User blog comment:Willbachbakal/Co-Op Plasmids/@comment-175.139.62.248-20130829142247/@comment-75.36.139.95-20130829225808

For a campaign game it would break the  plot driving blocking of scenery features or allow you to get to places in the scenery which would be problematic (like out of reach of melee splicers  or other side of holws where you arent meant to go  and theydidnt want to have to make fully for the game)

I assume the aiming would be done similar to the Target dummy or Cyclone Trap