User blog comment:Freezing Mike/Zero Punctiation/@comment-1313447-20100304224138

Well, he was right about the story and those things you mentioned. The first game is such a difficult act to follow and had a self-contained narrative that needed nothing else, and BioShock 2 really showed that. The story (even though it was good) was linear and seemed "tacked on"; they sort of shoved Lamb into the mix with Audio Diaries and changed some canon (Fontaine versus Ryan) where they saw fit. The levels in this game were repetitive (though I like Dionysus Park and Fontaine Futuristics).