User talk:BlueIsSupreme

Re: Cabal
No problem. Good thing you corrected the name, otherwise those new to this wikia might have had trouble looking for it. Until next time!--Willbachbakal 13:12, August 8, 2010 (UTC)

That is a very nice symbol, and it fits the secret society thing like a glove. I've added it to the Cabal section, along with a few updates...

As for the creator thing, I'm more of a "chronicler" than the original author: You and the other members decide what you want to have in your respective articles as well as the general layout, and I write (or rather, type) everything down. I do make the comments, though.

On another note: one more edit and you're at 4.6K. --Willbachbakal 02:12, August 9, 2010 (UTC)

Done, and... done. Hope it fits! --Willbachbakal 17:10, August 20, 2010 (UTC)

hi
hi remember me send me a meassag

taden8 21:34, August 9, 2010 (UTC)

Troll in the Dungeon
There seems to be a troll by the name of Gaskle, who's been posting rather unpleasant comments on a few blogs. I'll try to talk to him but, in case he refuses to cooperate, at least you'll know where to find him. --Willbachbakal 07:39, August 12, 2010 (UTC)

Three proposals
Hi, I'm Paweł from Wikia Gaming team. Please see the following pages: Forum:Wiki Achievements, Forum:Wiki news blog and Forum:Fixed width main page for my proposals that I think would benefit this wiki. I'd gladly see your opinion on these matters. Ausir(talk) 21:33, August 12, 2010 (UTC)
 * Gardimuer told me to talk to you about incorporating the news blog into your new main page design. Here's my own quick draft: BioShock Wiki/new. What do you think? Ausir(talk) 18:32, August 16, 2010 (UTC)

Character info box etc.
Hey, just letting you know I have looked at your idea for the character infobox again. I'll be catching up on other wiki things in the following week, but I will give it my full attention as soon as I can. As for the site cache, that often lags (lol, late answer). Wikia sometimes promises to fix the problem, but from what I have seen it happens every once in a while. It always catches up eventually though... Also, Ausir's suggestions in the forum are quite interesting. I am curious to see your opinion of those ideas. ~Gardimuer   { ʈalk } 10:19, August 14, 2010 (UTC)


 * Check this out! EDlTOR made this; it will replace the rating hearts at the bottom of articles with empty/full plasmid bottles. If you like it, I think we should use it for the site.

/** Custom Article Rating sprites (replaces hearts with plasmid bottles) **/ .star-rating, .star-rating a:hover, .star-rating .current-rating { background-image: url(http://images2.wikia.nocookie.net/__cb20100816214614/bioshock/images/e/ec/EDlTOR_monaco-sprite.png) }
 * ~Gardimuer   { ʈalk } 02:57, August 18, 2010 (UTC)


 * I agree with all of your proposals. I'm not sure about categories with "Location" in their names... I suggest we don't change that, since there are advantages to having a general name: the categories need to contain more than just level articles. That reminds me that we need to split the Category:Locations by game. I.e:


 * Category:Locations
 * Category:BioShock Locations
 * Category:BioShock Location Images
 * Category:BioShock 2 Locations
 * Category:BioShock 2 Location Images
 * Category:BioShock 2 Multiplayer Locations
 * Category:BioShock 2 Multiplayer Location Images
 * etc.
 * So most of the pages in Category:Locations need to be moved to the proper subcategory(ies). As for the Locations page, I think it should keep its name. In that one instance it feels more professional to call the major places "locations" (as if giving them a real-world sort of treatment). Also, if there ever were a BioShock movie we might want to list the included "locations" on that page. ~Gardimuer   { ʈalk } 01:43, August 19, 2010 (UTC)


 * I'll try to work on organizing the "location" categories. Feedback for your Mainpage test:
 * I think we should keep the "Welcome to the BioShock Wiki" header at the top since it lets visitors know where they are and a tiny bit about what the wiki is. Also, I'm proud about the number of articles we have, and I like showing it off. :P
 * The "Contents" section should go above any other section, since it is what visitors will be most interested in when they reach the front page.
 * Also... the "Contents" can't have more than four icons per row, otherwise it overlaps the other columns on smaller monitors.
 * I like Ausir's plan of having a news blog feed in the right column. You could incorporate that into the design and get rid of the old news section. His version of the blog news-feed is here: BioShock Wiki/new
 * If you do incorporate a blog-feed you could juggle around the "featured" sections to make them fit elsewhere. The "Featured Article" bit could become more text than picture, making it easier to arrange, maybe in the center column. For example, this is what featured article sections look like at The Vault: w:c:fallout:The Vault:Featured articles/Main page/January
 * The Vault has a complicated system of featured articles on automatic rotation (so they don't have the chore of changing it periodically). I plan to create a similar system for our wiki eventually (when I have time and am not busy taking care of other wiki issues). It won't happen any time soon, but just wanted to let you know.
 * The unstable teleport plasmid should be placed inside some sort of border with a short tag to let people know what it does and that they should click it. :P Maybe something as simple as the way it is on my userpage... the label "Unstable Teleport Plasmid" at the top, and then "Teleport me!" in colorful italics below. Once you figure out where you want to put it (and we have a higher quality version) I can create the decoration for it. ~Gardimuer   { ʈalk } 13:21, August 19, 2010 (UTC)


 * Good to see you can take constructive criticism. ;) I may do a bit of reformatting of the level pages when I change their categories, but I suppose you should look over them as well in case you can add/change something that I missed. ~Gardimuer   { ʈalk } 03:53, August 20, 2010 (UTC)

It's main purpose is to hold general content/categories that appear in all games so they don't clog up the "BioShock Series" category. Category:BioShock Series contains the subcategories for each game, but there are some articles/content that appear in all games, like the article "Rapture" or the timeline. Also, the general categories like "locations" and "audio diaries" go in BioShock Setting because they are about the world of BioShock but are not restricted to a single game. I modeled the organization off of the Fallout Wiki categories: w:c:fallout:Category:Fallout series, w:c:fallout:Category:Fallout setting Oh, I also noticed your question on Ausir's page: the Bloglist widget is customizable. You can find out more about it here: Help:Blog article/Bloglist You can change the width and other properties using the "style" parameter. ~Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 22:29, August 20, 2010 (UTC)


 * No civilization exists in a vacuum :) Like the Romans, we must adopt the good ideas of competitors so we can conquer them! ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 22:43, August 20, 2010 (UTC)

Re: BioShock Mod
Thanks for offering your help. If I ever make a mod with my ideas, I'm gonna need it. Not only does my programming experience extend only to Java atm, but I have no idea how the Unreal Engine works... Thanks. Have you worked on the Unreal Engine before? --Willbachbakal 22:55, August 22, 2010 (UTC)

Oh yes please. If I come up with the mod, I can promise you you'll have full access to all the toys. Weapons, plasmids, Gene Tonics, and all the new Splicers. Matter of fact, it'll probably be better to come up with some kind of death gauntlet room to test all the tools and enemies and stuff before making the actual campaigns... --Willbachbakal 23:02, August 22, 2010 (UTC)

Agree, apparently it's not legal to distribute a BioShock mod, even for free. What we could do, though, is present the finished product to 2K and let them distribute the thing, free or not. Even if 2K get complete ownership of the mod and force customers to pay for it, at least we'll have released it. I doubt they'd want to refuse it if it's any good, since they'll profit from releasing the mod anyway. --Willbachbakal 18:48, August 24, 2010 (UTC)

How do you edit References?
I found that I don't know how to use the references section when I need to add my reference, especially when I edit. How do I use it, and how do I know where my reference will be in the source code?

Re:IRC
It's the same situation as last semester: I am temporarily unable to use the internet at home, and campus internet won't let me access the IRC through a chat client. Turns out the in-browser kind works though... Guess I'll try to use that in the meantime. ~<font style="font-size:105%" color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 19:07, August 24, 2010 (UTC)