Thuggish Splicer



One of the first Splicers you encounter in the game, the Thuggish Splicer is the bread and butter of Bioshock combat - reasonably slow, stupid and can burn up without a fuss if you have the Static Discharge Combat Tonic, as the damage at higher levels coupled with the stunning effect can render them inert whilst you take on tougher foes, or enjoy the sight of a moth flying into a bug-zapper. However later on in the game the player will encounter Splicers that seem to have invincibility towards electric attacks, They take a lot more ammo to kill and since Electrobolt and Static Discharge wont take effect on them they can really be a pain in the ass.

Cannon Fodder? - To a degree. Early on, a single, good pistol headshot or shotgun blast can take one down without a fuss. Later on, you'll have to switch to anti-personel rounds and upgrade the damage at Power to the People stations to stand a chance. However, you can take advantage of their direct attack pattern - they tend to run straight at you, giving you a short time to line up a headshot or give them a taste of the old ElectroBolt, then knock seven bells out of them with the wrench.

Weapon of Choice - As long as it's got anti-personel ammo, use it. The wrench can be quite useful if you have the skill, timing or are running low on ammo. The trick is to dodge them if they rush you (jump back or to the side), and striking them after they have already swung their beating device. You may be able to get a few good hits in if you can dodge behind them. The grenade launcher, however, may not be so useful unless you have the damage-negating modification, as they tend to get real close, real fast, and no-one with any sense tries to fire a grenade launcher at point-blank range. Well, not twice, at any rate.