User blog comment:Willbachbakal/Singleplayer Gene Tonics/@comment-3567720-20110703141443/@comment-3567720-20110704183817

With the mentioning of Vita-Chambers, I just want to show that the Bioshock, with the vast amount of loot and the contantly respawning bread-and-butter enemies, is not the game of constant struggle for resources. The player is always well-supplied with ammunition and if dies, he/she don't get any penalty. Although the games are definitely rooted in the "every shot counts" survival genre, with these attributes, they're moved in the "spray-and-laugh" direction.

As far as I can see, the player is under the effect of two, opposite driving force when use the Fountain of Youth tonic. The hunter, which tells to get out of the puddle and go to seek combat, and the gatherer which tells to stay there wait and heal. The ratio of these force's strength is different in each player, and this ratio defines the time what the player spends in the water. If the player is a committed gatherer, the he/she will do it a lot. If he/she is an absolute hunter, maybe won't even splice in the tonic. The problem with your version that it's totally subserving the hunter side, making the constant conflict-seeking necessery to the using of the tonic. And as an enthusiastic gatherer, I can't have that.