Elizabeth Comstock

"Promise me that, if it comes to it, you will not let him take me back."

- Elizabeth

Elizabeth is a twenty year old woman who has been imprisoned in Columbia since she was an infant and is the deuteragonist of BioShock Infinite. Booker DeWitt is sent to retrieve her from the flying city, and bring her back to New York. She is guarded by Songbird, a monstrous, winged creature who during her childhood was her only friend, however as she grew up she felt a hatred towards the creature. She is skilled in various powers, among them the manipulation of "tears" that exist in the fabric of time. Although freed from imprisonment, The Founders covet Elizabeth and her abilities, while her former guardian, Songbird, is determined to recapture her at all cost.

Personality
Due to being held in captivity for her entire life, Elizabeth has a very complex personality.

She has a free-willed almost child-like spirit, demonstrated when she is shown dancing on the beach in Battleship Bay, or by simply watching how she reacts to new areas (running around and inspecting various new things)

On the other hand, she possesses and immense amount of reserve (especially for her age) not even being shown to falter in combat.

The only point that Elizabeth ever shows excessive fear is when the Songbird makes an appearance to Booker and Elizabeth.

Because the only thing to keep her company in her prison was books, Elizabeth is a fount of information, ranging from lock-picking to medical treatment in the field. It can be assumed that she read books with less practical information as well, as she quotes the King James Bible in Soldier's Field, in reference to the area's ture purpose ("Train up a child in the way he should go, and when he is old he will not depart from it"). Additionally, she references Victor Hugo's Les Miserables later in the game, likening the Vox Populi to French revolutionaries.

Elizabeth has an extreme problem with killing, going so far as to run away from Booker and call him a monster when he kills the Founder agents in the ticket station in Battleship bay, despite the Founder agents clearly attacking first and being the aggressors.



Events of BioShock Infinite
DeWitt finds Elizabeth in the large angel-shaped tower dubbed Monument Island. Entering it, DeWitt observes Elizabeth playing around the area from an observation room and even witnesses her open a tear to 1980s Paris with her powers whilst she fantasizes about visiting the city. Booker accidentally crashes into Elizabeth's library, and their first meeting goes less than friendly as Elizabeth is terrified by the presense of an intruder and attempts to fend him off with books, only to stop when she realizes Booker is real.

Unfortunately, Booker's presence alerts Songbird, leading Elizabeth and Booker to escape via the skylines, Songbird's attempts to recapture Elizabeth end up destroying Monument Island in the process. Elizabeth finds herself having fun being among other people on Battleship Bay, and agrees to finally go with Booker when he promises to take her to Paris upon escape.

At a ticket booth, Booker and Elizabeth are ambushed and Booker is forced to kill the attackers. This scares away Elizabeth, but her determination to see Paris makes her agree to fully escape with Booker. Eventually, they find a way out of Columbia with the First Lady's Aerodome. Booker sets a course, but Elizabeth recognizes the coordinates as being New York. Not willing to be Booker's prisoner, Elizabeth knocks out Booker with a wrench and runs off.

Booker later finds Elizabeth at Finkton, but the girl runs off using her ability to open tears to block Booker. However, she is captured by Founders.

Elizabeth later manages to escape and agrees to go with Booker on the condition that he takes her to Paris.

"You frighten them." "Good."

- Booker DeWitt and Elizabeth, the former referring to Comstock and the Founders

Eventually, Elizabeth is kidnapped by Songbird and brought to a research facility where she undergoes torture and mind conditioning. Booker comes to her rescue, but it soon appears that Booker didn't save her at all, which resulted in her turning into a dictator bent on eradicating America and perhaps all of mankind, just as Comstock predicted she would. The older, alternate version of Elizabeth he encounters is the one behind the attack on New York featured in Booker's dreams, however she has become regretful over what she has become, and brought Booker to her reality to give him a note to give to her younger self so she can avoid her fate.

After she is rescued, Elizabeth and Booker confront Comstock, which ends in the latter's death. Following the destruction of the Siphon by Songbird&mdash;which ends in its destruction, as well&mdash;the full extent of her powers are unlocked, and therefore she can open an infinite amount of doors (displayed as lighthouses) that all represent the "beginning" of the journey Booker took.

During this traversing of worlds and the past, it is revealed that Elizabeth is actually Anna DeWitt&mdash;Booker's long-lost daughter, who he sold to Zachary Comstock (an alternate version of himself). During an incident in an alleyway, where Booker tried to get his one year old daughter back, Anna lost part of her right pinkie finger when the portal between dimensions had closed, with her being the last to go through.

When Booker discovers that the choice of his alternate self to become Comstock is the cause of great suffering of so many, he lets Anna and several other versions of her drown him before he can accept the baptism, thereby erasing the events of BioShock Infinite from the timeline.

Epilogue
In a different reality, where Comstock never came to be, Booker and Anna DeWitt are together in his residence, in 1893&mdash;meaning that Anna will be raised by her real father; an opportunity her other selves were denied.

Powers and Abilities
Elizabeth is gifted with the ability to manipulate Tears created from the Luteces' experiments on her and the space-time continuum. Rosalind Lutece speculates in a voxophone recording that the loss of her pinkie resulted in her powers saying, "What makes the girl different? I suspect it has less to do with what she is and more to do with what she's not. A small part of her remains from where she came. It would seem the universe does not like its peas with its porridge." Tears are contingencies within the space-time continuum, visible to all, that show possible scenarios which, if tampered with, can enact themselves within Columbia's universe. Elizabeth is the only known person capable of controlling these Tears without the use of complex machinery, and can exploit them to summon objects such as weapons, ammunition or parts of the scenery; as well as living beings. She can also use these Tears to modify time and space, and has been able on at least one occasion to transport herself and Booker to another city in a 1980s-era timeline, albeit unintentionally. However, her control over her powers is limited by a long distance restraining device called the Siphon, preventing her from transporting herself out of Columbia. Upon the destruction of the Siphon, however, her immense powers reveal themselves: she can view every event across all of the infinite timelines simultaneously, and effortlessly open doorways to them. Effectively, she becomes omniscient and virtually omnipotent in a manner that can only be described as Godlike.

Alongside her Tear-manipulating powers, Elizabeth is able to pick any lock Booker directs her to, provided she has enough lock picks to do so. Additionally, she is a talented codebreaker, artist and singer.

Relations

 * It could be argued that Elizabeth is a representation of the  Little Sisters  as she has similar characteristics, such as since she was a child, she has been protected by a large, mechanical creature that would do anything to protect her. Also, during Booker's revival scenes, Elizabeth injects Booker with a serum to bring him back to life, unlike the Little Sisters who inject dead bodies to remove  ADAM .  Another allusion to the Little Sister/Big Daddy relationship between Elizabeth and Songbird occurs during Songbird's death scene.  Immediately after Songbird sinks to the bottom of the ocean, in the distance the player can see a Little Sister crouched over a deceased Big Daddy.
 * Also this serum is in a syringe that looks like the original design of the Adam Syringe in the original game design, with the substance being green as well.
 * The name "Anna" may be a late reference added to the game that refers to the cosplayer who was noticed by the studio before release of the game for her stunning resemblance to Elizabeth, Anna "Ormeli" Moleva.

Voxophones

 * Comstock House
 * A Leash
 * The Value of Choice
 * Debts
 * A Last Chance
 * Smothered in the Crib
 * Ending It

Behind the Scenes

 * Wanted posters, which name her only as "Miss Elizabeth", list some of her specific features.
 * Although Elizabeth's right little finger is currently missing a phalanx, in the original Trailers and gameplay videos, her little finger is seen intact.
 * In the VGA 2012 trailer, one of the books Elizabeth had was the Odyssey by Homer.
 * She was modeled with Autodesk SoftImage (Softimage|XSI) and Zbrush. Her texture was made in Adobe Photoshop.
 * When exiting the arcade at Battleship Bay, a woman confronts Elizabeth asking if she is her friend, Annabelle. Despite her stating that she in fact is not Annabelle, the woman will continue to insist that she is. This is a reference to Anna Moleva, a cosplayer that was hired to marketopp the game by Irrational Games for her near spot on cosplay of Elizabeth.
 * If the player executes an enemy near Elizabeth she may groan or exclaim, "Oh my god", at the sight of Booker's gruesome Skyhook kills.
 * She may also voice similar revulsion if Booker happens to shoot an enemy in the head, or melee them in the head (although only if it is a critical hit and their head explodes).
 * After Elizabeth's shirt is damaged enough, one might notice that she's already wearing the corset from her late-game dress, which fits with a corset's period use as underwear.  It also explains how she was able to change so quickly as she just had to replace her shirt, skirt and boots. It would have taken her far longer to lace a corset as well.
 * Much of Elizabeth's design, including her facial features, personality, and animations, are based off the designs of the princesses in many Disney animated features (Mostly Disney's belle and rapunzel).
 * And even idea used in Penny arcade comic "La Fille Et L’Oiseau" assume her for French and belle because of her appearance and personality.
 * When Booker and Elizabeth first board the First Lady Airship, Elizabeth knocks Booker out with a red wrench that is first seen at the controls of the airship. This is a reference to the melee weapon used by Jack in the first Bioshock game.
 * The wrench can be found throughout the rest of the game as well, contuining the Easter egg trend from it's last appearence in Bioshock 2 were it was used by Splicers and seen in Tenenbaum's bathasphere in the Minerva's Den DLC.