User blog comment:Charly Cohen/BioShock 4/@comment-151.15.53.66-20130330212715/@comment-50.46.35.230-20130330234804

Some common themes that would help define the next location for a bioshock is the following...

--City(or something very similar) in an enviroment detached from normal life

--Utopia gone distopia(or utopia on the brink of dystopia)

--Enviroment outside city limits is not really a comfortable place to live (crushing depths, falling to the ground) (may also trigger phobias... "drowning" and "falling")

Being underground would be nice, but one issue could be is that the player needs to be able to see how big the place is that he/she landed it. Enviroment could include getting crushed or burned. (seeing how there is a good chance of claustrophobia with that, except I could say thinking about crushing water being so visibly close in rapture was more "pressing".

Space could seem like a new logical location. Bioshock infinite really showed how much fun moving around could be thanks to the skylines. City in space would definitely keep a person holding their breath, fear the tiniest air leak, and have some fun in zero-g situations. There would be ways to view the size of the city easily through windows. Besides, some fun play on light could be done, as sounds don't travel in vacuum, and some pretty darn cool scary moments could come from only a radio and no noise in the enviroment.