User blog:Gamboy84/Reactive Knuckles

Reactive Knuckles
This melee weapon is the first weapon everyone gets in a Bioshock game, so I decided to start with this. I wanted to make something that caught a little bit of the awesomeness of the Drill, but at a size usable to humans. One idea I had was a chainsaw, but that seemed too predictable Another was a jackhammer, but that seemed too big. That's when I thought of spiked knuckles, and it seemed like a fit. So then I thought of what I could do to make them better, and I came to an interesting conclusion.

Description
Think of a set of spiked knuckles, but with bullets instead of spikes. Now, put a little button on the side of it that would allow you to fire the four bullets on your knuckles. This little bit of originality is brought to you by machine gun bullets supplied by leadheads

Ammo

 * Machine Gun Bullets: The bullets attached to the front of the knuckles. Hyper short range, to use this you have to make contact on the punch otherwise you dont fire them. Reload time takes 3 seconds. You can carry 10 reloads of bullets.

Upgrades
In my games, upgrades work by a simple tree: Original is available from the start, from there you upgrade to Versions A or B. If you pick A you gain access to Upgrades 1 and 2. If you pick B you gain access to Upgrades 3 and 4.

Original
The basic version is available form the start. Press the B button to just do a quick punch. Press Right Trigger to fire the bullets on the knuckles.

Upgrade A
Double Row: Adds a second row of bullets under the original ones, which doubles all damage done with this weapon at the cost fo using two charges.

Upgrade B
Bladed Knuckles: This upgrade adds a dagger to the weapon, tripling your melee damage.

Upgrade 1
Improved Propulsion: Allows you to fire the bullets at short range (about 6 feet).

Upgrade 2
Micro Explosives: Quadruples damage done by bullets.

Upgrade 3
Electric Dagger: Random Chance of electric stun caused by melee.

Upgrade 4
Reactive Sword: Gives additional reach and doubles damage.