User blog:Gardimuer/Minerva's Den Tidbits from the 2K Forums

Steve Gaynor, the Lead Designer of Minerva's Den, recently posted on the 2K Forums answering questions about Minerva's Den and other topics. His replies contain many interesting facts that you wont find on news sites.

I've collected some of his responses here for your viewing pleasure. I promise, all of these are spoiler free!

Inspirations for Minerva's Den

 * The birth of Rapture Central Computing:


 * Book and film inspirations:


 * Inspirations for the Thinker's AI:


 * Inspirations for Reed Wahl's character:


 * Inspiration for the "window-clock" in the first level:

Other Minerva's Den Odd-Facts

 * The possible location of Rapture Central Computing:


 * About the connection between Rapture Central Computing and Ryan Industries:


 * Why Sigma can use the Vita-Chambers:


 * Explaining the connection between the "Deco-Rosie" and Lancer:


 * The paintings/posters in Minerva's Den:

"Easter Eggs" in Minerva's Den
(Replying to a question about the Sea Slugs in jars in the DLC.)
 * Named Slugs:

(Replying to a comment about a cat in the DLC named "Babbage.")
 * Named cats:

General Tid-bits

 * Confirming that Minerva's Den is the last single-player DLC for BioShock 2:


 * Replying to speculations about the connection between Ava Tate and Tate Merlot:


 * Answering questions about Big Daddies in BioShock 2:


 * How "Color Blind Friendly Hacking" is "secretly" fixed: