Fontaine Futuristics (Level)

Fontaine Futuristics is level in BioShock 2. It is the corporate headquarters and research labs that produced Plasmids, Big Daddies, and other high technology for Rapture. A grand atrium anchors the corporate offices and plasmid demonstration halls. An adjacent site contains the labs where many of Rapture's advances in genetic and robotic technology were discovered. As tensions rose after Frank Fontaine's "death" prior to the 1959 New Year's Eve Riots, Andrew Ryan took control of Fontaine Futuristics.

After being seized by the Rapture central council, work continued under the auspices of Ryan Industries until the death of Ryan himself. Gilbert Alexander, an ambitious scientist and inventor, took this opportunity to grab control of the entire facility, twisting the security systems to his own ends, and has resided there ever since.

Subject Delta and Augustus Sinclair travel there in search of Eleanor Lamb, as well as to obtain the genetic key from Gilbert Alexander that will unlock the way to where she is held. Gil Alexander is now "Alex the Great", having became insane due to experiments done upon him by Sofia Lamb, and has left messages from before his insanity on how to defeat him. "Alex the Great" contacts Delta through a highly modified and invulnerable Security Bot, mounded with a television set that shows his manic stare and a speaker letting him talk to his victims. He controls the bot through four hacked Bot Shutdown Panels, which Subject Delta must find and destroy in order to access the room that holds a switch to secret development labs where "Alex the Great" has his lair. He will call upon Splicers and Alpha Series Big Daddies to attack Delta, especially every time Delta destroys a panel.

This level also features an Easter Egg: the Unstable Teleport Plasmid.

The Playstation 3 version has a glitch that prevents the Natural Camouflage gene tonic from being activated in this level.

Fontaine Futuristics