User blog comment:BillStef/Was anyone disappointed by Infinite?/@comment-1379800-20130613013648

I agree with you. I believe the biggest offender was the deal with "most enemies being non-hostile until provoked." That, and all the other choices shown in the demo, such as euthanizing the horse or saving the mailman, the ladder which had a huge impact on the gameplay. They straight-up cut out meaningful choices, and the choices that they did include had literally the exact same outcome.

This may fall into the whole theme of constants and variables, but you should NEVER sacrifice interesting gameplay for story. The game itself should ALWAYS come first.

The reason so many things were revised is because Irrational decided to rewrite the story roughly six months before the game was released, which was the second delay. Up until then, Elizabeth never had a thimble on her pinky, nor did Comstock get his redesign. I don't know what they were originally planning, or why they changed it, but all I know is that I really want to see what Infinite was supposed to be.

Also, was anyone else unsatisfied with the explanation for Vigors, Gears, and the Songbird/Handymen? Gears aren't even mentioned in the story, which I found as shockingly poor writing, and everything else was, "They stole the technology from alternate Raptures."

I could rant on a lot more, but now is not the time.