User blog comment:Unownshipper/Can "Burial at Sea" be counted as canon?/@comment-3967731-20131114022302/@comment-71.155.145.32-20131115180434

Except not everything in Science Fiction is always going to be that grounded or that realistic, or it would have been called Science Fact. If every movie, show, book, and even video game that was Science Fiction had to be thrown out because it isn't real or plauseable enough, then we would only be limited to everything being textbooks and doumentaries, which would be fine, if you're Steve Urkel or Sheldon Cooper.

Also, If you're talking about its look, does it occure to you that its an update from a game that was released in 2007 that used a modified UE2, and BS2 was made from a different company that also had completely different designed hallways and bronze looking buildings from those of BS1. Obviously, most of it is going to look too new from the other games, but a lot of the older assets were meant to look dilapidated or broken, and its difficult to reskin or retexture all of those for six months with a deadline (although I did see the original Gatherer's Garden figurine at the end of it that looked a bit reworked to look new, so that could probably happen with most of it in part 2). The Welcome Center in the end of Infinite may be ported badly, and its non-attached  items (statues, debris, lights, posters, suitcases) is a lot to re-add to make it look exactly like the first game's area, but that's obviously going to happen if you don't have the same members of level builders or even the original level designer to make it that exact. The reuse of Infinite stock assets may be distracting, but it was mostly used as stock, and some of BioShock's stock was also used in Infinite, too.