Spear Gun



The Spear Gun will be one of the new weapons introduced in Bioshock 2, replacing the Crossbow in function. It has the ability to zoom in over large distances, and can fire a variety of spears which can impale enemies as well as nail them to the scenery.

Power to the People Upgrades
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Ammunition Types - Spear Gun

 * Spears - standard ammunition for the Spear Gun. Deal a high amount of (piercing) damage. These can be recovered after use, in a way similar to the Crossbow's bolts.
 * Trap Spears - rare ammunition for the Spear Gun. These are identical to the Trap Bolts of the original Bioshock. Deal a small amount of (piercing) damage upon a direct hit and a high amount of (electrical) damage once deployed.
 * Rocket Spears - inventable ammunition for the Spear Gun. Ignite all nearby enemies, deal a high amount of (piercing) damage and explode after a set amount of time. Splicers hit by this Spear type will run towards other Splicers, blowing them up; while Splicers killed when this Spear hits them will stay attached to it while it propels itself forward. These Spears cannot be reused.



Trivia

 * Spears already existed in the original Bioshock. The most (in)famous example is Andrew Ryan's Trophy Room, where several would-be traitors can be found incinerated and nailed to the walls with the aforementioned spears.
 * The speargun's final concept is seen as a sort of heavy-crossbow that attaches to Delta's right arm, this will be the concept seen in game.