User blog comment:IloveTenenbaum123/Bioshock 3? Ideas?/@comment-21384-20100729021401

I said this on another blog, but I may as well say it here to.

I guess the main story line would basically be the main character or Characters trying to find a way out of rapture before it completely collapses on itself, at the same time trying to fin away to keep the “Horrors” of Rapture from reaching the surface.

I would like to see the main character be an individual who was in the process of becoming a "Big Daddy" but was freed or released prior to completion and thus lacks the super heavy armor but now has super enhanced Plasmid powers and better weapon accuracy. On the down side, the lack of armor makes him more venerable to enemies and lose the ability to travel in the sea, but on the up side, he would gain new agiler abilities, such as a more diverse form of melee combat. The speeds this character could reach would also allow him to temporarily walk on walls like in Prince of Prussia.

Another Idea I have involves some of the plasmids. Perhaps introducing some storyline plasmids that the user would need to continue the story or discover new parts of rapture never before seen. Another plasmid would allow the character to defy the very laws of gravity allowing him (and enemies) to walk on ceilings.

The environment would more then likely remain Rapture, but now with some added bonuses. Perhaps the years of being under the sea made the Splicer’s want to “expand” on their territory, forcing them to dig into the very bedrock Rapture is connected to, creating new cave cities and cave like environments. As for Rapture itself, because it is in an advanced state of Decay, a player would be able to easily destroy his environment, in some cases needing to so he could reach the next area, or a hidden area. However this environment destruction would come at a cost. Destroy too much of the building or area your in and it would start to flood with water, giving you a time limit in which you need to get out of the environment before it floods completely or collapses.

As for the way of enemies, chances are the Splicers would remain the main group of enemies, but perhaps many of them would undergo the final stages of Mutation, becoming amphibian like creatures, allowing them to Poison an enemy or hide in a watery environment. Along the way the Player would discover that some of the Sea Creatures have also been effected by the use of ADAM, mutating some creatures into hideous monsters like flying sharks, or a 4 legged puffer fish, or even a huge Whale like creature that could serve as a boss in the game.

Those are my ideas on what would be in Bioshock 3