User blog comment:Freezing Mike/The Bad.../@comment-1313447-20100224000819

I like what Ant423 said, but BioShock was way too easy, and this threw the challenge back into it.

I agree, the Grenade Launcher should the the last weapon unlocked, after we get the other rewards to compensate for its effectiveness.

They traded not going back to previous levels form some other logistical efficiencies, such as faster loading times, but it surprisingly hurt the game very badly.

My main complaint was with the story. This is two-fold, as I thought the story for the game was very linear, and thanks to "do this whole level so we can flip on a switch get to our actual goal two hours later" events, it was also contrived. To make things much worse, they tried to hard to make references to the first game, and even rewrote some of the history and timeline (i.e. the conflict between Ryan and Fontaine). That made me... angry.

On a small note, not seeing any ghosts or Arcadia Merlot had a surprisingly large negative impact.