September 19, 2012 (UTC)

Re. Business logos.
Thank you for your kind comments, also thanks for re-sizing the business logos, the logos look much better now that they are all in the same format. It is a shame that some of the levels do not have a logo. Aquawiki (talk) 13:47, October 12, 2012 (UTC)

Re. Business section advice.
Thank you for the help and advice about the images.

(I have had some trouble on the wiki for the last few days. I keep getting stuck on c. the third page that I open and have to keep logging out and then back in, to finish any edit that I am working on. It is a real pain.)

Again thanks for the advice. Aquawiki (talk) 19:21, October 22, 2012 (UTC)

Why did you take out what I added to the Baby Jane page? I know I kinda messed up on it, but you could of just fixed what I did and kept what I added. I added that "Dusky Donovan" was a character in Bioshock 2 that used her model, and she is. Why did you remove that? Hunter Biondolino (talk) 00:29, October 23, 2012 (UTC)

BioShock 2 Items
Thanks for putting some of my recent icon images on the BioShock 2 Items page. I was not sure about putting the icons on the page, when some of them were missing in the line-up rows. I suppose that now the format of the icons have been added to the page, it will be easier to add icons as and when they are found.

Thanks again Aquawiki (talk) 13:03, November 30, 2012 (UTC)

Hey sorry about my edits I'm kinda new to all this and I figured that I can't make any edits I want a couple hours ago. But if they don't have deaths and no true facts that talk about there fate why can't I add the death or what might happen.


 * Well sorry about all the commotion later.


 * AgonizingFern (talk) 05:03, December 4, 2012 (UTC)AgonizingFernAgonizingFern (talk) 05:03, December 4, 2012 (UTC)

Thanks for answering my question I will follow the rules and I will post stuff on my blog mabey. Thanks for helping me bye. AgonizingFern (talk) 06:34, December 8, 2012 (UTC)AgonizingFernAgonizingFern (talk) 06:34, December 8, 2012 (UTC)

Early development Information
Yeah I just put up some more pics of Fort Frolic and I've been finding lots of early development stuff that never made it to the original Bioshock game.There's info about an early concept of the story to early gameplay mechanics. I have trouble choosing which one is right to publish in this wiki. I might also need some helpers to publish this rich information, probably some one good at making articles and such, like you! Here's the link to the Irrational website that has all of the early developments if you want to help publishing all this stuff. It's called From the Vault. I'm not entirely sure if we are able to post stuff that never made it into the real game. PANDA COMPANY001 (talk) 00:30, December 16, 2012 (UTC)

First five minutes of BioShock Infinite!
I refreshed my YouTube subscriptions and found this video from Irrational! Document! Document! http://www.youtube.com/watch?v=60zmVrtIBzw --~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  13:54, December 19, 2012 (UTC)

<span style="font-size:10pt;line-height:115%;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0cm;background-position:initialinitial;background-repeat:initialinitial;">Thank you. I completely understand what you are saying and appreciate the criticism. To be honest with you I didn't know which ones to choose so I just put them up so you or anyone else could just weed out the crap ones.....I  <span style="font-size:11pt;line-height:115%;font-family:Calibri,sans-serif;color:black;border:1ptnonewindowtext;padding:0cm;">apologise. Yeah my computer went weird and I forgot to delete the repeated image. I'm new to this whole wiki thing so I'm doing my research.

Ferris 45 (talk) 09:52, December 21, 2012 (UTC)

RE: Pictures.
<span style="font-family:Helvetica,sans-serif;font-size:10pt;line-height:115%;">I completely understand and agree with what you are saying and thank you I appreciate the criticism. To be honest with you I didn't know which ones to choose so I just put them up so you or anyone else could just weed out the crap ones.....I apologise. I'm new to this whole wiki thing (Obviously) so I'm doing my research.

<span style="font-family:Helvetica,sans-serif;font-size:10pt;line-height:115%;">Ferris 45 (talk) 09:59, December 21, 2012 (UTC)

Re: Thanks
Thank you. It feels good to be back. I can't make any promises about how active I'll be on the wiki in coming days, but I will at least try to go through the backlog of uploaded images to tidy them up, and correct any pages I see in the process. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 07:01, January 22, 2013 (UTC)

Re: Categories
Thanks. You helped a lot by pointing me to the pages, actually. I'm not quite done yet, but I'll take care of the rest of the improper categorization. --Willbachbakal (talk) 12:32, April 13, 2013 (UTC)

Albert Fink
Thanks for fixing the image I uploaded of Albert Fink. Foolishly, I didn't take the time to photshop the HUD out of the image.

KalKent (Anton) (Earth-1218) (talk) 12:41, April 17, 2013 (UTC)

Mrs. Lin
The chinese lady says she's named May Lin. If you have subtitles on, when Caucasian Mrs. Lin is speaking it says "Sarah Lin:" followed with what she's saying.

KalKent (Anton) (Earth-1218) (talk) 12:55, April 27, 2013 (UTC)

Double picture
Yes, I can definitely try to pick the better looking one later.

But, don't you think the image from the strategy guide of Booker's character model should go under the "in-game" section instead of the "concept and promotional art" section? The picture is neither concept or promotional art, so I definitely don't think it belongs there; especially since it is of his official in game model.

Appearance sections
Did a very good job on the Appearance sections Houdini25 (talk) 17:00, May 8, 2013 (UTC)

Re: Double images
You make a very good point about the strategy guide picture, and I definitely agree now that it should stay in promotional art, but i think it would be such a waste to remove both ripped models of Dewitt... that is in-game. It's not a screenshot, but it IS in game. Rather or not it's ripped from the game is beside the point, it should still be considered in game (unless you want someone to create a character model section under Dewitt).

I mean, I can definitely agree with you about the strategy guide picture, that makes total sense, but i think removing Dewitt's in game look is just a bit silly....

LordProtectorCorvoAttano1 (talk) 01:42, May 8, 2013 (UTC)

Sounds good. And yeah, the strategy guide thing is definitely no big deal. The only reason I just did'nt want to move the ripped images is because I know there are literally so many versions of how Dewitt looks, I just didn't want people getting confused on how he was supposed to look in the game (kind of a canon issue I guess, yknow?)

Re: Pigskin in Olympus
Sorry for replying so late. It's been a long time since I played BioShock, but to my recollection I'm pretty sure I encountered some Pigskin Splicers in Olympus Heights. I'll have to run through the level to confirm it, though. Considering you checked first, you can undo my edit, and if I come across any Pigskins I'll rectify the page myself. --Willbachbakal (talk) 16:03, May 9, 2013 (UTC)

How to upload a profile picture for a character?
Hey pal! I'm trying to figure out how to upload a better picture of Booker as his main picture on the page, but every time I try, it puts a link above the picture... not quite sure how to get rid of that little link thing.

If you by any chance want to try, here is the picture, or you can just tell me how to do it :)

http://i1096.photobucket.com/albums/g334/RINZLERTRON/bookerDewittproflepictureforwiki_zpsc3c0e712.jpg

It's the same picture of Booker that's the profile picture now, but the lighting is better so that you can actually see his features/colors better! Thanks old sport! :)

LordProtectorCorvoAttano1 (talk) 15:41, May 20, 2013 (UTC)

Re: How to upload a profile picture for a character?
Thank you so much pal!

I actually know a guy who is really good at photoshop, and he somehow took the orange sunlight out of the picture, and I think that's what it did :)

Oh! I also finally took off the double image! I had forgotten about it because I was having a VERY busy month. But, I fixed it! :D

65.12.165.242 22:43, May 20, 2013 (UTC)

Yeah, the photo is near identical to the one where you have the quote from booker dewitt.

That why I continue to remove it. They removed a ingame booker dewitt image that was similar to the one postedint he image gallery now. Don't get why a couple people have complaine.

I believe so. I originally put up a picutre of bookers in-game model and it was deleted saying we already have one.

I felt this was the same thing. If it isn't, then I won't delete it anymore.

Unrelated sketch
I just wanted to touch base about the composite sketch that was removed from the Booker DeWitt article. I believe there's good evidence to suggest that they are attempting to draw Booker: the woman on the Columbia PA describes Booker in a way that is not all reflective of what he actually looks like, similar to the witness, and since they have a manhunt going for Booker right then, it wouldn't make much sense to have it be another criminal. However, I will concede that there are various ways to intepret that situation, so I respect its removal--perhaps we can just keep in mind in the unlikely event we learn anything new about that sequence.

Molotov.cockroach (talk) 18:38, May 30, 2013 (UTC)

Monument Island Amen Shot
That shot actually isn't from Monument Island. It's from the airship that Comstock sabotages that is immediately before the entrance to Monument Island, but isn't part of Monument Island itself.

Molotov.cockroach (talk) 17:22, June 2, 2013 (UTC)

Reverting my edit on Zachary Hale Comstock
Hello, Unownshipper, I wanted to know why you reverted my edit to the page, Zachary Hale Comstock. I added a link to Booker DeWitt as there was none previously on the page. Even though there were mentions of the name, there were no links to the page via those links. Evidence of this can be found here. As you reverted this edit, and I believe it is a wrongful decision, I am inclined to add the link again. However, as this has been the cause of edit wars in the past, I have decided to talk to you about this instead. Kind regards, ~ironwestie (talk) 03:19, June 14, 2013 (UTC)

Tarot Deck
Didn't think anyone would make an article on this, but if you want I've just uploaded the for the tarot deck. If you need a specific file you can contact MegaScience, he extracted a lot of things, and surprising stuff too, he just didn't upload it yet.

Pauolo (talk) 09:06, June 14, 2013 (UTC)


 * You should talk to MegaScience, he's the one extracted all the in-game icons, voxophone portraits and advertisement images, which I believe for the latter that I have them categorized but haven't placed them in any article yet. See for yourself:
 * Category:Columbia Advertisement Images
 * Category: BioShock Infinite Business Images
 * Pauolo (talk) 08:57, June 15, 2013 (UTC)

Fireman
I disagree. I think my syntax is a bit more appropriate (for instance, you should strive to refer to Firemen in plural when appropriate) and better describes the tactics that can be used against Firemen, such as using Possession (in spite of the 50% effectiveness rating) and taking advantage of the Fireman's powerful attacks to help clear out enemies. 216.58.107.222 06:18, June 16, 2013 (UTC)

Zachary Hale Comstock
I was just shortening the link coding of Zachary Hale Comstock's name in the Hand of the Prophet article because it just seemed redundant and wasteful, that's all. (Vic George (talk) 20:05, July 4, 2013 (UTC))

Just wondering, but are those bioshock infinite artbook images that were uploaded legal? Irrational games is selling this and wondering the legality of it. JasmineJolene has uploaded a slew of images from the artbook that is on sale. EkriikE (talk) 09:03, July 18, 2013 (UTC)

something I find offensive
There is a new user by the name of "patriotofinfinite" I find this name to be very offensive as it might as well be titled PatriotOfNaziGermany. I know people that were killed by the nazis. I do personally find it to be very offensive name. I'm not saying that he should be banned. But I would like for him to choose a new name to edit here. Thank you. Subzaero (talk) 15:30, July 20, 2013 (UTC)

artbook imaqges
jasminjoline still hasn't taken down the artbook images. Just wondering if you knew this? Thanks Subzaero (talk) 08:55, July 25, 2013 (UTC)

Re: Family Sections
I was 75.18.126.68, just unsigned. Anyways, I do agree that even though the character info boxes have those sections for families, because they're posted higher above than the paragraphs listed for Spoilers, it just becomes too easy to spoil the game. Its just like that with Booker and Comstock, or Subject Sigma and Porter: even though they are revealed to be the same, it doesn't mean to automatically reveal their families in the info boxes. Speaking of which, the ones listed on Jack has actually been there for quite a while (may be some other user added them, and we forgot to check), but I think it was up until yesterday that it made more sense to remove them for that same reason. Although it was left ambiguous to not mentioning Ryan or Jolene as his parents, it still becomes a major spoiler that they're even mentioned to be related to him. Anyways, glad that you also took notice of this issue. Evans0305 (talk) 17:35, July 25, 2013 (UTC)

bookers profile image
I was wondering if you could correct size this image (http://bioshockmysteries.files.wordpress.com/2013/04/in-gamebooker.png)  of booker dewitt for his main profile image? I think he looks a lot like the character model found in the DLC pack and more like the vox posters in this image. Here is the image  http://bioshockmysteries.files.wordpress.com/2013/04/in-gamebooker.png  Can you resize that to the same as the on currently being used but replace this one with that? thank you


 * Yes, thank you. EkriikE (talk) 00:12, August 8, 2013 (UTC)


 * are you goinmg to change the profile picture? EkriikE (talk) 01:24, August 8, 2013 (UTC)


 * <span style="color:rgb(255,255,255);line-height:1.5em;">Too me that other picture of booker  http://bioshockmysteries.files.wordpress.com/2013/04/in-gamebooker.png<span style="color:rgb(255,255,255);line-height:1.5em;"> looks more like the in-game booker. He also looks more like the booker in the vox posters you see throughout the game EkriikE (talk) 03:28, August 8, 2013 (UTC) 

First Lady
First Lady

Pauolo (talk) 00:55, August 8, 2013 (UTC)


 * Then the page should be renamed, since apart from the gallery it seems pretty complete. Also, I think we may have a similar issue with The Hand of the Prophet, might be worth checking the name written on it (probably on its plans).
 * Pauolo (talk) 12:02, August 8, 2013 (UTC)

Bookers appearance
You do make an excellent point, but with that said,if you want to delete it, you have full rights to. But, I feel that if that is deleted, any fan speculation about Andrew Ryan=Booke or anything like that should go to, because it is just as insignificant as his appearance.

Excellent! I'd be happy to hel! :) Btw, do you like the picture I uploaded for booker (the profile pic) or should I change it back to the one where you can see the actual color of his clothing, hair, and skin? Gthe only difference is that one has the sunset effect on him (the current picture), and the other has no effect on it.... I tried to change it back, but a gentleman on here thinks that I was using e other one to try to prove him white and not native American (which I actually wasn't, because I'm part native American). I viewed his profile, and we've had problems with him editing things to be somewhat racist towards whitesand not focus on short and simple terms, as used in the game, and relying on his own knowledge of wounded knee apart for, the facts.... Any suggestions?

Yeah, I agree... I don't know if to change it or not, because weird things happen if I do, because no matter if what I say is a fact or not, this gentleman wants his way, no matter what, and it's hard because he has just as much of a right to edit the page as I do, so i can't really do anything.

LordProtectorCorvoAttano1 (talk) 19:28, August 9, 2013 (UTC)


 * Just to clarify I said in one of my ealier edits that I wanted it to be up to Union for what pictured he wanted, I asked both parties that it be left up to unions decision on bookers profile image. And to leave it unchaged until then. I orignally asked union himself if it was ok for that picuture and he reedited for me. If he'd agreed with lord then I would be fine with using the picture without the sunbloom. Thanks EkriikE (talk) 21:04, August 9, 2013 (UTC)

bookers history
What is wrong with what I put? Booker did go his whole live being charged being part native american. Booker also knows how to speak sioux. This isn't speculation, this is fact. Why is this being edited out? I do view it as disrepsctul that this can't be put as part of his history. This isn't speculation, thios was in the voxophones. Many parts of this wikipedia have info added that was part of the voxophone conversations. I don't understand why this can't be eited or why i'm being attacked by adding a couple sentinces to his history for adding this. I don't view what I added as epculation. It was in the voxophones. It sohuld be added to his history bio. He has been charged with being native american his whole life. Maybe he isn't one, but people charged him with it his whole life. And he knows how to speak sioux. This isn't speculation. He talked to a young boy with the sioux language. Why can't this be added? Crunkus (talk) 12:30, August 25, 2013 (UTC)


 * We don't know whether he is part native American or not. Being able to speak a tongue doesn't necessary mean it is part of your ancestry. Also, we don't know when he learned to speak said tongue, it could have been after the massacre for all we know.
 * Pauolo (talk) 13:25, August 25, 2013 (UTC)


 * I never put that he was part native american. I put that he was criticized his entire life for being part native american. Even in the second sentence I wrote "supposedly", meaning were not sure if he is or not. Comstock said in a voxophone that it was something he was charged with and followed him his whole life. I believe that should be included. I also never said that booker was a sioux. I said he could speak it. I wrote a sentence about it. I don't know why a sentence about his ability to speak sioux is not being included. I think it should be. Crunkus (talk) 16:01, August 25, 2013 (UTC)

I need your help
Cronkus keeps on uploading a new version of Booker even though the one I added (with the white backdrop) is fine. Can you please help me. He's calling me a bully when I tell him to stop. I'm sorry we're involving you in this but none of the admins are helping me.

--Gearslover01 (talk) 18:11, August 31, 2013 (UTC)

Question
Hi I was wondering if you could point out to me where the information of Lady Comstock's history of previously being a suitor to different men before she met Comstock was obtained? Basically which part of the game was it from?

-Me

Hello, sorry for the vandalism, I wanted to update the behind the scenes for Elizabeth about the feud between Ken and Rule 34.Any options?

WHAT WAS WRONG WITH IT!
hay i put in the back ground section of Elizabeth's page that she and Elieanor share similarities that is true i did alot of comparing and if u think about it Columbia and Rapture ARE parrelel dimesions complete opposites and u deleted it why? its true elieano and elizabeth are both linked with lambs, seen as god like beings worshiped by the citerzans and are the "daghters" of the hero/villians of there respective games so why did u delete it what was wrong with it seriosly every wiki im on has someone like u what have u people got against me i do my research i add a genuine point and u guys delete it!!!!!!!!!!!!

22:35, October 12, 2013 (UTC)

Reply
ok well i appoligise for my outburst i geuss cos this has happend to me before i subconcesly took it out on u i have just re-read what i wrote and i see now why u would be insulted by my words i do appologise i feel bad about that i did not mean to take my anger out on u, i dont know why it whent that whay it certanly didnt start like that i hope. plz accept my appolagy.

question if i was to make a trivia section would it then be acceptible if so will u give me permission to do so.

once agane i give u my sincere appologise and i wish that we can maby put my outburst aside it was not what i wanted and i have no idea what happened sorry. 23:24, October 12, 2013 (UTC)

I UNDERSTAND THANX
thank u for letting me know this i did notice a lack of trivia on the pages now that makes sense lol

i understand and i accept that, i will leave the topic alone and once agane i apologise for my outburst thank u for understanding.

Chariot?
Well, I don't know how to call it. It looks like a mobile stand, and you can find it usually next to what would be the entrance to the locations played in multiplayer. By memory there is one at Kashmir Restaurant, Medical Pavilion, Mercury Suites, Point Prometheus, the Fighting McDonagh's, and I can't recall the others.

Pauolo (talk) 08:53, October 13, 2013 (UTC)


 * Karta ?  Karte ?   a card selling stand ??   Post cards ???
 * One I recall across fronm the Bistro in Point Prometheus  (MP)
 * another I think next to the entrance to Pharaoh's Fortune in Fort Frolic  (MP)
 * Testxyz (talk) 10:13, October 13, 2013 (UTC)

Yes indeed. They don't really appear in all levels, like Gatherer's Garden vending machines and Vita-Chambers. They're more like details if not Easter eggs. Anyway, they do look like some mobile selling stands, though it was more for advertising purpose than selling. Pauolo (talk) 13:12, October 13, 2013 (UTC)

The Protector Trials Altha Big Daddy Might Have A Name!?!
hay Unounshipper just thought id run this by ya cos i want to avoid clashing agane lol

so i noticed whalst playing The Protector Trails that on the left wrist of the Namless Altha Big Daddy that there is 001 engraved i beleive this to be like a serial number which means he may possibly be known as subject 1, i have left this observation on the Protector Trials page Trivia section (it already had one so i assume it to be known by u) all i want to know is if this is a worthy trivia observation and if u think it might/isnt then plz may u read the peice i wrote and let me know what u think thank u.

18:01, October 15, 2013 (UTC)

Re:Midnight, The Stars, And You
Me too, as soon as I heard it I immediately went and asked to see if it was a direct reference or not. BillStef (talk) 04:43, November 13, 2013 (UTC)

Messy edits
Someone fucked over the Fontaine's Department Store page by changing most links to external ones instead of simple wikia links, and even redirected it as Fontaine Department Store without asking. I tried to fix it but only managed to copy the concerned article on its associated forum page. If you have some time please look into it, as I don't have any right now. Pauolo (talk) 08:04, November 13, 2013 (UTC)


 * Nevermind I managed to fix it all.
 * Pauolo (talk) 08:17, November 13, 2013 (UTC)

A Question of Assistance
hello UnKnown Shipper i have added a small section to the Characters in Burial At Sea- Part 1 however i do not know how to do a page link, if you could be possible for you to look at ti for me??

22:00, November 16, 2013 (UTC)

Thanks for the Assist
thanks for the help mate :)

BaS names
I'm asking you and some of the other experienced Users that I know of to help out look up the game's files so there could at least have something to write for a Splicer article for BaS. I think some users want to know what the names of the Splicers from Burial at Sea would be called. I'm wondering if instead of making up a name (much like the "Slate Soldiers" or whatever), that if you can look up the name on the game files. If at all, thanks. --Evans0305 (talk) 02:55, November 22, 2013 (UTC)

Oh okay. I kinda thought you did look into the game's files. I notice that you make screenshots. If you, or at least anyone else you know, can at least get some good screenshots of the Splicers (especially for Frosty), that could work as well. --Evans0305 (talk) 21:20, November 22, 2013 (UTC)

Rich Text
What exactly does "rich text" mean, anyway? ZanyDragon (talk) 22:41, November 26, 2013 (UTC)

BaS rapture
I don't get your crusade for stating that BaS is in a different Rapture. Ken Levine outright states over at here that this is the Rapture that BS1 and BS2 take place in. It may not all add up, but frankly, the word of the developer takes precedence over some inconsistencies. Besides, it's not hard to explain the inconsistencies away; the drinkable Plasmids were stopped because the original ones were easier to develop (which happens quite a lot in war, where weapons are developed because they are easy to manufacture, not because they are the most powerful), the Air Grabbers weren't mentioned in BS1 and BS2 because the player never encountered places where they'd be needed. Besides, BS2 has several elements that contract BS1 (like Big Daddies roaming around pre-Civil War), but you don't see people saying that it takes place in another universe. Heck, even BS1 is inconsistent with several things, like what ADAM looks like. Should we say that the log where Tenenbaum describes ADAM as green, posters show EVE as purple and an Audio Log that discusses the Med Hypo, an object that is never found in BS1 and BS2, actually come from an alternate timeline? That's silly.

Taking BS1 and BS2's take on Rapture as the only prime Rapture is weird and doesn't fit reality. I live in a city that is divided into three sections, North, West and South. If I were to tell you about South part of the city, then show you the West part a few years later, you would not say that the West part of the city should be regarded as a different city because it looks different, has different stores, mentions store chains that I never showed you in the Southern part, a chain restaurant in the Western part of the city was using the Western part as a test market for food that didn't appear in the Southern part of town, and has local figures not mentioned in my explanation of the Southern part of town. However, when this happens in video games, people are willing to say they actually come from different timelines and the like. I don't get it.

If you're willing to editorialize because of a simple hunch, fine, but don't be surprised when misinformation becomes common knowledge because you decided your pet timeline of Rapture overrode what the actual developer said. Like it or not, the developer's word is the best for understanding something, even if has some inconsistencies with previously established info. Darkman 4 (talk) 03:06, November 27, 2013 (UTC)


 * Sorry about my tone.


 * Based on Levine's wording, I think BaS Rapture is the Rapture we all know. When he says that the Liz in BaS is the "prime" Liz, it's obvious he means that it's the Liz that appeared in BS:I. This Liz knows about Columbia (see: the Sky Hook/Air Grabber comment) and knows all about who Comstock really is. Now, what makes more sense: Levine saying, in the same sentence about the BaS Liz, is that Rapture prime means the one from BS1 and 2, or Rapture before things went to hell? Based on how he used the word "prime" in a few words before, it's obvious that he meant the one that appears in BS1 and BS2. You don't change the meaning of a word you're using mid-sentence.


 * Anywho, I don't think that it's unreasonable that there would be multiple copies of a Plasmid that sets shit on fire. Since Incinerate/Devil's Kiss are a weapon Plasmid, let's go with guns as an example. In real life, there are lots of pistols that fire the 9x19mm cartridge. They all look different and have different ballistics, but it still causes a significant amount of pain if a 9mm bullet fired from one of them hits you. Same thing with Devil's Kiss and Incinerate; both of them set set shit on fire, but in different ways and have different branding. I don't think it's unreasonable that, like real life firearm manufacturers, Fontaine made variations of Plasmids that set shit on fire in order to see what would work or sell best. BaS Booker preferred the drinkable Plasmids, but by the time BS1 happens, the injected ones were commonplace. If I saw someone with a 9mm pistol that was only manufactured for a few years, I wouldn't say that they were from an alternate universe. :P


 * The department store shenanigans could easily be explained as Ryan trying to send a message. By trapping Fontaine's followers in his own Department Store, then sinking it, he's trying to give Fontaine a big "Fuck you" and tell people what happens when you fuck with him. Based on what we've learned in BS1 and BS2, Ryan seems exactly like the petty and spiteful enough to do something like that. Besides, perhaps the Fontaine followers in the department store were too spliced up to be useful for Sinclair and Alexander's Big Daddy experiments in Persephone or for testing Plasmids on, so it was easier for Ryan to say "You know what, these assholes are worthless for the Big Daddy program and testing Plasmids on. Let's send Rapture a message and show what happens when you fuck with me". They already look pretty close to the BS1 Splicers. It's not like everything has to happen the exact same way, no matter what.


 * In regards to Kashmir, I believe that the Kashmir in BS1 was made smaller than it really should be for technical reasons. Games tend to vastly size-down areas because making something, like say a giant restaurant, would do things like slow down the pace of a level and cause technical problems, like lag. It's supposed to be a premium restaurant, but it looks slightly larger than your average medium-quality restaurant does, even though it has two floors and a nifty statue. I mean, I've been in freaking Olive Gardens larger than the Kashmir, and the game is trying to tell me that some guys attacking it kickstarted a civil war. In BaS, the team didn't have to worry about making Kashmir playable, so they could scale it more like it was really meant to be. After seeing the facade of Kashmir in BaS, I can see how attacking it would provoke a civil war.


 * If it turns out that the Rapture in BaS is actually a different one in Episode 2, then I think it's fine to change it. For now, we should just go with what seems obvious; Rapture in BaS is the one that appears in BS1 and 2. If it's different, than that's fine. Darkman 4 (talk) 13:20, November 27, 2013 (UTC)


 * I completly agree with everything you seid and am on ur side in this argument, unless Levine seys any different its the same Rapture to me. and in the cass of the Bouncer with the grapple drill hat can be explained the same way that Darkman 4 explaind the drinkable plasmids, producion speed, they were most likely just phased out.
 * 02:25, November 28, 2013 (UTC)

Ryan and Fontaine
text is here

Testxyz (talk) 11:50, December 10, 2013 (UTC)

And the debate continues

the debate continues

Re:Test Template
I added it to the template, you just made me notice it didn't appear. Now it should be clear.

Pauolo (talk) 08:38, December 20, 2013 (UTC)

JLBiggs Photo Credits
Hey, I've been noticing that lots of photos from JLbiggs' tumblr page have been being uploaded to new articles on the wiki. Is there any way that we can give him proper accreditation?

For tumblr page:  http://fyeahjlbiggs.tumblr.com/ AndyRyan (talk) 02:57, January 4, 2014 (UTC)

admin?
hello, just wondering are you an admin? thanks KellyMorris (talk) 21:47, January 5, 2014 (UTC)

BioShock Infinite Public Announcements
I need some help on the BioShock Infinite Public Address Announcements page. I'm trying to make out Daisy Fitzroy's announcement that is heard in the Factory courtyard when the zeppelin appears. ZanyDragon (talk) 00:15, January 18, 2014 (UTC)

Kashmir Article
Saying that a bomb destroyed the statue and saying the attack started with bomb preemptively placed inside the statue are two very different things. Perhaps it could have happened like that, but saying it did based on a blasted statue is quite presumptuous. Whether or not the bomb was inside, it could have happened at any point after the riot. I don't feel comfortable with that degree of supposition. As for the "version" business, I don't see how you can make that judgement based on a distant exterior shot, especially when we've never seen the exterior before. It has rounded windows, just like the original did. Perhaps its simply a section we haven't seen before like the multiplayer map. What leads you to that conclusion? Ravenfirelight (talk) 06:44, February 3, 2014 (UTC)

Help
Can you help me with Daisy Fitzroy's speech? ZanyDragon (talk) 13:53, February 3, 2014 (UTC)

Links
Just a heads up, head titles should not display links, hence why I use the Main template. I got that from MegaScience and Gardimuer last year on a Steam chat. Pauolo (talk) 17:10, February 3, 2014 (UTC)


 * Another thing, it was decided before that content related to Infinite's story DLC should be separated into Burial at Sea - Episode 1 and Burial at Sea - Episode 2. It's better to consider them both independently rather than a single spin-off game/complete storyline DLC. Pauolo (talk) 17:15, February 3, 2014 (UTC)


 * Thanks to you. Other than that I know you've continued editing on the wiki and I'm grateful for that. Problem is there's no admin or moderator around to see that people respect the general manual of style, so I'll try asking Gardimuer if she can appoint a new one among the current active editors. Meanwhile, if you need to check the manual of style of any policy regarding the wiki, that might be useful:.


 * Categories like Welcome to Rapture, Medical Pavilion, Neptune's bounty, etc... are all subcategories of BioShock Locations. When categorizing articles, it is best to avoid putting a page in both a category and its parent one, or else those subcategories serve no purpose at all. So technically, those pages are still part of BioShock Locations, just a step below in the category hierarchy. Another example, I did the same with pages having both Burial at Sea - Episode 1 and BioShock Infinite Downloadable Content. It also helps to have page ends less crowded in categories.
 * Pauolo (talk) 22:10, February 4, 2014 (UTC)

booker dewitt page
<p style="color:rgb(255,255,255);">Gearslover has already added a couple pictures of booker dewitt on the main page and has done quite a bit of editing on that page. I like the picture of bookers belongings when he opens the case better that was added by Jspyster1 here  awhile back. We alraedy have numerous close up of bookers face on the booker dewitt page and think it was better before the revert by gears

<p style="color:rgb(255,255,255);"> plus I think we should keep the previous text. I think gears should keep his past contrubutions to the page but we need to have a little diversity of posters posting pictures of booker and adding to his biography page. Thanks


 * I strongly disagree that we need need so m,any close up of  booker dewitts face (we already have quite a few, aka voxophone shot, main pic shot of him in museum, going up to columbia, revolutionary shot, and end game at the sea shot. i'm fine with these but think we should have the brief case shot to diversify a little bit) That pervious brief case shot has been there since october 2012 when the beaqts of america trailer was shown. We already have so many other close up of bookers face on the booker dewitt page. I also lik the previous posting better. Why does gears have to have such a monopoly on the way booker dewitt looks on the page (he already posted two faceshots of booker within the artcile, have no problem with this as they been there awhile and would not edit them out, just dont think one person should have so much say on the whole booker article page)? He already posted two other pictures of booker dewitt on the main page. Let someone else have a viewpoint and keep the briefcase shot please. It has a cool detective "bring us the girl and wipe away the debt" vibe. It's been on the booker page for so long at this point I think it shoud stay (not to mention it sums up the very beginning part of the game really well.) Thanks. PS; sorry if I'm a little agressive, I might be new in posting here but I've been comign to this wikia since the debut 2010 trailer of Bioshock Infinite. Evandalton089 (talk) 07:23, February 24, 2014 (UTC)


 * I think the brief case shot is cool and adds to the "bring us the girl wipe away the debt" vibe from the beginning of the game. I think it's a cool image and it's been there since october 2012. Also, that image he put up is from Burial at Sea episode 1. That was when elizabeth got her head severed not when her pinky was severed. It's and innacurate image to put up to say that elizabeth got her pinky severed. Evandalton089 (talk) 23:02, February 24, 2014 (UTC)


 * This is the brief case shot I was talking about: http://img3.wikia.nocookie.net/__cb20121021221009/bioshock/images/9/96/Infinite_trailer1.jpg I think that is a really cool image and sums up to me "bring us the girl and wipe away the debt" Evandalton089 (talk) 23:11, February 24, 2014 (UTC)
 * Can you add the brief case image without the logo when you get free time to do so? Thank you Evandalton089 (talk) 23:49, February 24, 2014 (UTC)

Rapture Inhabitants Page :

 * I think the content of that page came from another page where that whole prose block was excised (I forget where, but it was called redundant there), yet at the time I though it was worthwhile to retain somewhere as it was  an explanation/summary about the main events/characters/shifts of society which affected all the people in Rapture .   It was a block of text I modified, but didnt originally write at that original source page.
 * I think the content of that page came from another page where that whole prose block was excised (I forget where, but it was called redundant there), yet at the time I though it was worthwhile to retain somewhere as it was  an explanation/summary about the main events/characters/shifts of society which affected all the people in Rapture .   It was a block of text I modified, but didnt originally write at that original source page.


 * All that list of inhabitants were added by others later


 * I dont remember if any other pages pointed into this page


 * Perhaps renaming it to 'Society in Rapture' (or somesuch)  might prevent the accumulation of names again


 * All the names (people did some work on that long list) might still be retained on another page somewhere
 * -- as an alphabetical ordered 'character'  index, maybe as a table?   and have the contributers also supply links to any custom detail pages)   There was a big list elsewhere    BioShock_Characters BioShock_2_Characters   but that was broken down into main/major/minor/mentioned categories  and by game


 * Testxyz (talk) 13:07, February 24, 2014 (UTC)

Sorry about that, Unownshipper. I just tried to figure out which ones would qualify, that's all. ZanyDragon (talk) 15:30, February 24, 2014 (UTC)

Reply to name changerino:
 * Class is often a misused pigeonhole and 'Society' might be the better generalization.
 * If you can change it correctly  ... with a redierct or whatever, after any other info that is to be saved/moved from it is completed....
 * Testxyz (talk) 08:52, February 25, 2014 (UTC)

bookers bio
Since we really don't know the full relationship with the lady booker pregnated, should we really go that much into depth about it? We don't know if they were lovers (or even married) or not. It could of just been a short fling or nothing even serious (booker was a drinker supposedly). Since the game doesn't go into deltail about it. I think it should be kept to a minimum. Your opinion? Eddyb00n (talk) 21:16, February 26, 2014 (UTC)

Comstock origins
SHould we really go into the whole booker dewitt years in Comstocks bio/origins? I feel like we should leave that to booker dewitt's page. What is your opinion? TylerRogers (talk) 01:04, March 10, 2014 (UTC)

I understand where you coming from. I thought the previous text in origins which was just this:

<span style="color:rgb(255,255,255);line-height:1.5em;">To the people of Columbia, little was known about Comstock prior to a baptism he spoke of, and had rarely spoken of anything before that event. One thing he claimed was that he was a member of the 7th Cavalry and a participant in the Wounded Knee Massacre. After the baptism, Comstock became a deeply religious man, and he used his newfound faith to reshape his identity. He soon became an influential man with the United States government.

...did enough without being to revealing. I guess I'm just against mentioning right at the start of his bio saying he was booker. I kinda think that can be  experience ruining for someone that may just be looking for a little info ont he game before getting it. That's a huge spoiler just mentioned right at the start, and may ruin the twist/ ending won't have anywhere near the impact as it did people the first timet ehy played it.. I'm really against mentioning that at the very start of his bio. TylerRogers (talk) 01:26, March 10, 2014 (UTC)

99.9 percent of the time I would agree with you on that. I just think there should be an exception in this case. I do think it can quite literally ruin the experience. I really believe the previous text should just be in the origins. Just enough info without being to revealing. Either way though, I'll leave it be. I do think it's going to end up ruining the experience for some players though for it to be so blunt up front at the very start of his bio like that. Can and exception possible be made for something like this that can damage the experience? I'm not against him hacing and origin section. I just think that's too big of a reveal to be at the very start of his bio. It's such a huge part of the game that can be utterly ruined. Again. 99.9 percent of the time I would agree with you. I just think something like this should be an exception. TylerRogers (talk) 01:51, March 10, 2014 (UTC)

Yeah, but I remember when talking about this on gaming forums and whatnot people were just blown away and knocked out of their chairs, shocked. People talked about it and analyzed it for weeks. I was as well. I really do believe this should be the one exception in this case. TylerRogers (talk) 02:08, March 10, 2014 (UTC)

The 5 pictures immediately before the St Patricks day ....
do they belong here or is someone trying to use the wiki for free picture hosting  ???

Re: Splicer Template Change
Well you first need to know that regular enemies in Infinite and its DLC have their bodies and heads stored on seperate files, so they can be swapped to create diversity instead of simply recoloring their textures like it was the case for the first two games. Speaking of which "heads" in Infinite have proper names though I'm not sure that's the case for BaS.

Anyway for now I don't believe we should call one head Waders or another Toasty, though I can probably check if those heads have a name. The best would be to ask Levine or any of the developers who worked on the DLC if they gave those models specific names like in the original game.

Still there are several tracks of lines for the Splicers associated to a particular personnality (three of them are inspired by three characters with only one diary in BaS) pretty much like for Toasty, Waders or Lady Smith. They are not all associated to a single model unfortunately, even less a name. Yet I'll see what can be done to write down their lines like we did for the older Splicer models. Pauolo (talk) 10:09, March 15, 2014 (UTC)

I wish to report a vandal by the name of JIGSAW 4. Have you seen what he's doing to this wiki? Maybe you should block or ban him. --ZanyDragon (talk) 21:15, March 15, 2014 (UTC)

Why can't Comstock have the museum picture for his main profile image? The one up now his face looks blurry and you can't see it that well. I think that image should be used. Osaurus (talk) 05:12, March 22, 2014 (UTC)

Comstock Bio picture.
Why can't the picture I put up be used? THe one you put up shows Comstock with a blurry face. I think you can see Comstock better in this picture. Osaurus (talk) 05:15, March 22, 2014 (UTC)

Can you do it for me when you get time? I'm new at all this stuff and notice you do a lot of editing. Thanks for replying back. Osaurus (talk) 05:27, March 22, 2014 (UTC)

Re: Rationalizing Irrationality
If you want so I can explain my reasoning.

First you should be aware that at least one of Suchong's audio diaries from BioShock (Protecting Little Ones) and one of Ryan's (Desperate Times) were seemingly recorded during the civil war while Suchong was still alive. This was respected (or more fixed since BioShock 2 was released before) in the novel and even in that special promotional New Year's Eve Rapture Radio internet broadcast (where you can hear Suchong being announced as part of the Kashmir's guests at some point), though BioShock 2 had him die before the completion of the bond between Subject Delta and Eleanor Lamb. In a way, the second game is the one not playing canon, though as the novel showed (and fixed) it his death occurring months later after Delta's bond does not necessary breaks the canon, mostly because the bond Alexander worked on (the Pair Bond) is clearly not the same as the definitive one Suchong died for (the Protector Bond), though he most definitly took over his work after his death to complete the program. Since that's the only real contradiction between the second game and the rest of the series, I chose to consider Suchong's death as told from the original game as the canon one, mostly because it's the best solution to avoid reproducing the treatment for whatever the novel tells.

What does that lead us to then? Suchong originally worked on Big Daddies when they were just modified deep sea divers (confirmed by the newspaper page at the entrance of the Silver Fin Restaurant) who helped building the rest of the city. After the nationalization of Fontaine Futuristics and the need to find a new way to gather ADAM, both he and Alexander were employed by Ryan to modify the already resistant Big Daddies (which earned that nickname from Alexander's team) so they could also guard Little Sisters. Alexander developed the Pair Bond which had a single protector guarding a single gatherer. However it was so effective that Alpha Series would go mad or into coma and could only be reused as "mere foot soldiers" if their bonded Little Sisters were to die or be separated from them, thus making quite a waste of money on already expensive genetically enhanced men (Outlived Usefulness). Suchong worked on it too, using his clinic (a front for Suchong Laboratories, a name that appears on his papers in BaS 2) but also his collaboration with Fink through Tears, who was working on a similar creature, Songbird. His Protector Bond (which Alexander would then improve after his death) was to bond Big Daddies with any Little Sisters, without breaking them if the bond was damaged (either by being too far from the girls or by their death). The bond was performed without him knowing (as seen in BaS 2), which caused his death. Somehow Alexander was able to figure that after his death (probably because he wasn't a cold egocentric bastard like Suchong), since he took responsibility for the whole program and finally completed it. Another point of interest is that Ryan had Alexander working on cheap test subjects (past Plasmid test subjects from Persephone) while Suchong was working directly on Bouncer types. That explains the harshly bonded Bouncer at Fontaine's (a bit similar to those mentioned in Improving on Suchong's Work), which seemed to have been in testing since that's the same one we later encounter at the end of the story (confirmed by some unused line from a scientist at the clinic).

From that point, you know the rest of the story. Pauolo (talk) 07:14, April 7, 2014 (UTC)


 * Unfortunately we don't have much details of the events between September 1958 and the New Year's Eve, even with Burial at Sea. Still, I think there were mentions that gathering corpses became a necessity because ADAM was running low, and the conflict between Ryan and Fontaine sure generated Spliced corpses, while sea slugs were still hard to collect.
 * For the Bouncer, I said harshly (or should I've said hardly?) but I don't even know if he was really bonded to begin with. As we can see in Burial at Sea, he tried to protect Sally and made quite a rampage at the Toys department. However when you see him later, he just wanders around the bathysphere showroom, attacks Elizabeth when he sees her (that's a bit strange since he ignores all except her), but does not seem to be looking for the girl nor even knock on vents (like they did in previous games). In fact, he behaves more like the Alpha Series described in Alexander's diaries A Father's Love and Improving on Suchong's Work. Also I found this unused line from what would have been one of Suchong's lab assistant at his clinic:

Subtitles[0]=(Subtitle=(Speaker=\"Lab Assistant\",Subtitle=\"And now we're gonna have to take that drill of you completely, you stupid lout! It was my idea, and now Suchong is killing it because you had to go off the reservation! Had to flee to Fontaine's and start making splicer souffle. You know how much trouble you cost me, you stupid ape? Huh!?\"))


 * So yeah, that Bouncer was as an imperfect one until he gets bonded with the two Little Sisters (Masha and Leta according to their subtitles) at the clinic


 * Where did you get that the radio broadcast was fan-made and not part of the marketing campaign for BioShock 2? That Rapture Radio broadcast was credited to 2K, check this out. That's the manual rapturearchives.org made for their own Rapture Radio after they brought it back (and expended too), and the Kashmir recording was played on 2009's New Year's Eve (or was it 2008? I don't remember). The broadcast was then cut and only the same emergency message from the multiplayer's epilogue could be heard in circle.


 * For the novel I need to check because, apart from Suchong's death, I don't remember any other contradiction to one game or the other. In fact, I believe the novel tried to reconcile the two games' canon. I'll need to read it back one day to check those details, even though Ken Levine said that since he only worked on it as a consultant it shouldn't be considered canon. However, I just quoted the novel to show we could keep Suchong's death as it was originally meant to be in the first game, without breaking the sequel's storyline, not necessarily to use it as proof.


 * No need to theorize on that, BioShock 2 was clearly stating that Suchong died before the first real bond, even in some of the removed diaries I've found. In fact, it was a huge mistake by 2K Marin because, even if Alexander seemed to have been an efficient scientist, he was more specialized in electronics and so was mostly tasked with improving the diving suits, while Suchong designed the mind schematics, just like with Jack. And so, if Suchong died before even the first "succesful" Alpha Series, I have my doubt Alexander could have gone farther than that. Even when conceiving Rumblers and Big Sisters, he just made with what he had and knew to do. H clearly wasn't as brilliant as Suchong in this domain.


 * So then, Improving on Suchong's Work should really not be considered as canon, except for the description of the first unsuccessful Protector/gatherer pairs.


 * Pauolo (talk) 22:13, April 7, 2014 (UTC)


 * I actually found an article on joystiq.com which links "2K Games" to that Kashmir broadcast, though I was mistaking on the airing date. It seemed to have been aired on Feb 9th 2010, not during an actual New Year's Eve. :D
 * Also I don't know where you heard about it to be displayed in Bio2's original prelude, though that removed level did have a more extended experience of the ball and its bombing. (there's a sketched scene of it in Deco Devolution). I'll need to upload Sofia's radio messages from it once I'm done with the diaries.
 * For the real issue at hand, honestly I don't know what to add more, if not that we're gonna have to make a choice the same way we made one when considering Suchong's death as prior to Delta's bonding, the 1958 New Year's Eve, thus discrediting some of Bio1's diaries. We can also leave the choice to viewers but then story contents on the wiki will in a mess, as we'll need to had each time "this is canon to Bio1, Infinite and BaS" and "this is canon to Bio2," so that everyone is happy and can make their own theories. So yes, I can't add anything more compelling than what I just said, because there isn't more. It's just a mess of storylines now, and I'm currently too busy to deal with it properly. :( Pauolo (talk) 23:44, April 9, 2014 (UTC)


 * Dude, I never said to consider that radio broadcast as canon, just that it took in consideration Suchong's death after the New Year's Eve as it was hinted in BioShock. The only reason for Suchong to be attending the event would be to have his ego flattered by Rapture's elite. However, Tenenbaum's presence at the Masquerade Ball would be weird. First because she's the associal type, but most of all because she was already hiding at that time. Remember Atlas' coded transmissions in Burial at Sea - Epiosde 2: they were suggesting she was already missing for by the end of the year 1958, long enough for Ryan to think she was dead (hence the public propaganda to hide her disappearance). She probably left right after the nationalization, since Ryan did not discontinue the Gatherer Program, thus "biting the company hand" as Alexander suggests.


 * Anyway, I agree the first canon e should stick to is the one established with the original game. Protecting Little Ones seems to be the sole audio diary of the game that doesn't fit the picture, even within the game itself, but as you suggested (and some else said the some years ago) the "war" he mentions can be the conflict between Fontaine and Ryan, which was quite bloody according to both the novel and Burial at Sea.


 * Pauolo (talk) 06:31, April 10, 2014 (UTC)

Booker's profile image
Since Gears has already choosen the profile images for Comstock and the Lutiece twins and has put up numerous images of other people all over the bioshock wikia I was wondering if we could keep Booker's previous profile image? I liked it a lot better. He seems to be set on that his image that he just put up can't be changed. I would like to have some diversity of opinion on which image should be used for certain biographies. And since Gears has already put up so many at this point (which all the previous I don't ,mind) I was wondering if it would ok to ask for the previous profile image of booker to stay up? Brocks87 (talk) 22:14, April 8, 2014 (UTC)

Thank you. I want this brought to a peaceful end as well. Brocks87 (talk) 23:54, April 8, 2014 (UTC)

I didn't say he couldn't post anymore images or that he had to take any previous down. What I mean't is why not have a little diversity in opinion. He's got a ton of images he put up all over many profiles. I just didn't like it when he said I can't change the image. Again, I just want a little say. So many of these images seem to be put up by 5-6 of the same people all over various profiles. And much of the bio's are as well. Just want to be able to also include what I think. Brocks87 (talk) 02:01, April 9, 2014 (UTC)

Re: Martin Finnegan
I just stumbled again on that true info, but I couldn't find the exact source so I added that podcast in reference without knowing it wasn't the right one. I think he first mentioned him voicing Martin on a twitter post, maybe you can help me find it? Pauolo (talk) 06:16, April 15, 2014 (UTC)

Walkthrough Deletion
Hey Unownshipper,

My bad, I was unaware that my videos qualified as solely Let's Plays. My videos are featured on the Tomb Raider 2013 Wikia and the Darksiders Wikia as 100% walkthrough videos (although yes, they are technically LPs), usually accompanying the text walkthrough provided by other users. I saw that you guys didn't already have videos for Burial at Sea so I didn't see the problem, and the way I made the page seemed that was how it was organized (adding to the walkthrough page, etc). What I really meant to accomplish was create a page for the general Burial at Sea walkthrough, which obviously didn't exist yet, and put the video there by itself, allowing others to contribute to the text walkthrough; I was not trying to create a wiki page for a seemingly random Youtuber's LP.

Is there a proper way to go about it here on the Bioshock Wiki? Obviously I have selfish motivations in terms of exposure but also hope to contribute to this wiki significantly with my videos like I have at others for the past couple years.

Thanks,

Kuddlesnot (talk) 01:37, April 21, 2014 (UTC)

Re:Fontaine's
I know your reasons perfectly well and I would be inclined to agree with you, but the problem is having "Fontaine's" as a page is misleading, and just calling the central building "Fontaine's Department Store" is untrue. Believe me I'd prefer to have the main building just called "Fontaine's Department Store Main Building," (or just "Department Store" since that's what are all the business in this building, except the Daily Bread but I've seen cafeterias in some department stores), but not to simply call the business "Fontaine's" because that's not wrong. Believe me I'm trying to find the best solution here.

Also, I have an idea to unclog the list of locations in Housewares. We keep a directory (just a list of names, no details for each) of known stores and other areas on the business page, but we keep the story paragraphs in the buildings' pages, which are really the levels of both DLC, not the whole store. As for Housewares, we can have "Housewares (Burial at Sea - Episode 1)" and "Housewares (Burial at Sea - Episode 2)" or something similar because they're different maps of the same building, and that way it will make the location template less confusing.

Edit: Sorry I just saw you proposed to have the page renamed "Fontaine's Department Store (Business)," I read a bit too fast. :(

So yeah, sounds like the best alternative. In fact I'm pretty sure having the other one called "Fontaine's Department Store (Building)" would solve the issue so I will agree with you for your idea.

Pauolo (talk) 09:34, May 10, 2014 (UTC)


 * I truly believe that is necessary. Moreover, the actual first building is simply named Fontaine's Department Store by the game during loading screens, and if you noticed we usually keep the name of levels as they are displayed on loading screens (or close enough considering Infinite's inconsistencies). We get pages like Welcome to Rapture, Fontaine (Level) or Atlantic Express (Level) when such places have their proper names displayed elsewhere (Welcome Center, Fontaine's Lair, Atlantic Express Depot), but I remember Gardimuer telling me to keep them that way to avoid confusion when people are looking for those specific levels. Well, The Lighthouse is an exception because renaming it "BioShock (Level)" would not help, also mostly because few actually noticed it was a level by itself, and the map's file is named "Lighthouse" anyway. Pauolo (talk) 10:29, May 11, 2014 (UTC)


 * EDIT: I've been thinking, since the release of Infinite we had issues in naming and separating the different levels (an initiative I took since nobody really thought of it). In both the games and DLC, maps are constituted of several large chunks which load when you reach certain points (like the infamous airlock never opening in Burial at Sea 1), but you can clearly delimit them from the loading screens which happen only when you enter a completely different environment. Given that, it's easy to start delimiting the maps, but that ends in some confusion. For example, the first map of Emporia is named Emporia but only consists of Port Prosperity and the large New York style transit station. Then we have Downtown Emporia which acts as a hub, the bank and perhaps Comstock House too. Let's say we separate the district from the first map, we should have "Emporia (District)" and "Emporia (Level)". I'm sure it would help make things a bit less confuse if we proceed that way, but again I would have preferred the developers to come out with better names for these pages. Pauolo (talk) 18:13, May 11, 2014 (UTC)


 * I've been thinking of it and in fact there's even more than 16 locations if you refer to the maps, and the strategy guide isn't helping at all. Monument Island as I put it is in fact separated into two maps, Monument Island Gateway (with the Sky-Lines to reach the island and Comstock's first confrontation) and the Monument Tower. The Good Times Club and Gunsmith Shop are also two maps distinct from Finkton Proper, the Bull House Impound in Shantytown. Then there's the Bank of the Prophet AND Lutece Labs (actually called Laboratory Lutece when entering it). So 23 maps in total, and yes that would be crazy to ram that into the template. The way I narrowed them for the template was to highlight the main areas where common objectives take place, or hub ones like Finkton Proper. Since you search the Bank for the same reason that you search the rest of Downtown Emporia (the Tears to reveal Comstock's lies) it would be indeed better to not feature it as well.


 * As for Emporia, we can perhaps rename the page Emporia Entrance (or something similar) since it's really what the map is. It's not the true name of the map but at least it would be less confusing for readers. What bothers me is that Port Prosperity is on the same map when it's not actually a part of Emporia when you take a look at its posters in-game. Anyway I'll rethink of it because it is indeed a serious mindfuck. *sigh* At least all the DLC only have between 3 to 6 maps each, and they're more convenient to name, though technically Market Street and High Street are the same map and Cohen's is a different one. /: Pauolo (talk) 23:07, May 12, 2014 (UTC)

what?
you stated in the past you had no mod privladges. So what does it matter to you? Chris5667 (talk) 03:05, May 12, 2014 (UTC)

Re: Extra space
Just thought it would look good. ZanyDragon (talk) 20:31, May 15, 2014 (UTC)

Journey to the Surface
Do you think you can make and upload images of the scientist and family display when the "Parasite" hands come out? ZanyDragon (talk) 21:18, May 18, 2014 (UTC)

RE : Ryan Industries
I found that logo from Devil's Kiss, Possession, Shock Jockey, and Old Man Winter advertisements in Burial at Sea. Actually, Rapture Central Council uses similar logo, but logo of RCC has wings on both sides of 'R'.

Pawn of Atlas (talk) 05:00, June 4, 2014 (UTC)

Citation problem"
Slight problem on the Booker page again, regarding one single word. American, on whether to have the complete statement be "<span style="font-size:14px;line-height:1.5em;color:rgb(255,255,255);">Booker DeWitt was an American man of Native American descent  <sup class="reference" id="cite_ref-3" style="color:rgb(255,255,255);">[4] <span style="font-size:14px;line-height:1.5em;color:rgb(255,255,255);">, born on April 19, 1874." or " <span style="font-size:14px;line-height:1.5em;color:rgb(255,255,255);">Booker DeWitt was an man of Native American descent  <sup class="reference" id="cite_ref-3" style="color:rgb(255,255,255);">[4] <span style="font-size:14px;line-height:1.5em;color:rgb(255,255,255);">, born on April 19, 1874."

Something in the Sea
Hello Unownshipper! I am going to need assistance with the Something in the Sea project. Think you can help out? ZanyDragon (talk) 11:41, June 24, 2014 (UTC)

Thanks. I'll see if any others can dig up the stuff needed for the project. ZanyDragon (talk) 21:17, June 24, 2014 (UTC)

Comstock House
I believe one image each of "Where We Lie", "Where We Weep", "Where We Cleanse" and "Where We Sleep" would be important. So I included them. ZanyDragon (talk) 00:39, June 25, 2014 (UTC)

Okay, thanks. ZanyDragon (talk) 03:50, June 25, 2014 (UTC)

RE: Removed Content
On the poster, assuming that the man in the poster with Grace is the poster Stanley, it is a different Stanley from Stanley Poole, who's a white male with a thick moustache and possible glasses. WIth their attire (He wearing a bowtie), it looks like a swanky locale, but can't say for certain. Tricksteroffools (talk) 07:35, July 7, 2014 (UTC)

Sorry for the bad quality, I'll try to scan the page for better quality if needed later! Tricksteroffools (talk) 07:42, July 7, 2014 (UTC)

FIle:Sofia Lamb in Person.png
Hello Unownshipper. I just saw your Upload and I wanted to ask you how you did get the image that bright. I tried to get a snapshot of Sofia myself for the wiki but failed, because her face was always too dark. May you can tell me the secret behind your Shot. cheers, Bioexpander (talk) 11:50, August 24, 2014 (UTC)
 * I also wouldn't mind to find out how you did something like File:CCR-Montgomery-01.png or File:Frat of the Raven-04.png. I thought that nobody did find out so far how the console commands in BSI work. Or is it just a regular screenshot on a bigger screen and then cut to it's size? --Bioexpander (talk) 16:53, August 24, 2014 (UTC)

Re: Santosnice
Thanks for the heads-up! I've checked, and he looks like an ad bot. I've banned him for a week, which should hopefully be more than he planned to stay. --Willbachbakal (talk) 06:15, August 29, 2014 (UTC)

RE: Quotes
No problem and don't mention it! I'm happy to hear that a majority of the quotes are well taken and appreciated. I'll continue adding quotes to locations and characters that suites them best and keep novel quotes to a minimum unless truly pertinent! And please let me know if you feel like there'd be a better usage of a quote or if needed to find a new quote! Also, list any priority pages you'd like for me to provide quotes for if you'd like Tricksteroffools (talk) 22:35, September 3, 2014 (UTC)


 * That quote is from the novel, if you'd like, I can search for a more relevant quote that isn't from the novel? Tricksteroffools (talk) 23:13, September 3, 2014 (UTC)
 * I'll keep an eye and ear out my next playthrough for any words spoken by the characters, advertisements or audio diaries. Or if the novel provides a better quote, I'll put it on and compile pages with novel quotes for you to double check and approve. For the time being, are there any particular pages you'd like me to add quotes to? Tricksteroffools (talk) 23:27, September 3, 2014 (UTC)

RE: Quick Question
That would be me, I started the Narrative sections of the Multiplayer maps after a discussion on one of the talk pages. But if there are problems with it, would you like to revert and remove them from the articles? Tricksteroffools (talk) 07:43, September 16, 2014 (UTC)

Re: Possible Trolling
Thanks for the heads-up! That was indeed a bot. --Willbachbakal (talk) 21:39, September 24, 2014 (UTC)

Re: Cricket
"Rapture Championship" is written on his cricket bat. It can only be seen when swinging it so I had to take several screenshots to read it. They's also a stylized logo with an R. Pauolo (talk) 21:34, October 17, 2014 (UTC)


 * A Competitions section on the page would be better I think. Pauolo (talk) 08:00, October 18, 2014 (UTC)

Unused transcripts
There's more where it comes from (at least not for Prelude, Adonis and Dionysus), but I should have made a different page for the Prelude level radio messages, as they don't have anything in common with the Adonis ones. Also I started uploading unused audio diaries transcripts a few months back, but I'm not sure if they need all their own pages as some were made by unknown characters, which means I can't give them an audio diary portrait (ex: Ava Tate), even if the unused (and alternate) portraits can be found on game-archvist.com. Also we should think of a different display for radio messages as a whole, they're not comfortable to read like that and the cut ones I added does not help. Pauolo (talk) 07:31, October 24, 2014 (UTC)


 * I can also get Tenenbaum's messages from The Protector Trials. Pauolo (talk) 07:33, October 24, 2014 (UTC)


 * I'll do the audio diaries after. As for now, finding all the unused radio messages is proving more difficult, especially when there's far more than the used one for a single level. Also, as I'm checking over the messages for Ryan Amusements, I'm finding diaries which should be in the game judging from the code lines, and which we don't have on the wiki. I'll have to replay the level to confirm those unused, which means more work for me. /:


 * I'm also considering putting the unused messages on separate pages (like "Radio Messages: Ryan Amusements/Unused Messages") as they're taking a lot more space than I thought, and simply make the reading more confusing. Pauolo (talk) 13:53, October 25, 2014 (UTC)


 * I know nothing of extracting files and basically learn from tutorials when I need to, but in this case I did not extract myself the English localization files of BS2 as they're a bit more tricky to get. Anyway, "Unused Radio Messages: Ryan Amusements" sounds like a good idea and it would be easy to include that to a removed content template or something like that. Also making a separate page like that will help differencing which messages were cut from the first version of BS2, and which were cut from the retail version (those I had to check myself if we did not forget to add to the wiki instead).
 * Also I was thinking of the way radio messages are displayed on the page. If you take a look at the Public Address Announcements pages, those are better displayed imho. I'll try something similar when I start making one of those unused radio messages pages. Pauolo (talk) 10:29, October 26, 2014 (UTC)

Vandalism on Booker DeWitt page
There's a vandal named Lord Winthrop who's changing everything on Booker DeWitt's character page. Please undo his edits and also put a ban on him (He's still continually editting the page and adding more nonsense) Tricksteroffools (talk) 21:21, November 1, 2014 (UTC)

Re: Ban Request
Lord Winthrop's been blocked. Thanks for the heads-up! --Willbachbakal (talk) 06:19, November 2, 2014 (UTC)

Analawei is not blocked. Thanks for letting me know. It's strange, there have been a lot of bots on this wiki recently. --Willbachbakal (talk) 07:12, November 8, 2014 (UTC)

Multiplayer Images
Hey, I was wondering if you or the others who have been on board on taking photos of the Bioshock 2 Multiplayer levels and characters would like to arrange a plan or meeting time so we can have the go-ahead to take shots? Tricksteroffools (talk) 06:35, November 2, 2014 (UTC)


 * Alright, sorry to hear that but hopefully in the near future another wikia member who's a Mac user can coordinate things with you. I'll try contacting the others to see if they are still on board and willing to meet up. Perhaps if others and I schedule a meeting, you can help direct us or give us a list of shots you'd want or feel the wikia needs? Tricksteroffools (talk) 07:39, November 2, 2014 (UTC)

Re: Game Files
Thank you. I talked about those files a few years ago, but since I only had them in French I couldn't upload them, and providing a translation would have been a lot of unnecessary work. Several months ago I contacted Gildor, who is known for his extraction tool for games running on Unreal engines, and he was able to pull out the strings of texts among the map files and compile them into several text files for me to navigate with Notepad+. It took me a lot of motivation to start uploading those unused texts since one has to understand all the extra info surrounding them to know in which level they were played, and sometimes which versions of the game they were related to. Btw it seemed to me all the Cult of Rapture diaries were among those of the retail version of the game (something to do with most of their audio files having the suffixe "QuestLog_New") which makes me think those are indeed canon to the game, as opposed to all the others I pulled out.

Now for the wording I tried to keep the same one from the transcripts, hence why I rectified any unused diariy we already had (and would have done the same to PA messages if they had any). As for italized and bolded words, the original transcripts use such with html tags. I'm re-adding them to the retail diaries as well but I don't think that's a necessity as it is sometimes erratic. However I don't know why ZanyDragon did that too. I don't think he has access to the text files.

Anyway I'll continue uploading what can be. I'll ask Pawn of Atlas if he can look up for some of those unused audio files, he has done well so far with the PA from each game in the series and I know that some unused diaries were still present, at least dubbed in French at the time I had the disc version of the game installed. There's also a few interesting things I can upload about both episodes of Burial at Sea, but they're only objective titles for a test level and an unused plot. Pauolo (talk) 09:15, November 2, 2014 (UTC)


 * Also I forgot to say, there's still a bunch of audio diary portraits left unused in Bio2's files (some were reused for Minerva's Den). Both rapturearchives.org and game-archivist.com have uploaded them some time ago, but I've asked around and I don't think there is a way to verify to which diaries they were associated, unless accessing to the code of the game itself, which is impossible. Pauolo (talk) 09:50, November 2, 2014 (UTC)


 * French because all the localization texts with the exception of the English ones were on separate easy-to-access text files, and not as string of texts among the map files.
 * The proof about the CoR diaries would be the location name they are associated with. See, all old diaries only have the nickname of their respective levels for location entry (Prelude-2, WelcomeBack, Education, Ghetto, RedLight, Gallery, Abyss, Eden and Gulag), so those displaying the retail names (Adonis Luxury Resort, Atlantic Expres, etc...) would be diaries cut from the last version of the game. Life's Work would be one of them, even if it wasn't among the other CoR diaries. Oddly though, I can't find the diaries Survivors, The Ends of the Earth and Before the Lamb I among the other texts, which could mean they were recorded at the last minute.
 * For the portraits, they're on display on the websites I mentioned so they shouldn't be impossible to upload here.
 * Finally, the code and whatever text is displayed on screen are two different things. The code helps to define which elements go where and with what. Those localization texts are no more different than textures,3D models, audio and videos which can extracted from the game. Accessing the code? I believe only the game developers who worked on it could. If we could do that easily, I guess we would have had an unofficial patch for the broken sounds in Bio2 already.
 * Btw, I think I've finished uploading whatever unused diaries I could find. There are maybe one of two other ones but one has no name and no author, and the two others may be unrelated to the game itself (like test versions). Rectification, I forgot I still have the diaries from Minerva's Den to upload. There are a few interesting ones and even two which relates to Changes even if that diary wasn't kept in-game.Pauolo (talk) 23:02, November 2, 2014 (UTC)

Ava's appearance
Regarding the image I put on the Ava Tate page from an early concept art poster, I honestly can not think of anyone else who it could be.

Tenenbaum is shown to have long hair in every photo of her but this woman has short hair, And she looks nothing like Lamb. One of the reasons its likely Ava is that the only other person behind Ryan is Sinclair, and both of them helped Ryan in some way. Sinclair by providing Ryan's Plasmids through Sincliar Solutions, and thus preventing Ryan Industries for being blamed for there negative affects, and Ava by producing propoganda films to help Ryan's image.

Night at the Kashmir (talk) 21:42, November 8, 2014 (UTC)


 * That character is featured on Deco Devolution: The Art of BioShock 2 (on the left page) as well as the concept arts for Ryan and Sinclair used on that same poster. It's just a representation of a pre-fall Rapture citizen, the kind you can see during BioShock 2's introduction and during the Little Sister's "dream" at Outer Persephone. The only representation of Ava Tate we may have could be one of the unused woman audio diary portraits of BioShock 2, one that wasn't reused for Minerva's Den. If you want to check said unused diaries, go take a look here, that website had uploaded them for a few years now. Btw, that's the same websites from which we got most advertisements posters, multiplayer level postcards and the leftover loading screens fro the original prelude level of Bio 2. Pauolo (talk) 22:31, November 8, 2014 (UTC)

Brigid or Bridgette
I think we can correct the name on her apartment, perhaps add a Behind the Scenes comment that sends back to her page, which has in reference the post of Elizabeth Tobey to confirm the retcon. Pauolo (talk) 09:58, November 20, 2014 (UTC)

Re: Question
It's supposed to replicate the setup of the figure and sign Many times, large map props are spread out among several files.

For example, the main sign for The Sinclair Deluxe sign used three: one for neon, one for the sign, and one for the statue. The Fishbowl Diner has one for the neon fish and one for the sign. The Fort Frolic sign with the man and the present has an additonal model for the arm. The King Pawn sign, since it can be interacted with by the Brute Splicer dynamically, has separate models for each letter (P-A-W-N) and the crown.

The spacing and size information is compiled within the map .bsm, but is not preserved in the separate files. As a result, if the item seen in-game is not conveniently found within a single file, I need to find each associated file and manually stitch and overlay them on top of each other as best I can, either in Photoshop or 3DSMax,

I initially tried to mimic the proportions seen for the statue and the sign from memory and some really dark reference photos. Going back over the level and adjusting the brightness, I realized how ludicrously small the sign was.

UpgradeTech (talk) 02:02, November 25, 2014 (UTC)

Congratulations, you're an admin!
This is way overdue, but congrats on becoming an administrator! Best of luck in your new position!

Also, while I'm not nearly as active on this wiki as I used to be, I am on Wikia daily, so if you leave a message on my talk page here I'll respond quickly (a lot quicker than the time I took to process your request for adminship, anyways :P ). If there is anything I can do to help, let me know. --Willbachbakal (talk) 08:39, December 12, 2014 (UTC)

Curse
I'll just get straight to it - BioShock Wiki should move over to Curse's Gamepedia network. BioShock Wiki being a part of Curse's wiki network would offer tenfold more freedom than Wikia allows. Plus, articles would look better and you all would have more options (skins, for one; I think just about everyone who was an editor on Wikia's network before they started shoving their 'improvements' down our throats hates the current Oasis skin).

You should really consider it. If you do, I for one would most definitely assist you and the other editors of the wiki.

PS: Just look at the difference between Wikia's Witcher Wiki and Curse's Witcher Wiki, for example. Curse's superior wiki (aesthetically, content- and community-wise) is the result of the extra freedom alotted to editors on their network.

I hope you all at least consider this. 184.6.0.218 08:51, December 21, 2014 (UTC)


 * My concern is that the "Wiki" name has more weight to it.


 * More people are likely go looking for the BioShock Wiki than the BioShock Gamepedia. I'm more interested in making the information easy to find for Internet users than tweaking the apearance, which I'm mostly comfortable with. Still, I will look into this. Thank you for bringing this to our attention.


 * Unownshipper (talk) 01:51, December 22, 2014 (UTC)
 * Oh I wouldn't worry about that. Wikia owns the name "Wikia", so any wikis that move away from their network that include "Wikia" within their title will sadly have to change the name of their newly moved wiki. However, "Wiki" is not owned by Wikia, and BioShock Wiki will be able to retain their name, should you all decide to move the wiki over.


 * Also, wikis on Curse's Gamepedia network are free to have their own specific names; this wiki wouldn't be forced to use the name "BioShock Gamepedia" or anything like that. 184.6.3.204 18:30, December 23, 2014 (UTC)

Ban Request
Why do they think everyone on the BioShock Wiki needs winter jackets? Regardless, I'm requesting that you ban User:Winterjassen.

Shacob (talk) 03:57, January 8, 2015 (UTC)

Template:Overview
I want to update the current template:overview so it'll support up to eight rows for the character template. My question is should I create a new template called (For example) overview2 or update the current one? I already have the code; it's on my sandbox page. Thank in advance. Mainframe98 (talk) 20:58, January 8, 2015 (UTC)


 * I already thought so, but it is good to have an admin confirm. You wanted to know what my plan is: the template:characters features six rows. Both Burial at Sea Episodes Character pages are not represented in this template, so i wanted to add them. In fact I did, unknowing that the current overview template only allows six rows. Mainframe98 (talk) 21:20, January 8, 2015 (UTC)

Sander Cohen's Kinetoscopes.
I saw you reversing my edits to the Need to Know Theater and The Black Dream. I understand your reason, but I find it quite confusing: I believed Kinetoscopes were something that only appeared in Columbia. Does the name Kinetoscope refer to the devices in general or is it the name for just those appearing in BioShock Infinite? Should the films of Cohen be added to the Kinetoscopes page? They are currently listed on the Need to Know Theater page. That was the reason I changed the name to Need to Know Theater. Mainframe98 (talk) 10:11, January 9, 2015 (UTC)


 * I finally understand. Thank you for taking the time to explain. I will keep that in mind when editing any of those pages.
 * Mainframe98 (talk) 08:55, January 10, 2015 (UTC)

Editing Concerns
"Comstock tries to turn Elizabeth into a racist, jingoistic nationalist" (that is his ultimate plan for her.) - Can I please add that to the top of Elizabeths bio? I feel it's accurate and brief and being someone that is treated in real life bad due to racism I think it can have a good effect since many people like Bioshock Infinite and view Elizabeth as a hero. Please really consider letting me add this. thank you MarkDalton087 (talk) 05:12, January 10, 2015 (UTC)

Renaming Burial At Sea Items
I recently added a lot of content to Burial At Sea Items. There is something that annoys me about that page: The official spelling of Burial at Sea is without a Capitalized "A", this page has a capitalized "A" and I want to rename it to Burial at Sea Items, so all pages have the same spelling. Because a lot of renaming is done by either Admins or vandals trying to vandalise, I want to make sure I'm not doing anything wrong. I already checked and there is no page with that name. Thanks in advance.

Mainframe98 (talk) 12:09, January 13, 2015 (UTC)

Re: Porky Brand
I found it as Fruit_Crate_Label3 in hyd_decor of 3-Market. Oddly, No. 3 was missing from 3-Arcadia which only had Fruit_Crate_Label1, 2, and 4.

The irony is that I now cannot find Porky Brand in the Farmer's Market, but I actually found one next to the U-Invent in Arcadia.

http://imgur.com/rmzyKyx

UpgradeTech (talk) 06:31, January 14, 2015 (UTC)

Re: Dean Martinez
Check out the file name of Security Override: RED_L_SecExp_Broth_01 with Broth meaning Brothel, The Pearl being the only one we can visit in Siren Alley (and the whole game). Also there's that story of an unreachable/unusable button on the ground floor of the building, which Shacob confirmed, and which can only be a leftover from the developers since it has no purpose in the final version. That said, nothing confirms it's the same switch, but the coincidence is a bit too big imho. Pauolo (talk) 22:58, January 14, 2015 (UTC)

Generalize all Gear pages
I have created a template for use on Gear pages: Template:Gearinfo. I created it to provide a consistent format, similar to Template:Tonicinfo. I want to put it on all the gear pages, but before I proceed, I'd like to have approval of an Admin. Would you (kindly) take a look at it? Thanks in advance. You can see the source code and a few tests on my sandbox page: User:Mainframe98/Sandbox Mainframe98 (talk) 10:13, January 15, 2015 (UTC)


 * Thanks for the reply. I intend to apply the template this week if I have some spare time, so you should see the result soon. You're right about the restaurant name. I always get confused by the name of the restaurant, so your clarification is a great help. Mainframe98 (talk) 08:23, January 16, 2015 (UTC)

Ritziest
The answer to your question on The Pink Pearl is the following: I used the word "ritziest" as the name for the multi-reference on this page, (AKA two places needing reference from the exact same source) ex Epstein, McGee and Vallette on Atlas' page. the word "ritziest" was taken from Sinclair's Radio message in Sirean Alley: "The Pearl was among the ritziest lodgings in Rapture, but durin' the war the residents put themselves up for sale ... Daniel's office is on the top floor, I believe."

I suppose another word could have been used and I hope this clarified the intention.

Shacob (talk) 18:22, January 16, 2015 (UTC)

Burial at Sea Splicer Quotes
I finally figured out how to categorize extracted audio files of Burial at Sea DLC! I'm going to make videos of every splicer & RyanSec quotes. But I am not good at english( extually I'm sucked at english ), so can you help me to dictate quotes from my videos? My first video will be Ryan Security - Houdini Agent.

Pawn of Atlas (talk) 05:46, January 17, 2015 (UTC)

Re: Level Infobox
I was going with the idea of listing the few points of interest in each level (see the location template), such as the number of collectibles like audio diaries/voxophones, new Plasmids/Vigors and weapons introduced. The model I started is a bit too detailed and contain also the number of each vending machines. For a concrete example, see this page on the Dishonored wiki: Return to the Tower. I might also be able to add directions such as previous and next level. I won't add Splicer models, as it's not an important detail to be present in the infobox. Pauolo (talk) 11:41, January 17, 2015 (UTC)

Bioshock 1 Good Ending Canon now
Though I would drop this bomb in your lap. :)  A recent interview with Ken Levine talked about the ending of Burial at Sea and how it effected the end of Bioshock 1.

''If I had to choose one, I definitely prefer the happy ending, because that was a beautiful sequence – and in Burial at Sea, Elizabeth (SPOILERS) dies to set that up. ''

This is solid good proof that the Good Ending is official. Elizabeth died to set up the Good Ending. Not 100%, but I think it's about as good as we will ever get. This also tends to make the events of Biochock 2 noncanon. sm Solarmech (talk) 13:18, January 19, 2015 (UTC)

Removing Pages marked for deletion
Thank you so much for (finally) deleting those pages. They were starting to become annoying and I constantly came across them when using the Unstable Teleport Plasmid. Mainframe98 (talk) 07:23, January 21, 2015 (UTC)
 * I know. I must admit I'm partly guilty because I have marked quite a few pages as candidate for deletion. Mainframe98 (talk) 07:34, January 21, 2015 (UTC)
 * Are you able to remove the talkpage for Burst Pipes (Talk:Burst Pipes)? The original page is removed but the talk page still exists. Mainframe98 (talk) 07:49, January 21, 2015 (UTC)
 * You removed all sorts of pages, but you left behind a lot of red links, including in your character tracker. I'm fixing a lot but I can't do all. If you look at Special:Wantedpages you can see a lot of missing pages, including pages you removed. Don't get me wrong, I am not blaming anyone, but if you remove pages next time, could you look at the pages which link to the page you want to remove? That would prevent situations like this. Thanks in advance. Mainframe98 (talk) 06:46, January 22, 2015 (UTC)
 * I came across the talk page of Ryan's Raiders. Do you see any chance of removing it? The article it was connected to already has been deleted.Mainframe98 (talk) 06:47, January 23, 2015 (UTC)
 * I have no idea why the talk pages aren't removed together with the page. However, just to be sure, do you use Special:WhatLinksHere/(put pagename here)? It works like a charm to find all pages linking to a specific page. A link to that special page is also provided in the delete template. I also use the Maintenance reports on Special:SpecialPages to find links that point to removed pages or redirects. As I'm not an admin on any wiki, I don't know either how to fix it. (Nor how to remove a page for that matter.) Maybe the Wikia Support Staff can help? I have been looking around on the Community Wikia's Forums but I haven't found anything yet. I hope this helps (at least) a little bit. Mainframe98 (talk) 11:25, January 24, 2015 (UTC)

Re: Warning Templates
Oh crap, I completely forgot about that. I made them and then no admins said anything about how they're going to be put into use or anything like that so I just took them off my user page. I didn't make a template or anything for it, I can go back and look through my past edits and find the coding and stuff if you want to do anything with it. BillStef (talk) 04:46, January 22, 2015 (UTC)

What did you do with the Cornelius Slate page?
Why on Earth did you remove the Cornelius Slate page? And more important, how do we get it back? Mainframe98 (talk) 07:55, January 25, 2015 (UTC)
 * Good. I'll wait on the undo then. Mainframe98 (talk) 08:52, January 25, 2015 (UTC)
 * Perfect. Thanks for the undo. Mainframe98 (talk) 07:14, January 26, 2015 (UTC)

Re: Minerva's Den Image
As you may have noticed, I've just been using my user page as a sandbox. Currently, I just copy and pasted the entire Rapture Businesses page to experiment with the layout. As such, there's quite a few images that would appear to be used on my user page that may be outdated.

I recall uploading a completely new Minerva's Den logo because the original was uploaded as a .jpg and did not support transparency. Feel free to delete that. UpgradeTech (talk) 09:07, January 25, 2015 (UTC)

Vandalism by MarkDalton087
User MarkDalton087 is once again vandalizing the Zachary Hale Comstock page. I suggest you ban him, but it's up to you. Please intervene. Mainframe98 (talk) 16:50, January 25, 2015 (UTC)

I would like to second this decision, he's repeatedly edited the Comstock page with his personal agendas and despite many different wikia members advising him to use the talk page to discuss the issue and make his case to other members of the wikia, but instead he has turned to empty threats and fits of anger. I would like to request a ban on MarkDalton087 and any other associated accounts or IP addresses. Tricksteroffools (talk) 19:08, January 25, 2015 (UTC)


 * His associated IP is "User:216.252.38.102," and it's since last year that he has been repeatedly editing at his convenience the Booker, Elizabeth and Comstock to highlight racism and Booker's origins. Using a wiki for his own agenda was something I disapproved, him giving into threats now is unforgiving. Pauolo (talk) 19:13, January 25, 2015 (UTC)


 * Let me fourth this. He has been a problem for a long time now. sm--Solarmech (talk) 19:32, January 25, 2015 (UTC)


 * Couldn't agree more. This has indeed gone on for way to long. We tried reasoning, but apparently that didn't go anywhere. So I'll be the fifth.
 * Shacob (talk) 19:54, January 25, 2015 (UTC)

My fellow contributors,

MarkDalton087 has been blocked. It is disappointing that it's come to this as I'd hoped that adressing him on his Talk Page would put an end to the edit wars, but clearly not. I'd like to thank you all for sharing your sentiments and for repeatedly offering options for civil discourse. This site is for the respective exchange of information and building a sense of community, not harassing others or forcing your views via an editing war of attrition.

Unownshipper (talk) 22:23, January 25, 2015 (UTC)

Undeleted Talkpages, Unused Redirects & Candidates for deletion
I've found another few talk pages of which article has been removed: Talk:Ryan the Lion, Talk:Free Man Free Markets & Talk:Gas Bolts. Beside that page, can you also remove the former redirect Handymen, Bioshock Infinte Removed Content , Andrew Ryan’s Preparatory Academy & Fontaine Department Store and their associated talk pages Talk:Andrew Ryan’s Preparatory Academy & Talk:Fontaine Department Store ? Also, I merged three pages with BioShock Infinite Removed Content; Weapon Slave, Enhancer & Claw Daddy. Can you delete them too? Finally, there is a redirect Fontaine's to which many, a few now, pages link. They are mainly User pages, user talk pages and blogs. I suggest deletion. What do you think? Thanks in advance! Mainframe98 (talk) 14:47, January 26, 2015 (UTC) Oh, and I apologise for the many edits and requests, but those pages appear in the weirdest places. Mainframe98 (talk) 20:11, January 26, 2015 (UTC)

Therapy (Disambiguation)
I based the renaming on Wikipedia articles. They usually have a disambiguation for pages starting with he same word, but I guess you are right about this, it is a little bit over the top to use a disambiguation. I would prefer to keep it, because it makes the different pages more clear, but if it serves no purpose, then we might as well delete it. Mainframe98 (talk) 06:47, January 27, 2015 (UTC)

Vandalism on Comstock page
Ip "User:216.252.38.102" has been vandalising the Zachary Hale Comstock page, I suspect it is User:MarkDalton087. The edit had been reversed by an another IP. &mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 07:00, February 3, 2015 (UTC)

Removal Request
Found another talk page whose article had been deleted. It is an old one: Talk:Slim-Down. Last activity: (exluding mine) October 26,  2009  Looks like you are not the only one with the non removed talk pages. Can you remove it? Thanks in advance. &mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 13:40, February 5, 2015 (UTC)

IP removing content from file talk pages
This IP: "User:165.196.83.196" is removing content from file talk pages. Can you take a look at it? I find it a little suspicious, although the file talk pages usually feature only one entry placed by an other IP. Thanks in Advance. <font color=#ffcc33>&mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 21:09, February 6, 2015 (UTC)

Sorry on how it comes off, Mainframe. I'm clearing a vandal that's been making immature, biased, and rhetorical remarks, since Filetalk comes off invisible enough for nobody to see. You see, unlike the majority of talk pages that do show up, this was an outdated feature since the Wiki was created, which its code still treats any files the same way as articles (hence why it has a talk page feature), and unlike regular talkpages, filetalkpages will not show at all in the recent edits page, anyways, and the only way to see it is actually look up the image's page. As I said, the majority of its usage was by at least one user with similar IPs that makes nothing but immature and biased comments, so its more of a reason to find this feature useless to this and any Wiki. Sorry it seems like I'm vandalizing, but compared to the talk pages, did you or any admin or editor aside from one ever used filetalk at all? Were you even surprised that until now, there was such a thing as filetalk? And since the wikia's beginning, are you going to miss filetalk, even though it was used by at least ONE person & that person's unsigned IP(s) within the last 3 years? Plus, I noticed Unownshipper was doing the same thing yesterday with removing some other filetalk pages, so it would be easier to just clear what's left before having those locked as just images and sound files, and keeping comments to actual article talk pages, since those are more active and are visible.165.196.83.196 21:59, February 6, 2015 (UTC)


 * I looked through the changes, and it looks like all of the edits were made without malice. 165.196.83.196 was just trying to help take care of the site and Mainframe98 was looking out for potential vandalism, thank you both for playing you part.


 * In future however, 165.196.83.196, I'd prefer it if you left those comments in as you are not an Admin and someone might accuse you of censoring someone. Those IP adresses are associated with the user Testxyz who FREQUENTLY straddles the line between useful critic and flippant provocateur/vandal. If he starts acting up again in a malicious fashion, I'd like a record of his "hazing" so that a ban can be issued.


 * Unownshipper (talk) 02:10, February 7, 2015 (UTC)

leftover page.
I saw this filetalk page left behind without a file:

http://bioshock.wikia.com/wiki/File_talk:Green_dress.png

--165.196.83.196 23:28, February 6, 2015 (UTC)

Okay, I'll leave it to admins or the registered to handle it. I get that you need to check that IP for record purposes (even it is on a outdated filetalk), since I am not registered. From what you said about it, I think they're coming off more toward the latter than the former, but since it's from your better judgement, I guess that's your (and the admin's)call if it ever does esculate again, even if it has subsided for now. Like I said, I'll leave that to the Admins and registered to handle the situation.165.196.83.196 02:28, February 19, 2015 (UTC)

BioShock 2 HUD icons
UpgradeTech just shared with me the HUD icons from Bio2 he extracted, but as you may expect they're all together on a few images. Is there someone on the wiki who could help crop them out? Also the advanced Plasmid icons don't have the + sign, which is on a separate image. Pauolo (talk) 11:08, February 7, 2015 (UTC)


 * Btw there are several unused icons among the set, like ammo and weapon icons from Bio1 and some others for quest objects. I suspect the keyhole with a DNA sequence could be for Genetic Keys. Pauolo (talk) 19:38, February 9, 2015 (UTC)


 * I'll a post forum post tomorrow then. I can also ask someone from the Dishonored wiki which tool she's using, since she is able to crop out symbols and tags directly from screenshots. Pauolo (talk) 18:33, February 10, 2015 (UTC)


 * Finally I'm doing it myself, Paint.NET works well enough to crop images out. Also I wanted to ask you, should I get the BioShock 2 version of icons reused from BioShock too? For example, the ammo for the Launcher have slightly altered icon versions of the Grenade Launcher from Bio1. Pauolo (talk) 12:51, February 15, 2015 (UTC)


 * Don't worry, I made sure of that when I uploaded some of those specific pics (the cigarettes one for example). I'm also just replacing the old icons rather than creating new images. Should I also upload Bio2 pics version of weapons, ammo and plot items which were only used in Bio1? (for example the crossbow and its ammo, or the colored keys) I don't think those would be useful as opposed to unused icons made for Bio2, but I don't mind taking care of them. Pauolo (talk) 10:57, February 16, 2015 (UTC)


 * Yeah, that's what I meant. Icons from Bio1 which were probably never used in Bio2, even in past versions. There's also something else I wanted to see with you. Apparently, Gardimer made 4 years ago a few clean versions of some of the Tonics' icons (see Vampire Drill, Drill Power and Drill Specialist for example). So my question is, should I replace her icons with those I'm cropping out? I'll keep hers on the wiki's image database of course, as reference. Pauolo (talk) 10:33, February 17, 2015 (UTC)


 * They sure look neater than mine. I remember her and EDITOR doing wonders with vectors (like on the colored Sinclair Solutions logo) and that's how they were able to make clean versions of several low-res textures from both Bio1 and 2. I'm also for standardization so I'll replace them with the cropped images. Still, thank you for reminding me that old versions of uploaded pics can still be recovered, honestly I didn't want to throw her work away without saving it one way or another. Pauolo (talk) 12:54, February 19, 2015 (UTC)

File:Ashtray.jpg
Do you see an opportunity to restore the file "media:Ashtray.jpg"? I need it for the bug/glitches section on Programming. You removed it because it was unused, and that was because User:Testxyz wanted to be funny and removed that section. I tried to take a screenshot but I can't get the "shot" command to work, so I hope you can restore the file. Thanks in advance. <font color=#ffcc33>&mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 16:03, February 10, 2015 (UTC)
 * Thanks for restoring the image. The Bug/Glitches sections is now restored to its former glory.
 * <font color=#ffcc33>&mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 07:17, February 11, 2015 (UTC)

RE: Quotes
For this matter, I need to describe my own policy first.
 * A quote must link to the character who said the quote, and have a source. The reason they should link to the character page is because it is an eyecatcher, and is often used to go to that page. The reason for the source is obvious. (To find the source and to be sure it is not made up.) Exceptions to this rule are:
 * Character pages, because it creates no link, just bold text.
 * Pages for which no article is available. (Advertisment or loadingscreen quote)

Now, about the Andrew Ryan page, the quote of Atlas should be linked, Ryan's quote should not, because it would become bold. The quote of Atlas should also have a source.

Concluding: I would prefer to have sources everywhere, link all names in quotes except those which would link to the page itself. I hope this helps, and that it doesn't confuse you too much. <font color=#ffcc33>&mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 10:55, February 11, 2015 (UTC)
 * I'm starting to become confused, you want to remove all the links from quotes because there is an inconsistency between linking and not linking? If that's the case, I would say no, because I find a link in a quote important since it is an eye catcher. However, if we were to decide not to link speakers of a quote anymore I can agree IF the speaker is consistently linked further in the article. Hope this helps, and if I misunderstood you, please notify me.
 * <font color=#ffcc33>&mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 13:48, February 12, 2015 (UTC)
 * Alright, we're going to remove all the links from the speaker in the quote and make sure the speaker is consistently linked in the article itself. If that is correct, when do we start? I'm in, especially because in a few days my holiday starts, so I will have enough time to make edits to the wiki.
 * <font color=#ffcc33>&mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 08:42, February 19, 2015 (UTC)
 * I would suggest to use Special:WhatLinksHere/Template:Quote, because it shows which pages transclude that template. Then we just have to follow the list.
 * <font color=#ffcc33>&mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 06:03, February 20, 2015 (UTC)

Elizabeth's year of birth, and the phone call with Ken Levine
Hi there :)

<p class="MsoNormal">My brother was the one who edited Elizabeth's page yesterday to change her year of birth to 1893, and you wanted to know if there was proof that he'd spoken to Ken Levine; I've now put a note on the talk page explaining the whole thing -- so you might want to have a look at that if you're curious. Thanks for the welcome! BellaCavalier (talk) 01:22, February 21, 2015 (UTC)

<p class="MsoNormal" style="margin-left: 24px;">Thanks so much for your message (and sorry for the delay in my reply – I've had a very busy weekend!). As I say, I'm just letting you know what Ken Levine told me, and you're welcome to make of it what you will (though if you want to see any more of my email correspondence with Ken Levine, I'm happy to upload it). And no worries about the vandal – it was a fun trip down memory lane reverting the edit! :) BellaCavalier (talk) 02:13, February 23, 2015 (UTC)

<p class="MsoNormal" style="margin-left: 24px;">Thank you very much for your consideration -- I'll sort out all the correspondence and post it up in the next few days! BellaCavalier (talk) 18:48, March 2, 2015 (UTC)

<p class="MsoNormal" style="margin-left: 24px;">I've posted that up now on the talk page. Thank you. BellaCavalier (talk) 23:13, March 11, 2015 (UTC)

Of templates
Just taking a break from cropping icons, I finished writing the Template:Level Infobox which I talked to you a bout a few months ago. I think I was able to condense all the most useful informations such as new collectible discoveries (weapons, plasmids, gene tonics), collectibles (diaries, voxophoens, infusions, etc...) and enemy types encountered (splicers, protectors, basic, heavy hitters, support/security systems). If you approve of it, I will see with other editors if they can add it to all the level pages. Also feel free to give suggestions for modifications.

One other thing, since the source code of Template:Charinfobox is locked from editing, would you mind changing two lines? In the list of parameters, just change the position of --><!-- so that Elizabeth's infobox shows her arrival in Columbia before Rapture. Pauolo (talk) 13:33, February 21, 2015 (UTC)


 * The fix to Charinfobox works. Also I've started to add the Level Infobox template around the wiki. So far it goes well with most pages, but others which have too few written content (such as the Minerva's Den levels) need some work on the layout. I also realized an issue with two of those pages: Factory and Housewares.


 * As you know, the first location appear in both Infinite and Burial at Sea 2, and the second in both episodes of Burial at Sea. I fear that if we start detailing them as much as usual level pages (Bio 1's levels for example) with walkthroughs, new discoveries and new enemies introduced, they will end up overcharged. One solution I can see for this is to make separate pages for each iteration of the level, like "Factory (BioShock Infinite)" and "Factory (Burial at Sea - Episode 2)", and "Housewares (Burial at Sea - Episode 1)" and "Housewares (Burial at Sea - Episode 2)". That way we don't overload the pages with informations and their name are kept coherent. Still if you have another solution I'd be glad to hear it.


 * I'd also like to know if I should make distinction between factions when it comes to basic enemies. So far I respected the strategy guide, which has Police (baton and pistol), Founders soldiers (baton, pistol, hand cannon, machine gun, carbine, shotgun and sniper) and Vox soldiers (any weapons other than the volley gun, hail fire, RPG and crank gun I think), but the only difference between Founders and Vox is the skin and their lines so I assume we could only list them all as Soldiers (like on the Soldiers page). I've also added Slate's soldiers, but they're no more different than the other types of soldiers too. Perhaps the best way would be to simply list the weapons basic enemies use in each level. Pauolo (talk) 00:06, February 23, 2015 (UTC)


 * As you can see now on Housewares, having two different levels on the same page can become messy, mostly on the level info template. I'll also suggest making a separate page for Dr. Suchong's Free Clinic, since it's more a whole level in BaS2 than a section of another like in Bio1. Pauolo (talk) 20:36, February 24, 2015 (UTC)


 * Listing the weapons they use might make the list longer yes, but I've notice each of these sub-types have their own fight style. For example, melee will always charge at you but evade more easily your shots. Pistol and hand cannon have similar style, firing at a distance and taking cover whenever possible. Machine gun and shotgun (who can wear bullet-proof vests sometimes) will always fight at close distance, even charge you to break your shield if they're close enough, and sniper are always out of reach and make perfect shots if you can't find covers, etc... When you start considering this, it makes combats a bit more strategic. I also noticed some types can be absent from some levels, but that needs to be checked. Finally, using their appearance or faction (Police, Civilians including basic zealots and undercover cops among them, Vox fighters) can help sorting their lines. Same goes for splitting male Splicer models in BaS from female ones. Pauolo (talk) 07:20, February 25, 2015 (UTC)


 * Ok, I just had an idea on how to split the contents of the Housewares and Factory pages. It's not something we use on this wiki so I hope it will work. I'll make a test on the Factory page, but you can remove the edits if you want. Pauolo (talk) 11:08, March 1, 2015 (UTC)


 * Rectifications: that didn't work well, so I had it written on a test page linked to my user page. Here's the result: User:Pauolo/sandbox 2 though as you can see headlines don't show. Also the frame around the page's content makes it look weird compared to other page levels.
 * I have another alternative based on sub-pages (like my test page), though it might need a new template for it. For a concrete example, see this page from the One Piece wiki: http://onepiece.wikia.com/wiki/Monkey_D._Luffy. As you can see, there are 4 sub-pages linked to an introduction one, with a template on top of each page to navigate from one to another. Pauolo (talk) 11:26, March 1, 2015 (UTC)


 * Actually that method involves creating other pages. Check out the link again, there are 6 pages: "Monkey D. Luffy/Gallery," "Monkey D. Luffy/Personality and Relationships," "Monkey D. Luffy/Abilities and Powers," "Monkey D. Luffy/History," and "Monkey_D._Luffy/Misc.," all linked to "Monkey D. Luffy." I've seen some other wiki use such method to split the contents of pages judged too long, but none presenting them as effectively as the One Piece wiki. This might be also a way to separate walkthrough sections of level pages from regular informations such as new discovereies, locations, etc... Pauolo (talk) 22:48, March 2, 2015 (UTC)

Removed image
How come you deleted the photo Revcharge.jpg? ZanyDragon (talk) 16:03, February 27, 2015 (UTC)

Peter the Parasite Edits
Unownshipper,

Seeing that you were the last person to edit the Peter the Parasite entry after I did, can I assume correctly that you were the one who deleted my most recent edit talking about the very real possibility of the the character being a thinly veiled Jewish stereotype, or at least based on the Jewish stereotypes propagated by the Nazis, which would very much make sense considering the era the game takes place?

If so, I have to ask, why? I made my points and backed them up with historical facts and references in the games, and I believe I made a very good case that it is a very distinct possiblity.

I have noticed several of my contributions have been removed, is this because I don't bother to sign up/sign into Wikia? I don't think that I need to have a Wikia membership in order to contribute to the wiki of my favorite game series/stories of all time. I will be checking back on your Talk page later today to see if you've replied and will reply as such if you do.

Anadyr

67.8.31.29 15:41, March 1, 2015 (UTC)

RE: Vandalism
Thank you for banning him. Interestingly no one had seen that vandalism on the Wiki Sandbox, since it dates back to April 28, 2013. It isn't my sandbox, but the general purpose sandbox which can be used freely by anyone to test editing, so banning him may have been a little over the top, considering there has been no activity for almost two years. Anyway, I still appreciate it, because he's still a vandal. <font color=#ffcc33>&mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 07:00, March 3, 2015 (UTC)

return of a vandal and vandalism
Looks like the same vandal who vandalized Booker DeWitt and Elizabeth has returned under a new user account and is changing it into moutin nonsense. Requesting an immediate ban on user name windzap as well as his IP and revert the most recent edits. Tricksteroffools (talk) 05:22, March 6, 2015 (UTC)
 * I Want to second that, The Booker DeWitt Page has been restored to its former glory, so you don't need to fix that anymore, but the "Moutin Dewitt" page and "File:Sheparrrd.jpg" were added by the vandal and have to be removed. I would also like the page to be protected against this vandalism to prevent this from happening again. <font color=#ffcc33>&mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 06:19, March 6, 2015 (UTC)


 * I've revoked whatever edits of him I could, including on Template:Delete. Just to remind other members, I can revoke edits, which means cleaning a page from all edits of a single user. Pauolo (talk) 06:59, March 6, 2015 (UTC)


 * Here's a list of files and pages that are created by the vandal and can safely be deleted:
 * Moutin Dewitt
 * Talk:Moutin Dewitt
 * BioWare
 * Talk:BioWare
 * File:Sheparrrd.jpg
 * File:Mountain dewitt.png
 * File:Winthrop.jpg
 * I also would suggest semi-protection of the following pages:
 * "Booker Dewitt"
 * BioShock Wiki
 * and creation protection for the "Moutin Dewitt" page.
 * <font color=#ffcc33>&mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 09:52, March 6, 2015 (UTC)
 * There is also something else that requires fixing: The Booker DeWitt page is currently named Booker Dewitt, without a capitalized W. Can you move it back? I tried, but I can't since the page Booker DeWitt already exists. It is an empty redirect. <font color=#ffcc33>&mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 19:28, March 6, 2015 (UTC)


 * To my fellow contributors, thanks for your help in quelling this vandalism. His behavior is unacceptable and his presence is not wanted here. The user has been banned and his articles, blogs, and images have been deleted.


 * The Booker Dewitt page has been renamed to the proper Booker DeWitt. I'll have to think on issuing protection on the Booker page, but if this is something the other editors feel strongly on, I hope they'll voice their concern on a blog.


 * Unownshipper (talk) 22:18, March 6, 2015 (UTC)
 * Got even more mess from the vandal:
 * The talk page "Talk:Booker Dewitt" must be moved back to Talk:Booker DeWitt, because the current talkpage points to a removed page.
 * Pages "Moutin Dewitt OFFICIAL" and "Talk:Moutin Dewitt OFFICIAL". Can you fix this and remove the pages he created? Thanks in advance, And thanks for banning the vandal. <font color=#ffcc33>&mdash; <font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 07:35, March 7, 2015 (UTC)


 * Once again, the Booker DeWitt page has been moved. Can you please delete "Moutin Dewitt" and "Talk:Moutin Dewitt?" I already reverted the move, so the deletion is the only thing left. Thanks in advance. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 07:27, March 10, 2015 (UTC)


 * The vandal has returned again :/ under the name Liquid Hands and has vandalized the Elizabeth page. Is there a way to protect Booker, Elizabeth and Comstock's pages? And to have a permanent ban on the user's IP address? Tricksteroffools (talk) 07:10, March 16, 2015 (UTC)
 * Can you (again) delete "Moutin Dewitt" and "Talk:Moutin Dewitt?" Also to prevent vandalism again, you might want to protect both the Zachary Hale Comstock and Elizabeth pages against moving. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>edits 15:34, March 16, 2015 (UTC)

RE: More Vandalism
Perfect. Thank you for the protection of the page. I used Wikipedia:WP:PP to gather information about page protection, and assumed it would work to with the BioShock Wiki too. That feature may not be available yet. On a unrelated side note, your User blog:Unownshipper/Character Tracker has a dead link. The page "Pat Cavendish" is removed and the page to which the blog should link to, should be Patrick Cavendish. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 08:01, March 11, 2015 (UTC)
 * I believe I have found the page which can protect against the creation of pages: BioShock Wiki:Protected titles. According to the instructions, you can protect a page by adding it to the list. Only admins can edit the page however. Hopefully this helps. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>edits 08:08, March 18, 2015 (UTC)

Fanfiction
A user named User:Baymax6 is adding fanfiction to this wiki. Can you remove all fanfiction stuff? Here's a list: Thanks! <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk 15:17, March 13, 2015 (UTC)
 * "Bell"
 * "Category:Bioshock The Perfect Sister"
 * "File:bell.jpg"

Re: Corpses
As you can tell, I'm mostly familiar with static models. By default, the character models come in the T-reference pose.

However, I can try to figure out how to move the limbs in a more "natural" position. It looks like MegaScience used to render Sinclair in a non-default pose.

Though I'm not sure what pose to put the corpses in.

There's only three sets of models that are explicitly named "corpse". I don't really recall that there were more than one male and female versions, maybe with a different hat or a wig.

Here's some quick renders of what I have so far:

CorpseMale

http://i.imgur.com/A5ebKP9.png

I believe he can be seen in the booby trap in Rapture Records

CorpseFemale

http://i.imgur.com/IkuXsP0.png

She is used for the model of Anya Andersdotter

CorpseCrispy (how charming)

http://i.imgur.com/0FkN9gl.png

Also, I know that there are some splicer models explicitly used as corpses like the Baby Jane w/o a wig in the wheelchair in the Medical Pavilion.

http://i.imgur.com/qfSatcT.png

But they don't really have any unique models to differentiate them from regular splicers.

Do you have pictures of all the corpses you had in mind?

UpgradeTech (talk) 04:09, March 17, 2015 (UTC)


 * The Corpse names from Bio1 are the ones from the filenames. The file structure for this game is organized into separate model folders which contain the respective texture and model files. The Crispy Corpse appears to be a different model than taking any other corpse and using Incinerate on it (which merely reskins it to use the charred flesh texture).


 * http://imgur.com/a/Ltr2J


 * Bio2 again organizes files by the maps they appear in, but all the texture files go into the Textures files, meshes into the Meshes folder, etc.


 * It's also fond of using abbreviations if you recall the Rapture Citizen talk page.


 * These should be the corpses from Bio2:


 * CM_Mesh (Corpse Male)


 * http://i.imgur.com/avQ4yb6.png
 * Should be the same model for Nina Carnegie


 * CF_Mesh (Corpse Female
 * Should be the same model for Carlson Fiddle, but the tie's stripes didn't come out correctly
 * http://i.imgur.com/wRjyr9J.png


 * I'll try to see if I can get Milkshape to work by Friday to adjust the reference poses. If that doesn't work, I'll just clean up these images and upload them.


 * Just to clarify, there's only the 3 that I found for Bio1 and 2 more for Bio2, unless you have pictures of any more corpses. UpgradeTech (talk) 05:56, March 18, 2015 (UTC)


 * Sorry for the delay, but trying to get MilkShape to work took longer than expected. Also, there's a couple of rendering hiccups and the software has only a 30-day free trial.


 * But they came out more or less how them appear in the game. I tried to arrange them all in the autopsy pose, feet and arms together, palms up. Some of the animation bones don't seem to be properly attached to the mesh (probably because they are not particular crucial in the game), so rigging was a bit of a problem.


 * http://i.imgur.com/ePJomyH.jpg


 * I got them all together in one image as requested. If it's fine, I'll go ahead and upload the transparent version. UpgradeTech (talk) 03:20, April 1, 2015 (UTC)


 * Well, it's half-decent and wholly creepy. http://imgur.com/BFBpC40


 * I wouldn't know how it would fit into the article though.


 * Since the role of the corpses as containers is the same and they don't have any other unique attributes (such as dialogue), creating a whole bunch of articles for each model might be redundant. It would be easier to find and more descriptive to consolidate the models onto a single Corpse page.


 * I don't think the overhead shots will look consistent when paired with the corpse images. The disparity in lighting and rendering will be extremely obvious.


 * A series of images of the corpse models from screenshots would be more expressive of how they look in-game and can be easily arranged in similar collages like on the Lady Smith and Baby Jane pages.


 * The separate renders in the meantime could be used for consistently illustrating the description of the different corpse models.


 * It would also be useful to indicate where they are used to represent actual characters like Mariska Lutz. UpgradeTech (talk) 01:47, April 5, 2015 (UTC)

RE: Recent Edits
The links I added were already in the article. They linked to Citizen. They were added by other contributers when the Columbia Citizen hadn't been moved. I just changed the link to what the previous editor meant. I will remove the links later today. Thanks for the heads up. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>edits 06:22, March 19, 2015 (UTC)
 * The links have been removed. Only those about the enemy type are still linked in the articles. I hope this is sufficient. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>edits 08:04, March 19, 2015 (UTC)
 * Also, you protected a few names on the BioShock Wiki:Protected titles, but you forgot to add a colon in front of the name of the page. They link to templates that can not be created, but pages with that name in the normal namespace can be created. (Source) Can you fix that? Thanks in advance. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>edits 08:34, March 19, 2015 (UTC)
 * I have categorized all uncategorized images on this Wiki, except for one: File:Bookerdewitt.png. That file is protected. Can you add it to the BioShock Infinite Character Images Category? Thanks in advance. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>edits 09:48, March 19, 2015 (UTC)
 * I need your help again. If you look at User:Pauolo/sandbox 2, you can see that the Headers are disabled when using Tabber tags. The headers are necessary for the page structure. Can you add this

.tabberlive .tabbertab h2, .tabberlive .tabbertab h3 { display:block !important; }
 * code to MediaWiki:Wikia.css (and MediaWiki:Monobook.css)? It will enable the use of headers when using "Tabber". If you get any error messages about, don't worry, they can be ignored because the error is about overriding personal Wikia.css, which is actually necessary. Thanks in advance. I apologize for the amount of notifications you'll recieve, but I'm not working continously, thanks to school, so I can't put it in one message. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>edits 13:42, March 19, 2015 (UTC)
 * Go to User:Pauolo/sandbox 2. You'll see the headers now are visible. Perfect, and thank you very much! <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>edits 16:22, March 19, 2015 (UTC)
 * I'm glad you like it. I will contact Pauolo about the improvement, so he can update his second sandbox. I will keep in mind that we only use tabber for those pages you named, and I totally agree with you about it. I have a lot of spare time tomorrow (For your record, my morning will begin in approx. 12 hours), so maybe I will be able to implement it, if other user haven't already. Thank you! <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>edits 18:13, March 19, 2015 (UTC)

Useless redirects
I have three redirects which can be removed: "Camillie Dumas" (Correct name: "Camille Dumas"), "Niko Time Cigarettes" (Correct Article: Cigarettes) & "Need to Know Theater." (Unnecessary dot). By the way, have you been able to edit BioShock Wiki:Protected titles? Just add a colon before the name (but after the curly brackets), to protect the pages (and not templates with the same name) from being created. You mentioned that you had some trouble finding some spare time, would it help if I requested adminship, allowing you to take (a) break(s)? Thanks in advance. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>edits 20:36, March 21, 2015 (UTC)
 * Excellent. Thank you for removing and protecting. I'll wait and continue editing before I will put up a request for adminship. Thanks. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>edits 06:53, March 22, 2015 (UTC)

RE: Newspaper Clippings
I think your edit is fine, and that it should be implemented on other pages. About the page protection, I agree. Which protection level were you thinking of? Semi-Protection? <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>edits 06:34, March 24, 2015 (UTC)

Re: Locking the Removed Content
If it's raw materials like removed audio diaries and radio messages, locking them down would not be a problem and, if necessary, people can still use the talk pages if they want something to be changed, so yes I like the idea. Still, can you lock those pages while leaving me editing rights on them? I might change the display of the radio pages to reduce their length, like separating the different plot versions into sub-pages in the same way I suggested for some location pages. Pauolo (talk) 07:05, March 26, 2015 (UTC)


 * I'll check them this evening, I don't think it will take me a lot of time to check them all. Btw, will you lock the Cult of Rapture diaries as well? Pauolo (talk) 07:22, March 27, 2015 (UTC)

Vandal moving page
A vandal had moved the BioShock page to "BioCock", can you remove the wrong one and its immature talk page? I already reverted the move so you don't need to worry about it and Wikia apparently blocked him. His name is "User:Solid Hands." Thanks in advance. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>edits 10:13, March 27, 2015 (UTC)
 * Thanks. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>edits 12:07, March 27, 2015 (UTC)

Game files
How exactly do you access these game files of which you speak? ZanyDragon (talk) 04:03, March 31, 2015 (UTC)

The manner in which they appear in the files, eh? Well, if you put it that way... ZanyDragon (talk) 04:18, March 31, 2015 (UTC)

Games Template
I noticed that there is an icon for BioShock: Rapture (Novel) and entry in Template:Games, but none yet for BioShock Infinite: Mind in Revolt (Novel), so I created an icon: File:BioShockInfiniteMindInRevolticon.png. Do you think this is good enough? <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>edits 12:46, April 5, 2015 (UTC)


 * I think it's good enough for an icon, and visible too. If you want to implement it yourself, go to Template:Games/Icons. Just don't forget to add it as reference in the Games doc page, if you don't mind. Now for the label, I propose either BSIMiR or simply MiR. Pauolo (talk) 10:01, April 6, 2015 (UTC)


 * Alright then, thank you Pauolo. I agree with your name proposals and will add an entry in the documentation when I add the icon for Mind in Revolt. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>edits 11:22, April 6, 2015 (UTC)


 * SO sorry about the delay. I think that the image is fine for an icon. I think it would be better if "BioShock Infinite" were removed and "Mind in Revolt" were placed inside the emblem instead. That'd cause it to look more similar to other icon images. I might try and play around with this in photoshop, but until then, by all means upload you image. I think Pauolo's suggestion of MiR would be preferable for an abbreviation.


 * Unownshipper (talk) 03:33, April 8, 2015 (UTC)

Mobile skin incompatibility with the custom slider on the main page
Hi Unownshipper. I'm Joe from Wikia.

In case you're unaware, mobile phone traffic across Wikia has grown rapidly over the last year or so and is expected to be 50% of all traffic in 2015. More on that here.

With that said, I wanted to offer my help to find an alternate method of displaying the important content on the current slider, that is compatible (actually readable) on both skins. Here's how the custom slider looks on a mobile phone: screenshot. As you can see, it's far from an ideal experience.

I spent some time today working on a possible solution, which can be seen at BioShock Wiki/test, and here's what it looks like on a mobile phone: screenshot.

I look forward to working with you on this, so please let me know which of those options you think would be the better solution, and let me know if you want me to make any changes to the solution you're interested in. My goal is definitely to continue to display the content that you consider important, and to do it in a way that looks good for all visitors, regardless of which device they're using.

And of course, if you have any questions, do not hesitate to ask. JoePlay http://images4.wikia.nocookie.net/joeplayground/images/a/a5/WikiaStaff2.png (talk)  18:24, April 10, 2015 (UTC)

Featured Article on the main page
The featured article section on main page of the BioShock Wiki hasn't been updated in two years, and the featured article itself has not changed for over five years. I decided to create a template which will automatically replace the article every week or month, depending on what is prefered most. I would like to know if the design is good enough.

Design Example
Also, this template requires an extension to work. I can file a request at Community Central, since the extension is already in the code base of Wikia, but not yet activated (To verify, go to Special:Version), but I might need administrator's approval. I don't need a immediate response, so take your time to make a decision. If you want to look at the code, go to my sandbox and look for a header with the name Featured Article Rotation. It might require some scrolling, since the TOC is broken for some reason. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>edits 14:30, April 14, 2015 (UTC) By the way, I forgot to mention that this template is mobile proof. It is displayed correctly when displaying it on mobile devices, although the blue arrows are a little small. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>edits 13:06, April 15, 2015 (UTC)
 * I already made a little list of featured articles, and it seems that the first two paragraphs often are good enough. It may not apply to all articles, but I guess it'll do. I will request the activation of the extension on Community Central, and if I need your help I will contact you. By the way, if you like the current Featured article, we could use that one too in the list. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>edits 08:44, April 17, 2015 (UTC)
 * Staff has granted the request, and the extension is now activated. (Search at Special:Version for LST) I will finish the template today, and add it to the test mainpage. If you have any sugestions for the list of featured articles, feel free to add them to the list (I will add the link after I created the page). <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>edits 05:50, April 18, 2015 (UTC)
 * The page which lists the featured articles is located on BioShock Wiki:Featured Articles. As you'll see, the current featured article is located in section 16, equal to this week. The other 51 weeks still have to be added, but at least everything works like it's supposed to do. After the other featured Articles have been added, the template can be placed on the main page. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>edits 12:56, April 18, 2015 (UTC)
 * The problem with random would be, is that some articles would end up being displayed severly incorrect, like audio diaries, pages with extensive tables etc. I agree that there are a lot of articles and the page will be huge when I am done adding articles. I personally prefer Replacement every week, and I wouldn't mind to change the page every year. Even if I would forget to replace the articles, at least there would 52 repeating articles, instead of just one. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>edits 07:54, April 20, 2015 (UTC)
 * I know what you mean, it currently looks like there are two articles about BioShock, but one is about the first game, and the other is about the 2D mobile game. I will check if there are articles which are to long, or missing details, but I couldn't find them yet. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 05:02, April 29, 2015 (UTC)
 * I went over all articles, and I think they are good enough. I didn't find any with either significant too much or to little information. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 14:18, April 29, 2015 (UTC)

Just dropping by to say thanks.
Hey. Been a while. Thanks for fixing that vandalism on my page (though I would need to update it when I have time). Before I leave for now, I just want to say congratulations on being appointed for Administration. I'm only on here today temporarily, but l'll come back here when I have more time. Once again, welcome, Admin!Evans0305 (talk) 00:55, April 16, 2015 (UTC)

Re: Appearance Fonts
It's Broadway. It's actually in the article.

Should be default with most computers. UpgradeTech (talk) 05:04, April 17, 2015 (UTC)

RE: Recent Images
I don't know how the RE function went me by but I will from now on replay to the user in question's talk page.

Thank you. It is indeed quite sad to see what was left out, but I'm glad that the artist uploaded the images for everyone to enjoy.

I will shortly replay to your previous message as well: The images of the dead dogs, gorilla and the "Voxy Lady" was taken from Peter Anderson's portfolio: http://peter-anderson.blogspot.fi/

--Shacob (talk) 19:49, April 19, 2015 (UTC)

User page removal
Can you remove a page for me? I would like "User:Mainframe98/sandbox" (notice lowercase "s") to be removed, since my actual sandbox has an uppercase "s". Also, I hope you didn't mind I changed a few links on your talk page, because they linked the wrong sandbox of mine, and one template of mine messed up one of my previous entries. Thanks in advance. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 11:38, April 21, 2015 (UTC)
 * No problem, thanks for removing it. By th way, I forgot to ask if I can add the featured article template to the main page, since it is ready to be placed there. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 05:38, April 28, 2015 (UTC)

Re: Hephaestus signs
I wanted to point out that while and  do need an update, the naming convention does not follow the Wiki Manual of Style. The names are vague and undescriptive and building on that, the double periods in the file extension could cause problems in the the future if Wikia wants to update their site coding again.

However, since you are an administrator, the User group rights outlines that admins can move files (movefile) to have better names while keeping the file history. The action is apparently restricted from regular contributors and limited to administrators, adminmentor, Wikia Helpers, Wikia Staff, and VSTF.

I feel like information on better naming practices should be better emphasized in BioShock Wiki:Manual of Style and Help:Images. File names like 41.media.tumblr.com/xxxxxx.jpg and Image05321.jpeg are not descriptive, not standardized, nor easy to remember or find. In addition, the source is often not included in the file description either.

This could also be included in the Image Uploader dialog box, but it possibly needs approval from the Staff.

UpgradeTech (talk) 05:46, April 28, 2015 (UTC)


 * I agree with Upgrade on this. I'm myself usually careful of the name of the files I upload so that it can be easily dissociated from others at first glance when editing a page. Pauolo (talk) 14:51, April 28, 2015 (UTC)


 * Arcadia_Entrance_Sign would be fine as well as Welcome_to_Rapture_Sign. The actual filenames are Arc_MainGate and Welcome_Rapture_Sign. The important thing is to remove the extra periods. UpgradeTech (talk) 08:50, April 29, 2015 (UTC)

Thanks!
Thanks for the compliment. I'll try and upload a lot of consumables and ammunition model renders that haven't made it here yet, though they may not be uploaded in any coherent order! 19:05, May 1, 2015 (UTC)

Bot account
I got myself a bot, and I was wondering if you could promote it to the group "Authenticated". That group is virtually the same as "Autoconfirmed", except you don't need to wait four days. The name of the account is MainframeBot. Thanks, and don't worry if you don't make it, in four days it will be promoted anyway. Thanks in advance. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 20:07, May 3, 2015 (UTC)
 * The bot you're thinking of is a spambot, and indeed, those are the last kind of bot you would want to have on a wiki. This bot is a legimate alternate account, which used with software which can edit itself, after I, the owner, have told it what to do. It can for example replace spelling errors, without me having to search every word, or replace links on say 1000 pages. Gardimuer has one too: Cohen'sMuse, check its contributions, and you'll see it is a harmless bot. Also, I don't plan on using the bot here, since I have no bot flag on this wiki. I just need your help giving my bot account the group "authenticated", because a few things can only be done after becoming autoconfirmed or when added to the group "authenticated". <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 06:25, May 5, 2015 (UTC)
 * Yes. I already created the bot (MainframeBot), and Wikia has autoconfirmed it yesterday or so. It even made its first edits, albeit on another wiki. Since four days have passed, I no longer need your help with that anymore. However if there were a case when this wiki would need a bot to make some edits, feel free to ask me. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 05:45, May 12, 2015 (UTC)

RE: Jocelyn Blue
I will tell you how I identified her by copying from Klein's Talk Page Talk:Evelyn Klein:

I think I figured out who her voice actress is: There are four female names in the credits that is only credited for 'Additional Voices'. Here are the four:
 * Lori Rom
 * Jocelyn Blue
 * Betsy Foldes
 * Morla Gorrondonna

With the help of their IMDb pages, I tried to find voice figments of their other work on YouTube and the one that I immediately recognized was Jocelyn Blue for Evelyn Klein. She did the voice for Dr. Dala in Fallout: New Vegas and in this video you can hear the resemblance (if you compare with her diary) https://www.youtube.com/watch?v=9Yg8JVaOoC0.

Now how I convinced them:

At first I edited her page by just simply adding Evelyn Klein to her credits, with no luck. then I added it again but this time I made a small summery on how I figured this out (I even added the YouTube link). Some time went by and after checking it daily, Evelyn was listed there eventually.

--Shacob (talk) 21:09, May 14, 2015 (UTC)

Page improvements
I ran a few test with the tabbers on some of the wiki's pages, and the layout is quite good. So far I've tried with Machine Gun (Rapture), Factory and Possession, despite the latter's lack of strategy and upgrade sections for both BaS episodes. One thing that bothers me though is that tabbers don't allow edition of individual sections (try editing "Power to the People Upgrades" in the first page). I hope it can be fixed within the .css code of these tabber templates, but I don't know much about this code format.

Also if you have time, I've requested a name change for Factory and Welcome Center, and modifications to Emporia. Check out their talk pages for my explanations. Pauolo (talk) 09:44, May 19, 2015 (UTC)


 * No need for apologies, we're all doing this on our free time. :)


 * I think the tabbers are great to dissociate page content by game. I noticed that first on the Five Nights at Freddy's wiki, where a lot of pages talk about the same characters or subjects over 3 different games (soon to be 4). It could be useful to the Early Splicers page indeed, but I don't think I see any other page who could necessitate tabbers.


 * Contents from the BaS DLCs can be regrouped in a single tabber. Weapons don't vary much between each DLC and so are Plasmids (apart from a few different upgrades).


 * I don't think redirection to specific sections will work, but we only used them for weapons and powers pages because of their occurrence through multiple games. So I think that's no big deal since tabbers are right on top of the page and more noticeable than tables of content. The editing issue is more concerning and may require modifications in the tabbers' coding.


 * I can rename those pages myself if you want, I have a few idea of how to stuff them up a bit and make them interesting to read.
 * Speaking of maps, there's something else I wanted to bring to your attention. I noticed that the game (by that understand how the texture and subtitle files are named) suggest that the map between Comstock Center Rooftops and before entering Monument Island is a separate level on its own, named by the strategy guide and the map's loading screen "Monument Island Gateway." I checked the map and it is indeed apart from Monument Island, like Port Prosperity station is outside Emporia while still being linked by Gondola. It only has a single voxophone and an infusion, but if it is considered as a separate level by the game then we should make a page for it. And again, I know how to fill it up. Pauolo (talk) 20:57, May 27, 2015 (UTC)

Picture on one of your Blogs
Can you replace "File:Bathyspere_maintenance.jpg" on your blog with File:Nwr4.png? It's the same file, except the latter has a higher resolution and is used on the other pages. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 15:47, May 25, 2015 (UTC)

RE: Recent Pictures
I am indeed able to take screenshots now, and I will happily take screenshots if needed. A few of those images were replaced by those of our friend J.L.Biggs from digitalfrontiers.tubmler.com, but most were my own. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 06:31, May 26, 2015 (UTC)
 * By utilising the Console Commands, which allow me to hide the HUD and control the environment. Anyway, I would love to hear some advice. If I can do better, then why not? <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 05:28, May 28, 2015 (UTC)
 * I'm using a PC. I wasn't aware that my brightness settings were too high, I will look into that. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 15:32, May 28, 2015 (UTC)
 * I checked, and indeed, the brightness hadn't been adjusted, so I changed to a lower brightness setting. I hope that will be better. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 15:38, May 28, 2015 (UTC)

RE: Brigid Tenenbaum
I've always seen Levine as a 'tease:' He knows more about the games and its characters than anyone and doesn't like to end speculations or confirm facts. He likely has this well sorted out on some file or just in his head and who knows what he shared with the rest of his crew. I think he mentioned in an interview that he enjoys doing just that. Not once did it occur to me that she might be autistic, but nonetheless I'm still glad he decided to share this with us!

--Shacob (talk) 21:57, May 27, 2015 (UTC)

I'm not gonna ruin this for you so just kindly click this link: https://twitter.com/IGLevine/status/588536034012573697

--Shacob (talk) 22:08, May 27, 2015 (UTC)

That is indeed very unlikely.. I suppose he just officially  confirmed that the Luteces (mainly Rosalind) are the Columbian counterpart of Tenenbaum. Who knows what he will revile next! But to be fear I actually prefer the teasing instead of just reviling everything in one huge lump. --Shacob (talk) 14:52, June 2, 2015 (UTC)

Your User page
You might want to change the link to Church of Comstock, to Town Center, since that page was moved. I also changed the redirect, because it would link to the wrong page in that way, causing the link to point to the wrong location. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 15:01, June 1, 2015 (UTC)

Removal request
Can you remove "Bioshock Map Collection," "BioShock Maps," "Lawnsdowne Residence" and the categories "Category:Welcome Center Kinetoscopes" & "Category:Welcome Center Voxophones?" Both categories are empty and the pages are former redirects. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 14:55, June 4, 2015 (UTC)
 * Thanks for removing, but I made a small mistake, I intended Bioshock Maps to be deleted, not BioShock Maps. Can you undelete BioShock Maps and remove Bioshock Maps. The difference between them is a capitalized "s". Thanks in advance. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 06:07, June 8, 2015 (UTC)
 * Just wondering, have you had time yet to restore the page mentioned above and remove the other one? <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 14:46, June 26, 2015 (UTC)
 * Thank you very much! <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 12:19, June 27, 2015 (UTC)

RE : Recent Images
Yes, I take those images myself. Actually, you can also take hight quality images like those things. Enter this site and use cheat engine : http://forum.cheatengine.org/viewtopic.php?t=565557. Of course, you need hight quality computer, though. Anyway, I'm gonna replace poor quality images in this wiki, especially Columbia Soldier.

Pawn of Atlas (talk) 04:13, June 8, 2015 (UTC)

Re: BAS Splicer Images
I'm afraid I didn't take the pictures myself, I'm not able to do that. I found them on the tumblr page fyeahburialatsea

They have a some good shots of the splicers and rapture citizens, but its mostly just close ups of Elizabeth. Hope the link helps you find more. Night at the Kashmir (talk) 15:02, June 8, 2015 (UTC)

Automated Stallion
Unownshipper, could you or someone else find an image of the Automated Stallions in Constitution Square? ZanyDragon (talk) 20:39, June 13, 2015 (UTC)

Image renaming
I just mislabeled an image when uploading it. Can you rename "File:Minervas den windows cover.png" into 'Rapture metro pack windows cover'?
 * Pauolo (talk) 18:10, June 14, 2015 (UTC)


 * Hi, I have two images that needs to be renamed, whenever you have the time.


 * file:MergedPrisoner.jpg
 * When I uploaded that image, I mistaken these concepts for an unnamed enemy withe the Merged.
 * file:Elizabeth in bioshock infinite trailor.jpg
 * I don't think self-promoting should be used in this way. As Pamela Pajarillaga is not the creator of this image and I don't think taking a screenshot gives you that label.

--Shacob (talk) 13:01, October 24, 2015 (UTC)

Minerva's Den Splicer Images
I really enjoyed the images you did for the Splicers in BioShock and since you've been working on the once from BioShock 2, I'd think it would be fitting for you to have the Splicers from Minerva's Den as well. Here are some images of Heady & Buttons (and some additional Crawler images). If you need more or images taken in a different angle or lightning, just ask.

http://imgur.com/a/ShRs9

--Shacob (talk) 21:18, June 15, 2015 (UTC)

Like the great Brigid Tenenbaum once said: "if you're going to do such things, at least you should do them properly." I think we should not settle for the second best, so I will add more images (with your advice in mind) and you will pick the once that are proper.

There are 3 Buttons models: One Brunette, one blond, and one with a more tanned skin. And the same for the Heady models, or at least her hairstyle: One has short hair, one has beehive hair and one has shoulder length hair. I haven't noticed any change in their outfits tho.

Oh, and thanks for the kind words about the Reed Wahl images. It certainly makes you wonder how many of them are based on mugshots and how many can be found online.

--Shacob (talk) 22:39, June 18, 2015 (UTC)

Speaking of mugshots, I might have found another one, but I'm not 100% sure.

For Nina Carnegie

The mugshot

--Shacob (talk) 22:58, June 18, 2015 (UTC)

I have taken notes from your advice and will upload more images in a couple of days. I'm well aware of the resolution on the images and I'm not exactly 100% happy with the size of them but I'm not sure how I'm suppose to make them larger. The computer I run the game on is a laptop connected do a screen, but if I'm able to figure out how to take the screenshots from the screen of the laptop I might be able to get them in a better quality (I hope that makes seance).

For the women on the mugshot: I haven't been able to find her name but I know that she was a prostitute in San Francisco and that the mug shot was taken in 1940. There seems to have been a video, which unfortunately has been deleted, that showed mugshots of various streetwalkers in San Francisco of the 1940's named "Too Good to be True: Streetwalkers of San Francisco" (Source). I'm wondering if the developers viewed some collection of mugshots from San Francisco since the image you found of Tanya Williams was also from there.

--Shacob (talk) 18:35, June 23, 2015 (UTC)

I completely understand what you mean about JLBiggs and the Small Town Noir blog is really fascinating, thank you for sharing that!

I wasn't 100% convinced regarding the Nina Carnegie mugshot, until I used paint to compare the images in various ways (if you'd like to see the mess, here it is: http://imgur.com/gallery/ymlzyim) and now I'm certain that the mugshot was used for her face.

--Shacob (talk) 02:09, June 27, 2015 (UTC)

Sorry, that seems to have been a dead link http://imgur.com/a/8PnYe.

--Shacob (talk) 16:53, June 28, 2015 (UTC)

I'm terribly sorry for the delay, but as I mentioned before, I'm not happy with the resolution of the images. But the good news is that I'm going to buy a proper gaming computer in the near future, which will allow me to take better screenshots.

Shacob (talk) 15:11, July 15, 2015 (UTC)

Splendid! We will soon get our Splicer pages to top class. I immediately thought of Working Girls as well for the Heady models, and I do find your suggestions for Buttons amusing, especially the rhyming of "Nerd Herd" and "Hack Pack". If I come up with anything for them, I'll make sure to inform you. --Shacob (talk) 21:38, July 17, 2015 (UTC)

Removal mistake?
I saw you removed the redirect Research, but not its talk page "Talk:Research". Instead you removed talk:Research Rewards. Can you undelete talk:Research Rewards and delete "talk:research"? Thanks in advance. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 06:11, June 29, 2015 (UTC)

Confusion
Ive been very confused with a couple things and hope you could help me understand. So why does it say Jack was born in 1956 if he made his arrivial in 1960 as an adult? Also how could Charles M. Porter be Subject Sigma if he talked to Subject Sigma on the radio during the Minervas Den DLC? I hope you understand my questions. Thx HaloLegends86 (talk) 05:58, July 10, 2015 (UTC) HaloLegends8


 * Oh I have played both Bioshocks. Also Infinite as well. I was just confused with those parts. Thank you though.


 * HaloLegends86

Ending is ridiculous in Bioshock Infinite
Though the gameplay was amazing in each game, it sickens me with Infinite's endings. Also its DLC as well. Reason is that the protagonist you play as always dies at the end. Bioshock 2's ending is understandable though. After that though, Bioshock Infinites ending made me want to puke.

Hey :) Thanks so much for the welcome message.

I was just wondering if my forum question ('random questions') has been posted in the right place? Sorry but I've never joined a Wikia before! All very new to me.

Nabs83 (talk) 20:07, July 20, 2015 (UTC)

Removing Pages marked for deletion (again)
Hi.

Category:Candidates for deletion contains quite a few pages which are in there for quite some time now, and I was wondering if you could remove a few lot of pages. The list below contains content of which I'm sure they can be removed.

Pages

 * "Noisemaker Bolt", "Gas Bolt" & "Tranquilizer Bolt" - Replaced with Bolt.
 * "Kill To Live" - Duplicate page created by some anon.
 * "Fit As A Fiddle" - Duplicate page created by some anon.
 * "Jimbo" - See "Talk:Jimbo".
 * "BioShock Wiki talk:ProblemReports/4442" - Leftover something? Dated 2007.
 * "The Constrancy of Music" - Left over from a page move, contains a typo.
 * "Fink Security" - Already merged with BioShock Infinite Removed Content.
 * "Splicer (Burial at Sea)" - left over redirect.
 * Rapture on Ice - Content has been merged with Jack Frost's Village, and the page is now redundant.
 * "Poppadopolis Police Department" - Content has been merged with BioShock Removed Content.

Categories

 * "Category:Character Pack DLC" - Renamed to Zigo & Blanche, leftover category.
 * "Category:Clash in the Clouds Voxophones" - Replaced with category:Lutece Labs Voxophones.
 * "Category:Cupid's Arrow Audio Diaries", "Category:Factory Docks Voxophones", "Category:Fink Manufacturing Voxophones", "Category:Fink Manufacturing Voxophones", "Category:Fink MFG Research Laboratories Voxophones", "Category:Fink MFG Research Laboratories – Hub Voxophones", "Category:Handyman Operating Suite Voxophones", "Category:Manta Ray Lounge Audio Diaries", "Category:Office of Jeremiah Fink Voxophones", "Category:Service Bay Audio Diaries", "Category:Silver Fin Restaurant Audio Diaries" & "Category:Test-Drive Audio Diaries". - Empty and replaced by a level based categorization system. (I.E. Category:Housewares Audio Diaries etc.)

File talk pages

 * "File talk:Old tom whiskey label by whatpayne-d36n0yl.jpg"
 * "File talk:Original.gif"
 * "File talk:Songbirddefensesystem.png"
 * "File talk:Vfyv.png"
 * "File talk:Bioshock infinite - hand stab.jpg"
 * "File talk:TowerProtects.jpg"
 * "File talk:FalseShepherd.png" - Most, if not all just nonsense from anon editors.

Hope you have a great holiday! <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 14:06, July 25, 2015 (UTC)
 * Thanks for the removal. I noticed that your Character Tracker has a red link, as the page "Jimbo" has been removed. Also can you remove "category:Fink Manufacturing Audio Files"? I forgot to add that one, and is the last of the categories that can be removed. Thanks! <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 13:22, August 11, 2015 (UTC)

Project proposal: Transitioning to more mobile-friendly infoboxes
Hey Unownshipper,

I'm contacting you as one of the recently active admins on the Bioshock wikia, hoping you'll probose this as a project to your fellow admins and bring it up for discussion with the community:

We’re reaching out to a few of our top communities, hoping to get you on board with the migration to the new infobox markup. And we have tools to help.

Why we’re doing this

Simply put: Most current infobox structures translate very poorly to mobile devices, and indeed any device that doesn’t use desktop-style displays. On desktops and laptops, they often look amazing. The problem is that more and more of our contributors visit Wikia from a mobile device.

To see just how much traffic has become mobile, you can check out this graph from our forum post about infoboxes a couple weeks back:



Mobile is the future. Not just for Wikia, but for the web as a whole. Take a look at the recent trends and future growth predictions for mobile traffic - it's staggering.

We partnered with the Wikia community to create this new markup to make sure that your hard work can be displayed on mobile devices (as well as any future technologies) easily and without any new coding conventions. It'll take some effort up front, but we’re here to help with it, and the work you put in now will pay for itself tenfold in the future.

Tools we’ve designed to make the process easier

We've enabled two new features on your community. One is a tool for migrating the "old" infobox code to the new markup. It identifies templates on your wikia that look like infobox templates and places a box on the right rail of the template page. When you click the "Generate draft markup" button in this box, it opens a new tab containing a draft of your infobox using the new markup. This won't contain your previous CSS styling, though (assuming you've used any), and if you want the infoboxes to still look the same on desktop, you'll have to add it to Special:CSS instead of into the template, where it was before.

The second is a new feature on Special:Insights that will highlight which infoboxes on your wikia have not been migrated to the new infobox markup. It's fairly intuitive - you can click on the infobox title link itself to see the old markup, or simply click the "Convert!" button on the right, which performs the same action as the "Generate draft markup" button.

This is our help page for the new markup. I'll also watch this post - so feel free to ask any questions you have about this, and of course any questions other community members might have!

All the best,

Mira_Laime (help forum | blog) 23:26, July 22, 2015 (UTC)

Thank you for consulting us. I think all of this sounds reasonable and since the majority uses mobile platforms, we should make adjustments for them. --Shacob (talk) 16:34, August 5, 2015 (UTC)


 * Thanks for considering this! It is a bit of work, and for some infoboxes, it requires quite a bit of CSS skill to make them look the same as before on desktop. However, I can't stress enough how important this is as preparation for future changes in technology. We have a host of hacks in place to make most pages look just fine on mobile right now. You may check some pages on your phone or tablet and not see any problems at all. But those hacks are becoming increasingly unmanageable, and are already hanging by a thread.


 * So we really appreciate any effort you can put into this now, before the problem actually becomes visible to mobile users. If you run into any trouble with the conversion once you've started, let me know! Mira_Laime (help forum | blog) 17:06, August 5, 2015 (UTC)
 * I am working on this right now. Since our infoboxes use a lot of custom CSS from Mediawiki:Common.css, I had to rewrite that all. I finished that, and I hope that you can implement it. I need it placed in Mediawiki:Common.css to be able to work on the Portable Infoboxes. The code is located in my sandbox: User:Mainframe98/Sandbox. Copy that block of CSS code to preferably the end of Mediawiki:Common.css. &mdash; Mainframe98 talk · blog · edits  12:13, October 2, 2015 (UTC)
 * I also wanted to add that adding this code Will NOT break or change the current infoboxes, they target the newer portable variant, allowing me to test in peace while the articles remain untouched. &mdash; Mainframe98 talk · blog · edits  12:19, October 2, 2015 (UTC)
 * Copy the code in box to the end of MediaWiki:Common.css, just before.


 * &mdash; Mainframe98 talk · blog · edits  14:58, October 2, 2015 (UTC)
 * Not entirely, but I expected that. Thanks for adding it. Now I just got to figure out what I did wrong... &mdash; Mainframe98 talk · blog · edits  15:36, October 2, 2015 (UTC)
 * Nope, I made a mistake (which doesn't surprise me at all, as I've been working on this since 11 o'clock this morning (9am UTC)). I'll continue tomorrow. At the moment of writing I have been working on it for 6 hours straight and I could use a break. &mdash; Mainframe98 talk · blog · edits  15:44, October 2, 2015 (UTC)
 * Time flies when you're having fun . &mdash; Mainframe98 talk · blog · edits  17:13, October 2, 2015 (UTC)
 * By the way, I figured out a way to test custom css just for me, so changes will be only visible to me. That way I can test and improve without needing an admin to change the general css file. If I'm done with testing, I'll post the improved code so you can add it to Mediawiki:Common.css. &mdash; Mainframe98 talk · blog · edits  18:39, October 2, 2015 (UTC)

RE: The Rapture Citizen Type
I thought the followers of Atlas in Test-Drive would qualify as Rapture Citzens since they use a unspliced head model and will ignore Elizabeth unless she fires at them. I don't think they'd qualify as splicers since they dont use any splicer dialogue or act like most Splicer do.46.7.95.98 12:18, August 5, 2015 (UTC)

Re: Project proposal: Transitioning to more mobile-friendly infoboxes
All is well, all is well. I'm gravitating around the Dishonored wiki, trying to improve some location pages. I saw there that same post about infobox transitioning too.

First I won't hide that I'm quite skeptic about making the wiki mobile friendly, as Wikia in general is not much so. For example, even though I use my smartphone to read wiki pages, it's only in desktop mode as the mobile one makes the pages horribly cramped (btw that graph doesn't show which of those modes is the most used). Now that I finished my ranting, I took a look on the Dishonored wiki at the differences of infobox displays between mobile and desktop (we basically have the same coding here). They work fine, the only problem comes from other templates such as the audio diaries'. I'll look this weekend at how those simplified mobile templates work and see if I can improve the audio diary/voxophone templates. However if .CSS coding is involved, I can't help much. Pauolo (talk) 14:04, August 7, 2015 (UTC)
 * The Insights feature allows you to search infoboxes which are not considered portable friendly. By going to Special:Insights/nonportableinfoboxes, you can see a list. If you click on it, you can generate a draft version of the infobox (stored as ) which allows you to draft a version which is mobile friendly. One of the drawbacks however, is that the documentation pages are included on the template page self, and cause some disruption in the design. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 12:53, August 12, 2015 (UTC)


 * Do you have an example of this? The template's documentation should work just as it did before the conversion (though the conversion tool might mess some tags up, requiring you to put them back in order after). I'm sure it's not intended for the documentation to interfere with the design. Maybe we have a bug here our engineers might want to take a look at? Mira_Laime (help forum | blog) 19:13, August 12, 2015 (UTC)
 * I may have exaggerated a little. I forgot that infoboxes are placed right of an article, causing the other content to appear left, automatically fitting in. It's just that I (we?) am used to putting documentation in /doc pages, allowing to view the template without disruption. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 19:36, August 12, 2015 (UTC)


 * Ah, I see! Have you had a chance to give the conversion a try or decided whether or not you'd like to take this on at the moment? I'm here if you have any further questions or concerns about this. Mira Laime (talk) 16:40, August 25, 2015 (UTC)

Unused Radio Messages
I did some digging in the game files of BioShock 2, and I found a bunch (146 to be precise) of unused Radio Messages, which all are transcribed on this wiki. I was wondering if these should be uploaded and added to the respective pages. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 15:44, August 21, 2015 (UTC)


 * You actually found their audio files? Pauolo (talk) 16:13, August 21, 2015 (UTC)
 * Not all, and not from every level. Only those featured under the section from retail. Still, it's quite a bit. I believe only Prelude/Adonis and Atlantic Express weren't in the files. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 16:39, August 21, 2015 (UTC)
 * That's exactly what I often think, you put it in words. Thank you. As to your question, I can add these files to the already existing pages like Unused Radio Messages: Fontaine Futuristics. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 18:58, August 21, 2015 (UTC)

This might be a good time to upload the actual audio files to the wikia like for the audio diary pages. Right now, most of the radio messages and PSA pages have transcriptions and embed a video link in a roundabout fashion. UpgradeTech (talk) 20:00, August 21, 2015 (UTC)
 * That would be one long process. I'm not gonna say we shouldn't upload too much material from the games under pretense of fair use. If that was a problem, we would have heard from 2K Games years before with all the audio diaries and posters directly extracted from the games. So unless Unownshipper is against, I do not oppose it. Pauolo (talk) 14:46, August 22, 2015 (UTC)

@Unownshipper I meant adding them to the transcription pages. It's been done for the Little Sister Gift for the unused Tenenbaum responses. Formatting could be fixed up to align with each transcript. UpgradeTech (talk) 06:17, August 24, 2015 (UTC)


 * Then I overwhelmingly say yes. Good luck with it!


 * Unownshipper (talk) 01:21, August 25, 2015 (UTC)


 * Thanks for notifying me. I didn't check those messages when I added the files, I just looked which names matched. I may need to check them all sometime later. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 17:13, September 30, 2015 (UTC)
 * Good, That will save time and ensure me that I don't have to go over them again. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 17:23, September 30, 2015 (UTC)

fixing the BSI removed content page
Hey. As we all know, BSI has a lot of content, and the BSI removed content page is well detailed. However, I personally feel the page is very unorganized and subjective, since most of the content seemed amaglamed with the finished game's story. I will try to fix what I can, but it may be a lot more work on my end, which is why I'll try asking some other trusted contributers on their help. I understand you may be busy,  but you follow this link to the Powerpoint download, you can see that one of the developers, Gavin Goulden, had a Powerpoint presentation on why most of the content was revised, most of which is detailed(though the stegnogropher may have some grammer issues), but does explain well enough.

http://www.polycount.com/forum/showthread.php?t=132843

I hope this helps, and I will do what I can. I hope you have a good o ne.Evans0305 (talk) 01:29, September 20, 2015 (UTC)

Gaming footers
Hi, Unownshipper!

I was wondering if you had an opinion on this site being included in the new gaming footers? We'd love for the BioShock community to be included!

Best regards,

Raylan13 ( talk ) 20:14, September 24, 2015 (UTC)

RE: Greater Input
Thank you for compliments! As to your question, I (still) would love to become an admin on this wiki. I just started a new study where I have a lot of spare time and access to a computer and internet connection, so I have enough time to edit this wiki. I'll put a request on the Adminship request page. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 09:24, September 29, 2015 (UTC)

Bot minor fix mistakes
I've looked into the bot software and it appears that the minor fixing is active by default. It might be something that wikipedia uses. I've disabled it for now, as it wasn't my intention of changing the capitalization of the headers. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 17:06, September 30, 2015 (UTC)
 * I've disabled those minor fixes entirely. If I'm turning them on again, I will monitor those edits myself to prevent something like that from happening. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 17:23, September 30, 2015 (UTC)
 * Well, those fixes/changes have to be set up manually, so those will continue to be fixed/changed. It's things like replacing  with   and removing underscores that won't be done automatically anymore. Anyway, if I'm verifying edits manually, I'll probably turn that feature back on, if I'm using the bot in automatic mode it'll be off. Oh, and before I forgot, Thanks for the support for my request for adminship, it's much appreciated! <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98  <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 17:38, September 30, 2015 (UTC)

BasE2 on Little Sister
Template:Games only allows up to 10 games. Burial at Sea - Episode 2 is the eleventh, and won't be shown. I'll modify that tomorrow. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 19:17, September 30, 2015 (UTC)
 * Done! Template:Games now allows up to 15 icons. <font color=#ffcc33>&mdash;<font color=#ffcc33>Mainframe98 <font color=#ffcc33>talk·<font color=#ffcc33>blog·<font color=#ffcc33>edits 07:38, October 1, 2015 (UTC)

Portable Infoboxes
Hi, as I can test the css myself now, without needing to rely on the central CSS storage I wanted to know if you could revert your edit to MediaWiki:Common.css as the code mistakes make it difficult to test the infoboxes. &mdash; Mainframe98 talk · blog · edits  09:27, October 3, 2015 (UTC)
 * Thanks for the revert. I'm finished rewriting the CSS and I have ported all the infoboxes to the new format. I also tested with several infoboxes on my own sandbox and the result is almost if not completely identical to the current infoboxes. My sandbox features a section with the new infoboxes, User:Mainframe98/Sandbox. If the new CSS is added to MediaWiki:Common.css, you and everyone else can see the changes too. I've created a blog with all information, which includes the examples.

New CSS
Instructions: Add the text in the collapsible table to MediaWiki:Common.css, just before the last rule containing. &mdash; Mainframe98 talk · blog · edits  15:53, October 10, 2015 (UTC)

Top Card
I got your message. Which image are you talking about? I wish I could remember. ZanyDragon (talk) 04:38, October 14, 2015 (UTC)

RE : Recent Image
I'm very sorry for not replying to your post. Since I read your previous post, I tried to replace lesser images but mostly, I couldn't. I usually take .png screenshot because of high definition, but most of lesser images in wiki is .jpg. Every time I tried, it always failed. I can only replace .png to .png, and I don't want to convert png to jpg because it will make screenshot's quallty into shit.

And all of those Big Daddy images, I just want to take every possibility how they act to Little Sister, how they fight with splicer and player. If you think it's unnecessary, remove them. I won't be offended. Actually recent mass production of screenshots was fired up from 'Soldiers' page. I uploaded lots of images, then UpgradeTech did some wonderful trick in gallery( a.k.a. button selection galleries ). I just want same trick in Big Daddies pages too.

Well, Proving Grounds images.... it's fucked up as you know. Even console command can't stop goddamn big daddy helmet vision. Strictly, I can take screenshots of proving grounds without big daddy helmet if I just freeze game from the beginning. But that method can't apply in Scripted Events like Bouncer bursting through the wall. Speaking of which, I will follow your advice about preventing already uploaded images problem.

Next time, I will rename every files I upload. And categorizing the images... I will try but Shacob did pretty well before. I will use his help.

P.S. Please don't misunderstand my apologies and explanations because of my terrible English. You know, I was born same country where Yi Suchong was born.

Pawn of Atlas (talk) 08:45, October 27, 2015 (UTC)


 * I've been thinking about this images situation, I decide to change my current plan of uploading new images. Originally I planned to add many images in current Bioshock 1, 2 enemies. But, since you express 'annoyance' about not replacing low quality jpg images which I can't totally replace them with png file because of wikia writting system, I'm gonna change my concern to articles which have lack of images or less numbers of jpg files like Electronics & Fontaine Station & Rumbler & Hacking etc.


 * Pawn of Atlas (talk) 14:42, October 27, 2015 (UTC)

Verbatim tags
On Community Central, it was announced that the verbatim tags will be deprecated on November 2. (Source Thread on CC) At the moment we are using this in Template:MP Bloglist. Verbatim requires a Mediawiki Page, which for Template:MP Bloglist is MediaWiki:Refreshbutton. Can you remove that one when you have time? I've already modified the template so it doesn't rely on that mediawiki page anymore. Also, I don't know if you've had time yet, but can you add the CSS in the section Portable Infoboxes on your talk page to Mediawiki:Common.css? It'll allow me to run the final check to switch to Portable Infoboxes. Thanks in advance! &mdash; Mainframe98 talk · blog · edits  10:56, October 27, 2015 (UTC) EDIT: I just realised that all pages in the Mediawiki Namespace (except those whitelisted on Help:System messages/whitelist are locked to everyone except staff, meaning that you cannot remove that page. As long as no-one adds verbatim tags on this wiki again it should not really matter. &mdash; Mainframe98 talk · blog · edits  15:37, October 27, 2015 (UTC) 2ND EDIT: Staff will remove not whitelisted MediaWiki pages if requested through Special:Contact/General, so if you don't mind, I could request that staff removes that page. &mdash; Mainframe98  talk · blog · edits  15:26, October 28, 2015 (UTC)
 * It Lives!, euh, I mean, Works! If you go to my blog about the infoboxes and scroll to the examples at the bottom, you'll see that they work and look almost completely the same (save for the lineheight, but that is not changable). I'll change the templates this week. &mdash; Mainframe98 talk · blog · edits  08:48, October 29, 2015 (UTC)
 * EDIT: I've changed almost all Infoboxes now. Only Template:Charinfobox and Template:ResearchInfo need to be changed. Can you change the  entire  template code for Template:Charinfobox to what I've posted below?


 * I'm skipping Template:ResearchInfo for now as I can't seem to get the upper text right, it messes up the other pages. I'll work on that later. I've also checked over the pages of whose infoboxes have been changed to the Portable format and fixed where necessary. Thanks in Advance! &mdash; Mainframe98 talk · blog · edits  19:40, October 29, 2015 (UTC)
 * I've found a tiny mistake in the CSS. Can you remove

.portable-infobox.pi-theme-ibsqrtypeone .pi-image { border-top: 1px solid #999999; }
 * And add

border-top:1px solid #999999;
 * to this section, below ,

.portable-infobox.pi-theme-ibsqrtypeone { font-size: 11px; width: 250px; line-height: 1.5; border-right:1px solid #999999; border-left:1px solid #999999; }
 * And finally add

/* For use in template:MoSinfobox on BioShock Wiki:Manual of Style/Sample */ .portable-infobox.pi-theme-MoSinfobox { width:22em; border: 1px solid #888; background-color:#334; margin-bottom:0.5em; margin-left:1em; padding:0.2em; font-size 89%; color:white; } .portable-infobox.pi-theme-MoSinfobox .pi-title { background-color:#223; padding:0.5em; font-weight: 700; } .portable-infobox.pi-theme-MoSinfobox .pi-caption { padding:0.5em; text-align:center; color: white; } .portable-infobox.pi-theme-MoSinfobox .pi-secondary-background { background-color: #223; text-align: center; } .portable-infobox.pi-theme-MoSinfobox .pi-image-thumbnail { max-width:100px; max-height:100px; }
 * at the end of MediaWiki:Common.css? (just before /* */) Thanks in advance! &mdash; Mainframe98 talk · blog · edits  16:23, October 30, 2015 (UTC)
 * EDIT: I'm going to rewrite the CSS entirely because the amount of changes becomes way to big. I'll leave a message on your talk page when I'm done, so there's no need to modify MediaWiki:Common.css at the moment. Just update Template:Charinfobox when you have some spare time. &mdash; Mainframe98 talk · blog · edits  16:39, October 31, 2015 (UTC)

Portable Infobox CSS, Section 3
I've rewritten the CSS. The easiest way to add this is to revert your current edit to MediaWiki:Common.css, and then add the code below.

Just to keep everything in one message, I'm also putting the code and instructions for Template:Charinfobox here too: Can you change the  entire  template code for Template:Charinfobox to what I've posted below?

&mdash; Mainframe98 talk · blog · edits  12:26, November 3, 2015 (UTC)
 * Well... The good news is that except for Template:ResearchInfo, all templates function perfect. The bad news is that Template:ResearchInfo probably is doomed to never look the same as before. It works, but the top text, (BioShock Research Rewards) doesn't appear at all. I'll leave it at that for now, as I don't seem to be able to fix it. Maybe I'll come up with something later. Anyway, thanks for the edits to MediaWiki:Common.css and Template:Charinfobox. &mdash; Mainframe98 talk · blog · edits  13:16, November 4, 2015 (UTC)

Can you remove this comment? Thanks. &mdash; Mainframe98 talk · blog · edits  08:33, November 6, 2015 (UTC)

Small bug
Hello, I hope you're fine with it if I post to you about it, you seem like the most active administrator (none other seems to have passed by in the last week?). I just found a small "bug" if you look at the screenshot here: http://puu.sh/ljekk/fdab1238a1.jpg

People with larger resolution (I think anything with 1600x900px or larger) will have a font that is 1px bigger, making that the two last lines of some of the tabs will overflow over the bottom edge of the module. Setting the font to a fixed with just for this main page feature would probably solve that.

Take care! — YATTA ヽ( ° ヮ° )ﾉ ☆ 2015年11月12日、21:09:50

Template:Charinfobox
Hi. Can you change the template type for Template:Charinfobox to Infobox, and the template type for Template:Adminbox to non-article? It will remove them from Special:Templates and the Insights feature. I can't do it myself, as it requires Admin rights. If you want to know what they are, visit Help:Template Types. Thanks in advance! &mdash; Mainframe98 talk · blog · edits  14:50, December 1, 2015 (UTC)

RE : Removing redundancies
Oops, maybe I have been careless about importance of npc's dynamic poses. I obsessed over high definition all this while. You can remove the redundant images what ever you want. Notifying the reason is optional.

P.S. And speak about that High Street image, I will try to get other image that has almost 99,9% same poses and model of previous image.

Pawn of Atlas (talk) 09:46, December 6, 2015 (UTC)

RE : Comstock's Shotgun
That's just mistake. Those two images are exclusive weapons for Columbia's Finest DLC. Maybe I forgot to name the first image as 'Handhelding image of Comstock Shotgun' or 'Comstock's Shotgun in-game'.

Pawn of Atlas (talk) 02:24, December 8, 2015 (UTC)

RE: Something Happened to the Infobox Template
I probably forgot to return it to its default value when working om the CSS. Just to be clear, which text does need to be aligned to the right? The label (text located left) or the data (text on the right side)? Once I know that, it'll be a case of changing a few values in MediaWiki:Common.css. &mdash; Mainframe98 talk · blog · edits  06:42, December 8, 2015 (UTC)

Re:Coen Bros. Films
First off, regarding O Brother Where Art Thou?, I realize that the connections may look unsupported because Levine has been rather coy about naming the actual Coen Brothers film that inspired Infinite.

However, watching the film shows several parallels with the game which I have outlined on the cultural references page. The problem is that the film itself is an overt retelling of Homer's Odyssey, the origin of the stock characters of the blind Tiresias soothsayer and the Cyclops.

This is a bit of circuitous logic regarding if Infinite is reusing stock characters or is it paralleling another Coen Brothers film that is based on the story credited with creating the stock characters in literature. Again Levine refuses to clarify.

The other point is that I've noticed many of the references now lead to dead links. Thus many informative interviews are lost because webpages shut down or are moved elsewhere. I was only able to resurrect the "Brush Up for BioShock" interview on the defunct gametap website because a RockPaperShotgun site cited the original link that I could plug into the Internet Wayback machine.

I have been trying to make the connections and quote the defunct articles on the wikia so that people can see some of the intentions. Google does not index key words from archived webpages so much of the original context is lost.

This also ensures that an internet archive site will make a copy provided it was linked in a wikia. That's how I was able to find the Ava Tate interview even though fear.net redirects to chillertv.com

This has come up more recently with the article about "Lord" in Ken Levine's version of "Will the Circle Be Unbroken" being defunct on the BioShock Infinite Licensed Soundtrack page.

The original article linking BaS with "Rapture Prime" has also gone missing while searching on Google.

It used to be here: http://www.computerandvideogames.com/432380/interviews/return-to-rapture-ken-levine-on-bioshock-infinite-burial-at-sea/#

But it now redirects to gamesradar.com

The copy on the Internet Archive is slightly malformed, but it is there.

http://web.archive.org/web/20131014093110/http://www.computerandvideogames.com/432380/interviews/return-to-rapture-ken-levine-on-bioshock-infinite-burial-at-sea/

I was hoping that linking the citations would keep part of the original interview connected to the context instead of being cited with no reference at all while the webpage shuts down.

UpgradeTech (talk) 02:36, December 9, 2015 (UTC)

Template Types
Thanks for changing the template type for Template:Charinfobox. In the time that passed Wikia has pushed out a new helpful feature, but it is available only to admins. The feature allows any admin to change the template type of an entire category to one type. Can you change the collective template type for Category:Template documentation to "Non-article"? (Go to the category, select the option in the menu on the edit button that says "Bulk edit template type") That would save us a lot of time. Thanks in advance! &mdash; Mainframe98 talk · blog · edits  17:00, December 12, 2015 (UTC)
 * Excellent, Thank you! Special:Log reports the action as succesful. Can you also change the type (same method) for the Category:Copyright tags, Category:Userbox Templates, Category:Citation templates and Template:Mbox? The categories can be set to "Non-article", but Template:Mbox should be set to "Notice". Thanks in advance! &mdash; Mainframe98  talk · blog · edits  18:08, December 18, 2015 (UTC)
 * Thanks! &mdash; Mainframe98 talk · blog · edits  18:31, December 18, 2015 (UTC)
 * Can you also change the template type for Template:Mbox to "Notice"? Thanks in advance! &mdash; Mainframe98 talk · blog · edits  18:13, December 29, 2015 (UTC)
 * According to Special:log they were successfully set (by you). About Template:Mbox, It seems to be stuck on Unknown for me. I circumvented that on an other wiki by changing the type to something else before returning back to "Notice". Can you try that? Thanks! &mdash; Mainframe98 talk · blog · edits  18:59, December 29, 2015 (UTC)

Captions on the page's main image
I have no problem with captions being put on the main right side image for pages as long as its interesting or clever, but simply putting 'The entrance of _____' for EVERY business page is just really repetitive. It's obvious that the main right image for each business is the entrance, so do we really need to state it on every single page?

Also, in regards the business marquee for Little Wonders Educational Facility, I think it works best to have a similar layout as we did for Le Marquis D'Epoque and Robertson's Tobaccoria since these business have locations in different games, why put one location as the main image? Night at the Kashmir (talk) 19:26, December 29, 2015 (UTC)

RE: Office Conflict
Thank you for clearing this out and you're absolutely right. I already pleaded my case in the talk page, but this assured me.

--Shacob (talk) 19:30, December 30, 2015 (UTC)

RE: Embedding Scripted Events on relevant pages
I've thought about what you've mentioned on both Talk:Scripted Events (Burial at Sea) and my talk page, and frankly I'm at a loss. I do understand your points, and I agree with mentioning the scripted event in the body of the article because it allows more creative freedom for the writer and the problem of the open-ended name. I just don't know what would be a good approach. &mdash; Mainframe98 talk · blog · edits  14:43, December 31, 2015 (UTC) EDIT: While Template:ScriptedEvent was built to support scripted events from Scripted Events, I designed it mainly to be used for scripted events from Scripted Events (BioShock Infinite) and Scripted Events (Burial at Sea), with those small scripted events that fit on pages as Maison Vosges. &mdash; Mainframe98 talk · blog · edits  14:55, December 31, 2015 (UTC)
 * Well, if that's how it is, than that's how it is. I don't take it as an insult, but is is still a pity that there's not a better solution. While I can't repurpose Template:ScriptedEvent itself, I can reuse the concept for other purposes when necessary. I'll revert those edits later this week when I'm done with school. Perhaps I can add some more references in the body of those articles as a replacement. Thanks for your feedback. &mdash; Mainframe98 talk · blog · edits  18:13, January 13, 2016 (UTC)

RE: png vs. jpg
I brought it up because I was also concerned about preserving previous editors' work in the file history and the ease of replacing images.

However, there are the problems that:

a) A picture originally uploaded as a jpg can never be overwritten and replaced by a png with transparency.

b) jpg is the default file type when saving a picture from a browser or screenshotting. People then upload the same file without changing the name, leading to a meaningless, convoluted title that fails to describe the image adequately, nor is easy to find.

For the first, it causes problems with consistency such as the Toasty model render and BaS Comstock.





Comstock's model should have been on a transparent background. In order to update it, a new file must be created as a png to allow for transparency and the previous editor's image would have to be deleted and their work lost.

On the second point, it becomes apparent that people are merely downloading images straight off the internet and not giving them descriptive titles. This is extremely poor editing practice.

Ex:

http://bioshock.wikia.com/wiki/File:Tumblr_mn0lmcQ4Fu1r98n8go1_1280.jpg

http://bioshock.wikia.com/wiki/File:Tumblr_m9sg0hUZCf1r98n8go1_1280.jpg

http://bioshock.wikia.com/wiki/File:Image.jpg (the file history shows many random images with people ignoring the overwrite warnings)

http://bioshock.wikia.com/wiki/File:5773_Toasty_jpg-610x0.jpg

There is a staggering list of images with poor filenames that should be moved.

http://bioshock.wikia.com/wiki/BioShock_Wiki:Businesses_Project#Needed_Pictures

All in all, not uploading images as png creates more work than there needs to be.


 * Not being able to use transparency if needed.


 * Blurring of fine lines caused by jpeg compression


 * Having to track down and replace the jpg images used across multiple pages.


 * Previous editors' work is lost.


 * Poor editing practice by not adjusting browser download settings and not changing the default filename into something more meaningful.

UpgradeTech (talk) 04:38, January 5, 2016 (UTC)

RE : Picture Issue
I will follow your advice. Next time, I won't make unnecessary image changing things which can insult other contributors, or taking image with too much glare of light. However, I don't want to change file type for jpg or jpeg. If you really wish, fine, I will convert file type, but this will be minimized.

Pawn of Atlas (talk) 10:27, January 5, 2016 (UTC)


 * Ah, sorry for my poor english skill. That 'minimized' things, I was meant to say I will convert file type, if I REALLY have to. If previous image is just good enough, I won't touch anything. That's all. No personal feeling about this issues.


 * Pawn of Atlas (talk) 17:06, January 5, 2016 (UTC)

Theme Designer
As you may know, I've been doing a lot of work on converting the Infoboxes to the Portable Infoboxes standard. I'm running into a few strange things while working with our transparant background, which I'm 95,45% sure of has something to do with the Special:ThemeDesigner Feature. I'm not sure if you have every used it, but it allows easy modification of the look and feel of a Wiki, and does not require understanding of CSS. This wiki however relies on CSS from MediaWiki:Common.css, and not the Theme Designer, which is fine. It just seems that because we don't use that feature, the Portable Infobox feature will pick the wrong colours, as they haven't been set in the Theme Designer, but in MediaWiki:Common.css. As regular user, I do not have access to that page. Can you do me a favour and open the Theme designer, and make a screenshot of the Customize section? You can find an example on Help:Theme Designer. It will allow me to determine if those colours are indeed coming from the Theme Designer. If they do, I'll know what has to be changed, if not, I'll look further. &mdash; Mainframe98 talk · blog · edits  14:03, January 9, 2016 (UTC)
 * Wow, It just got a whole lot more complicated. I can't seem to find the erroneous colour anywhere. I'll ask for assistance from either the Community Development team, or the mentors at the Portability Wikia Thanks anyway. &mdash; Mainframe98 talk · blog · edits  09:33, January 13, 2016 (UTC)

Missing Icons for Plasmids from BioShock 2
I've been playing around with Paint.Net and I have made icons for the BioShock 2 Plasmids which didn't have icons for level 2 and 3. I want to know if you think these images meet the requirements. You can view them here: http://1drv.ms/1PmdLPW. Are these Icons Wiki-worthy? They could have been crafted by Sander Cohen himself! Meh, perhaps Sofia Lamb will accept them as unconscious art. Oh god No! My eyes! Spare me! You will hear from my lawyer about the costs of Steinman's Surgery! &mdash; Mainframe98 talk · blog · edits 19:06, January 10, 2016 (UTC)
 * I did some back tracking and technically speaking, all of our images for tonics and plasmids are fan-made. (Except a few uploaded by Pauolo) It is courtesy of Gardimuer, who wanted vectored icons because they are much better looking. To worsen and complicate matters, the icons from BioShock 2 are low resolution. Compare the icon for Summon Eleanor to Incinerate! for an example. And it get worse. The +'s used on the icon to indicate an improved version are stored separately, and applied on the fly in BioShock 2. I'd agree with you that it straddles agains that line, but the icons we have right now can be technically seen as fan-art. &mdash; Mainframe98 talk · blog · edits 07:09, January 13, 2016 (UTC)
 * Icon comparison.png've made a comparison image: The icon on the left is from the source files from BioShock. The one on the right is the vectored one made by EDlTOR. &mdash; Mainframe98 talk · blog · edits 09:23, January 13, 2016 (UTC)


 * Looking the image posted above and the one on the right is not an enlarged version of the one on the left. The bottom of the flame is different. Either someone did a *lot* of clean up, made a new image based on the old one or used the Incinerate! image from Bioshock 1. I don't know. So this pushes it further into "fan art" than it was before. :( sm --Solarmech (talk) 13:57, January 13, 2016 (UTC)


 * Under the circumstances, it seems imprudent to throw the baby out with the bathwater, as it were. To say "no" to the new icons would necessitate throwing out all the other Plasmid icons as well on principle. I feel that executive action is called for in this situation. We can bend the rules for these icons since there not really "fan art," everyone has responded positively to them, and their inclusion would help add to the site's consistency.


 * I say Mainframe98 should upload them, we'd be fortunate to benefit from his work.


 * Unownshipper (talk) 17:48, January 13, 2016 (UTC)

Have no problem with keeping them. We can call this a "special case." sm --Solarmech (talk) 17:55, January 13, 2016 (UTC)

Re:Location Nav template concerns
I first started this nearly two years ago when it became clear that the location articles present a bewildering array of subsections that are difficult to understand their relative locations.

I also noticed that some editors had a preference of removing the sublocation links in the section headers of the main level articles. It made it difficult to navigate around the site since the in-line links were often sparse.

Additionally, it is easy to see which levels are particularly underdocumented. Fontaine Futuristics (Level), Hall of Heroes, Outer Persephone, Monument Island, Battleship Bay etc. I have some proposed pages in white text if they are added later on.

Normally, you would have to look at the Category page is see all the articles belonging to a level, which presents them in alphabetical order and no sense of coherence. Now, it is possible to see which pages are hubs "containing" other areas. Atrium and Transit Hub are unlikely to be searched by those names are immediately clear that they are a part of Welcome to Rapture.

____________________________________________________________________________________________________

Point Prometheus technically encompasses the Proving Grounds and Fontaine (Level), which by themselves, have no sublocations. "Fontaine" is marked in-game as the Special Exhibit Entry of the Memorial Museum (turned into a Proving Grounds), which is an offshoot of Point Prometheus.

Bioshock Infinite is even more confusing since there is a lot of backtracking involved and more levels are technically subsections or linear progressions of previous levels: Finkton Docks -> Finkton Proper -> Shantytown; Emporia -> Downtown Emporia -> Comstock House. Several of the levels repeat across games. ____________________________________________________________________________________________________

I omitted a navbox for Paris, Sea of Doors etc. since there are no subsections either. Unless every French business is going to be documented. ____________________________________________________________________________________________________

As for Hotel Monseñor and Finley, I know they are stubby orphan pages and not linked by other pages or known off-hand until the navbox. Their articles listed those levels as their most prominent area of advertisement.

Same goes for Bella Mia's High Fashion which is most prominently seen in Fort Frolic.

____________________________________________________________________________________________________

Fort Frolic is one of the stellar examples where the level is split into hubs that have their own businesses.

Olympus Heights, however is more linear with few associated pages. There is no obvious line of demarcation or an overall title for any subarea, hence "Main Locations" for Olympus Heights, Comstock House, Finkton Docks, Shantytown etc. unless anybody can think of anything.

____________________________________________________________________________________________________

I know there are a max of four rows that can be used in navboxes. I haven't found a level that needed more than four hub sections.

Gardimuer originally created Template:Navboxrow with 3 rows two years ago, but added the fourth row to the code.

The Template:Media combines a bunch of 4-row navboxes together.

The Multiplayer, Clash in the Clouds, Protector Trials rows uses this same technique to create an #if statement to create another navbox if needed.

UpgradeTech (talk) 22:26, January 11, 2016 (UTC)

Re: Judaism in BioShock
I believe we had a vary similar reaction to this. Even though it took about 8 years for Ken to revile this, I'm still thrilled that this information was shared. I mentioned sometimes earlier about him being a tease, which I still think is a fitting label for him. He isn't the person to revile crucial info to anyone over ex. a Twitter message (Which I tried and failed at back when I started contribute to this wiki) but always does it almost behind the scenes (With the exception of Lady Comstock's full name). This article was not, to my knowledge, featured anywhere notably, for I only stumbled upon it when I wanted to know what he said "Awww!" to, and I'm glad I did. The same goes for the Disney and Femme Fatale inspirations for Elizabeth, which I had to dig deep through articles to find. I wouldn't be surprised if Ken is reading this right know, enjoying how he puts us to work to find these things while he sits with all his knowledge (A little exaggerated, I know). Yeah it is disappointing that we didn't see any large signs of Judaism, too bad most of the series was rushed to meet deadlines etc, the Rapture Zoo would have been interesting...

On another note: I have gotten my new computer and I will be getting a full HD screen either this or next week, so expect Splicer photos from Minerva's Den very soon. I'm gonna ask you for a pro-tip: How do you get Splicers in so dynamic poses? I know how to freeze them but they almost always have the same position?

One more thing: IGN realized a video exploring the Welcome to Rapture Level with Bill Gardner, that you might find interesting: https://www.youtube.com/watch?v=l6aDrIJJvxg

--Shacob (talk) 19:00, January 12, 2016 (UTC)

EDIT: Apparently User:Pauolo already shared the video on the Welcome to Rapture talk page, so i'd suggest that further discussion on the video should be done there.

--Shacob (talk) 20:00, January 12, 2016 (UTC)

Rename files
I've seen some of the conversations you've had with Pawn of Atlas about replacing files etc. Can you as result rename a few files and protect the previous names? Thanks in advance! &mdash; Mainframe98 talk · blog · edits  15:13, January 16, 2016 (UTC)
 * "File:Unknown-1.jpeg"
 * "File:Unknown-2.jpeg"

Re: Bio 2 multiplayer models
I remember that initiative. Removing the HUD wasn't too hard, I just followed the instructions on the Console Commands page and it worked. I also have a way to get rid of the gun, though for a mere second but enough to get a clear view. I"ll try to get good pics of locations though it might be a bit difficult for some, since I can't just fly around. I've been trying to get battle shots but the matches online are usually quite heated, so takings pics is quite tricky. As for pics of the models, I just need someone to pose as each character. I might know someone outside the wikia who could help me, if he isn't busy. Pauolo (talk) 16:30, January 18, 2016 (UTC)

Using Blender to create Models from the game
You might have seen that I've been uploading model renders from Consumables and other items from BioShock Infinite. This can be done by using UModel. UModel isn't perfect however and I find it sometimes not offering the right illumination. It does offer the option to export the model so you can import it in modeling software. If I import it using Blender, I can change camera position, lighting and most importantly, use a different texture. The problem with the items from Burial at Sea is that they share their 'skeleton' with their Columbian counterpart, I.E. Rapture Coffee, with Columbia Coffee. UModel doesn't offer an option to switch the texture, so I'm forced to use Blender. I've uploaded a comparison image.

I want to know if the images made using blender are good enough for use on the wiki, and if this still is acceptable and not considered fan-art or something like that. I don't think so, as I'm just importing the texture and 'skeleton' and illuminate them properly, and in the case of the items from Burial at Sea, apply the correct texture. &mdash; Mainframe98 talk · blog · edits  18:28, January 23, 2016 (UTC)


 * Blender is the software I use as well as well as 3DSMax. However, it looks like that you're only using the diffuse texture on some of them. Using only the diffuse will lose a bit of detail which is provided in the normal, specular, and lumosity tga files. The most dramatic examples are the signs in Arcadia where the diffuse is gray, but the specular has all the color.


 * I would also avoid focussed lighting instead of flat lighting because it creates glossy hotspots and dark shadows that obscure wording. UpgradeTech (talk) 21:42, January 23, 2016 (UTC)
 * In response to you both: I just uploaded what I had finished as comparison. The lighting for the wine indeed needs some work. I'm glad that it is no problem, so I will work on that later this week. Thanks! &mdash; Mainframe98 talk · blog · edits  08:55, January 25, 2016 (UTC)

Name change and display of the removed content pages
I would like to discuss the removed content pages on two points.

The first point is the title of these pages. It has been brought twice to my attention that those titles can be misleading, as all stuff listed are not just removed contents. Some are unused concepts, others aborted game versions, and sometimes you can't really tell if a specific concept was actually implemented in the game at least once (for example, before the Museum of Orphaned Concepts the Aggressor NPCs were only seen as concepts, not actual 3D models). That is why I would like to see the name of those pages changed from "Removed Content" to either "Concepts and Removed Content," "Unused Concepts and Removed Content" or anything else which can carry both meanings.

The second point is the layout of the pages. They look crowded and are not necessarily easy to navigate, especially with Infinite, and that is because of the huge amount of stuff we keep digging up. Even for Infinite I know a forum thread with twice more to be added than we have just know. That is why I'd like to split each removed content pages in multiple ones, based on their main sections. For example:


 * BioShock Removed Content
 * BioShock Removed Content/Mechanics and Gameplay Elements
 * BioShock Removed Content/Levels
 * BioShock Removed Content/Characters
 * BioShock Removed Content/Enemies
 * BioShock Removed Content/Items
 * BioShock Removed Content/Plasmids and Gene Tonics
 * Etc...

If you're not familiar with subpages, this is one: User talk:Pauolo/Archive 1. As you can see, there's a link back to the main page displayed under its title. With this, navigation remains clear and we don't have the equivalent of a small artbook crammed into a single page.

I would really like you to take a look on both points and give me your opinion. Pauolo (talk) 22:26, January 30, 2016 (UTC)


 * I'm not much an expert of the English language, but I don't think the adjective developmental feels right in this context. Still it would be best to ask the active editors their opinion on the choice of title and their own ideas, so we can find one which will satisfy everyone. Another name I can propose is "Development Versions and Concepts." While it is again a bit long, it is also closer to our aim, and development versions definitely define versions of a game prior to its release or final version.


 * As for the display, we could use tabbers like on those two pages, but note that they won't work on mobile version of the wiki, which will display instead the pages in their full length. Still if you're fine with that, I don't think that would pose any issue. I would also like to make a single separate page for the Burial at Sea episodes, since they have a lot of unused stuff as well (I left a ton of it in Infinite Removed Content's talk page to be added).


 * Pauolo (talk) 23:06, February 1, 2016 (UTC)


 * I'll create the blog page tomorrow or this weekend and send invites on other editors' talk pages to make it known to them. Pauolo (talk) 19:37, February 3, 2016 (UTC)

RE: Congratulations Adminship Approved
Many Thanks! I feel honored. If there's anything I need help with, I will not hesitate to contact you. &mdash; Mainframe98 talk · blog · edits  08:11, February 3, 2016 (UTC)

Invitation to a discussion regarding changes on a few wiki pages
I'm making this post to attract your attention towards this blog page: User blog:Pauolo/Name change and display of the removed content pages. This is an open discussion regarding the removed content pages of the wiki, for which I'd like to gather the largest possible number of active wiki editors. Feel free to share your thoughts in the comment section of the blog page. Pauolo (talk) 13:28, February 7, 2016 (UTC)

Multiplayer Initiative
Did you check out the last screenshots I uploaded on my dropbox? Pauolo (talk) 16:56, February 23, 2016 (UTC)


 * That slipped my mind. /:
 * Were Buck and Blanche the only character in need of a screenshot? Also, can you remind me what did we decide on their weapons and levels? I'll see if I can take care of those tomorrow. Pauolo (talk) 08:03, April 30, 2016 (UTC)


 * Also I'm fine, thanks for asking. :)
 * I'm musing around Subnautica and Outlast these days, if you know those games. I find video game news awfully quiet at this time of year, and my studies are keeping me busy too. Pauolo (talk) 08:06, April 30, 2016 (UTC)


 * I'll see what I can do this weekend. Btw I'm also back on the Dishonored wiki, since the next game resurfaced after almost a year and there will be more some reordering to do with its old pages. Pauolo (talk) 12:39, May 14, 2016 (UTC)


 * Well I mostly participate in conversations about the new released stuff. As for the pics, I'll see when my model is free for a photo seance. :) Pauolo (talk) 19:48, May 15, 2016 (UTC)

I've made a few new screenshots of character models, following your indications. Tell me how those look for you: https://dl.dropboxusercontent.com/u/65776028/screenshots_4.zip

Pauolo (talk) 19:21, June 4, 2016 (UTC)


 * For Naledi, I made her stand closer to the stairs leading to the rest of the Oddities wing. The light was better and I could get a larger view of the kraken display. For Oscar, I figured I could get a view of the suite from the lobby's doorway, which is lit enough. There wasn't much good lit spots for Blanche to stand near the statue, so it's mostly improvisation.


 * As for Suresh, I tried the previous spot but there wasn't enough room for me to stand near him and take a good shot. I tried closer to the stage and got this angle. The corpse you're mentioning was the one at the top of stairs in Fontaine's suite, and Oscar standing on him would have been a bit too much. Here, I don't mind it as long as it's just in the background.


 * And Buck, well there's not a lot of nicely lit spot on that map. Perhaps I shouldn't crouch to take his picture to get a better angle. Still, I noticed that "going out of business" sign in the tobaccoria and thought it would go great with him. :D I'll try taking another shot at him on this spot, but perhaps not today.
 * Pauolo (talk) 11:54, June 5, 2016 (UTC)


 * I'll see for Naledi and Buck later. Tbh the light isn't that in the casino, so finding a good spot won't be easy. I'll try having the slot machines in the shot too.
 * Pauolo (talk) 21:40, June 7, 2016 (UTC)


 * I see, I thought something was weird when you mentioned the Imago gallery. :)
 * Pauolo (talk) 22:20, June 7, 2016 (UTC)

Re: Detailed Descriptions
I'm still a bit overwhelmed by these images! but to your question:

These image descriptions are a bit of extra work, but I think they are needed, and I'm glad you jumped on the wagon as well.

You seem to have a grip on how this is done so I wouldn't change much: I'm not sure the summery section is needed, it could be fitted in the description part of the template. My personal preference is having all the text (minus the licensing section) in the box. Adding the copyright holder is always good (especially if it is from a non-BioShock subject), but the template covers both 2K Games and Take-Two Interactive. Other than that, it looks perfect. I also recommend visiting Template:Information if there is any complications or if you can't figure out the "value" of the subject.

--Shacob (talk) 19:13, March 7, 2016 (UTC)

New Gaming Footers
You might remember the message from Raylan13 about new gaming footers. If we want to add our wiki to the new Horror footer, (we used to be in a horror footer before the change) the Administration team should agree on that. Do you want to, or do you consider another genre a better fit? P.S. Thanks to Fandom the original link in that message doesn't redirect correctly anymore, use this link instead: w:c:gamehub:Introducing New Gaming Footers. &mdash; Mainframe98 talk · blog · edits 13:45, March 20, 2016 (UTC)

Content Moderator Rights for Bioexpander
Bioexpander is going to do his magic for the Voxophone Images and would greatly benefit from a few extra tools to make this easier. Luckily for us, Wikia has introduced a new user group called Content Moderators, which can delete pages, move and delete files, just like admins, but without blocking/promoting rights etc. (Introduction blog: user blog:DaNASCAT/Introducing New Moderator Opportunities For Community Administration) If he's promoted to content moderator, he will be able to remove files he replaces without us having to do much. Thoughts? &mdash; Mainframe98 talk · blog · edits 18:54, March 20, 2016 (UTC)
 * Yes, if you don't mind. Should we by the way also create a request page for Content Moderator rights like we have for Sysop and Rollback? &mdash; Mainframe98 talk · blog · edits 08:36, March 21, 2016 (UTC)

Sounds like a good idea to me if Bioexpander get an upgrade. sm--Solarmech (talk) 09:55, March 21, 2016 (UTC)


 * Hey Unownshipper!
 * Soon-ish I will be ready to start to upload my Voxophone images. Just asking how the Content Mod thing is going. Do I have to do something for it?
 * --Bioexpander (talk) 19:18, April 15, 2016 (UTC)

Re: The Corpses in the Carpet
Now that you mention it, the bodies could be other park workers, who the children wrapped up out of gratitude maybe? I also doubt that they are Splicers since the bodies would have either been left at a Rapture Family alter or just left where they dropped.

It's possible the models were meant to appear in other levels in larger numbers but were forgotten about, which is why they aren't child size. If you would prefer to remove the line I left on the Corpse page of them possibly being the children I don't mind. Night at the Kashmir (talk) 18:03, April 6, 2016 (UTC)

RE: Require All Contributors to Log In
I'm conflicted about this. On the one hand it would solve any problems with anonymous users, but there are some anonymous editors who do occasionally contribute who would be unable to edit. Wiki's (And wikia's too) were designed with the idea in mind to allow anyone to contribute, whether you prefer to be anonymous or not. To me, that is something valuable, and I try to assume good faith no matter if you are an anonymous user, an new user or a long time editor. So honestly? I think it is a bad idea for this wiki. If we are hit by some spam wave or when there is a new game release and we want to make sure that anonymous users aren't making a mess, then sure, but currently it seems &mdash;to me at least&mdash; manageable enough. &mdash; Mainframe98 talk · blog · edits 09:48, April 16, 2016 (UTC)

BioShock 2 Model Renders
Hi, I just got Umodel to work with the files of BioShock 2, Protectors Trial, Minerva's Den and Multiplayer and I would like to know if there's something you'd like to see from those games that we don't have a model render yet. &mdash; Mainframe98 talk · blog · edits 13:12, May 4, 2016 (UTC)
 * The problem with the Challenge Rooms is that they're not available on pc. As such, I can't access the game files unless I somehow could obtain a dvd from the PS3 version. I tried googling for it but most links to an usable PS3 copy seem either dead or hidden behind very shady websites. Umodel thankfully supports the PS3 version, but without the files it's useless. &mdash; Mainframe98 talk · blog · edits 11:47, May 5, 2016 (UTC)
 * I did find two models for a Grand Piano and a Bicycle. Would it be speculation to add those to Champion Pianos and Gagnant Bicycles? Interestingly, I found posters for those businesses in the same levels as the models for the Piano and the Bicycle. &mdash; Mainframe98 talk · blog · edits 09:13, May 6, 2016 (UTC)

Photo's by JLBiggs
Hi, if you're adding photo's from JLBiggs Tumblr (assuming you're not getting them from a different source) can you add a link to the original post? It's easier for others to add Information that way. Thanks! &mdash; Mainframe98 talk · blog · edits 10:26, May 10, 2016 (UTC)

MainPage Contents
Hello, how are you?

I'm FrenchTouch, administrator of the Outlast Wiki, and I have a relatively big issue with the MainPage Contents template, and since it originates from this wiki, I was hoping to get a little bit of help with it.

As I tried to modify it, I didn't manage to get the slider right&mdash;by that, I mean that when a user clicks on an image he is redirected to a template, but the slider never actually “slides.” There are no transitions are anything. So, could you please help me with that? Or if not, do you know where I might get a little help?

Thank you for your time, and have a good day, Regards, FrenchTouch (talk).

UPDATE: Nevermind I figured it out, thanks for your time spent reading this, though.

RE: Wismuller Beer
I can't remember. I do remember seeing a reference to it somewhere, but if that's from Special:Unusedimages or from prodding in the game files of BioShock 2 Multiplayer I don't remember. If you think it's incorrect, feel free to remove it. &mdash; Mainframe98 talk · blog · edits 09:26, June 5, 2016 (UTC)

A 5th Baby Jane Model
Hi, I was replaying BioShock and stumbled upon a Baby Jane Splicer that appears to have a pink dress. I found her in the Farmer's Market and made sure that it wasn't the white-dressed variant (I was in Worley Winery, so it was quite dark). I'm not sure if it is the same model as seen in this early image, but it could be. Here's a video were this model is seen: https://youtu.be/r2j27ShPeSc?t=25m16s.

Also: It seems that the Baby Jane model in BioShock can spawn without its hair. But it only seems to effect the Houdini Splicers, so I'd say it's a glitch.

--Shacob (talk) 23:16, June 5, 2016 (UTC)

Thanks! It is honestly a bit overwhelming, as there is so, SO much concept art, unused models and pre-launch images out there, but it's good to know that they are appreciated.

You were right about the Baby Jane model. I took her out of the dark winery and it was the 3rd model in your image. But there is still one thing that doesn't add up about the Baby Jane models, but I'll have to get back to you later regarding that. That's really interesting! I thought that the primary models were based on the concept art for the Splicer. I guess there is some logic behind this. It is probably easier for the developers to spawn a primary model for a second (that most not see) and then add the detail, than to spawn individual models every time. Is this thing just for the Houdini Splicers, as I have seen some scripted Splicers, Specifically Lady Smith, spawn without her hair. Case and point: (see image)?

--Shacob (talk) 21:17, June 16, 2016 (UTC)

Re: Locking Audio Diary Pages
The only difference I noted is that the original transcript starts as "Brothers, sisters:," although the voice actor reads it as "Brothers and sisters:" Btw if you want to download them again, here are all the audio files for Bio 1, Bio 2 and its DLC: https://www.dropbox.com/s/vw0cft9lxh7z9x3/BS%20%2B%20BS2%20%2B%20DLC.zip?dl=0

Those texts can be read with just Windows' notepad tool, but I use Notepad++ since it has better search functions.

Pauolo (talk) 21:37, June 7, 2016 (UTC)

RE: Heads Up
Thanks for the heads up. There are few thing I'd like to remark though: &mdash; Mainframe98 talk · blog · edits 12:49, June 18, 2016 (UTC)
 * I have been incredibly busy with school the last month and hadn't been able to judge those edits as well as I'd have liked, as such I'll notify you, but I'm not going to interfere just yet by blocking someone.
 * Can you link me the policy? The Content Policy doesn't mention this, and I want to make sure that we have it black on white (white on black actually) that it is policy.

Bioshock 4 still seems to remains a mystery to this day
How come 2K has been quiet for about 2 and a half years since saying they would have 2K Marin take over to continue the series? Seems no announcement was even made by them at this years E3. Bioshock 4 would be great but another problem is the setting. The sea was used a lot and the sky but what is next? Man what's  up with the silence?WOT3000 (talk) 21:30, June 18, 2016 (UTC)WOT3000

Re: Billy G
It appears that neither of us are 100% correct.

The Top Card image we have is not based of Billy G image nor the other way around. They are both based on a real world Top Card fruit label, slightly different from the Top Card BioShock one. Seen in UpgradeTech's Creating Bioshock's Design Through Fruit Crate Labels gallery (which was also the subject of a Kotaku article).

"Billy G" is seen in BioShock: Breaking the Mold and BioShock PS3's manual, and the "Top Cards" image is from either http://www.rapturearchives.org/php/gallery.php or http://www.brandongamer.com/archives/bioshock/museum_posters.php.

It could be that they are early versions of each other, like the "Tennessee 111 Horse Ale" ad (The image we have reads "Tennessee 12 Horse Ale", but it is 111 in-game (see the file history)).

As you, I have never seen "Top Cards" or "Billy G" in-game so they are both technically in the same boat: Removed content (most likely), unless proven otherwise.

--Shacob (talk) 03:34, July 15, 2016 (UTC)

Re:Ghosts
It's something that had been bothering me for a while. I would propose splitting the page into Ghosts and "Eleanor visions" (with a short summary and a See Also link on the Ghosts page). The mechanic of the Dionysus Park memories is rooted in the ADAM visions, but it is misleading to group them under the same page as a full-fledged Ghostly animation.

It would also be imprudent to split the Eleanor visions arbitrarily since they are not cohesively documented on any other page and do not fall under the categories of Scripted Events (no model animations) or Radio Messages (Eleanor's transcripts only start to appear in Persephone).

UpgradeTech (talk) 00:36, August 3, 2016 (UTC)

Re: Comstock House
The page itself has the same problem as Fontaine Futuristics (Level) and the Hall of Heroes level which have few to no subpages for its level category. Comstock House already comes in at No. 55 on the longest pages of this wikia.

The page attempts to cover a lot of ground which is better suited to document on several pages devoted to its sections much like the other levels like Medical Pavilion, High Street, or Dionysus Park. There are several suggested section areas in the navbox on the page. The Hand of the Prophet might benefit from some subpages as well though the page needs more pictures of the interior sections.

UpgradeTech (talk) 04:40, August 14, 2016 (UTC)


 * I was under the impression that the tabber was going to be removed like the Scripted Events section. They often look inconsistent and don't show up correctly across all devices.


 * The third act of Bioshock Infinite and the transition from Comstock House to the Hand of the Prophet is scantily covered for the length of the narrative. Comstock House extends from the Songbird attack outside, the alternate timeline, the Operating Theater, and the Comstock House Roof. The Hand of the Prophet greatly lacks documentation on each level.


 * The naxbox can help to organize and visualize the layout for Comstock House. The Strategy Guide divides it into 1st, 2nd, 3rd floors, Surgery, and Library/Roof. The floors can be subdivided into "Where We Work", "Where We Sleep", etc. The Tear conversations themselves are not currently documented. There aren't many HUD-less photos showing the layout of these areas in either case. UpgradeTech (talk) 21:09, August 30, 2016 (UTC)

Response
I'll respond here, it makes it a bit easier for me. Thanks for your reaction. You couldn't have know I was busy with school, and even when I'm am, I usually can create some free time for the wiki. Not this time unfortunately, thanks to a particularly stressfull project. Anyway, I've been collecting those one rule policies we have here, unmentioned or not, and put them on my Sandbox. I've created three sections; the first is the Wikipedia in a nutshell template, to summarize the policy easily for lazy users, the second is an already implemented template with a list of all policies, and the last are small rules we use for consistency. I think we should make a policy page for this.

In addition, there are two other things I'd like to discuss: &mdash; Mainframe98 talk · blog · edits 06:35, August 18, 2016 (UTC)
 * 1) I also went back to some old discussions, and found something in a recent technical update you might appreciate: Help:Appreciation. It isn't live here at the moment of writing, but I think it is Exactly what we've been looking for. Coincidentally, Wikipedia and the other WikiMedia wikis also have this function, but more complex which was why I didn't mention it. Edit: this feature has been delayed until Tuesday, August 24 due to issues with deployment.
 * 2) Can you do me a favour and archive your talk page where you reduce the size to something that can be handled easier by my computer and iPad? They're starting to really struggle with the length of the page, it is bytes, which is becoming too much.

Blocking IP addresses
I was browsing Special:BlockList to check if a block I made was executed correctly, and noticed that you've blocked several IP addresses for an infinite amount of time. While I understand you're quite fed up with anonymous vandalism and/or spamming, please understand that those IP addresses circulate between users, and that other editors attempting to edit from those IP addresses will not be able to do so forever. I suggest using a different time period, something like a year, or perhaps a few years. I'm not going to change your blocks, as I consider them your responsibility, but if I'm asked to de-block one of those to allow users to edit again (while keeping a close eye on the time since their block and their future edits) I will do so. &mdash; Mainframe98 talk · blog · edits 17:06, August 19, 2016 (UTC)
 * I did a retake, and it appears that all those blocks aren't using the option "", which, because it is unchecked, allows logged-in editors to edit. My concerns are thankfully ungrounded. The reason I brought it up was because over at Community Central, there are sometimes editors who are completely unable to edit a wiki, even when logged in because the block prevents them from doing so. &mdash; Mainframe98 talk · blog · edits 08:07, August 30, 2016 (UTC)

About the remastered collection.
Hey there, how are you? I was wondering if there had been discussions concerning the incoming remastered collection and if screenshots and assets already uploaded here will be eventually changed as to reflect the latest versions of the games. For example, I've noticed in a gameplay video of both Bio 1 and 2 that audio diary portraits had been either redrawn or replaced with their source quality:
 * Atlas: https://www.twitch.tv/2k/v/84268332?t=01h10m06s
 * Diane McClintock: https://www.twitch.tv/2k/v/84268332?t=01h22m57s
 * Andrew Ryan: https://www.twitch.tv/2k/v/84268332?t=01h49m44s
 * Big Kate O'Malley: https://www.twitch.tv/2k/v/84268332?t=05h28m28s
 * Tenenbaum: https://www.twitch.tv/2k/v/84268332?t=05h29m14s
 * Sofia Lamb: https://www.twitch.tv/2k/v/84268332?t=05h31m56s

I don't expect all textures to be as neat, but if the wiki decides to replace the old art, I may be able to lend a hand with that. Also note that if Bio 1 and 2 get coded on Unreal Engine 3 in the same way Infinite was, those HUD icons (Plasmids, Gene Tonics, Weapons, Items, Audio Diary portraits, etc...) will be way easier to get to in the files. That way we will have better icons for Bio 2 and it won't take me as long to seek them and crop them out. Pauolo (talk) 20:22, August 22, 2016 (UTC)


 * That sounds fine to me that way.


 * To be honest I wasn't expecting any improvement over gameplay nor spellcheck, just some retexturing and remodeling. I've been replaying Bio 1 earlier this year, just finished Bio 2 today and frankly they both needed better textures. This is certainly true for Bio 2 since it played a lot more on art assets to convey Rapture's past glory and grim decline, and some are barely readable now on my 1920x1200 screen (for example the Atlantic Express blueprints or even the names on sea slug bottles in Mineva's Den). Also they apparently fixed the vending machine sound tracks (about damn time).


 * I don't know how much they improved the maps. Hopefully more than just sea life, because some areas in levels like Point Prometheus were a bit empty. Maybe wild sea slugs behind glasses? I also hope they added back the unused PA messages from BioShock 2, to show Rapture still has some life left.


 * Btw I have here Digital Foundry's first impressions on the Xbox One version: https://www.youtube.com/watch?v=UIlkG7cX58E. They deal more with performances, and according to them the games' physics have been improved. Thrown objects will have more dynamism instead of being slowed down each time you wack them with a wrench. On the other hand, I'm a bit annoyed to hear from them that the FOV on the first two games is still unchangeable. This is especially annoying in Bio 2 where is much to gaze at. Pauolo (talk) 00:07, August 23, 2016 (UTC)


 * Also yes, I would have loved to see the marquee of Neptune's Bounty from the multiplayer added to Bio 1. And it's a shame the multiplayer got tossed aside even if it will probably remained playable. I'm still having a lot of fun playing it on PC, even though it lacks balance with some weapons/Plasmids. Pauolo (talk) 00:14, August 23, 2016 (UTC)


 * Also speaking of retcon, I noticed they removed the Persephone marker on the Atlantic Express plan. I'm not sure what to think of it, since there is a station in Persephone but Sinclair calls Fontaine Futuristics the end of the line anyway. Pauolo (talk) 00:27, August 23, 2016 (UTC)


 * Same feeling, although that still means some people at Atlantic Express and later on at Austen Bathysphere were aware of Persephone's existence. Perhaps it did not start as a prison for political dissidents and was more an asylum of sort set to "reprogram" people, kept hidden because it would be odd for paradise to have madmen. Pauolo (talk) 14:43, August 30, 2016 (UTC)


 * Yes, that could be it. Pauolo (talk) 22:51, August 30, 2016 (UTC)

RE: Concerning the Information Template
That's an interesting question. All enemies are NPC's, but not all NPC's are enemies. Enemies is a subset of NPC's, so I'd say that unless the NPC is/can become an enemy, it is an NPC. Seeing that you can't fight anyone in Burial at Sea - Episode 1 until you reach Fontaine's, the Rapture Citizens aren't enemies, but are NPC's. &mdash; Mainframe98 talk · blog · edits 19:09, September 7, 2016 (UTC)

RE: ‎A Recurring Problem
Thanks for contacting me. I've gotten quite fed up with this too, and have requested that the Wikia Community team do a CheckUser on the account and IP's. I've reverted one of the edits to Sofia Lamb too, as I cannot be convinced that the references you've listed are valid references. It sounds like some kind of a talk page remark which does not belong on article pages. &mdash; Mainframe98 talk · blog · edits 07:24, September 8, 2016 (UTC)
 * I've gotten a response from the support team. Unfortunately they can't effectively check any data regarding the edits of Testxyz because the data isn't around forever. They proposed a range block instead. The IP's, as correctly noted by you range around 75.36.1xx.xx, which can be blocked with 75.36.128.0/18, which will block all from that point until 75.136.191.0. Anything lower than that (17 or lower) blocks too much and higher (19 and above) blocks too much. &mdash; Mainframe98 talk · blog · edits 18:19, September 8, 2016 (UTC)
 * Wikia support offered a better range: 75.36.128.0/20 which blocks all short of three ip addresses, until 75.36.143.0. You can block the range here if you'd like: Special:Block/75.36.128.0/20. &mdash; Mainframe98 talk · blog · edits 18:50, September 8, 2016 (UTC)
 * Thanks for blocking. I've given the consideration of making this wiki logged-in only some more consideration (thank you for bringing it to my attention), and I'm more and more inclined to turn this wiki in an logged-in only wiki. If we decide we'd like to do so, I'd really, really like to get some community input on this though. &mdash; Mainframe98 talk · blog · edits 12:08, September 9, 2016 (UTC)
 * I will gladly point out my opinion on the subject, both sides too. About the poll, Wikia doesn't recommend using polls for anything important as anyone can vote, sometimes multiple times too. Manual vote count is safer, and I will add some templates to ease that process. You can find help about polls here if you want to read into the subject. &mdash; Mainframe98 talk · blog · edits 19:40, September 21, 2016 (UTC)
 * Seems good to me. Please feel free to proceed. I've also gotten the templates from The Language Brigade Wiki copied, that we can use in the voting process: support, neutral and oppose. They'll allow us to count votes easier. &mdash; Mainframe98 talk · blog · edits 20:14, September 21, 2016 (UTC)
 * The usage on the Wikia Language Brigade can be seen here in this blog. The idea is to have anyone add support, neutral and oppose depending on their opinion, and use that to count the votes. Set a limit (5 for example) and have support be +1, neutral 0 and oppose -1. &mdash; Mainframe98 talk · blog · edits 15:49, October 2, 2016 (UTC)
 * It seems that that would be too complex. The Language brigade Wiki usually just has one point (e.g. We propose this wiki to be only editable for logged-in users), and users post support to support, oppose to oppose and Neutral if they're neutral towards it, or abstaining from voting, but like to add a comment. The issue with the way you described is that the points are mutually exclusive, because you could potentially vote 1) oppose 2) oppose, meaning they are against protection, and against no protection, which would give an odd result. &mdash; Mainframe98 talk · blog · edits 10:58, February 21, 2017 (UTC)

Remastered user interface textures.
Hey there, I've just dug up the user interface textures from BioShock's remaster. This includes textures for item/weapon/plasmid/tonic icons, audio diary portraits, vending machine interfaces, etc... I've compiled them in this archive: https://www.dropbox.com/s/h4y8p5eeom9m5f2/UI_textures.zip?dl=0

Check them out and tell me if you'd like to upload the updated icons and portraits. Honestly, I'me a bit disappointed that the remaster's developers (Blind Squirrel) did not redrawn them. They merely applied some filter to stretch the images at higher resolution. However they do look nice if you don't display them at their full size.

Pauolo (talk) 19:00, September 16, 2016 (UTC)


 * I use 7-zip for all kind of archives. You'll probably find a Mac OS version there: http://www.7-zip.org/download.html


 * The levels' textures as a whole do look better, adding more depth and volume where I found the original maps to be relatively flat. I'm just disappointed the portraits look less like real-life photos and more like drawn pictures. At least portraits and icons are in a better resolution than the original in-game versions.


 * That said, I'll have to crop each icon and portrait one by one so that'll probably take time to get them all. /: Pauolo (talk) 23:05, September 16, 2016 (UTC)

Tea Garden
About BioShock: The Collection: I've seen this mentioned by other users on the BioShock Subreddit on Reddit.com. &mdash; Mainframe98 talk · blog · edits 18:35, September 21, 2016 (UTC)

RE: Something Questionable
I checked the credits file, and it appears that Laura Jolly indeed was missing from that list. The edit is correct. &mdash; Mainframe98 talk · blog · edits 15:46, October 2, 2016 (UTC)

Qustion
Hello, Unownshipper. Can you head over to my talk page when you get a chance? Thanks. Jameskuhere (talk) 13:23, October 4, 2016 (UTC)

Additions
Is there anymore pages to add anymore?

MisterXenomorph (talk) 14:45, October 6, 2016 (UTC)

RE: Something Peculiar
I know what you're experiencing, it is called a null edit. It happens when the version you are submitting does not differ from the previous version. You said that the word BioShock was splitted in that specific revision, but that is not what is shown by the revision history. The edit diff shows to me that User:Raymond1922 changed  to , so if you were to revert that edit, and do the change above, there would be no difference, which is why your edit didn't show up in the revision history. &mdash; Mainframe98 talk · blog · edits 10:29, October 21, 2016 (UTC)

​A new event for the Scripted Events page and a few more minor things
Hello Unknownshipper I noticed you're very active and also an admin so I thought I'd ask you this. Can you add a scripted event to the Scripted Events page. The Event is in Inner Persphone I believe. It's where a Baby Jane splicer is painting a dead body that she killed in like the art room. I'm not sure exactly the name. I wasn't sure if this was enough to be added but the Lady Smith Splicer painting in Ryan Amusements was added so I thought this should be too. Also, on a side note are you going to finish getting pictures and descriptions for the Splicer models that don't have them yet? For ecample I don't think Breadwinner and Toasty have them yet for Bioshock 2. Ducky's is filled out he just doesn't have a Bioshock 2 proper picture yet. I think all the other models are filled out just not totally sure. Thanks for your help and hard work! Myelle (talk) 22:15, October 31, 2016 (UTC)

Done. I wasn't sure what to exactly name the event so I just named it "Therapy Painter". If you would like to look over the section you're free to change or fix it any way you see fit. Oh I also remembered an event in the first BioShock. It's in the Medical Pavilion. A Baby Jane splicer tries to get in to a room but a Nitro Dr. Grossman blows up the door, killing her. There's some dialogue there too. Was wondering if you can add that bit? Thanks! Myelle (talk) 03:56, November 1, 2016 (UTC)

RE: Walkthroughs
Sorry that I post walkthtrough. I think that It is something what can be useful for other users I saw it on other pages of these wikis like warcraft 3 and else. —The preceding unsigned comment was added by (talk • contribs) 22:16, November 26, 2016 (UTC). Please remember to sign your posts with ~.

Re:Neon Sign Businesses
These were all copy-pasted. However, certain signs always appear together because they are used in the same model file.

signsA.pskx (top to bottom): Tasty Plate, Nate's, Hat Shoppe, Lentz, Tom and Dave, white ADAM sign, red Ryan sign, Rational, Sinclair's, Tickets, New Worlde Smoker.

signsA2.pskx (top to bottom): Lisa's Candies, New Worlde Smoker, Vine Ripe, Finley's, Fat Cat, Heller News, Lentz, Anton, Lisa's Candies (short version).

signsB.pskx (top to bottom): Cinema Real, Annie's, Sinclair's, Heller News, AVA, Nate's, "Eat in and Take Out", "Tickets".

signsB2.pskx (top to bottom): Demitasse, blue Fontaine's sign, "Cinema", red Ryan sign, Tom and Dave, Joe and Eric, red ADAM sign.

Mixing and rotating these models gives the impression of randomly placed signs. Unfortunately, there are many places where the developers didn't put much thought into avoiding clipping issues, such as on the Anton sign here.

http://bioshock.wikia.com/wiki/File:Descent_Signage_03.png

As far as I can tell, the following signs are not actually used in the model files: Lost & Found, Mo's Diner, Roark, Monadnock, D. Francon, Capt. Nemo, Spenser, Top Coat, Manor Reserve, Kitty's Place, A Mart.

The "Tickets" sign is currently not uploaded, but it's a little vague as a business name. The AVA sign also unmentioned and is formed from the letters of Tom & Dave, similar to Anton -> Fontaine's.

For what it's worth, some sign model files only appear in certain map files in Int_TimesSquare. However like the Porky crate in Arcadia vs. Farmer's Market, presence of the model file in a map bsp doesn't necessarily means it's used there. It would have to be followed up by inspection of the map itself.

0-Lighthouse - signsA + signsA2

4-Recreation - signsB2

6-Slums - signsA2 + signsB + signsB2

All of the sign model files are also present in the multiplayer apartment.

Confounding the matter are the various skyboxes that feature 2d versions of the signs. Here's Res_Skybox, undersea1, arcadia_skybox, and boss_skybox featuring these signs as 2d renderings. However, depending on how the skybox is oriented, certain signs may not be visible from the angle given by the windows.

http://imgur.com/a/HPwdq

UpgradeTech (talk) 05:47, January 3, 2017 (UTC)


 * All the signs are located in one texture file: signsA_DIF.tga. http://imgur.com/a/aUTMB There is also a lower-resolution version called signsA_DIF_low.tga. When a bunch of objects have their textures combined into one sheet like this, it usually means that they're not important since they're not meant to be examined closely, plus it saves on processing power.


 * There are several ways that you can attach the texture to a model. In this instance, several sign models were created that use different parts of the same texture sheet.


 * This is signsA.pskx http://imgur.com/a/1RNR0


 * Which matches the arrangement of signs here: http://bioshock.wikia.com/wiki/File:Descent_Signage_01.png


 * As shown above, this model will always have Nate's at the top and New Worlde Smoker at the bottom.


 * All of the models only "use up" certain parts of the texture sheet. I have not seen D. Francon, Top Coat, etc. being used in the models. It is possible for the same model file to use different textures on different parts of the model via UV maps, but these models do not have extra UV maps.


 * Given that the model files of the game(s) are notoriously poorly organized and named, it could be that there is a model in another folder that uses this texture file. The signs themselves are not very distinctive since they are simple rectangles. If you do manage to find "Lost & Found, Mo's Diner, Roark, Monadnock, D. Francon, Capt. Nemo, Spenser, Top Coat, Manor Reserve, Kitty's Place, A Mart" in a screenshot, let me know where and then I can search from there. UpgradeTech (talk) 21:08, January 6, 2017 (UTC)

Re: ‎Headshots & Spider Splicers
I find that the spider splicer cartwheels, sticks to the ceiling, or is running at a straight line toward you. Of the three modes its in, only cartwheeling is difficult to headshot, and the spider splicer doesn't spend the majority of its time cartwheeling; that makes it awkward to say the least to claim that it's nearly impossible to headshot them. Brainwasher5 (talk) 03:32, February 10, 2017 (UTC)

I might also add that the text as it is right now tells players to simply not bother with aiming for the head (implied to NEVER aim for the head), which is a pet peeve of mine because in my view a wiki shouldn't ever impose a subjective playstyle onto the reader. If we can agree that aiming for the head sometimes works, then a clause should be made for this exception rather than telling the reader to simply not bother. Brainwasher5 (talk) 03:39, February 10, 2017 (UTC)

Sounds fair to me. Brainwasher5 (talk) 04:03, February 10, 2017 (UTC)

Images from the Art of BioShock Infinite book
I found someplace that had scans of the book online. After uploading some of them I started wondering about if there is an issue in using them since I AM putting up whole pages. So before I added them to the Gallery I htought it would be a good idea to get some official word on this. I don't plan on putting up the whole book of course, but there are several sections (mostly covering early development) in the art book that we don't have images for on the wiki yet. sm --Solarmech (talk) 14:37, February 14, 2017 (UTC)

Re: Couple Things
Hello! I apologise for deleting my question from the Alpha Series talk page and have undone it, so now it's back on the page. Sorry about that!

As for the edit to Gilbert Alexander, the bit that I deleted was from my own edit. I changed it because my wording made it sound like it was Alexander, not Suchong, who originally started the Protector program and realised the need to send Little Sisters out into the streets.

I did try to find a way to leave the paragraph you mentioned there, but I couldn't find a way to rephrase it without it getting too long-winded and/or off topic. Admittedly, I also panicked a bit, because I would hate to misinform anyone, and I realised that my writing could potentially be misunderstood. My apologies! KureAll (talk) 10:33, March 4, 2017 (UTC)