Charge



Charge is one of the Vigors featured in BioShock Infinite. Represented by a green ram skull with a lightning bolt streaking down its forehead, this vigor is capable of propelling the player into an enemy and striking them with great force.

BioShock Infinite
When Charge is activated, Booker DeWitt raises his Sky-Hook and begins revving it up. When the Vigor is released, a massive gust of wind propels Booker into a targeted enemy. This is followed up with a powerful strike from the Sky-Hook, doing massive damage to the target.

Strategy
In combat itself, Charge can be used to close the distance between Booker and an enemy, whether they're both on level ground, separated by a gap, or even if Booker and/or the target are in mid-air. This is useful if Booker is surrounded by enemies and needs to escape. By simply using Charge on a far away enemy, Booker can rapidly bolt away from the crowd and mobilize to a better position. Later charge can be improved to charge back your shield once it's depleted, allowing a much more aggressive style.

It's inadvisable to Charge into a group of able bodied enemies, unless they're incapacitated by an explosion or a blast from Bucking Bronco, otherwise Booker may find himself in the above stated situation. An ideal target for Charge is a lone foe using a Bird's Eye or Huntsman.

Combos

 * Bucking Bronco: Enemy incapacitated
 * Murder of Crows: Enemy incapacitated

Behind the Scenes

 * This ability is inspired by the Drill Dash ability and the Aero Dash Plasmid from BioShock 2, and it functions much the same. However, it can only be used when aiming at a foe, lessening its use as a means for escape.
 * The bottle's design is based on a ram, which often charges at threats in order to knock them off hills or mountains.