User talk:Pauolo

Bonjour à tous/Welcome to all.

N'hésitez pas à me contacter en commençant une nouvelle section, si vous avez besoin d'aide/Do not hesitate to contact me by writing a new section, if you need help.

N'oubliez pas de signer vos messages/Do not forget to sign your messages.

Welcome
Hi, welcome to BioShock Wiki! Thanks for your edit to the Atlantic Express page.

Please leave a message on my talk page if I can help with anything! -- BlueIsSupreme (Talk) 17:17, December 9, 2009

Thanks to you, I'm more a viewer than an editor but I'll try to improve some of the articles with my knowledge on Bioshock. --Pauolo 17:27, December 9, 2009 (UTC)

About the FoR Image

 * You could still upload it to some place like http://www.tinypic.com/, then put the link to it here. Just make sue all the stupid site settings that mess with images is off, and use the "Direct Link" (or whatever the site will call it) link. ~Ṃ ᶒ ɠ ą § ɔ î é ɳ č ę   { t al <font color="#ff4400">k <font color="#ff0000">} 18:13, February 24, 2010 (UTC)

I managed to format the original image in Jpeg with Paint (without changing the image) and here's the result : Pauolo 20:12, February 24, 2010 (UTC)


 * You're sure you can't upload the bmp image to http://www.tinypic.com/ ? Bmp files are basically pixel-by-pixel. Overly complex, but all details are put out right there. I'd rather have the plainest version, than a Paint conversion. Thank you, though. o_o ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 20:19, February 24, 2010 (UTC)

It's the plainest version. I just open the original image from the game's files with Paint, to use "Select all" then to click on "copy to" (I don't know the exact English name of this function because my computer is in French) to create a Jpeg version of the original image


 * That's converting it. Paint is questionable when it comes to changing image formats. I'd rather just have the .bmp file itself. If not http://www.tinypic.com/, maybe http://www.imageshgack.us/ ?~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 20:35, February 24, 2010 (UTC)

I put the bmp image on tinypic as you asked : http://fr.tinypic.com/view.php?pic=3160x0l&s=6 Pauolo 20:45, February 24, 2010 (UTC)


 * Hmm. Thank you, Pauolo. I will get to work editing it for our uses. :) By the way, remember to put responses on the talk page of the person you're responding to, I'm not warned when you add them here. Had to manually check. :o ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:27, February 24, 2010 (UTC)

Ok I will remember it :-) Pauolo 22:06, February 24, 2010 (UTC)

How to extract Game Textures

 * 1) Download UModel
 * 2) In BioShock (2)'s Content folder, either copy or move the .blk files from BulkContent Folder to Maps folder (If you move the files, you will not be able to use the game.) (If you don't put the .blk files in the Maps folder, then the program will only display the low-def textures)
 * 3) Make a .bat file in the umodel folder with the below code: umodel.exe -path="F:\Program Files\2k Games\BioShock 2\MP\Content\Maps" -export DE_Fisheries.bsm
 * 4) Replace the area between the "" in path with the location of your games Maps folder. If you don't wish to extract/export the files right away and want to simply view them, remove the -export. The last text area is the .bsm file you wish to extract/export.
 * 5) You can use Irfanview to view the .tga texture files.

''Note: It seems to use the .bsm map files just to locate files in the .blk in general. As such, I found Gilbert's eye images and bot on Fontaine Futuristics when extracting Adonis level. It's weird like that.''

I might not have explained it perfectly, but that's how it worked for me. It also extracts the models and such, although I haven't had a chance to go through all the files yet. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 03:11, March 14, 2010 (UTC)

Storyline page
That sounds like it was probably a computer problem. If your screen has trouble scrolling or your browser crashes while copying something, then it most likely means that your computer was using most of its resources and couldn't handle it. If you are using the Rich Text Editor to edit pages then it may lag a bit when your computer is slow. If you have problems with it again I suggest turning off Rich Text Editor in your Preferences. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 23:13, March 21, 2010 (UTC)

It was said by the directors in a video Michael Ryan  Talk  17:38, March 27, 2010 (UTC)

The video was taken down. Michael Ryan Talk  17:47, March 27, 2010 (UTC)

When the dirictor requests that they take it down, they do. Michael Ryan Talk  18:04, March 27, 2010 (UTC)

IGN Michael Ryan  Talk  18:10, March 27, 2010 (UTC)

Yup, not on there. Michael Ryan Talk  18:20, March 27, 2010 (UTC)

Line 47 S-E Branch
Or that the same line passes through those areas. I can't be sure, though... we might as well remove the whole thing if it's so controversial and weird. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:49, March 30, 2010 (UTC)

Hey!
Why did you remove my Kashmir edit? That was the best possible description of the kitchen. Explanation, please?!

BioShockGuy52 http://images2.wikia.nocookie.net/bioshock/images/thumb/a/a1/Physical_Tonic.png/15px-Physical_Tonic.svg.png 17:59, March 31, 2010 (UTC)

Ok
I got you. Still, it is noteworthy, and should be on the page. I was going to note that it was in BioShock 1, but forgot. No problem. BTW, where is everyone else? They are usually on here and promptly answer posts.

BioShockGuy52 http://images2.wikia.nocookie.net/bioshock/images/thumb/a/a1/Physical_Tonic.png/15px-Physical_Tonic.svg.png 18:17, March 31, 2010 (UTC)

Like I said, no problem. Ok then.BioShockGuy52 http://images2.wikia.nocookie.net/bioshock/images/thumb/a/a1/Physical_Tonic.png/15px-Physical_Tonic.svg.png 18:43, March 31, 2010 (UTC)

SITS Timeline
Hello, I saw your note on MegaScience's talk page about the SITS timeline.

The date SITS ended is confusing, mostly because of some oversights the website developers made when planning it. Up until January 29 all of the folders in Mark's archives on the boat were labeled by date. (You can see the original date labeling in the headings on the Mark Meltzer Writings page.) Before the labels on the folders were changed there was clearly a folder marked "Jan 4-13" for the beginning of January. With this evidence it becomes clear that the website developers originally intended that Mark's timeline of days match our own in the real world, but for some reason they changed this at the last minute so it would fit with the idea of Mark arriving in Rapture before the events of the second game. (BioShock 2 could have occurred in 1969, actually. The intro cinematic says "10 years later", but considering that the cinematic happened during the 1958 New Year's Eve Party the events of the game could be on January 1st.)

If we accepted that Mark's timeline is parallel to our own and ending in February of 1969 then it would be easy to tell what date each event occurred on, but revising the timeline to make it fit with ending in 1968 could involve checking every single document of SITS to see which ones can be pinned down to specific months or days. That is the main reason the timeline hasn't been changed yet. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 08:22, April 7, 2010 (UTC)


 * Point Prometheus was more of a production operation for Little Sisters and Big Daddies. Fontaine Futuristics holds more testing facilities, more intensive research places and such. It's also, obviously, more secret, allowing for more to be done. Operations don't have to be centralized, I suppose. I probably have a better answer I'm just not thinking of, now. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 03:25, April 8, 2010 (UTC)

I found the full-size version.
I found the full-size version of that image file, seen here. I found it using this, in case you're wondering. We should use part of that image, somewhere. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 16:00, April 19, 2010 (UTC)


 * Yes, but it'd be an excessively long and hard undertaking. Converters have problems with BioShock 2 ' s files, sometimes. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 00:12, April 20, 2010 (UTC)

Audio Diary Icons
Screenshots from the game.I will add more soon. Octonius 10:45, April 20, 2010 (UTC)


 * Oh..okay Octonius 21:27, April 29, 2010 (UTC)

Either way, you want the full image of the eyes?
 * I've had the eyes of Gilbert for a while, and figured it out: They are a pre-recording of someone elses eyes. They don't match his actual face in the least, although the only possibility it's him may be an intermediary stage between Himself and Itself.
 * He has told me that he is getting the diary images by screenshotting them. You haven't seen, but I have conversed about how others and I have been trying to extract HUD textures, but we can't figure it out. He is just doing an amazing screenshotting job. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:43, April 29, 2010 (UTC)


 * Oh.. Thanks:)) Uploaded Alexander eye but this time image is smaller tomorrow can upload bigger if you need Octonius 21:53, April 29, 2010 (UTC)


 * Meh, either way, here it is. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 22:09, April 29, 2010 (UTC)


 * File:Grimes_victim.png -"A simple question" diary - Octonius 09:48, May 1, 2010 (UTC)

Signs
Hmm. Do you have anything specific? I have all the files extracted (minus animations, which I don't know how), I just need the level it's on and what it is. Perhaps a description if you feel like it, although the thumbnails stand out from object textures.

On a side note, you may have noticed some sizing. Texture files in most videogames have to go by default sizes. Some examples can be 256x256, 512x512, 1024x512, etc. Ingame, these textures are stretched to fit where they are displayed, or told to. As such, a lot of posters and other things need to be stretched to look... normal, and this is all relative. I could stretch a 512x512 to 512x748 or 512x712, and you wouldn't know which is closer to correct without a direct comparison. Just informing you of the relativity. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 18:40, April 23, 2010 (UTC)


 * Oh, those kind of signs are difficult. They have all these weird shapes and such when I only do texture pulls, although I guess I could render them in my modeling program manually. But then Gardimuer gets mad about the lighting... I don't know how to control lighting in my program. Quite primitive, really. But I could do it... For Businesses page?~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 19:11, April 23, 2010 (UTC)

One quick statement about Storyline page edit
Sorry I didn't remove that, myself. I read the page wrong and thought the IP was removing that. I was thinking "Hmm, IP's are doing good edits, it seems..." I should really pay attention to how I read it. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 20:06, May 1, 2010 (UTC)


 * I actually agree with the information removed from Sofia Lamb's page. Vas is always adding stuff he puts together a bit cryptically, and no one has the strength to remove all his edits when he is technically trying. But That section has a lot of assumption, a lot of parts thought out a bit deeper than might be required, and is basically a opinion.


 * ... Also note that what I just wrote above might not have been worded correctly, if it does sound wrong. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 20:33, May 1, 2010 (UTC)

I added a Custom Audio Diary
Link: The Sadistic Bastard ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 20:28, May 1, 2010 (UTC)


 * Nope, I made up the dialog in there. That's why I put it on the BioShock Fan Fiction wiki. I've been wanting to make a believable audio diary for a while, but I can't make one here unless I want to sub-page it off my own userpage, which gets annoying. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:05, May 1, 2010 (UTC)


 * I'd have to guess a watered down Australian accent, due to her using "bloke." ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:50, May 1, 2010 (UTC)


 * Hmm. Well, I just wanted to make some nice little diary of some unknown person. I barely know a thing about SitS, I stopped tracking it before the second puzzle. Couldn't keep track, so I gave up. But if you could write up diaries, I could reorganize them into things like I made there. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 23:16, May 1, 2010 (UTC)

About Loading Screen cards
As it is a static GUI element, I don't have a method currently to extract it. The only GUI element I have access to is the background to the pause screen of Single Player, because it's a video played.

But maybe there's some ingame-elements? ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:27, May 7, 2010 (UTC)


 * Oh yes. Oddly enough, there are some GUI things in the map files, but they seem indirectly related to the GUI. This is such as the damage red around the players screen when hit, the porthole used around the players view, etc. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 21:36, May 7, 2010 (UTC)

Do you speek any languages aside from french and english? Michael Ryan Talk  21:59, May 8, 2010 (UTC)

List of Gene Tonics
In BioShock 2, they never really classified them into Physical, Combat, or Engineer Tonics, they just called them Gene Tonics.  :)ŖЁĠÍ§Ť3ŔẼĎ ₵ΘИ†®|฿ŪŢÖṜ:P  Hi   18:57, May 22, 2010 (UTC)

Audio Diary Portraits
I talked to Relight soon after messaging EDlTOR. He tells me Abigail has a program to extract them that she won't share. I decompiled DiaryMessages.swf from the multiplayer and found some code which might lead me to the names used to extract files. I could consult the person who made UModel with it and see if he can figure any of it out.

Anyway, good that you're uploading those images, but I'd have preferred that you Uploaded New Version for the images we already had when possible. Gardimuer JUST left until the 6th, and I don't think she's going to be happy to have to both categorize all the images you just added and delete all the old versions you removed. Not sure who else could categorize them all... ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 22:43, May 29, 2010 (UTC)


 * Considering that the images in the unused section of BioShock 2 diaries are just named "Extra#," I'd determine that she can't get the names of the images directly. Could be wrong, though, since those are "Unused" and might not have defined names anywhere at all. But my basic point is we won't know unless we ask her. But perhaps that was Fitzpatrick and the game simply misuses it. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 11:27, May 30, 2010 (UTC)

BioShock Cover Art
I scanned the image, seen right, from GameInformer's article on Irrational Games becoming Irrational Games again. The online article, found here, has a seemingly full resolution version of the scan I took. (The scan was barely an inch and a quarter across. The scanner expanded it.) I contacted GameInformer over the site and hopefully they'll be able to give me a straight answer of Yes or No to: Can I have the full size version? At the very least, I hope they give me a better quality version than my horrible scan. ~<span title="Never harmed a kitten... Just cats!" style="cursor:crosshair"><span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ <font color="#009900">ᶒ <font color="#00aa00">ɠ <font color="#00bb00">ą <font color="#00cc00">§ <font color="#00dd00">ɔ <font color="#00cc00">î <font color="#00bb00">é <font color="#00aa00">ɳ <font color="#009900">č <font color="#008800">ę   <font color="#ff0000">{ <font color="#ff4400">t <font color="#ff8800">al <font color="#ff4400">k <font color="#ff0000">} 08:03, June 5, 2010 (UTC)

Little Brother, Nevr-Wet, and Deco Devolution
Please examine The conversation between Gardimuer and I on our talk pages regarding these pages. I would appreciate any input you have.

BlueIsSupreme 20:19, June 22, 2010 (UTC)

Audio files
When you are uploading audio files could you please add the Template:2K Audio to them? ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:31, June 30, 2010 (UTC)


 * Good, but we usually put it under a "Licensing:" header like here: File:For The Seeker.ogg. When you upload the files there should be a dropdown labeled "Licensing" on the upload page. Select the option that says "This is an audio recording from media owned by 2K Games." and it will automatically add the template to the file page. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 22:14, June 30, 2010 (UTC)

Bioshock 1. The Hole In The Bathroom Wall.
Is there any possible way to get the diary after you've passed that part of the game? One site said there wasn't, I don't want to believe that, and haven't found anything else about it, afterward. 05:35, July 1, 2010 (UTC)Mary W.


 * You can't go back to this level so you have to start a new game to get it. That's the same for the three audio diaries in the Rapture Central Control. Pauolo 08:43, July 1, 2010 (UTC)

Map Project
Thanks a ton for the render of the Fontaine map, that's perfect. Sincerely, Trace Barkley 18:32, July 6, 2010 (UTC)

Re: Contents category in the main page
Those sound like good ideas, although I'm not exactly the authority on modifying the wiki itself. Gardimuer seems to have taken up a majority of the job, and Blue does his work I don't even keep a exact wording of. But hopefully those ideas will work together. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  19:36, August 26, 2010 (UTC)

Lucky image
If you don't mind, I saw that there was a page for the new Splicer, Lucky, so I used your image for the page, because it was the only one that existed on here.Evans0305 10:32, September 1, 2010 (UTC)

Re: Minerva's Den
To be honest with you, I haven't played the DLC yet either. However, if the level was called Minerva's Den then it's most likely Rapture Central Computing, as that's the place's nickname. I'll go check as soon as possible. --Willbachbakal 13:27, September 1, 2010 (UTC)

I think I saw the same vid as you, in which the music plays at Rapture Central Computing. Since no level in particular is named minerva's Den (the entire game takes place in it), it would be best to create the Operations and The Thinker pages. --Willbachbakal 21:37, September 1, 2010 (UTC)

Guess you're right. Sorry 'bout that, hadn't bothered to take a look at the level title on this vid. At least with that video we can start putting in some info on the level. --Willbachbakal 23:05, September 1, 2010 (UTC)

Jack McClendon image
Thanks for adding the image. Where did you find it? Evans0305 12:42, September 2, 2010 (UTC)

Re:Credit
Actually, we do already have a page listing "External Links" (You can find it in the "Community" section of the sidebar.) We could add a link to Abigail's website on that page.

Generally, when it comes to listing our sources of information we just do it on a page-by-page basis, using the normal citation format. A single list would be incredibly long and hard to maintain. However, we could add links to her website on the file pages of each audio file and diary image that came from her.

Did she have any suggestions for how we credit her? Perhaps you could tell her about the options I have mentioned above and ask if that is alright with her. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 18:04, September 3, 2010 (UTC)


 * Thank you for keeping up with these things, I really appreciate your initiative! ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:48, September 3, 2010 (UTC)

Vigilance
You've been good about watching the recent changes list and undoing bad edits, especially the "Bosses" category fiasco. Have you ever considered making a request for rollback privileges? It makes things quicker in cases of multiple, obviously bad edits like that. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:09, September 8, 2010 (UTC)


 * You can find more information about it here: BioShock Wiki:Requests for user rights ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 22:00, September 8, 2010 (UTC)


 * Looks good! (A few minor grammatical errors, but that's no problem.) I will leave a note of my support later today. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 16:56, September 9, 2010 (UTC)

User Page Image
Hey, I saw the image you had made on your user page and thought I'd make it look more official. What do you think? <font color=#COCOCO>EDlTʘR  <font color=#COCOCO>•taIk• 19:20, September 9, 2010 (UTC)

Maps & Minerva's Den Images
I made them while playing the game over the summer. Basically I just took lots and lots of screenshots of the level maps (using console commands) and stitched them together in PaintShop Pro. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 07:37, September 11, 2010 (UTC)


 * Thank you. :) ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 19:43, September 11, 2010 (UTC)


 * Check out my blog post for an explanation. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:38, September 11, 2010 (UTC)

Yep. I noticed that when I was uploading them. Unfortunately, it will be awhile before I can get that map or the maps of Inner Persephone. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 20:01, September 15, 2010 (UTC)


 * It would be nice to have Multiplayer maps, but keep in mind that we can't use full strategy guide pages in articles (since it would be infringing on the copyright of the strategy guide maker). Many of the multiplayer maps in the strategy guide are inaccurate anyway, probably because the game developers were still tweaking those levels when the guide was made. If you upload the scans we would need to modify them before we use them. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:15, September 15, 2010 (UTC)


 * Sounds good. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:32, September 15, 2010 (UTC)

Minerva's Den Changes
I am in the process.

BlueIsSupreme 00:34, September 18, 2010 (UTC)

Re: New Stuff
Blue did not upload these files. The audio was uploaded by MetalShadowOverlord and the portraits were uploaded by Zusty. Blue was just adding them.

I have Minerva's Den DLC on my computer, but is is ripped from the Xbox 360 DLC. As such, the files have Xbox 360 formatting to them. I was able to obtain audio through a special converter, so I see where the audio diary came from. My problem is the portraits. The only program I've found to extract BioShock is, of course, umodel. But it can't work with Xbox 360 formatted files. I've been trying to have the person who made umodel release a fix for this, but he seems very inattentive to problems with BioShock, especially for ones formatted for consoles.

Considering that the files say "done" at the end, I have a feeling this might be some Photoshop'ed, VERY well done screenshot editing... but that seems unlikely with the lighting. A positive is that umodel can still list the names of all the files, even if I can't extract them. I'll check my lists and try to find the portraits by name. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  16:22, September 23, 2010 (UTC)


 * Your welcome. Also, I listed the names of all the files for the textures in the first map of Minerva's Den. I'm sure the portraits are in there, but I guess the filenames of them are much more cryptic than I suspected. I guess we'll just have to wait until the PC release, or umodel updates to work with the Xbox 360 versions of the BioShock series. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  16:53, September 23, 2010 (UTC)


 * Me, too. As I said, I can't extract the Xbox 360 formatted files through my methods... I wonder if PS3 files would work, but I don't have the computer space to try. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  18:37, September 23, 2010 (UTC)

New Pictures
Someone else uploaded them; they were just sitting in the unused files. I figured that they were good quality and should be used as pictures.

BlueIsSupreme 17:38, September 23, 2010 (UTC)

Congratulations
You and Willbachbakal are now rollback users! I want to point out a few things so you can use your new ability wisely: With that said, I hope you put this new ability to good use in the months and years leading up to BioShock Infinite. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 20:12, September 27, 2010 (UTC)
 * Rollback is not a substitute for undo. In most circumstances it is better to click "undo" for a bad edit so you can leave an explanation in the edit summary.
 * Using rollback will hide an edit from the recent changes list. This means that if you use rollback on an edit by a vandal, BlueIsSupreme or I might never see it we won't know to ban the person. In such cases it would be good to leave a comment on an admin's talk page pointing out the vandal.

Congrats! Glad to see you got accepted too.--Willbachbakal 20:16, September 27, 2010 (UTC)

Steam
Are you on Steam?

BlueIsSupreme 18:46, September 29, 2010 (UTC)

Trying to see which main users I can have an alternative way of communication with.

BlueIsSupreme 19:01, September 29, 2010 (UTC)

About Achievement/Trophy Icons
Well, I noticed the site has all icons in 240x240 size. And they're .jpg's, just like the ones we already have. As such, you have to manually go to EVERY icon's page and click "Upload new version" for them all... That's why I don't feel like doing it. But you've uploaded masses of images from the site before, so that's why I thought of you... but it's a lot more than before. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  20:59, September 30, 2010 (UTC)


 * Okay. In just don't feel up to it. Thank you. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę  <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  21:38, September 30, 2010 (UTC)


 * No no, don't use the ones off the achievement/trophy listing pages. Use the Download Icons page. There are links under each image for 240x240 versions. Also, remember to use Upload a new version of this file, since we have smaller versions of these images on the wiki already. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  23:08, October 1, 2010 (UTC)


 * Yes, and you're welcome. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę  <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  09:18, October 2, 2010 (UTC)


 * Hmm, I tried uploading as well. I'm not sure what the problem is, though. I'll ask Gardimuer when she is back. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  10:01, October 2, 2010 (UTC)

about the page
i accept your explanantion. but please add that the OFFICIAL singer is unknown. after all that 'grace holloway sings that song' statement is kinda confusing (esp for guys like me lol) Kimau79 18:09, October 1, 2010 (UTC)

Re: Sad news for PC users.
This isn't sad news, this is infuriating news. I had been working with gildor to make umodel work with the Xbox 360 formatted version of Minerva's Den, and it seems to be highly protected. I was hoping to work with the PC version to do it, but with this news, my only hope left is to find a PS3 formatted version and see if that's any different.

The horrible part is, I was able to extract the low resolution textures you see before the full ones load, and I found some interesting thing in low resolution sizes I wished to see more clearly. I even found a ticket book for Apollo Airlines, but the most I can see on it is the Apollo logo on the front. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  17:42, October 8, 2010 (UTC)


 * Well, as I said, I'm hoping gilder thinks the PlayStation 3 version might be more extractable. If he thinks so, I'll clear out my Xbox 360 files to make room for PlayStation 3 files and see how it goes. If it works... it won't be a total lose. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  18:21, October 8, 2010 (UTC)


 * gildor says he can't work with PlayStation 3 files. I'll have to hope he can figure out Xbox 360 files, if he wants to. Also, ripping the console versions likely won't function on the PC versions. The console versions needed updates to work with the DLCs, anyway, I believe. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  18:44, October 8, 2010 (UTC)

Re: Problems with the diaries.
You have to add it to the Audio Diary template. Wouldn't advise many people doing this, though. There's a ton of complex code in there, I'd say pretty sensitive too. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  13:20, October 9, 2010 (UTC)


 * Okay. Keep up the good work, and remember to NEVER play in the street without a thick layering of Bubble Wrap. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  13:41, October 9, 2010 (UTC)

New skin appearance
Sorry, I'm not sure what you mean specifically. Are you referring to the fixed width? Wikia has set a maximum width of 1000px for all pages. Also, the side "rail" on the right reduces the actual article width to 660px. There are ways you can adjust this in your personal CSS, if you want it to be wider. I can give you information about that if you are interested.

If you are referring to something besides the width changes, then it may be a glitch. In that case, can you give me more information about how it looks for you? ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 02:32, October 12, 2010 (UTC)


 * If you want to see this wiki at 100% width, you can add the following to Special:MyPage/wikia.css:

/** 100% Page Width **/ .WikiaHeader { position:absolute; left:7px; top:31px; margin-left:0; width:98.8%; min-width:1010px; } .WikiaPage { margin:0 auto 0 11px; width:98%; min-width:1000px; } .WikiaMainContent { width:68%; } .WikiaPageHeader details { width:100%; } .WikiaRail { position:absolute; right:0; } .oasis-one-column .WikiaMainContent { width:100%; } .WikiaFooter .toolbar.float { width:98.8%; } .WikiaFooter .toolbar { margin-left:-5px; width:width:100.8%; left:auto; min-width:1010px; }
 * This is as good as I could get it to look, but it has some imperfections at different browser widths. I tested this in Firefox, but I am not sure if it will look different in different browsers.
 * I have not tested this on all pages, so some pages may not display correctly with this. Let me know if that happens.
 * Everyone else will still see wiki pages at 1000px wide. When you are editing a page please be sure to check if the page will look alright at the normal small width.
 * ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 05:49, October 13, 2010 (UTC)

Re: Sea Slug Reference
I didn't know you could translate Wikipedia articles like that. The only problem, though, is that the translation's fairly jumbled up, to the point of being impossible to understand. It would probably be best to keep the reference, but list it as a german-language link. --Willbachbakal 20:58, October 14, 2010 (UTC)

Aspect Ratio of BioShock Posters
Hope you're ready for a long-winded explanation :) You may or may not know some of this, but I wanted to explain why the posters on my site appear the way they do.

Textures by default get stored in square aspect ratio. That means the aspect ratio is always 1x1.

Now at first I thought I would correct the aspect ratios of the extracted posters, based on how they look in the game itself.

So I started running around the game and finding out the aspect ratios of the posters.

But then, some posters are seen in the game in multiple ratios! For example, Poster #1 is seen in the game at a ratio of 2x1 and *also* a ratio by 3x1.

Now what do I do? How do I choose the "correct" aspect ratio? Do I go to all this trouble of determining the aspect ratios, and for ones with multiple ratios, include all the possible ratios?

So I decided to solve this problem by simply providing the extracted posters as a resource for fans with no aspect ratio correction. What's on my site is always the original extracted resources with no editing. Any fans who wish to use the resources I provide can stretch the posters however they like.

Even 2K, sometimes in the art books or strategy guides or elsewhere, showed the posters in the texture square aspect ratio, instead of whatever the "proper" aspect ratio is supposed to be.

Now, how can I explain this in just a few short sentences as info on my site? ;) I did write something about this, and I hoped it would explain it enough for the casual visitor - "All posters are presented in their original resolutions and aspect ratios, which means they may look different than you expect because in the BioShock games, they are stretched to different aspect ratios by the game engine."

But now you have the long, detailed explanation as well :)

BioShockArchives.com 23:36, October 14, 2010 (UTC)


 * Sort of on topic: The poster for Nevr-Wet Waterproofing appeared in the Deco Devolution. It was square, and no one questioned that since it wasn't even in the game. But they introduced the poster in Minerva's Den, and to my surprise, it had a stretched aspect ratio from the one in the artbook.
 * My point is: They used the texture-resolution version of the poster in the artbook. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  01:24, October 17, 2010 (UTC)


 * Definitely on topic. Nicely noticed, and a good example :) --BioShockArchives.com 23:35, October 18, 2010 (UTC)

WAV to OGG
I haven't used OGG in forever so I don't have a player right now to test this, but this should work, and it's good because it's command line so you can batch convert. http://www.bioshockarchives.com/posted/oggenc.zip BioShockArchives.com 02:54, October 19, 2010 (UTC)


 * I recommend "Free MP3 WMA Converter". It has an easy to use interface and can convert many types of files. It also lets you choose the output quality. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 19:31, October 20, 2010 (UTC)


 * Perhaps Gardimuer's suggestion is best for you to use if it has an interface - if it handles batch converting, even better! For batch converting, mine is a command line program. That means you need to go to your command line (Start Menu / run / type "cmd"), navigate to the directory where the program and your sound files are stored, and then run the program from there. Of course it has all the options such as quality like other programs would have... just no need to install it, it's small, but no GUI. BioShockArchives.com 22:20, October 20, 2010 (UTC)

Re: In the end, what was our reward ?
Meh, I don't like it. Sounds so much like "We REALLY don't want to do this, and we REALLY are in debt to just try at it, but we're going to TRY OUR HARDEST to do it at SOME time..." Also, I bought them for Xbox 360 months ago... so... Sadface ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  07:35, October 28, 2010 (UTC)

Replacing files etc.
It won't let you directly upload a new replacement version of a file if the version you are trying to upload is a different file type. In this case, the previous version of the diary icon is a PNG and your version is a JPG. I recommend that you use image editing software to convert the files to PNG when needed.

Also, about the badges, we discussed that in the forum a while ago, but everyone who joined in thought it was a bad idea. You can see the discussion here: Forum:Wiki Achievements ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 16:22, November 15, 2010 (UTC)


 * Thanks for pointing that out. :) About the audio: Did you try using the converter I linked to? I guess I'll try converting them and see if I can work it out. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 19:48, November 15, 2010 (UTC)


 * The Free Mp3/Wma/Ogg converter worked fine for me. Did it give you an error message when you tried to use it? If not, then it is possible that the files were converted successfully but were saved in a location that you weren't expecting. If you are using the same version I have, you should see a "Log" button at the bottom of the panel- you can click that after converting to check where the files went or see what went wrong. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 11:45, November 16, 2010 (UTC)

Hello, I was wondering if you or if you know any one who could help me get the achivements for playing in the rapture metro maps. I have also heard there is a patch for this is it true if so when will it be released? Thank youSon of Icthar 13:16, November 21, 2010 (UTC)

DLC help
Hello, I was wondering if you or if you know any one who could help me get the achivements for playing in the rapture metro maps. I have also heard there is a patch for this is it true if so when will it be released? Thank youSon of Icthar 13:21, November 21, 2010 (UTC)

Add-on pictures
I stumbled on them while going through Amazon.com. I did put the links on the image description, but I couldn't get them to link directly to the site. If you go to the images, you'll see where the links are after each of the descriptions say: "Promo for Amazon.com source code for PS3 add-on". There's also one other image on Amazon.com for the challenge rooms, but I didn't put it on the Wikia because it's just a cropped pic of the PS3 cover with the Big Daddy Bouncer and a Little Sister on it, and it just has the 'BioShock' logo on it. Evans0305 10:29, November 28, 2010 (UTC)

Neither did I, but it seems like Amazon uses the Playstation Network, by hooking up the broadband internet to the PS3 to purchase the content from the site. Evans0305 11:05, November 28, 2010 (UTC)

Thank you
Just wanted to say thanks for your reply, I'll look on the 2K website or search for others to help me. Thanks again.Son of Icthar 14:57, November 29, 2010 (UTC)

Storyline
No problem. ;) It's good you added that info to the page. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 17:57, December 1, 2010 (UTC)

Disambiguation confusion
As Willbachbakal mentioned on my talk page, Halofan2417 seems to have good intentions. He just wasn't aware of the way our wiki does disambiguations.

On a related tangent, the BioShock Wiki probably needs to re-think its scheme for making disambiguations. I created a forum topic about it, and I'd like to know your thoughts on the subject. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 23:15, December 9, 2010 (UTC)

DLC help 2
Hello again, I've finally got some people to help me get the achivements, but the thing is they can't be done in a private match. What I would like to know is if there is a way around this? Thank you again Son of Icthar 15:59, January 9, 2011 (UTC)

Ok thanks for the quick reply. What about if we were to do Kill 'em kindly? Son of Icthar 16:35, January 9, 2011 (UTC)

Ok, anyway thanks again and have a nice day. Son of Icthar 13:35, January 10, 2011 (UTC)

Vita-Chamber
Actually, It was shown in Bioshock 2's main campaign that Eleanor Lamb had one of the new Little Sisters use a gene sample taken from Delta's corpse to recalibrate the Vita chambers in the main part of Rapture to his genetic frequency. The Thinker recalibrated the Vita-Chambers for Sigma in Minerva's Den, because Sigma was C.M Porter, and he had most likely left these instructions for the Thinker upon his capture and incarceration in Persephone.

Consumer Rewards Program Messages
I saw you added a section about the consumer rewards messages to the BioShock 2 Multiplayer Audio Diaries page. Personally, I think the list of messages would fit better on the Ranks page, since the messages are only slightly related to audio diaries. Also, my preference would be to have all the Consumer Rewards message transcripts on one page (like the radio messages, as you mentioned). However, this is just my opinion, and it would be good to see what other people think. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 06:42, March 25, 2011 (UTC)


 * I think the transcripts of Consumer Rewards messages should be on a separate page. Also, when I said the list of messages should go on the Ranks page, I meant to have links to each message in the appropriate rank row in the table, possibly in the "Membership" column.
 * I know that MegaScience has Minerva's Den on Xbox. He gave me a file which has all the Help menu transcripts from the DLC. If I have time I can add some of them. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 22:34, March 25, 2011 (UTC)

Page names
No problem with your English; It's perfectly legible. ;) I agree with some of those suggestions.

For the sake of consistency, we have been going with the name that shows on loading screens or on save file labels for level names. Thus, the last level in BioShock is called "Fontaine" and the Atlantic Express level in BioShock 2 is just "Atlantic Express."

The suggestions for Persephone and the character articles seem good to me. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 17:22, March 27, 2011 (UTC)


 * That sounds good. I am currently busy with school and the Tonic article merging, so I probably wont be able to help much with these changes. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 22:36, March 27, 2011 (UTC)

Protector Trials Content
You are doing great work with those additions. Keep it up.

BlueIsSupreme 15:27, March 30, 2011 (UTC)

You have done fine, thus far. But I will certainly take a look.

BlueIsSupreme 16:23, March 31, 2011 (UTC)

Re:Adding removed content articles from Deco Devolution
Just letting you know that I have replied on my talk page, since this could get hard to follow if we continued the discussion across the talk pages of 3 people. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 19:20, March 31, 2011 (UTC)

Soundtrack
I noticed you undid Leea's changes to the Soundtrack page after he/she removed some of your additions. However, Leea also added some new listings (see here: ), and I was curious whether you knew those were wrong or you reverted them by accident. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 16:58, April 3, 2011 (UTC)

RE: photos
Actually, I have done that with the recent photos. I know it was difficult before, but I am improving a bit. Wherever the source says, should be right above the license. Thanks for letting me know, anyways. Evans0305 18:12, April 13, 2011 (UTC)

Audio Diary Treasures
I see. Congratulations on the find. Once you get the English translations, feel free to add them. I would also suggest telling MegaScience about them as well. He may be able to help.

BlueIsSupreme 18:01, April 14, 2011 (UTC)


 * That would be great. I appreciate the efforts that you are putting forward in getting these hidden treasures.


 * BlueIsSupreme 21:35, April 14, 2011 (UTC)


 * I noticed your comment to BlueIsSupreme that you don't have a way to read some of the BioShock 2 fsb files. Personally, I use FSBExt to extract the files (since it is good about keeping the file names), and then MusicPlayerEx to play them. I can give you some basic tips about how to use FSBExt if you are interested. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 06:40, April 16, 2011 (UTC)


 * You never contacted me. I think it is safe to say by now that all the game file related things Gardimuer talks about came through me at some point, I was the one who told her about FSBExt and MusicPlayerEx. Anyway, that is odd you found extra diaries in French. I don't think it is that they were removed, as much as that they found time to record French ones over English and left those in or something similar. I have all (or most) of the English diaries. I didn't write the removed ones because A) They don't have official names. B) Since they're removed, they can't be considered canon like most information here. Anyway, if you have questions... I'll keep checking back here as usual. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  00:22, April 17, 2011 (UTC)


 * Just one quick request: when you add the removed audio diaries, just treat them as removed content, and do not place links to them in the levels that they were originally going to appear in. I appreciate it. Gatherer's Flu is an example of the ideal format.


 * BlueIsSupreme 04:01, April 17, 2011 (UTC)

This is really interesting! Can you let me know when you post these? I'm very interested in reading them. BioShockArchives.com 17:24, April 19, 2011 (UTC)


 * Sorry for replying so late; I have been busy lately. I somewhat agree with MegaScience that it seems wrong to make pages for audio diaries that we don't know the names of. Perhaps it would be better to name the pages after the file names to avoid inaccuracy...
 * It is fascinating that there are diaries in the other language versions that aren't in the English one. I would love to know what it is in those French diaries, but I don't think pages should be made for them, since translating them would always involve some risk of inaccuracy. If you want, you could put the transcripts on the BioShock Audio Diaries talk page for people to find. That's what I did in a few cases when I found interesting unused audio.
 * As for extracting subtitles, I don't know of any way to do that. I know Relight is busy, but in the past he has been good at extracting files that I have no idea how to get at. He gave MegaScience many of the encoded text files from the game, and MegaScience passed them on to me. I can share them with you, but they don't contain any subtitle text.
 * BioShock ini files
 * BioShock 2 ini files
 * Minerva's Den ini files ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 00:57, April 21, 2011 (UTC)


 * That sounds great. Where is the forum where you found that info? I'm curious whether they have other useful information. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 17:09, April 21, 2011 (UTC)


 * Awesome! :) ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 19:25, April 21, 2011 (UTC)

Hey Pauolo, this is Relight. Please email me about this - brandon at game-archivist dot com. BioShockArchives.com 05:44, April 22, 2011 (UTC)

Re: Proposal
Hi Paulo, thanks for the message! Unfortunately, I do not logon to the Wikia a lot, just sometimes, so I didn't see your message until now! Is there a way to get an email notification whenever someone posts on my Talk page? Anyway, in answer to your question, unfortunately I am very busy, and when I get a little bit of time, I am working on several very, very large features about BioShock for my site. So I don't really have time to contribute to the Wikia too much. If I'm using the Wikia for a reference, and I notice anything missing or inaccurate, I'll definitely fix it and contribute, but besides that, I'm sorry that I don't have the time to contribute more. BioShockArchives.com 17:23, April 19, 2011 (UTC)

Map icons discussion
There is currently a discussion taking place at Talk:Dionysus Park about making maps to show the locations of Audio Diaries etc. in levels. Wass12 and I disagree about which icons would be best to use in creating maps, so I would like other people to weigh in on the discussion as well. Your input would be appreciated. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 23:52, April 26, 2011 (UTC)

Re: Request for removed content.
Hmm, such a article would become prone to misconception. People might believe it's free game for anything... You should take this up with Blue, he's master of which articles should live or die. Outranks my decisions, sadly. ~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  04:59, June 4, 2011 (UTC)

It is not a "sad" thing, really. It also does not matter much about decisions being "outranked". There have been disagreements in the past about what constitutes a proper article, and what kind of treatment to use for removed content. I just made a policy on it, and almost all of those asked in the community agreed to it. As for your suggestion, I have no problem with that. I would suggest making sure that there are two articles; one for BioShock and one for BioShock 2.

BlueIsSupreme 19:31, June 4, 2011 (UTC)

Speaking of removed content, when will we be getting the transcript for My Formula?

BlueIsSupreme 18:18, June 5, 2011 (UTC)

The Government
Hey Pauolo

If I did put you in the Government what would I label you as? Sound Specialist? Director of Sounds and Music?

What would you want to be labeled as?

Ð.ŔŸÅŅ 19:58, June 7, 2011 (UTC)

Very Good
Very Good I will make sure the changes happen As soon as Possible

Ð.ŔŸÅŅ 20:50, June 7, 2011 (UTC)

About Links to Website
I'm not too concerned about it. It's nice if it happens, but I'm not worried if it doesn't. If I wanted to, I could watermark images on my site (it's not that hard to do, it's easy with batch processing), but I don't like sites that watermark things. I want to see the original images without watermarks. Of course, anyone can extract the textures from the game - it takes a bit of work, but not a huge amount of work - so credit as the person who happened to extract them and post them isn't really necessary for textures. For screenshots I took and for unique content that takes a lot longer to create, credit is definitely nice for those things, but I understand that on a Wikia, there are lots of people contributing, and you can't ensure that everyone credits where images or other content came from.

Oh, I didn't know about that Links page. Nice to see my site on there, I like the way it is listed, thanks!

- Relight, Game-Archivist.com 50.92.25.138 21:59, June 8, 2011 (UTC)

My Columbia
Hmmm...After you said that you have seen that other Columbia in Classic, I was wondering if you seen mine only from link or you were inside :D ? If you seen only from link....It's not that cool as it seems...It's even BETTER! :D

&lt;Iso - Songbird&gt; 19:36, July 1, 2011 (UTC)

Rapture Businesses page etc.
I would prefer that we only listed businesses with known names on that page. In other words, it would be OK to list "Ryan Oil" but not to just mention a vague unknown business like "Mines in Kentucky." That kind of vague info could go in the character article about Ryan instead. Let me know what you think of this. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 04:18, September 8, 2011 (UTC)


 * I think you are right about the Nanjing information being guess work. The only clue that supports him being Chinese is the Chinese article clipping in There's Something in the Sea which mentioned his disappearance. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 17:30, September 8, 2011 (UTC)


 * I actually tried to translate the text in the article today. It definitely uses Chinese characters ("Hanzi"), not the Korean "Hangul." Chinese characters were used in Korea in the past (called "Hanja"), but this became uncommon in the 20th century. Also, it is important to note that Suchong's name is written in Chinese characters In the article. If it were a Korean publication, they might use some Hanja, but native Korean words (such as Korean names) would definitely be in Hangul. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:19, September 8, 2011 (UTC)

Novel info
It's great that you are adding novel information to articles. I hope that all the people who have copies of the book start adding info.

I have made a template that we can use to mark sections of information from the novel: Novelsource If you have time, could you look over the template page and let me know if my explanation is clear enough for people to understand? ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 20:51, September 15, 2011 (UTC)


 * Also on the subject of the novel, would you kindly add a source for where you found the information in the Trivia section? ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 20:17, September 16, 2011 (UTC)

You are cordially invited to...
A super-important wiki-business meeting.

Time: Any of the following times (Convert from UTC to get your local time/date):
 * Monday, February 13, at 17:00:00 (UTC)  ‒   Monday, February 13, at 20:30:00 (UTC)
 * Wednesday, February 15, at 00:30:00 (UTC)  ‒   Wednesday, February 15, at 05:55:00 (UTC)
 * Wednesday, February 15, at 17:00:00 (UTC)  ‒   Wednesday, February 15, at 20:30:00 (UTC)
 * Thursday, February 16, at 19:00:00 (UTC)  ‒   Friday, February 17, at 05:55:00 (UTC)
 * Friday, February 17, at 17:00:00 (UTC)  ‒   Saturday, February 18, at 05:55:00 (UTC)
 * Saturday, February 18, at 17:00:00 (UTC)  ‒   Sunday, February 19, at 05:55:00 (UTC)

Place: The BioShock Wiki:IRC Channel.

Please show up for at least one meeting time so we can discuss an important matter. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 01:05, February 13, 2012 (UTC)


 * The subject of the meeting is something that cannot be discussed on the wiki. It is a sensitive topic. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 16:57, February 13, 2012 (UTC)


 * I haven't seen you in the IRC. Have you had problems connecting to the channel? If you can't connect to the IRC at all, you could email me information so that I can contact you in private some other way, such as a Steam ID, email address, 2K Games Forum/Irrational Games Forum profile name, etc. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 23:13, February 18, 2012 (UTC)


 * It's alright if you couldn't make it. However, I do still need to discuss the issue with you, so please email me as I described above. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 21:46, February 19, 2012 (UTC)

Hey, I was looking into google for some bioshock quotes, I kind of feel, very satisfied with Andrew Ryan's character and his whole idea of people really taking power of what they could own,do or think, not only waiting and hoping for a divine manifestation with the solution of their problems, I liked his philosophy, which is totally separte I think of how rapture end up developing, people is so used to taking orders instead of giving them.

BTW I loved your avatar picture from Monster, good choice ;)

RE: Some assistance, would you kindly?
Yeah, its been quite some time to have a familiar User here. Although some older users left, including BlueisSupreme, we do have some new users, but they're still basic on some their edits and other things (I.E. not leaving source links for us to find their info). Still, at least they're doing some great progress for the Wiki. I think some images did get removed or replaced overtime.

As for the IR page, I think Willbachbakal (who became the new admin last year) has most of the articles, and MegaScience had also did the same. I completed the IR game, but unfortunately, I didn't pay enough attention on the article dates or its info (which was briefly summed up). However, I did a 2nd preorder to get a code, so I do hope to try this again. I'll also try watching those videos to refresh on the info. So far, this was what I had from it on MegaScience's talk page a while ago:


 * Jefferson Poole- Police Chief Officer, assassinated by a sniper, which witnesses claim was "wearing a policeman's uniform".


 * Harrison Thacker- Decorative officer, appointed to lead up the new Sniper Unite. The Vox hate him because of being "dangeous as he is ambitious" with knotches on the butt of his gun, giving him the nickname "Thug" Thacker. Thacker becomes Poole's successor, and on March,13,1912, Thacker vows a "Final Strike" against the Vox.


 * John Goldman- Legal Expert and desgraced former organizer to the Vox, who betrayed Fitzroy to the authorities. During Fitzroy's arrest, Goldman dissapeared.


 * Treasurer Billings- His building was destroyed (forgot by how, sorry).


 * November,7,1910- Vox Populi plants a bomb in Comstock Plaza, which Fitzroy escapes.


 * Bucking Bronco was originally meant for commercial usage.


 * Devil's Kiss was also used commercially, such as heating up baby bottles.

That's most of what I could recall, but at least you managed to get some info written for their newspaper articles. Hopefully, I'll see if later on, I can recall this for the articles when going through this again. --Evans0305 (talk) 01:44, February 2, 2013 (UTC)

So far, I wrote down the tasks on the IR talk page from the Youtube video you showed me (except for the beginning, which I forgot about), but since the channel only had two videos because the guy gave up early, I only wrote as far as what's on there. For now, its good, and I'm just trying to figure the format for it, but hopefully, I'll either try playing through the game for the rest, or just look for a playthrough with the articles. Also, I need to update the Bird's Eye title, since it doesn't end with the "s". Hope it helps for now. Evans0305 (talk) 09:06, February 2, 2013 (UTC)

I'll see what I can do tomorrow. I'm already exausted from a couple of hours of writing the transcripts (which that format also looks no better). Evans0305 (talk) 09:29, February 2, 2013 (UTC)

Re: Texts from Industrial Revolution
Well, I did send him a link to them on Steam, but he didn't reply. I'd rather not put the file out in public, so yes adding on Steam would be preferable. You can guess my Steam name. --~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  20:34, February 8, 2013 (UTC)

Re: Soundtracks pages
Personally I like having the BioShock 2 orchestral score on it's own page, since it makes the soundtrack article seem slightly neater. As far as I know, that orchestral score was the only one to get its own page because it was the only one with an official CD compilation. The released score for BioShock was just a download, so it didn't have any additional information that would be enough to make a separate article.

However, I don't have any strong opinions on the matter, so if you would like to merge the pages, go ahead. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 19:54, March 7, 2013 (UTC)


 * The table you made looks very good. If you want to vertically align the text in a table, you have to change a style on each row, which unfortunately is kind of a hassle. If you look at the code for the table, you will see lines like this:

<pre width=50%>|-valign=top
 * This currently ensures that each row has its text aligned to the top. If you want the text to be center-aligned you would just remove all of the  parts. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 22:04, March 8, 2013 (UTC)

Re: Audio Files
I've extracted all the audio files myself thanks to this tutorial. When I uploaded the files they sounded fine. But when I play them now they are all gibberish. I will look into the problem with them not playing correctly. Probably a fault from Wikia though.

I myself think that Organizing the page of the file itself isn't needed. Since the actual page already contains all the information the user wants.

Sgt frankieboy (talk) 18:32, April 2, 2013 (UTC)

I've noticed that there are still 20 Voxophones are missing from the list. I can upload the files when they are added because I myself restarted the game completely and only have the first 5.

Sgt frankieboy (talk) 18:35, April 2, 2013 (UTC)

Just reuploaded all of the files and if you look at the old version you can see the length is 0.0s. Going to add the Licenses now.

Sgt frankieboy (talk) 19:17, April 2, 2013 (UTC)

Voxophones are already using a different template than Audio Diaries so adding an extra parameter shouldn't be too much of a work. Also do you know where I can find a complete list of all the Voxophones? Because there are 17 voxophones missing. (If IGN was correct with their 80 Voxophones)

Sgt frankieboy (talk) 19:32, April 2, 2013 (UTC)

I've been googeling and someone has figured out how to extract the models + textures from BioShock Infinite. Maybe you should talk to one of them so they can provided the images for characters, weapons, vigors, etc.

http://www.facepunch.com/showthread.php?t=1256964

http://www.gildor.org/smf/index.php/topic,1768.0.html

Sgt frankieboy (talk) 20:01, April 2, 2013 (UTC)

Voxophones
Can you help me edit all the Voxophone pages to have the correct location and date? I've put the transcripts on pastebin http://pastebin.com/ckBQMGff

Sgt frankieboy (talk) 21:03, April 2, 2013 (UTC)


 * I'm currently adding the missing Voxophones to the wiki. Sgt frankieboy (talk) 22:14, April 2, 2013 (UTC)


 * I don't think there is a Audio File for that one. I could have missed it though. Sgt frankieboy (talk) 22:25, April 2, 2013 (UTC)


 * No Problem. I will be on the look out for ways to extract textures, models so images can be updated. I think all the Voxophones are done, except for one I miss the Audio File. Spell checking should be done used the Transcript so they are correct with the In-Game Transcript. And some have the Category Unknown Voxophones Because I don't know in which level they are. And this file should be renamed to "Rosalind Lutece - An Ultimatum.ogg". I don't know how I can do that. --Sgt frankieboy (talk) 22:56, April 2, 2013 (UTC)

Ben Lo Concept Art
I found these on the artist's site:

I think they are also used in the artbook. He has more here: http://benlo0.blogspot.com/ --~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  12:11, April 5, 2013 (UTC)

Nice Images you have here.
Thanks! I got them from Irrational Game's official facebook page.

─D.Ryan─ (talk) 18:17, April 10, 2013 (UTC)

I'm glad I can be here to help :)

─D.Ryan─ (talk) 18:33, April 10, 2013 (UTC)

Re: Categories
I think he stopped adding categories now. Nevertheless, I'll make sure and message him on his talk page.

P.S.: I had actually deleted the category, but you readded it on my talk page. I'm now officially marked as a villain. :P --Willbachbakal (talk) 12:40, April 13, 2013 (UTC)

Re: Weapons/Gears Icons
I've just emerged from a long week of work, so I'm actually going to have tons of spare time. I'll try to organize everything as soon as possible. Fortunately, there aren't as many Gear items as there are Gene Tonics, so that should be a breeze. --Willbachbakal (talk) 13:02, April 13, 2013 (UTC)

Re:
All right. <font color="#63FF5D">Registered Contributor  <font color="5DFFFF">•talk• 04:45, April 17, 2013 (UTC)

Bioshock 2 HUD Files
I was hoping that you could help me to find the HUD files in Bioshock 2. I followed your instructions in the "How to extract Game Textures" section, but I only ended up with the texture files for the models.

I also can't seem to find several other files such as the Audio Diary portraits. Would you know where there are? UpgradeTech (talk) 05:41, April 17, 2013 (UTC)

Would You Kindly Become an Admin?
Hello there, Pauolo! I was wondering if you'd like to become an admin for the wiki. Your record is spotless, you regularly visit here, and you've repeatedly shown that you're more than willing to take the initiative and organize things in the wiki. If you were to present your candidature on the admin application page, I'd happily endorse you.--Willbachbakal (talk) 19:06, April 18, 2013 (UTC)

Re: Tarot Deck
Hey, thanks a lot I'll upload that to the page. Don't know how y'all extract those files, but they're really cool. Wish I knew how to.

Unownshipper (talk) 23:55, June 14, 2013 (UTC)

Re: The Siren/Lady Comstock Merging
Thanks a lot for the news! This is actually great, as I was a little disappointed at seeing the Siren as only a one-time (well, three-time technically) enemy. That was also the reason I merged the pages, as until now she was a story-centric boss much in the same way as Frank Fontaine. I'll de-merge the pages myself. --Willbachbakal (talk) 22:12, July 30, 2013 (UTC)

Re:Talk Pages
From 75.36.140.233 history, its really from Testxyz, but prefers to leave a alternate signature, and they've been writing a lot of Talk Pages like this for a while (both logged and unlogged accounts). All their Talk pages should be already listed from them. Hopefully, they'll add their signature as you suggested next time.75.20.191.16 21:18, August 6, 2013 (UTC)

First Lady
That's just it, the airship is called "The First Lady" not "First Lady." Look at the image.

Unownshipper (talk) 01:44, August 8, 2013 (UTC)

reedit?
Why did you delete what I wrote about booker dewitt? I said that it was in a voxophone that he was criticzed his entire life for beibng native american. I didn't in the text say he was native american though. Thanks Rez83 (talk) 01:24, September 10, 2013 (UTC)

he said the whole native american thing had followed him his whole life. in the voxophone. I didn't write that he WAS a native american. And I asked you on this talk page this very question and you never responded. "Your family tree shelters a teepee or two, doesn't it, son?' This lie, this calumny, had followed me all my life" This makes it sounds as if he has been charged his whole life with being accused of being native american. If you don;t mind, I'd like to take this to another admin. As I feel that it's important to deal with this. It's and imporant part of who booker is in my view. Thanks Rez83 (talk) 22:45, September 12, 2013 (UTC)Rez83 (talk)

Re: Extra voxophones
It was a while ago when I extracted the audio files so I don't know how to do it anymore. But you will need to extract the files from CombinedStreaming_English(US).pck inside "XGame\Content\Audio\Packed\Windows\Packs\English(US)". I do have a feeling that the DLC stores its audio files in a different file so if there are any related audio packs for the DLC you would need to extract that. You will be given tons of audio files and the only way to pick out the Voxophones is by sorting there size from large to small and listen through them till you find them.

Sgt frankieboy (talk) 11:51, September 14, 2013 (UTC)

Re: Out of the sunken ship
Hey, thanks for those. I did read other sources that already spoiled more about the DLC, so I already have a gist of what it'll be like. Even though its short, it still looks impressive. I love the clean look of the areas, since it sems like anywhere you look resembles an old painting, or at least the earliest concepts for Rapture environments. The destroyed areas feel more like Rapture than BS2 did (don't get me wrong, BS2 was good, but something about BaS environments look like what I was hoping BS2 would have looked like). I know we'll have to hold off on further info, but I also know a lot of contributors will add it here anyways, especially the new weapon and Vigor. Hopefully, we'll see more of it when it gets released.

Glad to hear BS2 is on Steam. It'll make it much easier for other contributors with the PC version to play the DLC (especially getting more screenshots of MD). Evans0305 (talk) 16:49, October 5, 2013 (UTC)

Thanks. I doubt the MP will improve, or it would have done so years ago. I did hear some people are back to enjoing it (I still need to finish a couple Metro-related achievements on the Xbox to get those out of the way, since the Metro pack is almost impossible to generate a match through). I did like the new art, and although I think some like the vent are going to be a possible prototype of the current ones, The buildings definitely feel more like BS1's, especially the more 40's style of Art Deco. I do agree that BS2 does have some areas that break from the luxurious look of BioShock 1's areas, but for some reason, I can't get into them as much as the first game's areas, besides Ryan's Amusements for its ride attraction. Although pre-flooded Dionysus Park would look neat as a full level in par to BS1's, at least the multiplayer version is the closest to that version. Evans0305 (talk) 18:53, October 9, 2013 (UTC)

"Should we keep listed vending machines or keep only the main businesses? Also Sinclair Solutions did not sell plasmids"

Sinclair Solutions
He had the Sinclair Solutions Pack, which did have Plasmids in it. SO would he sell someone else's Plasmids, or want to  'Cut out the Middleman'  and be vending his own ? His Surface businesses had included Pharmaceuticals... Remember others (bootleggers if you can use that phrase in an unrestricted environment) also sold Plasmids/Tonics they produced in Rapture. Testxyz (talk) 02:11, October 13, 2013 (UTC)

Sinclair - pharmaceuticals ...

I remember seeing it somewhere. Possibly its from the Novel  (but in the game we do get this The Vita Chamber ) showing Sinclair is not a lightweight in the technical stuff)

Testxyz (talk) 14:26, October 13, 2013 (UTC)


 * Sinclair was already rich when he came to Rapture and Pharmaceuticals was a real world way of making that happen (and at that time plant-based chemicals were a large source - something you really didnt have premade sources for in Rapture -- but Sinclair could using his previous experience/know-how with plants bring them to be cultivated - and useful modern drugs would be something Ryan would want for 'self-contained' Rapture).   His having Pre-ADAM labs Tenenbaum worked in meant Sinclair probably was already was working in the medical (drugs? anti-biotics?) field....


 * Ryan actually had regard for proper competition ( Offer a Better Product  ) so Sinclair also being in the ADAM product business probably would not make him Ryan's enemy (even better if Sinclair could figure out how to make the ADAM stuff safer)  Ryan had all the rest of Rapture and his businesses to worry about.  Sinclair might develop/market something different on his own (via his 'Think Tank' - Selling Ryan Short)  or if it was too big, sell it to Ryan who had 'deeper-pockets' and who wanted to outdo Fontaine.


 * Remember the ADAM industry was big with alot of different people/companies working on many different projects/products. So it would be highly likely Sinclair would not know all of what Tenenbaum was working on (particularly if it was something Fontaine wanted kept secret).  Ditto for Suchong.


 * BTW - the The Vita Chamber is a different technology, and remember Ryan himself was a technical genius  (power systems, etc...), so his know-how tied in with Alexander's/Suchong's/Sinclair's might have produced an exclusive product seperate from ADAM which could  compete with it and Fontaine  (and maybe was planned as a way to alleviate ADAM side-effects).   We saw them deployed all over the place, so they must have worked and been in demand by consumers.


 * I will have to go back and read the Novel again.  Those pages (p119) paint Sinclair in a better light than is portrayed in many parts of the game - he is more mindful of 'civilized' conventions - lines that he wouldnt cross, and that people would (in Rapture) be held responsible for their actions - which is a major balancing component of the philosophy Ryan had.


 * Testxyz (talk) 01:15, October 14, 2013 (UTC)


 * Remember that Anti-biotics were the latest things in world medicine around the time Rapture started  and alot of the advertised ADAM products were medical related (I hadnt heard of Phossy Jaw before seeing one for curing that). So there probably were very many different/specialized  products of just that kind (we never got the name of the one(s) Steinman used for his surgery).
 * Also the industrialists/technologists/scientists/engineers also had skilled staff which many may have brought with them to Rapture (So Sinclair didnt do it all himself, but it sounded like he could understand all the very technical stuff).  No doubt like Silicon Valley as the industry expanded many would form their own companies off good ideas they got while working for others.   So I dont think Sinclair would have 'double-crossed' Ryan, but would keep any additional business of his own seperate and might take opportunities in niches which Ryan ignored.   Count how many Plasmids/Tonics were in the Gatherers Garden and think how many more there likely were (and how many may still have been being developed/researched).  One just to get rid of migraines or hangovers might have outsold all the rest.
 * Vita Chambers were everywhere even in very poor/strange places (Save & Load mechanism, but still there so its Canon).    Smuggler Hideout also had a Pneumo Kiosk -- Fontaine was alot like Capone and probably had all kinds of people bribed or 'looking the other way'. He could probably get anything he wanted for the place (and the fact that they were there means they probably worked in a useful way for 'revitalization').   Also that simpler function was already there (deployed)  but Suchong/Alexander/Sinclair might have later been brought in and were expanding on its abilities (to do the more difficult 'back from death'  function).
 * BD = 'monsters' or just misunderstood ?   Possibly like the Handymen, the Big Daddy thing may have been sought by some of the disabled people (they (BD) also predated "Protectors" as maintenance workers -- probably replacing 'human' divers in what in RL is very dangerous work - diving to extreme depths).   Think of someone criminally insane (and more of these later after ADAM comes to Rapture) or even being a mindless vegetable.   Under Ryans Objectivist (variant) philosophy there is no death penalty, so do you warehouse them at public expense for the rest of their lives? (if violent you burn their brains out with lobotomies/electroshock like they did in those days in the Real World).  So making them into BD and having them do useful work for the City doesnt sound so horrible.  We really dont know how much personality/will/consciousness  the BD may have retained (we have hints that they did).   The story goes they needed more of them to guard Little Sisters and that cause more questionable 'volunteers' to be used.
 * Personally I would have instead brought all the corpses to well-guarded  Little Sister Fortresses (heh, recycling reward for turning in corpses -- double bonus is keeping the streets clean).
 * Testxyz (talk) 08:29, October 14, 2013 (UTC)

Re: Chariot?
I was understandably confused when you said "chariot," but, after going back and checking it out, I totally get why you described it like that. I saw them at Medical Pavilion (BioShock 2 Multiplayer) and Mercury Suites (BioShock 2 Multiplayer), but, oddly, the one in Fighting McDonagh's (BioShock 2 Multiplayer) doesn't have the poster or the box of items set up on it. If you want to put that extra description back in maybe try Consumer Rewards Program "mobile stand" or "kiosk," if that helps.

Unownshipper (talk) 04:12, October 14, 2013 (UTC)

RE: Messy Edits
Glad to hear. I hate it when people do that, especially when they rediredt pages.

Unownshipper (talk) 23:43, November 13, 2013 (UTC)

Burial at Sea Part 1 Soundtrack
Regarding the Patsy Cline song, it's very strange. It should be anachronsitic, but it was confirmed by Ken Levine in his reddit AMA and well as in the video The music behind Bioshock Infinite. You can hear it playing.

I extracted the audio files from the game and added more songs. I should be able to replay it this weekend to confirm the locations. I corrected "The Lady is a Tramp" to Mel Tormé which is also mentioned in the video.

However, I'm having trouble identifying some songs:

I know there was a song that plays in Rapture Records prior to "La Mer" playing during the Cohen mask mission. http://www.mediafire.com/download/htuzszdwxzv8dr2/CombinedStreaming_DLCB_SFX-pck-25.ogg

There's also another accordian song that plays in Cohen's Club in addition to "Waltz of the Flowers". I'm not sure if this is an original composition or a snippet from an established song.

http://www.mediafire.com/listen/l4zri08tdfr2tuc/CombinedStreaming_DLCB_SFX-pck-45.ogg

I'm fairly sure that Garry Schyman composed new music, but I'm unsure whether to add these. They are not titled.

There's also more incidental background music such as Cohen's background music in his Need To Know machine film reels and the product advertisements for Incinerate, Bucking Bronco, Possession. Lastly, there's the cheery Little Sister propoganda song. Should these be added? I can send the files if needed.

UpgradeTech (talk) 03:55, November 14, 2013 (UTC)


 * Sorry, if I wasn't clear. "Waltz of the Flowers" plays in Cohen's Club as well.
 * Part 1
 * http://www.mediafire.com/download/7bhh9hjm94e9c7a/CombinedStreaming_DLCB_SFX-pck-111.ogg


 * Part 2
 * http://www.mediafire.com/listen/ei4yg6s4vbe898k/CombinedStreaming_DLCB_SFX-pck-57.ogg


 * Great catch with the Scherzo. I was wondering why it sounded so hauntingly familiar. Maybe because it's really slow.


 * It's a pity that the Rapture Records (I think it plays there) song couldn't be identified. Shazam and Soundhound both have failed to provide an answer.


 * I also have the extracted songs that we have titles for


 * Good King Wenceslas
 * http://www.mediafire.com/listen/5qqgn73slxosd06/CombinedStreaming_DLCB_SFX-pck-4.ogg


 * It Had to be You
 * http://www.mediafire.com/listen/56npqkq7nvlbv11/CombinedStreaming_DLCB_SFX-pck-14.ogg


 * The Lady is a Tramp:
 * http://www.mediafire.com/listen/om0wgswcr07hvyh/CombinedStreaming_DLCB_SFX-pck-20.ogg


 * Nocturne
 * http://www.mediafire.com/listen/hfxba1aqtom8s8b/CombinedStreaming_DLCB_SFX-pck-31.ogg


 * Bridal Chorus
 * http://www.mediafire.com/listen/wo8qyftx2ukd7q1/CombinedStreaming_DLCB_SFX-pck-84.ogg


 * Tonight for Sure!
 * http://www.mediafire.com/listen/kog9kd1gffge8uw/CombinedStreaming_DLCB_SFX-pck-103.ogg


 * Wonderful, Wonderful
 * http://www.mediafire.com/listen/847k088bs6div2a/CombinedStreaming_DLCB_SFX-pck-54.ogg


 * She's Got You
 * http://www.mediafire.com/listen/5tu3tix83kq15i2/CombinedStreaming_DLCB_SFX-pck-124.ogg


 * Midnight, the Stars and You
 * http://www.mediafire.com/listen/033ag16i22q9vnr/CombinedStreaming_DLCB_SFX-pck-153.ogg


 * La Mer
 * http://www.mediafire.com/?u1xo3ia77xnh13a


 * However, some sound clipped or filtered. The Lady is a Tramp plays on a loop and cuts off the first verse. I think the current videos should suffice.


 * Here are the Plasmid songs


 * Incinerate
 * http://www.mediafire.com/listen/b05cl8oisn3iym6/CombinedStreaming_DLCB_SFX-pck-65.ogg


 * Bucking Bronco
 * http://www.mediafire.com/listen/rjuhwvyq6155edu/CombinedStreaming_DLCB_SFX-pck-83.ogg


 * Possession
 * http://www.mediafire.com/listen/ulwdifib6gz3ihr/CombinedStreaming_DLCB_SFX-pck-101.ogg


 * Little Sister propoganda
 * http://www.mediafire.com/listen/c4ubbv25ubb47zx/CombinedStreaming_DLCB_SFX-pck-80.ogg
 * If you think we should wait until the official credits come out, is it still appropriate to add the lyrics to the plasmid/vigor pages?


 * There's also the loading screen music, but it's identical to Infinite, and I don't really think it should be included.


 * Lastly, I believe that there should be credits at the end of Part II, so here's hoping.


 * UpgradeTech (talk) 22:41, November 14, 2013 (UTC)

Got your message. Just wanted to know where he was going to post the photo. ZanyDragon (talk) 18:40, November 15, 2013 (UTC)


 * Some anonymous user on the Bioshock Infinite page added then removed something about "Stranger in Paradise" being in the soundtrack. Remember the song that I had trouble identifying in Rapture Records:
 * http://www.mediafire.com/download/htuzszdwxzv8dr2/CombinedStreaming_DLCB_SFX-pck-25.ogg


 * It turns out that it is an instrumental version of "Stranger in Paradise". It's a little odd that they didn't go for the popular 1953 Tony Bennett version, but at least the song has been identified. UpgradeTech (talk) 19:55, December 1, 2013 (UTC)
 * Actually, upon further research, the song was written for a musical called Kismet that added words to previously existing melodies. In this case, Robert Wright and George Forrest added words to Alexander's Borodin's "The Gliding Dance of the Maidens". Since the instrumental version is used, I'm not sure which title the song should be classified under. Listening to the Tony Bennett's "Stranger", the main melody is identical, but the subsequent structure is more in line with "The Gliding Dance" UpgradeTech (talk) 20:11, December 1, 2013 (UTC)

Drat. I was mistaken in believing that the same song played in both the store and at Fontaine's. I'll keep on looking for the Rapture Records song.

As for the Johnny Mathis reference, I've noticed a small conspiracy about him since he also released an album called "Rapture" and he has a sister named Elizabeth. I would be thrilled if there's another reference to him. UpgradeTech (talk) 04:59, December 3, 2013 (UTC)

BaS names
I'm asking you and some of the other experienced Users that I know of to help out look up the game's files so there could at least have something to write for a Splicer article for BaS.I think some users want to know what the names of the Splicers from Burial at Sea would be called. I'm wondering if instead of making up a name (much like the "Slate Soldiers" or whatever), that if you can look up the name on the game files. If at all, thanks. --Evans0305 (talk) 03:07, November 22, 2013 (UTC)

Okay. Asides from Frosty, I think those other Splicers were ones I was wondering about, considering that only one looks like an updated Waders, but uses a different voice and dialog. I was also aware that a couple people mentioned they found some model files for Episode 2 in there, but due to policy, we can't write about them until that DLC is out. Still, I appreciate that you're doing what you can to find any name that could tie to those current Splicers. Evans0305 (talk) 17:45, November 22, 2013 (UTC)

Hi, sorry for the delay. That's a bit tough, though I could see why. considering that if Pt 2 showed otherwise, I'd rather go into a caption for some weapons, or even go into some general templates for Rapture and Columbia. Of all of these, the Tommy Gun is one that seems a bit conflicting; it may be a reskin of the Machine Gun from Columbia, but then, some weapons in BS1 & 2 are somewhat similar but different as well (i.e. Drills, Rivet Guns), and that because it is called a "Tommy Gun", it would still be something of a Rapture-based weapon, despite it being a reskin. Speaking of conflicting, I do notice that the Wiki has been split on wether BaS is canon to the other games or not, especially on some that believe we would segregate all of it into their own articles, even its Rapture history and timeline (which seems like a waste of articles to do in my opinion). Obviously, the DLC isn't as refined, both in its narrative, and its developement (considering IG remade new Rapture assets right after BS:I was done early this year, which would be more difficult to finish in time than just making Columbia stories with reused Columbia assets). Unless Part 2 is otherwise, I do feel that it is canon, with some small explanations on it being like that, both in a story standpoint, and in a game development standpoint. Not to mention, it just doesn't make any sense for the creators of BioShock to make a alternate non-canon Rapture, especially when we really don't know from their perspective on how some of those events would have been like. Even if Tears were involved, those seem like if it related to Elizabeth being their source, they would dissipate when she leaves, and that most of these invented from what was observed would be lost or destroyed during Rapture's War, just like everything else. That's just what I think about it, though.--Evans0305 (talk) 21:48, December 11, 2013 (UTC)

Weapon images
I have all of the DLC you're taking about. I can get first person images of them, but it would require me to restart and hope I can find some locations that have good lighting (not Finkton and maybe not the start of the game) without going through the entire game and having to juggle my inventory so that I have the right weapons when needed. Third person images of the DLC and Burial at Sea skins are a problem because the game's files don't have separate models for them. The engine swaps them when it is told to do so. Getting the skins working would require me to fuck around with each model's material setting so that the gold/Rapture skins appear as the default skins. Without an editor, that's basically impossible. Darkman 4 (talk) 10:45, November 24, 2013 (UTC)
 * I use Umodel. Haven't tried the BS2 models yet, but apparently they're packed in a weird way. Seems that the models for a level are spread between the packages for the levels resources and the actual level files. I can get them; it'll just take some dicking around to get them properly extracted and all. Darkman 4 (talk) 11:18, November 24, 2013 (UTC)

Timeline
Personally, I agree with you. Unless there's something that blatantly contradicts what happens in the timeline in Episode 2, like Elizabeth beating Ryan to death with a golf club before Jack reaches him to save the Little Sisters or Elizabeth starting the New Years Eve riot with a Motorized Patriot, then I'd consider BaS a part of the same timeline that BS1 and BS2 are in. It's just easier to consider them all a part of a single timeline that making an exception for BaS, but not BS2 or for some of the inconsistencies in BS1. Darkman 4 (talk)

Old UI images
Found something pretty interesting on Tubmlr. A user there is friends with an artist that worked on BioShock Infinite. The artist shared some old GUI designs that were removed from the final game. One of them is an old HUD design, another a menu for the unused Gear shop, and the last one is a loadout screen for what looks like some sort of removed multiplayer mode. There's also clean versions of the Brucking Bronco, SMG, and robot horse poster. I'm positive these are legitimate, as there are unused Vigor icon images in the final game's files that match the style seen in these images.

http://treebeardoffangorn.tumblr.com/post/68928399792/found-a-few-of-the-aforementioned-pieces-my-buddy

I've uploaded the pics, but thought you'd be interested in taking a closer look. Darkman 4 (talk) 09:51, December 4, 2013 (UTC)

Test Template
Good idea regarding the other media template (forgot what a money-making machine this franchise is) but what about BioShock: Rapture (Novel)? Where does that fit?

Unownshipper (talk) 06:37, December 20, 2013 (UTC)

Me and My Shadow artist
You may have read my post on the 2K forums about finding the artist that played "Me and My Shadow". The current attribution of Al Jolson, Billy Rose, and Dave Dreyer on the soundtrack page is incorrect as they were the writers of the song.

http://forums.2k.com/showthread.php?401166-Trying-to-find-the-artist-for-the-quot-Me-and-My-Shadow-quot-song-played-in-game

I tried contacting Irrational about releasing an official soundtrack list (or at least updating the bioshockinfinite.com/music site, but I still haven't heard back from them. After quite a bit of research, I revisited the original assumption made by the uploader of this video:

http://www.youtube.com/watch?v=BM6H9pZkBHo

The title says that Sam Lanin recorded this version used in-game, but I still couldn't find evidence that he made a recording of it. It turns out that he recorded under different pseudonyms, up to 170 different names on various record labels. I had previously explored a tangent on how the orchestra of a recording by Al Lynn's Music Masters seems similar to the song. It turns out it was another pseudonym for Sam Lanin, but a different take.

According to the following website, he made another recording of "Me and My Shadow" under the name of The Rangers in 1927.

http://www.allmusic.com/album/turn-on-the-heat-hot-dance-band-sides-1925-1931-mw0000555471

The sung portion of the song sample on the website seems to correspond to 0:07 and 0:16 of the previous youtube video http://www.youtube.com/watch?v=BM6H9pZkBHo Both singers elongate "avenue" and put a trill on "shadow" in an identical fashion.

After some more searching, I found another sample from Amazon. http://www.amazon.com/Me-and-My-Shadow/dp/B008XTW8S2

It seems to correspond with 0:35 - 0:59 of this video with sound extracted from the game.

http://www.youtube.com/watch?v=g4EWWorU51U

The use of bells on the high notes seems to correspond to both.

The record seems to exist on the Lincoln label, but I have been unable to find a video of the entire recording. http://www.discogs.com/Rangers11-Lanes-Dance-Orchestra-Me-And-My-Shadow-After-We-Kiss/release/4794994

I suppose that it is probably more feasible to purchase the song on amazon to make a complete comparison, but I would like a 3rd party confirmation.

In summary, I believe that Sam Lanin is the correct artist for "Me and My Shadow" as heard in-game. Unfortunately, he never released it under his name, but under "The Rangers" so I'm unsure what the correct attribution should be.

I haven't had this much trouble with pseudonyms since I found out that Annette Hanshaw recorded "Daddy Won't You Please Come Home" under the name of Gay Ellis and that she frequently used pseudonyms for her work.

UpgradeTech (talk) 05:02, January 22, 2014 (UTC)