Incinerate!

BioShock


"Incineration: when it absolutely positively has to erupt in flames, don't wait -- Incinerate!"

Incinerate! is a plasmid available in BioShock. When selected, it manifests itself as orange glows of radiating heat moving through Jack's wrists and up through his fingers, leaving areas of burnt flesh. Incinerate! is an active plasmid that instantly ignites a targeted enemy or object at the cost of EVE.

The targeted enemy or object is immediately engulfed in flames, causing fire damage over time until the enemy is dead or the flames die out. It is effective against all enemies, unless resistant or immune to fire attacks. Objects located in the environment may also be ignited; propane tanks and similar items can even be exploded. Incinerate! has an area of effect, so enemies and objects closely gathered near or in contact with the ignited target will be set aflame as well. Enemies can negate the effects by running in water, and enemies and objects in water will not be affected. Incinerate! also melts ice, which is necessary for traveling to some areas.



Incinerate! 1

Casting Cost: Approximately 48 EVE

Damage Done: Approximately 12 Fire per second

Location: Incinerate! 1 is found at the Eternal Flame Crematorium in the Medical Pavilion



Incinerate! 2

Casting Cost: Approximately 60 EVE

Damage Done: Approximately 24 Fire per second

Location: Incinerate! 2 is first available for purchase from the Gatherer's Garden in Fort Frolic for 100 ADAM



Incinerate! 3

Casting Cost: Approximately 72 EVE

Damage Done: Approximately 48 Fire per second

Location: Incinerate! 3 is first available for purchase from the Gatherer's Garden in Olympus Heights for 150 ADAM

Note: The fire damage per second from multiple castings of Incinerate! will stack.

Combat Strategy
This plasmid is very effective when utilized with hit, run, and hide tactics. Enemies ignited at a distance will probably die before reaching the player to attack. It is recommended to cast the Plasmid before initiating a fight and especially at faraway targets, since the only Splicer able to attack the player from a distance is the Leadhead Splicer type.

An ignited enemy will try to seek out nearby water to douse the flames. Electro Bolt is a useful counterpart to Incinerate! for this reason, as it will allow the player to cause significant electric damage by electrifying the water.

Using Incinerate! in conjunction with Telekinesis will allow the player to set up improvised explosives as either traps or direct payloads. Move explosive objects into position and ignite them, or ignite objects such as alcohol and then toss them.

Equipping the Human Inferno tonics will substantially increase the amount of fire damage done by Incinerate!, in addition to making the player highly resistant to fire damage.

BioShock 2
Incinerate! will be returning in BioShock 2. It will have a different function depending on which level of the plasmid is being used. For example, Incinerate! at level two it can be charged into a fireball and at level three becomes a straight jet of flame.