Launcher



The Launcher is the eighth Weapon in BioShock 2. It is the last weapon acquired by Subject Delta, given to him as a present from Eleanor Lamb in Dionysus Park.

Basic Upgrades
''A larger ammo box means more bang for your buck. Also allows you to carry more of each ammo type.''
 * Extended Clip Size
 * This upgrade increases the number of grenades loaded into your Launcher, and also extends the amount of unloaded ammunition you can carry.
 * NOTE: There is no visual upgrade for the Extended Clip. The Launcher looks the same with it as it does without it.

A shaped deflector prevents splash damage from your own explosives.
 * Splash Damage Immunity


 * Renders the players immune to splash damage as a result of close proximity to their own explosives.

Final Upgrade
''Additional munitions are screwed into each shot, triggering secondary explosions in a wide radius. Perfect for clearing a room!''
 * Cluster Bomb Upgrade
 * Turns all types of explosives fired into cluster bombs, releasing multiple smaller explosives (of the same type fired initially) upon impact.

Ammo Types - Launcher

 * Frag Grenade - Base ammunition for the Launcher, Frag Grenades do a high amount of piercing damage in a large radius.
 * Proximity Mine - Uncommon ammunition for the Launcher, Proximity Mines do a high amount of piercing damage in a large radius. Can be deployed on objects where it will stick, and will explode once an enemy enters its blast radius.
 * Heat-Seeking RPG - Rare ammunition for the Launcher, Heat-Seeking RPG's do a high amount of fire damage in a large radius. Will track the nearest target, even around corners.

Tips and Strategy

 * An effective, offensive use of Proximity Mines is to stick three or four of them to a flammable object (such as a gas cylinder) and use Telekinesis to lob the object at an enemy, effectively creating a 'Super-Grenade'. Even with 5 mines and a non-explosive object, this tactic can kill a Big Daddy outright (on easier difficulty settings than Hard).

Recommended Tonics

 * Damage Research increases the effect of research damage bonuses.
 * Walking Inferno increases the damage done by Heat-Seeking Rockets, as well as decreasing fire damage taken.
 * The Armored Shell line of tonics decreases all physical damage taken, including any splash damage from Launchers ( NOTE: Until one gets the Damage Immunity Power to the People upgrade).

Trivia

 * Unlike the Grenade Launcher from the first game, the Launcher appears to be professionally manufactured rather than built from found parts and scrap metal. The frag grenades also appear manufactured, unlike the first game, wherein they were sealed sardine cans full of explosives. The Proximity Mines and Heat-Seeking Rockets however, remain the same as the previous game.

Gallery
Canon