User blog comment:Willbachbakal/Co-Op Weapons: Music Box Gun/@comment-3195894-20110920033410

I wrote a comment on the Co-op weapon hub, but it didn't seem to go through. Here is the comment: I just thought of a shotgun weapon design, similarly to the wristgun this would be connected at the elbow and have three barrels, that appear as though they were each welded together from three separate single-barreled shotguns. The trigger would be placed on what appears to be a secondary gun grip that the barrels are mounted on, the ammo chamber is one chamber separated by rails and it opens with a covering that reaches all three chambers. | And as for upgrades: there could be upgrades that act like the third from Bioshock 2, the three basic elements: Fire, Electricity, and Ice. Also an upgrade that enables firing more than one barrel at a time, albeit slower. Ammo: Basic: 0000 Buckshot: like the normal rounds for a shotgun in the Bioshock Universe. Rare: Solid Round: A solid slug, deals high damage at cost of slow reload. Heavy Buck: very high damage and knockback at the cost of very slow reload, the rounds are heavy. Rubber Shot: deal small damage, but will ricochet up to two times, including enemies. Inventible: Cluster Rounds: deal small damage upon impact and moderate explosive damage after it explodes, does not catch target on fire. Venom Rounds: will deal small damage on contact and moderate damage over the next five seconds, and the damage stacks with multiple hits. Buck Rods: will go through up to two small enemies or one large enemy, does not go through armored enemies. Deals moderate damage to small damage.