User blog comment:Gardimuer/BioShock Infinite Demo & Screenshots/@comment-3042051-20100924025352/@comment-939754-20100925043703

From what it seems, the game blocks full buildings from moving over the game area. I'm also sure they keep the factors to cause this incredibly low, although still possible. How it could become common enough to cause problems and make it it to retailers is beyond me.

Vita-Chambers are mentioned in the GameInformer article, although they give no real answer for their solution to it. Although it feels they'll keep the system in some way, as they want the player to focus on the gameplay and not keeping from dying.

They didn't release a demo of BioShock 2, the one for BioShock is just the first two levels and released after the full game launched. No game developer releases Beta Level gameplay to the public, especially now with all the hacking tools. That's just allowing 2 years leeway to hackers so they can figure out how to break the files right off and steal everything. I don't see how you get the idea they'd release an early method of playing this game, especially with such deep narrative they'd likely rather not give away before the rest can be told together.

Why are you talking about trophies? My brother has a few from back when he played baseball, but they're cheap. All trophies are cheap plastic nowadays.