User blog comment:Willbachbakal/Co-Op Plasmids: Telekinesis/@comment-3567720-20110727224603/@comment-3567720-20110728231322

Well, in my system, the player can have access to these extra abilities at the very same time. Therefore the different abilities need different ways of triggering (I actually had to use the old TK Shield button on regular basis for special abilities).

I suppose, your second question applies on the Pummel ability. The Sonic Boom is triggered on the same way as it is done in the first game (I can't understand why do you want to charge it), and the Levitation... well, you have to lock on the object you want to hurl around, and picking it up with TK is a very good way to it, I suppose. About the Pummel, the player just have to pick up a random object and don't release the button until it doesn't charged up. However, my version does not stop at four object: the pulling in goes and goes until the button is holded, picking up dozens of things, although the EVE depletion is drastically accelerating and the character's movement speed is become lower because of the mental strain. And, of course, the chance of getting problems with the cloud, like some explosion or boiling the water.