Jordan Thomas

Jordan Thomas is a game developer who worked at Irrational Games during the creation of BioShock and later became Creative Director of 2K Marin, which created BioShock 2.

Career
Jordan Thomas briefly worked as a journalist before he was hired by the game publisher Psygnosis as a writer on several of their titles. After interning briefly at Surreal Software during production of Drakan: Order of the Flame, Jordan’s got a job working on Harry Potter and The Philosopher’s Stone at the KnowWonder studio of Amaze Entertainment. While there, he learned how to use the Unreal Engine, a valuable skill that netted him a job at Ion Storm during production of Thief: Deadly Shadows. During development of Thief:Deadly Shadows he soon earned the title of Lead Designer on the project. In addition to his Lead Designer position, he contributed a significant amount of work to construct the well-known level ‘The Cradle’.

Jordan Thomas was eventually hired by Irrational Games to work on development of BioShock. Of his work at Irrational, Jordan Thomas is best known for being a level designer of Fort Frolic. After the release of BioShock in 2007, Thomas was tasked with leading a new development studio, 2K Marin, in Novato, California. As Creative Director of 2K Marin he was an important figure in creating BioShock 2.