User blog comment:Gardimuer/Previous Minerva's Den Designer Founds New Company/@comment-1330314-20120501180625

Minerva's Den was a very well-designed campaign, and personally I found it better than a lot of the content in BioShock 2 in terms of setting and level design. With his own company, Steve Gaynor'll have a lot more room to do more personal works, especially in this case where the game sounds narrative-based. Hopefully, his team will set themselves on the map with this new project of theirs.