BioShock Patches

Changes

 * Added compatibility with Matrox TripleHead2Go - Allows Bioshock users to play in Surround Gaming Mode across 3 screens simultaneously
 * Added rendering support for TripleHead2Go
 * Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine Buster 2, Vending Expert, Vending Expert 2
 * Added an Option to disable the Vita-Chambers for added difficulty.
 * Changed behavior of subtitles so that inappropriate queuing is improved
 * Added support for a walk toggle keybind
 * Added Horizontal FOV Lock option
 * Atlas VO volume increased for German releases

Fixes

 * Re-added the Human Inferno tonic which was missing from the retail release.
 * Fixed mouse acceleration issues
 * Fixed issue of subtitles not clearing correctly on occasion
 * Fix for a potential situation in Fort Frolic where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
 * Fixed subtitle timings to more accurately match the on screen audio
 * Fixed issue causing stuttering audio when using Windows Vista
 * Fixed issue with characters squirming and wiggling after death
 * Fixed blood decals and other projectors not showing up on ATI hardware
 * The "Use Creative EAX Audio" option is now greyed out when EAX-capable hardware is not present
 * Fixed audio issues stemming from having a Speaker Setting in Windows that was invalid for the current sound card
 * Fixed reserved keys not functioning properly when keys are unbound
 * Fixed multiple cases of keys not allowing a rebind
 * Removed erroneous "Reload" binding in a no-weapons context
 * Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
 * Fixed incorrect Training Message when shooting a Mimic
 * Fixed refresh rate being locked at 60hz in DX10 mode
 * Fixed VSync disabling in DX10 mode