User blog comment:Metroidzard/Infinite Multiplayer Rumours/@comment-2250991-20120810181855

I'm sad to hear Nate Wells was one of the developers who left, especially when he was as much recognized for both Looking Glass/Irrational Games and BioShock as Ken Levine. However, its common for some developers to leave a company, and I'm certain that he'll go out to do great things. On a plus, Scott Sinclair did take over as Art Director, and even Jordan Thomas got to return to add some of his input into Infinite, so we'll see what this will mean by Levine saying what they'll show off next time will be what we'll see in the final product. Rob Fergusson is an amazing talent, and can't wait to see what he'll provide for Irrational.

On a side note, I'm not too surprised that the MP modes didn't work out, since it was mostly trial and error, and they have mentioned that it was mostly going to be a single-player game. The concept for Tower Defense sounded cool ( characters were shrunk into a arcade machine, defending an area while being attacked by toys), and a "Spec-Ops" mode seemed like a challenge, but it sounds like they had a tough time making it all work, and it was mostly added to just see what ideas can be used for the game. Might as well dump that or make it as DLC instead of spending any further time on it, especially when that cost added delays for the game.