User:Shrev64/Sandbox

The following is a draft for a "Bioshock series" page.

The BioShock series is a video game franchise created by Ken Levine of Irrational Games and published by 2K Games. The main series consists of three action-adventure, horror-themed first-person video games. In addition to the three main-line games, there have been two novels and a shelved film adaptation. Additionally, there is also an upcoming untitled BioShock game.

Gameplay
The BioShock games are first-person shooters with role-playing games (RPG) elements. The player is provided with machines that allows them to craft custom animation, traps and hacking devices. Players can also customize weapons with specialized ammo with certain elements against certain enemies. There are additional light open-world elements throughout each game.

BioShock
BioShock takes place in 1960 in the middle of the Atlantic Ocean, where Jack, sole survivor of a plane crash, discovers the entrance to the recluse underwater city of Rapture, at the end of a civil war which left most of this utopia in disrepair. Finding himself in an alien world, he has no choice but to fight for his survival against the Splicers, degenerated citizens addicted to the genetic material known as ADAM, and all the traps laid down by the city's visionary founder, Andrew Ryan. His only help lies in Atlas, a revolutionary man seeking to escape safely to the surface with his family.

BioShock 2
Set 8 years after the events of the initial game, BioShock 2 follows Subject Delta, a prototype Big Daddy brought back to life and sent on a quest to recover the Little Sister he was bonded to prior to his death, Eleanor, from the clutches of the new leader of Rapture, Sofia Lamb. He is guided through the decrepit ruins of the fallen utopia by former scientist Brigid Tenenbaum, seeking redemption from her immoral actions during her researches, and businessman Augustus Sinclair, who follows his own plans to escape the city.

The game explores more brutal gameplay than its predecessor, with much more organized enemies and new weapons, Plasmids and Gene Tonics. It also offers a much more wrecked vision of Rapture, ruled by ideals completely opposed to the vision of Andrew Ryan.

BioShock 2: Fall of Rapture
BioShock 2: Fall of Rapture is the fully-featured Multiplayer experience developed by Digital Extremes, included in BioShock 2 and acting as a stand-alone game with its own content, gameplay and setting.

The game takes place approximately a year before the events of the first BioShock, and depicts the events of the Rapture Civil War. The player takes the role of spliced characters testing products for Sinclair Solutions, a company owned by Augustus Sinclair which attempts to cash in on the conflict between Andrew Ryan and Atlas, while conducting field testing for Ryan Industries. Each team has its own narrator providing voice-over on the events of the match, Atlas' side has a woman who refers to the enemy as "Fascists," while Ryan's team is organized by a man who calls the enemy the "Parasites."

BioShock Infinite
The game takes place in the airborne city of Columbia, in 1912, where the player assumes the role of Booker DeWitt, a disgraced Pinkerton agent. Booker has been given the job of finding a woman named Elizabeth, who has been confined by a flying beast called Songbird and the city's "Founder" leader Zachary Hale Comstock.

Following in the footsteps of previous BioShock games, the world of Infinite explores the chaos that results when strong ideals are taken to an extreme. Here, the philosophical concept of "American Exceptionalism" is perverted into ultra-nationalism, religious fanaticism, and social Darwinism. Flags, patriotic music, and propaganda posters promote the idea that Columbia is a 'haven' from the so-called 'unwanted' of the world.

Untitled BioShock game
No official title has been given for the game, however, the placeholder logo for the game (seen above), found on Cloud Chamber's website, is named, bio4 standing for BioShock 4.

How the game will be linked with BioShock, BioShock 2, and BioShock Infinite and where it will take place is currently unknown.

Downloadable content
The BioShock games have had various downloadable content (DLC), such as expansions and patches.

BioShock: Rapture
BioShock: Rapture is a science-fiction novel set in the eponymous BioShock universe and was released on July 19th, 2011. It was written by John Shirley, and published by Tor Books in the U.S.A. and Titan Books in the United Kingdom. Its story covers events from the creation of Rapture until a point before the first game starts. Both familiar and lesser-known characters from the BioShock universe are expanded upon in the story, as well as locations like Apollo Square and Point Prometheus.

BioShock Infinite: Mind in Revolt
BioShock Infinite: Mind in Revolt is an e-book released on February 13th, 2013, for the Amazon Kindle, and serves as a prequel story to the game, BioShock Infinite. Written by Irrational Games writer Joe Fielder, in collaboration with input from Ken Levine, this novel offers an insight story and background of Columbia, as well as motivations for key characters, such as Daisy Fitzroy.

A physical replica of the book titled The Psychology of Dissent: Interviews with the Anarchist Daisy Fitzroy was also released by the Irrational Games Store. It contains 42 pages with additional illustrations and graphics as if published by Comstock House and compiled from handwritten journal notes and typewritten Voxophone transcripts.

BioShock Infinite: The Siege of Columbia
BioShock Infinite: The Siege of Columbia is a tabletop board game from Plaid Hat Games designed by Isaac Vega. Inspired by the video game BioShock Infinite, players can play (either as a single player or in a two of two players teams) as either the Founders or the Vox Populi, as they must build up an army to defeat their opposing faction, while persuading their own influences to sway various events that arise, in reclaiming Columbia to win. However, it doesn't follow the storyline of the video game, but rather, it allows for players to create their own scenarios for different storytelling moments. The game features 52 '25mm resin miniatures, where 11 of those miniatures are different unique sculpts, cards, dice, and a board drawn by John Ariosa. The game was released around August 2013.