User talk:Pauolo

Welcome
Hi, welcome to BioShock Wiki! Thanks for your edit to the Atlantic Express page.

Please leave a message on my talk page if I can help with anything! -- BlueIsSupreme (Talk) 17:17, December 9, 2009

Thanks to you, I'm more a viewer than an editor but I'll try to improve some of the articles with my knowledge on Bioshock. --Pauolo 17:27, December 9, 2009 (UTC)

About the FoR Image

 * You could still upload it to some place like http://www.tinypic.com/, then put the link to it here. Just make sue all the stupid site settings that mess with images is off, and use the "Direct Link" (or whatever the site will call it) link. ~Ṃ ᶒ ɠ ą § ɔ î é ɳ č ę   { t al <font color="#ff4400">k <font color="#ff0000">} 18:13, February 24, 2010 (UTC)

I managed to format the original image in Jpeg with Paint (without changing the image) and here's the result : Pauolo 20:12, February 24, 2010 (UTC)


 * You're sure you can't upload the bmp image to http://www.tinypic.com/ ? Bmp files are basically pixel-by-pixel. Overly complex, but all details are put out right there. I'd rather have the plainest version, than a Paint conversion. Thank you, though. o_o ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 20:19, February 24, 2010 (UTC)

It's the plainest version. I just open the original image from the game's files with Paint, to use "Select all" then to click on "copy to" (I don't know the exact English name of this function because my computer is in French) to create a Jpeg version of the original image


 * That's converting it. Paint is questionable when it comes to changing image formats. I'd rather just have the .bmp file itself. If not http://www.tinypic.com/, maybe http://www.imageshgack.us/ ?~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 20:35, February 24, 2010 (UTC)

I put the bmp image on tinypic as you asked : http://fr.tinypic.com/view.php?pic=3160x0l&s=6 Pauolo 20:45, February 24, 2010 (UTC)


 * Hmm. Thank you, Pauolo. I will get to work editing it for our uses. :) By the way, remember to put responses on the talk page of the person you're responding to, I'm not warned when you add them here. Had to manually check. :o ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:27, February 24, 2010 (UTC)

Ok I will remember it :-) Pauolo 22:06, February 24, 2010 (UTC)

How to extract Game Textures

 * 1) Download UModel
 * 2) In BioShock (2)'s Content folder, either copy or move the .blk files from BulkContent Folder to Maps folder (If you move the files, you will not be able to use the game.) (If you don't put the .blk files in the Maps folder, then the program will only display the low-def textures)
 * 3) Make a .bat file in the umodel folder with the below code: umodel.exe -path="F:\Program Files\2k Games\BioShock 2\MP\Content\Maps" -export DE_Fisheries.bsm
 * 4) Replace the area between the "" in path with the location of your games Maps folder. If you don't wish to extract/export the files right away and want to simply view them, remove the -export. The last text area is the .bsm file you wish to extract/export.
 * 5) You can use Irfanview to view the .tga texture files.

''Note: It seems to use the .bsm map files just to locate files in the .blk in general. As such, I found Gilbert's eye images and bot on Fontaine Futuristics when extracting Adonis level. It's weird like that.''

I might not have explained it perfectly, but that's how it worked for me. It also extracts the models and such, although I haven't had a chance to go through all the files yet. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 03:11, March 14, 2010 (UTC)

Storyline page
That sounds like it was probably a computer problem. If your screen has trouble scrolling or your browser crashes while copying something, then it most likely means that your computer was using most of its resources and couldn't handle it. If you are using the Rich Text Editor to edit pages then it may lag a bit when your computer is slow. If you have problems with it again I suggest turning off Rich Text Editor in your Preferences. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 23:13, March 21, 2010 (UTC)

It was said by the directors in a video Michael Ryan  Talk  17:38, March 27, 2010 (UTC)

The video was taken down. Michael Ryan Talk  17:47, March 27, 2010 (UTC)

When the dirictor requests that they take it down, they do. Michael Ryan Talk  18:04, March 27, 2010 (UTC)

IGN Michael Ryan  Talk  18:10, March 27, 2010 (UTC)

Yup, not on there. Michael Ryan Talk  18:20, March 27, 2010 (UTC)

Line 47 S-E Branch
Or that the same line passes through those areas. I can't be sure, though... we might as well remove the whole thing if it's so controversial and weird. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:49, March 30, 2010 (UTC)

Hey!
Why did you remove my Kashmir edit? That was the best possible description of the kitchen. Explanation, please?!

BioShockGuy52 http://images2.wikia.nocookie.net/bioshock/images/thumb/a/a1/Physical_Tonic.png/15px-Physical_Tonic.svg.png 17:59, March 31, 2010 (UTC)

Ok
I got you. Still, it is noteworthy, and should be on the page. I was going to note that it was in BioShock 1, but forgot. No problem. BTW, where is everyone else? They are usually on here and promptly answer posts.

BioShockGuy52 http://images2.wikia.nocookie.net/bioshock/images/thumb/a/a1/Physical_Tonic.png/15px-Physical_Tonic.svg.png 18:17, March 31, 2010 (UTC)

Like I said, no problem. Ok then.BioShockGuy52 http://images2.wikia.nocookie.net/bioshock/images/thumb/a/a1/Physical_Tonic.png/15px-Physical_Tonic.svg.png 18:43, March 31, 2010 (UTC)

SITS Timeline
Hello, I saw your note on MegaScience's talk page about the SITS timeline.

The date SITS ended is confusing, mostly because of some oversights the website developers made when planning it. Up until January 29 all of the folders in Mark's archives on the boat were labeled by date. (You can see the original date labeling in the headings on the Mark Meltzer Writings page.) Before the labels on the folders were changed there was clearly a folder marked "Jan 4-13" for the beginning of January. With this evidence it becomes clear that the website developers originally intended that Mark's timeline of days match our own in the real world, but for some reason they changed this at the last minute so it would fit with the idea of Mark arriving in Rapture before the events of the second game. (BioShock 2 could have occurred in 1969, actually. The intro cinematic says "10 years later", but considering that the cinematic happened during the 1958 New Year's Eve Party the events of the game could be on January 1st.)

If we accepted that Mark's timeline is parallel to our own and ending in February of 1969 then it would be easy to tell what date each event occurred on, but revising the timeline to make it fit with ending in 1968 could involve checking every single document of SITS to see which ones can be pinned down to specific months or days. That is the main reason the timeline hasn't been changed yet. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 08:22, April 7, 2010 (UTC)


 * Point Prometheus was more of a production operation for Little Sisters and Big Daddies. Fontaine Futuristics holds more testing facilities, more intensive research places and such. It's also, obviously, more secret, allowing for more to be done. Operations don't have to be centralized, I suppose. I probably have a better answer I'm just not thinking of, now. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 03:25, April 8, 2010 (UTC)

I found the full-size version.
I found the full-size version of that image file, seen here. I found it using this, in case you're wondering. We should use part of that image, somewhere. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 16:00, April 19, 2010 (UTC)


 * Yes, but it'd be an excessively long and hard undertaking. Converters have problems with BioShock 2 ' s files, sometimes. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 00:12, April 20, 2010 (UTC)

Audio Diary Icons
Screenshots from the game.I will add more soon. Octonius 10:45, April 20, 2010 (UTC)


 * Oh..okay Octonius 21:27, April 29, 2010 (UTC)

Either way, you want the full image of the eyes?
 * I've had the eyes of Gilbert for a while, and figured it out: They are a pre-recording of someone elses eyes. They don't match his actual face in the least, although the only possibility it's him may be an intermediary stage between Himself and Itself.
 * He has told me that he is getting the diary images by screenshotting them. You haven't seen, but I have conversed about how others and I have been trying to extract HUD textures, but we can't figure it out. He is just doing an amazing screenshotting job. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:43, April 29, 2010 (UTC)


 * Oh.. Thanks:)) Uploaded Alexander eye but this time image is smaller tomorrow can upload bigger if you need Octonius 21:53, April 29, 2010 (UTC)


 * Meh, either way, here it is. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 22:09, April 29, 2010 (UTC)


 * Grimes_victim.png -"A simple question" diary - Octonius 09:48, May 1, 2010 (UTC)

Signs
Hmm. Do you have anything specific? I have all the files extracted (minus animations, which I don't know how), I just need the level it's on and what it is. Perhaps a description if you feel like it, although the thumbnails stand out from object textures.

On a side note, you may have noticed some sizing. Texture files in most videogames have to go by default sizes. Some examples can be 256x256, 512x512, 1024x512, etc. Ingame, these textures are stretched to fit where they are displayed, or told to. As such, a lot of posters and other things need to be stretched to look... normal, and this is all relative. I could stretch a 512x512 to 512x748 or 512x712, and you wouldn't know which is closer to correct without a direct comparison. Just informing you of the relativity. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 18:40, April 23, 2010 (UTC)


 * Oh, those kind of signs are difficult. They have all these weird shapes and such when I only do texture pulls, although I guess I could render them in my modeling program manually. But then Gardimuer gets mad about the lighting... I don't know how to control lighting in my program. Quite primitive, really. But I could do it... For Businesses page?~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 19:11, April 23, 2010 (UTC)

One quick statement about Storyline page edit
Sorry I didn't remove that, myself. I read the page wrong and thought the IP was removing that. I was thinking "Hmm, IP's are doing good edits, it seems..." I should really pay attention to how I read it. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 20:06, May 1, 2010 (UTC)


 * I actually agree with the information removed from Sofia Lamb's page. Vas is always adding stuff he puts together a bit cryptically, and no one has the strength to remove all his edits when he is technically trying. But That section has a lot of assumption, a lot of parts thought out a bit deeper than might be required, and is basically a opinion.


 * ... Also note that what I just wrote above might not have been worded correctly, if it does sound wrong. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 20:33, May 1, 2010 (UTC)

I added a Custom Audio Diary
Link: The Sadistic Bastard ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 20:28, May 1, 2010 (UTC)


 * Nope, I made up the dialog in there. That's why I put it on the BioShock Fan Fiction wiki. I've been wanting to make a believable audio diary for a while, but I can't make one here unless I want to sub-page it off my own userpage, which gets annoying. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:05, May 1, 2010 (UTC)


 * I'd have to guess a watered down Australian accent, due to her using "bloke." ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:50, May 1, 2010 (UTC)


 * Hmm. Well, I just wanted to make some nice little diary of some unknown person. I barely know a thing about SitS, I stopped tracking it before the second puzzle. Couldn't keep track, so I gave up. But if you could write up diaries, I could reorganize them into things like I made there. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 23:16, May 1, 2010 (UTC)

About Loading Screen cards
As it is a static GUI element, I don't have a method currently to extract it. The only GUI element I have access to is the background to the pause screen of Single Player, because it's a video played.

But maybe there's some ingame-elements? ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:27, May 7, 2010 (UTC)


 * Oh yes. Oddly enough, there are some GUI things in the map files, but they seem indirectly related to the GUI. This is such as the damage red around the players screen when hit, the porthole used around the players view, etc. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:36, May 7, 2010 (UTC)

Do you speek any languages aside from french and english? Michael Ryan Talk  21:59, May 8, 2010 (UTC)

List of Gene Tonics
In BioShock 2, they never really classified them into Physical, Combat, or Engineer Tonics, they just called them Gene Tonics.  :)ŖЁĠÍ§Ť3ŔẼĎ ₵ΘИ†®|฿ŪŢÖṜ:P  Hi   18:57, May 22, 2010 (UTC)

Audio Diary Portraits
I talked to Relight soon after messaging EDlTOR. He tells me Abigail has a program to extract them that she won't share. I decompiled DiaryMessages.swf from the multiplayer and found some code which might lead me to the names used to extract files. I could consult the person who made UModel with it and see if he can figure any of it out.

Anyway, good that you're uploading those images, but I'd have preferred that you Uploaded New Version for the images we already had when possible. Gardimuer JUST left until the 6th, and I don't think she's going to be happy to have to both categorize all the images you just added and delete all the old versions you removed. Not sure who else could categorize them all... ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 22:43, May 29, 2010 (UTC)


 * Considering that the images in the unused section of BioShock 2 diaries are just named "Extra#," I'd determine that she can't get the names of the images directly. Could be wrong, though, since those are "Unused" and might not have defined names anywhere at all. But my basic point is we won't know unless we ask her. But perhaps that was Fitzpatrick and the game simply misuses it. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 11:27, May 30, 2010 (UTC)

BioShock Cover Art
I scanned the image, seen right, from GameInformer's article on Irrational Games becoming Irrational Games again. The online article, found here, has a seemingly full resolution version of the scan I took. (The scan was barely an inch and a quarter across. The scanner expanded it.) I contacted GameInformer over the site and hopefully they'll be able to give me a straight answer of Yes or No to: Can I have the full size version? At the very least, I hope they give me a better quality version than my horrible scan. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 08:03, June 5, 2010 (UTC)

Little Brother, Nevr-Wet, and Deco Devolution
Please examine The conversation between Gardimuer and I on our talk pages regarding these pages. I would appreciate any input you have.

BlueIsSupreme 20:19, June 22, 2010 (UTC)

Audio files
When you are uploading audio files could you please add the Template:2K Audio to them? ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:31, June 30, 2010 (UTC)


 * Good, but we usually put it under a "Licensing:" header like here: File:For The Seeker.ogg. When you upload the files there should be a dropdown labeled "Licensing" on the upload page. Select the option that says "This is an audio recording from media owned by 2K Games." and it will automatically add the template to the file page. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 22:14, June 30, 2010 (UTC)

Bioshock 1. The Hole In The Bathroom Wall.
Is there any possible way to get the diary after you've passed that part of the game? One site said there wasn't, I don't want to believe that, and haven't found anything else about it, afterward. 05:35, July 1, 2010 (UTC)Mary W.


 * You can't go back to this level so you have to start a new game to get it. That's the same for the three audio diaries in the Rapture Central Control. Pauolo 08:43, July 1, 2010 (UTC)

Map Project
Thanks a ton for the render of the Fontaine map, that's perfect. Sincerely, Trace Barkley 18:32, July 6, 2010 (UTC)

Re: Contents category in the main page
Those sound like good ideas, although I'm not exactly the authority on modifying the wiki itself. Gardimuer seems to have taken up a majority of the job, and Blue does his work I don't even keep a exact wording of. But hopefully those ideas will work together. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  19:36, August 26, 2010 (UTC)

Lucky image
If you don't mind, I saw that there was a page for the new Splicer, Lucky, so I used your image for the page, because it was the only one that existed on here.Evans0305 10:32, September 1, 2010 (UTC)

Re: Minerva's Den
To be honest with you, I haven't played the DLC yet either. However, if the level was called Minerva's Den then it's most likely Rapture Central Computing, as that's the place's nickname. I'll go check as soon as possible. --Willbachbakal 13:27, September 1, 2010 (UTC)

I think I saw the same vid as you, in which the music plays at Rapture Central Computing. Since no level in particular is named minerva's Den (the entire game takes place in it), it would be best to create the Operations and The Thinker pages. --Willbachbakal 21:37, September 1, 2010 (UTC)

Guess you're right. Sorry 'bout that, hadn't bothered to take a look at the level title on this vid. At least with that video we can start putting in some info on the level. --Willbachbakal 23:05, September 1, 2010 (UTC)

Jack McClendon image
Thanks for adding the image. Where did you find it? Evans0305 12:42, September 2, 2010 (UTC)

Re:Credit
Actually, we do already have a page listing "External Links" (You can find it in the "Community" section of the sidebar.) We could add a link to Abigail's website on that page.

Generally, when it comes to listing our sources of information we just do it on a page-by-page basis, using the normal citation format. A single list would be incredibly long and hard to maintain. However, we could add links to her website on the file pages of each audio file and diary image that came from her.

Did she have any suggestions for how we credit her? Perhaps you could tell her about the options I have mentioned above and ask if that is alright with her. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 18:04, September 3, 2010 (UTC)


 * Thank you for keeping up with these things, I really appreciate your initiative! ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:48, September 3, 2010 (UTC)

Vigilance
You've been good about watching the recent changes list and undoing bad edits, especially the "Bosses" category fiasco. Have you ever considered making a request for rollback privileges? It makes things quicker in cases of multiple, obviously bad edits like that. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:09, September 8, 2010 (UTC)


 * You can find more information about it here: BioShock Wiki:Requests for user rights ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 22:00, September 8, 2010 (UTC)


 * Looks good! (A few minor grammatical errors, but that's no problem.) I will leave a note of my support later today. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 16:56, September 9, 2010 (UTC)

User Page Image
Hey, I saw the image you had made on your user page and thought I'd make it look more official. What do you think? <font color=#COCOCO>EDlTʘR  <font color=#COCOCO>•taIk• 19:20, September 9, 2010 (UTC)

Maps & Minerva's Den Images
I made them while playing the game over the summer. Basically I just took lots and lots of screenshots of the level maps (using console commands) and stitched them together in PaintShop Pro. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 07:37, September 11, 2010 (UTC)


 * Thank you. :) ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 19:43, September 11, 2010 (UTC)


 * Check out my blog post for an explanation. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:38, September 11, 2010 (UTC)

Yep. I noticed that when I was uploading them. Unfortunately, it will be awhile before I can get that map or the maps of Inner Persephone. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 20:01, September 15, 2010 (UTC)


 * It would be nice to have Multiplayer maps, but keep in mind that we can't use full strategy guide pages in articles (since it would be infringing on the copyright of the strategy guide maker). Many of the multiplayer maps in the strategy guide are inaccurate anyway, probably because the game developers were still tweaking those levels when the guide was made. If you upload the scans we would need to modify them before we use them. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:15, September 15, 2010 (UTC)


 * Sounds good. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:32, September 15, 2010 (UTC)

Minerva's Den Changes
I am in the process.

BlueIsSupreme 00:34, September 18, 2010 (UTC)

Re: New Stuff
Blue did not upload these files. The audio was uploaded by MetalShadowOverlord and the portraits were uploaded by Zusty. Blue was just adding them.

I have Minerva's Den DLC on my computer, but is is ripped from the Xbox 360 DLC. As such, the files have Xbox 360 formatting to them. I was able to obtain audio through a special converter, so I see where the audio diary came from. My problem is the portraits. The only program I've found to extract BioShock is, of course, umodel. But it can't work with Xbox 360 formatted files. I've been trying to have the person who made umodel release a fix for this, but he seems very inattentive to problems with BioShock, especially for ones formatted for consoles.

Considering that the files say "done" at the end, I have a feeling this might be some Photoshop'ed, VERY well done screenshot editing... but that seems unlikely with the lighting. A positive is that umodel can still list the names of all the files, even if I can't extract them. I'll check my lists and try to find the portraits by name. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  16:22, September 23, 2010 (UTC)


 * Your welcome. Also, I listed the names of all the files for the textures in the first map of Minerva's Den. I'm sure the portraits are in there, but I guess the filenames of them are much more cryptic than I suspected. I guess we'll just have to wait until the PC release, or umodel updates to work with the Xbox 360 versions of the BioShock series. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  16:53, September 23, 2010 (UTC)


 * Me, too. As I said, I can't extract the Xbox 360 formatted files through my methods... I wonder if PS3 files would work, but I don't have the computer space to try. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  18:37, September 23, 2010 (UTC)

New Pictures
Someone else uploaded them; they were just sitting in the unused files. I figured that they were good quality and should be used as pictures.

BlueIsSupreme 17:38, September 23, 2010 (UTC)

Congratulations
You and Willbachbakal are now rollback users! I want to point out a few things so you can use your new ability wisely: With that said, I hope you put this new ability to good use in the months and years leading up to BioShock Infinite. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 20:12, September 27, 2010 (UTC)
 * Rollback is not a substitute for undo. In most circumstances it is better to click "undo" for a bad edit so you can leave an explanation in the edit summary.
 * Using rollback will hide an edit from the recent changes list. This means that if you use rollback on an edit by a vandal, BlueIsSupreme or I might never see it we won't know to ban the person. In such cases it would be good to leave a comment on an admin's talk page pointing out the vandal.

Congrats! Glad to see you got accepted too.--Willbachbakal 20:16, September 27, 2010 (UTC)

Steam
Are you on Steam?

BlueIsSupreme 18:46, September 29, 2010 (UTC)