User blog:Wass12/Sequel Hub

This is the hub for my sequel ideas. As I will write more and more article for it, the framework will been filled with links to the blogposts. But still there are two thing I must to tell.

First, the system is still under construction. There are some part where I don't know to plug the plotholes, and because I keep the whole stuff in my head, likely there are holes about I don't even thought. So I'm opened to any constructive criticism or idea of improvement.

Second, the copyright. I have read a lot of text from Bioshock fans, and if I found a good idea, I picked up and built in into my system. The victim's list would be quite long, and I'm terible in remembering names anyway, so I won't set them out. But this means that if you think that you figured out this or that particular idea, then you're probably right. (Although it's still can be a coincidence.) I hope you won't feel it as an insult, but as an honor: your idea enough good to be unrepaceable in the plans of someone else.

Okay, now see the list:

Plot

 * Levels

Enemies

 * Splicers
 * Weapons
 * Plasmids
 * Gene Tonics


 * Big Daddies & Co.

Environment

 * Security System
 * Machines
 * Environmental Hazards

Player
Combat
 * Weapons
 * Ammos
 * Basic upgrades
 * Ammo upgrades


 * Plasmids
 * Augmentations


 * Gene Tonics

Interaction

 * Hacking
 * Looting
 * Research
 * Inventing
 * Finding ADAM