Cyclone Trap

BioShock
"Teach your enemies a lesson they'll never forget with Cyclone Trap from Ryan Industries."

Cyclone Trap is a plasmid available in BioShock. When selected, it manifests itself as a pocket of air current that Jack carefully maintains by twirling his fingers. Cyclone Trap is an active plasmid that instantly creates a stationary, swirling trap of wind at the cost of EVE.

The trap is visible only to the player, and is triggered immediately when stepped on by Splicers (it does not affect Security Bots, Turrets, or Big Daddies). When triggered, it violently throws the target into the air and deals physical damage while briefly stunning when the target crashes to the ground. A maximum of five active traps may be set at one time. Casting Cyclone Trap any number of times after will remove and replace the active traps with new ones. Each trap expires after being triggered once. Cyclone Traps cannot be set in some water areas.



Cyclone Trap 1

Casting Cost: Approximately 95 EVE

Damage Done: Physical damage varies

Location: Cyclone Trap 1 is first available for purchase from the Gatherer's Garden in Arcadia for 60 ADAM



Cyclone Trap 2

Casting Cost: Approximately 120 EVE

Damage Done: Physical damage varies

Location: Cyclone Trap 2 is first available for purchase from the Gatherer's Garden in Hephaestus for 80 ADAM.

Note: Damage potential for Cyclone Trap is based on the distance and velocity at which the target hits the ceiling, ground, or other objects in the environment. The higher level of this plasmid increases damage and velocity of thrown targets.

Combat Strategy


This plasmid can also be used offensively by targeting the floor directly beneath a Splicer.

If the ceilings are low enough that a Cyclone Trap will cause an enemy to hit them, place Proximity Mines on the ceiling above the trap to cause heavy physical damage. A Trap Bolt can instead be set up above head level to cause heavy electrical damage to an enemy.

Traps set below frozen enemies will trigger, but have no effect on them. Though, a glitch in the game allows Splicers thrown in the air to be frozen with Winter Blast.

BioShock 2
Cyclone Trap will be returning in BioShock 2. It currently has its name changed to Plasmid Trap, and has the ability to be charged with other plasmids, such as Incinerate!, for added damage and effect. Instead of the plasmid manifesting itself as a vortex of air on the fingers, the plasmid is shown to surround the whole arm of the Prototype Big Daddy, as seen in Hunting the Big Sister.