Robotic Little Sisters



An idea pursued by the request of Andrew Ryan, the Robotic Little Sister was designed by Jack McClendon as an alternate Gatherer in place of live girls, and possibly increase the tireless production of ADAM. Even though the contract didn't front all the research and development, including the use of supplied Sea Slugs, McClendon assured Ryan that his company will cover it all, and with that, a full production run of Robotic Little Sisters were manufactured. Unfortunately, it was proven through Ryan's field tests that the Big Daddy protectors ignored these Gatherers, which forced McClendon to fill his workshop with the entire stock of these robots and their unfinished components. Although McClendon considers them "useless things," some have been artistically decorated around the workshop in child-like poses.

Trivia

 * Although Minerva's Den is the first time the Robotic Little Sister appears as a rendered model, it was originally conceptualized years ago in BioShock: Breaking the Mold. The sketched version appears to have red shoes and socks whereas the in-game model has bare feet, differently painted metal on the limbs, and a light glowing out of the left earphone.