User blog comment:Willbachbakal/Co-Op Enemies: Pharma Splicer/@comment-4967439-20121028044801

Hm, what if, say, the Pharma Splicer, upon death, would release a putrid gas that would blur your vision and damage you slightly over time. This would affect pretty much anything in the gases vicinity, causing Big Daddies (and the like) to become hostile towards anything near it. However, if you are not close to the armored enemy, it will only attack nearby enemies. The gas would also be very flammable. However, if the Pharma Splicer was befriendid, the gas would deal double damage to enemies over time and heal you slowly as long as you stood in it. Maybe the ability should be called "Putrid Release", or something along that line.

By the way, hi!