Untitled BioShock Game

The untitled next installment in the BioShock-series was officially announced on December 9th, 2019 by 2K Games. The game is being developed by the newly founded Cloud Chamber studios and will be in "production for the next several years".

Information
While the next BioShock had been rumored to be in development for several years (with the latest BioShock-game being BioShock Infinite in 2013), it was officially announced on December 9th, 2019. The game is being developed by Cloud Chamber, led by Kelley Gilmore and crew of 51-200 developers consisting of BioShock-series veterans and newcomers to the franchise. Cloud Chamber has offices in both Novato, California, USA and Montreal, Quebec, Canada, with Ken Schachter being the Gilmore-appointed studio manager in the latter.

The official announcement says that the game will be in development for several years, with no date given. Hogarth de la Plante, the creative director for the game and BioShock and BioShock 2 veteran, has been in that position since May 2018, which reveals that the game had been in development for just under two years (at least) before the official announcement was made.

In addition, Kelley Gilmore posted in 2018 that they were hiring a Senior Multiplayer Designer for an "unannounced, triple-A, larger-than-life game at 2K in Novato, CA." This reveals that the game will have a multiplayer mode.

No official title has been given for the game, however, the placeholder logo for the game (seen above), found on Cloud Chamber's website, is named, bio4 standing for BioShock 4.

Ken Levine will not be affiliated with the development of the game.

How the game will be linked with BioShock, BioShock 2 and BioShock Infinite and where it will take place is currently unknown.

Crew
The following lists the currently known crew of the game.

BioShock-Series Veterans

 * Hogarth de la Plante - Creative Director
 * Scott Sinclair - Art Director
 * Jorge Lacera - Associate Art Director
 * Jonathan Pelling - Design Director
 * Shawn Elliot - Lead Game Designer
 * Albert Meranda - Lead Level Designer
 * Alexandre Vancomerbec - Unknown

Newcomers

 * Kelley Gilmore - Global Studio Head
 * Mel MacCoubrey - Associate Creative Director
 * Ken Schachter - Montreal Studio Manager
 * Archer Ding - Concept Artist