User talk:Pauolo

Bonjour à tous/Welcome to all.

N'hésitez pas à me contacter en commençant une nouvelle section, si vous avez besoin d'aide/Do not hesitate to contact me by writing a new section, if you need help.

N'oubliez pas de signer vos messages/Do not forget to sign your messages.

RE: Some assistance, would you kindly?
Yeah, its been quite some time to have a familiar User here. Although some older users left, including BlueisSupreme, we do have some new users, but they're still basic on some their edits and other things (I.E. not leaving source links for us to find their info). Still, at least they're doing some great progress for the Wiki. I think some images did get removed or replaced overtime.

As for the IR page, I think Willbachbakal (who became the new admin last year) has most of the articles, and MegaScience had also did the same. I completed the IR game, but unfortunately, I didn't pay enough attention on the article dates or its info (which was briefly summed up). However, I did a 2nd preorder to get a code, so I do hope to try this again. I'll also try watching those videos to refresh on the info. So far, this was what I had from it on MegaScience's talk page a while ago:


 * Jefferson Poole- Police Chief Officer, assassinated by a sniper, which witnesses claim was "wearing a policeman's uniform".


 * Harrison Thacker- Decorative officer, appointed to lead up the new Sniper Unite. The Vox hate him because of being "dangeous as he is ambitious" with knotches on the butt of his gun, giving him the nickname "Thug" Thacker. Thacker becomes Poole's successor, and on March,13,1912, Thacker vows a "Final Strike" against the Vox.


 * John Goldman- Legal Expert and desgraced former organizer to the Vox, who betrayed Fitzroy to the authorities. During Fitzroy's arrest, Goldman dissapeared.


 * Treasurer Billings- His building was destroyed (forgot by how, sorry).


 * November,7,1910- Vox Populi plants a bomb in Comstock Plaza, which Fitzroy escapes.


 * Bucking Bronco was originally meant for commercial usage.


 * Devil's Kiss was also used commercially, such as heating up baby bottles.

That's most of what I could recall, but at least you managed to get some info written for their newspaper articles. Hopefully, I'll see if later on, I can recall this for the articles when going through this again. --Evans0305 (talk) 01:44, February 2, 2013 (UTC)

So far, I wrote down the tasks on the IR talk page from the Youtube video you showed me (except for the beginning, which I forgot about), but since the channel only had two videos because the guy gave up early, I only wrote as far as what's on there. For now, its good, and I'm just trying to figure the format for it, but hopefully, I'll either try playing through the game for the rest, or just look for a playthrough with the articles. Also, I need to update the Bird's Eye title, since it doesn't end with the "s". Hope it helps for now. Evans0305 (talk) 09:06, February 2, 2013 (UTC)

I'll see what I can do tomorrow. I'm already exausted from a couple of hours of writing the transcripts (which that format also looks no better). Evans0305 (talk) 09:29, February 2, 2013 (UTC)

Re: Texts from Industrial Revolution
Well, I did send him a link to them on Steam, but he didn't reply. I'd rather not put the file out in public, so yes adding on Steam would be preferable. You can guess my Steam name. --~ Ṃᶒɠą§ɔ î é ɳ č ę { tal k }  20:34, February 8, 2013 (UTC)

Re: Soundtracks pages
Personally I like having the BioShock 2 orchestral score on it's own page, since it makes the soundtrack article seem slightly neater. As far as I know, that orchestral score was the only one to get its own page because it was the only one with an official CD compilation. The released score for BioShock was just a download, so it didn't have any additional information that would be enough to make a separate article.

However, I don't have any strong opinions on the matter, so if you would like to merge the pages, go ahead. ~Gardimuer   { ʈalk } 19:54, March 7, 2013 (UTC)


 * The table you made looks very good. If you want to vertically align the text in a table, you have to change a style on each row, which unfortunately is kind of a hassle. If you look at the code for the table, you will see lines like this:

|-valign=top
 * This currently ensures that each row has its text aligned to the top. If you want the text to be center-aligned you would just remove all of the  parts. ~Gardimuer   <font color=#33CC66>{ ʈalk } 22:04, March 8, 2013 (UTC)

Re: Audio Files
I've extracted all the audio files myself thanks to this tutorial. When I uploaded the files they sounded fine. But when I play them now they are all gibberish. I will look into the problem with them not playing correctly. Probably a fault from Wikia though.

I myself think that Organizing the page of the file itself isn't needed. Since the actual page already contains all the information the user wants.

Sgt frankieboy (talk) 18:32, April 2, 2013 (UTC)

I've noticed that there are still 20 Voxophones are missing from the list. I can upload the files when they are added because I myself restarted the game completely and only have the first 5.

Sgt frankieboy (talk) 18:35, April 2, 2013 (UTC)

Just reuploaded all of the files and if you look at the old version you can see the length is 0.0s. Going to add the Licenses now.

Sgt frankieboy (talk) 19:17, April 2, 2013 (UTC)

Voxophones are already using a different template than Audio Diaries so adding an extra parameter shouldn't be too much of a work. Also do you know where I can find a complete list of all the Voxophones? Because there are 17 voxophones missing. (If IGN was correct with their 80 Voxophones)

Sgt frankieboy (talk) 19:32, April 2, 2013 (UTC)

I've been googeling and someone has figured out how to extract the models + textures from BioShock Infinite. Maybe you should talk to one of them so they can provided the images for characters, weapons, vigors, etc.

http://www.facepunch.com/showthread.php?t=1256964

http://www.gildor.org/smf/index.php/topic,1768.0.html

Sgt frankieboy (talk) 20:01, April 2, 2013 (UTC)

Voxophones
Can you help me edit all the Voxophone pages to have the correct location and date? I've put the transcripts on pastebin http://pastebin.com/ckBQMGff

Sgt frankieboy (talk) 21:03, April 2, 2013 (UTC)


 * I'm currently adding the missing Voxophones to the wiki. Sgt frankieboy (talk) 22:14, April 2, 2013 (UTC)


 * I don't think there is a Audio File for that one. I could have missed it though. Sgt frankieboy (talk) 22:25, April 2, 2013 (UTC)


 * No Problem. I will be on the look out for ways to extract textures, models so images can be updated. I think all the Voxophones are done, except for one I miss the Audio File. Spell checking should be done used the Transcript so they are correct with the In-Game Transcript. And some have the Category Unknown Voxophones Because I don't know in which level they are. And this file should be renamed to "Rosalind Lutece - An Ultimatum.ogg". I don't know how I can do that. --Sgt frankieboy (talk) 22:56, April 2, 2013 (UTC)

Ben Lo Concept Art
I found these on the artist's site:

I think they are also used in the artbook. He has more here: http://benlo0.blogspot.com/ --~ <span style="border-bottom:2px dotted green; border-left:4px double green; border-right:4px double green; border-top:2px dotted green"><font color="#008800">Ṃ<font color="#009900">ᶒ<font color="#00aa00">ɠ<font color="#00bb00">ą<font color="#00cc00">§<font color="#00dd00">ɔ î é ɳ č ę <font color="#ff0000">{ <font color="#ff4400">t<font color="#ff8800">al k }  12:11, April 5, 2013 (UTC)

Nice Images you have here.
Thanks! I got them from Irrational Game's official facebook page.

─D.Ryan─ (talk) 18:17, April 10, 2013 (UTC)

I'm glad I can be here to help :)

─D.Ryan─ (talk) 18:33, April 10, 2013 (UTC)

Re: Categories
I think he stopped adding categories now. Nevertheless, I'll make sure and message him on his talk page.

P.S.: I had actually deleted the category, but you readded it on my talk page. I'm now officially marked as a villain. :P --Willbachbakal (talk) 12:40, April 13, 2013 (UTC)

Re: Weapons/Gears Icons
I've just emerged from a long week of work, so I'm actually going to have tons of spare time. I'll try to organize everything as soon as possible. Fortunately, there aren't as many Gear items as there are Gene Tonics, so that should be a breeze. --Willbachbakal (talk) 13:02, April 13, 2013 (UTC)

Re:
All right. <font color="#63FF5D">Registered Contributor  <font color="5DFFFF">•talk• 04:45, April 17, 2013 (UTC)

Bioshock 2 HUD Files
I was hoping that you could help me to find the HUD files in Bioshock 2. I followed your instructions in the "How to extract Game Textures" section, but I only ended up with the texture files for the models.

I also can't seem to find several other files such as the Audio Diary portraits. Would you know where there are? UpgradeTech (talk) 05:41, April 17, 2013 (UTC)

Would You Kindly Become an Admin?
Hello there, Pauolo! I was wondering if you'd like to become an admin for the wiki. Your record is spotless, you regularly visit here, and you've repeatedly shown that you're more than willing to take the initiative and organize things in the wiki. If you were to present your candidature on the admin application page, I'd happily endorse you.--Willbachbakal (talk) 19:06, April 18, 2013 (UTC)

Re: Tarot Deck
Hey, thanks a lot I'll upload that to the page. Don't know how y'all extract those files, but they're really cool. Wish I knew how to.

Unownshipper (talk) 23:55, June 14, 2013 (UTC)

Re: The Siren/Lady Comstock Merging
Thanks a lot for the news! This is actually great, as I was a little disappointed at seeing the Siren as only a one-time (well, three-time technically) enemy. That was also the reason I merged the pages, as until now she was a story-centric boss much in the same way as Frank Fontaine. I'll de-merge the pages myself. --Willbachbakal (talk) 22:12, July 30, 2013 (UTC)

Re:Talk Pages
From 75.36.140.233 history, its really from Testxyz, but prefers to leave a alternate signature, and they've been writing a lot of Talk Pages like this for a while (both logged and unlogged accounts). All their Talk pages should be already listed from them. Hopefully, they'll add their signature as you suggested next time.75.20.191.16 21:18, August 6, 2013 (UTC)

First Lady
That's just it, the airship is called "The First Lady" not "First Lady." Look at the image.

Unownshipper (talk) 01:44, August 8, 2013 (UTC)

reedit?
Why did you delete what I wrote about booker dewitt? I said that it was in a voxophone that he was criticzed his entire life for beibng native american. I didn't in the text say he was native american though. Thanks Rez83 (talk) 01:24, September 10, 2013 (UTC)

he said the whole native american thing had followed him his whole life. in the voxophone. I didn't write that he WAS a native american. And I asked you on this talk page this very question and you never responded. "Your family tree shelters a teepee or two, doesn't it, son?' This lie, this calumny, had followed me all my life" This makes it sounds as if he has been charged his whole life with being accused of being native american. If you don;t mind, I'd like to take this to another admin. As I feel that it's important to deal with this. It's and imporant part of who booker is in my view. Thanks Rez83 (talk) 22:45, September 12, 2013 (UTC)Rez83 (talk)

Re: Extra voxophones
It was a while ago when I extracted the audio files so I don't know how to do it anymore. But you will need to extract the files from CombinedStreaming_English(US).pck inside "XGame\Content\Audio\Packed\Windows\Packs\English(US)". I do have a feeling that the DLC stores its audio files in a different file so if there are any related audio packs for the DLC you would need to extract that. You will be given tons of audio files and the only way to pick out the Voxophones is by sorting there size from large to small and listen through them till you find them.

Sgt frankieboy (talk) 11:51, September 14, 2013 (UTC)

Re: Out of the sunken ship
Hey, thanks for those. I did read other sources that already spoiled more about the DLC, so I already have a gist of what it'll be like. Even though its short, it still looks impressive. I love the clean look of the areas, since it sems like anywhere you look resembles an old painting, or at least the earliest concepts for Rapture environments. The destroyed areas feel more like Rapture than BS2 did (don't get me wrong, BS2 was good, but something about BaS environments look like what I was hoping BS2 would have looked like). I know we'll have to hold off on further info, but I also know a lot of contributors will add it here anyways, especially the new weapon and Vigor. Hopefully, we'll see more of it when it gets released.

Glad to hear BS2 is on Steam. It'll make it much easier for other contributors with the PC version to play the DLC (especially getting more screenshots of MD). Evans0305 (talk) 16:49, October 5, 2013 (UTC)

Thanks. I doubt the MP will improve, or it would have done so years ago. I did hear some people are back to enjoing it (I still need to finish a couple Metro-related achievements on the Xbox to get those out of the way, since the Metro pack is almost impossible to generate a match through). I did like the new art, and although I think some like the vent are going to be a possible prototype of the current ones, The buildings definitely feel more like BS1's, especially the more 40's style of Art Deco. I do agree that BS2 does have some areas that break from the luxurious look of BioShock 1's areas, but for some reason, I can't get into them as much as the first game's areas, besides Ryan's Amusements for its ride attraction. Although pre-flooded Dionysus Park would look neat as a full level in par to BS1's, at least the multiplayer version is the closest to that version. Evans0305 (talk) 18:53, October 9, 2013 (UTC)

"Should we keep listed vending machines or keep only the main businesses? Also Sinclair Solutions did not sell plasmids"

Sinclair Solutions
He had the Sinclair Solutions Pack, which did have Plasmids in it. SO would he sell someone else's Plasmids, or want to  'Cut out the Middleman'  and be vending his own ? His Surface businesses had included Pharmaceuticals... Remember others (bootleggers if you can use that phrase in an unrestricted environment) also sold Plasmids/Tonics they produced in Rapture. Testxyz (talk) 02:11, October 13, 2013 (UTC)

Sinclair - pharmaceuticals ...

I remember seeing it somewhere. Possibly its from the Novel  (but in the game we do get this The Vita Chamber ) showing Sinclair is not a lightweight in the technical stuff)

Testxyz (talk) 14:26, October 13, 2013 (UTC)


 * Sinclair was already rich when he came to Rapture and Pharmaceuticals was a real world way of making that happen (and at that time plant-based chemicals were a large source - something you really didnt have premade sources for in Rapture -- but Sinclair could using his previous experience/know-how with plants bring them to be cultivated - and useful modern drugs would be something Ryan would want for 'self-contained' Rapture).   His having Pre-ADAM labs Tenenbaum worked in meant Sinclair probably was already was working in the medical (drugs? anti-biotics?) field....


 * Ryan actually had regard for proper competition ( Offer a Better Product  ) so Sinclair also being in the ADAM product business probably would not make him Ryan's enemy (even better if Sinclair could figure out how to make the ADAM stuff safer)  Ryan had all the rest of Rapture and his businesses to worry about.  Sinclair might develop/market something different on his own (via his 'Think Tank' - Selling Ryan Short)  or if it was too big, sell it to Ryan who had 'deeper-pockets' and who wanted to outdo Fontaine.


 * Remember the ADAM industry was big with alot of different people/companies working on many different projects/products. So it would be highly likely Sinclair would not know all of what Tenenbaum was working on (particularly if it was something Fontaine wanted kept secret).  Ditto for Suchong.


 * BTW - the The Vita Chamber is a different technology, and remember Ryan himself was a technical genius  (power systems, etc...), so his know-how tied in with Alexander's/Suchong's/Sinclair's might have produced an exclusive product seperate from ADAM which could  compete with it and Fontaine  (and maybe was planned as a way to alleviate ADAM side-effects).   We saw them deployed all over the place, so they must have worked and been in demand by consumers.


 * I will have to go back and read the Novel again.  Those pages (p119) paint Sinclair in a better light than is portrayed in many parts of the game - he is more mindful of 'civilized' conventions - lines that he wouldnt cross, and that people would (in Rapture) be held responsible for their actions - which is a major balancing component of the philosophy Ryan had.


 * Testxyz (talk) 01:15, October 14, 2013 (UTC)


 * Remember that Anti-biotics were the latest things in world medicine around the time Rapture started  and alot of the advertised ADAM products were medical related (I hadnt heard of Phossy Jaw before seeing one for curing that). So there probably were very many different/specialized  products of just that kind (we never got the name of the one(s) Steinman used for his surgery).
 * Also the industrialists/technologists/scientists/engineers also had skilled staff which many may have brought with them to Rapture (So Sinclair didnt do it all himself, but it sounded like he could understand all the very technical stuff).  No doubt like Silicon Valley as the industry expanded many would form their own companies off good ideas they got while working for others.   So I dont think Sinclair would have 'double-crossed' Ryan, but would keep any additional business of his own seperate and might take opportunities in niches which Ryan ignored.   Count how many Plasmids/Tonics were in the Gatherers Garden and think how many more there likely were (and how many may still have been being developed/researched).  One just to get rid of migraines or hangovers might have outsold all the rest.
 * Vita Chambers were everywhere even in very poor/strange places (Save & Load mechanism, but still there so its Canon).    Smuggler Hideout also had a Pneumo Kiosk -- Fontaine was alot like Capone and probably had all kinds of people bribed or 'looking the other way'. He could probably get anything he wanted for the place (and the fact that they were there means they probably worked in a useful way for 'revitalization').   Also that simpler function was already there (deployed)  but Suchong/Alexander/Sinclair might have later been brought in and were expanding on its abilities (to do the more difficult 'back from death'  function).
 * BD = 'monsters' or just misunderstood ?   Possibly like the Handymen, the Big Daddy thing may have been sought by some of the disabled people (they (BD) also predated "Protectors" as maintenance workers -- probably replacing 'human' divers in what in RL is very dangerous work - diving to extreme depths).   Think of someone criminally insane (and more of these later after ADAM comes to Rapture) or even being a mindless vegetable.   Under Ryans Objectivist (variant) philosophy there is no death penalty, so do you warehouse them at public expense for the rest of their lives? (if violent you burn their brains out with lobotomies/electroshock like they did in those days in the Real World).  So making them into BD and having them do useful work for the City doesnt sound so horrible.  We really dont know how much personality/will/consciousness  the BD may have retained (we have hints that they did).   The story goes they needed more of them to guard Little Sisters and that cause more questionable 'volunteers' to be used.
 * Personally I would have instead brought all the corpses to well-guarded  Little Sister Fortresses (heh, recycling reward for turning in corpses -- double bonus is keeping the streets clean).
 * Testxyz (talk) 08:29, October 14, 2013 (UTC)

Re: Chariot?
I was understandably confused when you said "chariot," but, after going back and checking it out, I totally get why you described it like that. I saw them at Medical Pavilion (BioShock 2 Multiplayer) and Mercury Suites (BioShock 2 Multiplayer), but, oddly, the one in Fighting McDonagh's (BioShock 2 Multiplayer) doesn't have the poster or the box of items set up on it. If you want to put that extra description back in maybe try Consumer Rewards Program "mobile stand" or "kiosk," if that helps.

Unownshipper (talk) 04:12, October 14, 2013 (UTC)

RE: Messy Edits
Glad to hear. I hate it when people do that, especially when they rediredt pages.

Unownshipper (talk) 23:43, November 13, 2013 (UTC)

Burial at Sea Part 1 Soundtrack
Regarding the Patsy Cline song, it's very strange. It should be anachronsitic, but it was confirmed by Ken Levine in his reddit AMA and well as in the video The music behind Bioshock Infinite. You can hear it playing.

I extracted the audio files from the game and added more songs. I should be able to replay it this weekend to confirm the locations. I corrected "The Lady is a Tramp" to Mel Tormé which is also mentioned in the video.

However, I'm having trouble identifying some songs:

I know there was a song that plays in Rapture Records prior to "La Mer" playing during the Cohen mask mission. http://www.mediafire.com/download/htuzszdwxzv8dr2/CombinedStreaming_DLCB_SFX-pck-25.ogg

There's also another accordian song that plays in Cohen's Club in addition to "Waltz of the Flowers". I'm not sure if this is an original composition or a snippet from an established song.

http://www.mediafire.com/listen/l4zri08tdfr2tuc/CombinedStreaming_DLCB_SFX-pck-45.ogg

I'm fairly sure that Garry Schyman composed new music, but I'm unsure whether to add these. They are not titled.

There's also more incidental background music such as Cohen's background music in his Need To Know machine film reels and the product advertisements for Incinerate, Bucking Bronco, Possession. Lastly, there's the cheery Little Sister propoganda song. Should these be added? I can send the files if needed.

UpgradeTech (talk) 03:55, November 14, 2013 (UTC)


 * Sorry, if I wasn't clear. "Waltz of the Flowers" plays in Cohen's Club as well.
 * Part 1
 * http://www.mediafire.com/download/7bhh9hjm94e9c7a/CombinedStreaming_DLCB_SFX-pck-111.ogg


 * Part 2
 * http://www.mediafire.com/listen/ei4yg6s4vbe898k/CombinedStreaming_DLCB_SFX-pck-57.ogg


 * Great catch with the Scherzo. I was wondering why it sounded so hauntingly familiar. Maybe because it's really slow.


 * It's a pity that the Rapture Records (I think it plays there) song couldn't be identified. Shazam and Soundhound both have failed to provide an answer.


 * I also have the extracted songs that we have titles for


 * Good King Wenceslas
 * http://www.mediafire.com/listen/5qqgn73slxosd06/CombinedStreaming_DLCB_SFX-pck-4.ogg


 * It Had to be You
 * http://www.mediafire.com/listen/56npqkq7nvlbv11/CombinedStreaming_DLCB_SFX-pck-14.ogg


 * The Lady is a Tramp:
 * http://www.mediafire.com/listen/om0wgswcr07hvyh/CombinedStreaming_DLCB_SFX-pck-20.ogg


 * Nocturne
 * http://www.mediafire.com/listen/hfxba1aqtom8s8b/CombinedStreaming_DLCB_SFX-pck-31.ogg


 * Bridal Chorus
 * http://www.mediafire.com/listen/wo8qyftx2ukd7q1/CombinedStreaming_DLCB_SFX-pck-84.ogg


 * Tonight for Sure!
 * http://www.mediafire.com/listen/kog9kd1gffge8uw/CombinedStreaming_DLCB_SFX-pck-103.ogg


 * Wonderful, Wonderful
 * http://www.mediafire.com/listen/847k088bs6div2a/CombinedStreaming_DLCB_SFX-pck-54.ogg


 * She's Got You
 * http://www.mediafire.com/listen/5tu3tix83kq15i2/CombinedStreaming_DLCB_SFX-pck-124.ogg


 * Midnight, the Stars and You
 * http://www.mediafire.com/listen/033ag16i22q9vnr/CombinedStreaming_DLCB_SFX-pck-153.ogg


 * La Mer
 * http://www.mediafire.com/?u1xo3ia77xnh13a


 * However, some sound clipped or filtered. The Lady is a Tramp plays on a loop and cuts off the first verse. I think the current videos should suffice.


 * Here are the Plasmid songs


 * Incinerate
 * http://www.mediafire.com/listen/b05cl8oisn3iym6/CombinedStreaming_DLCB_SFX-pck-65.ogg


 * Bucking Bronco
 * http://www.mediafire.com/listen/rjuhwvyq6155edu/CombinedStreaming_DLCB_SFX-pck-83.ogg


 * Possession
 * http://www.mediafire.com/listen/ulwdifib6gz3ihr/CombinedStreaming_DLCB_SFX-pck-101.ogg


 * Little Sister propoganda
 * http://www.mediafire.com/listen/c4ubbv25ubb47zx/CombinedStreaming_DLCB_SFX-pck-80.ogg
 * If you think we should wait until the official credits come out, is it still appropriate to add the lyrics to the plasmid/vigor pages?


 * There's also the loading screen music, but it's identical to Infinite, and I don't really think it should be included.


 * Lastly, I believe that there should be credits at the end of Part II, so here's hoping.


 * UpgradeTech (talk) 22:41, November 14, 2013 (UTC)

Got your message. Just wanted to know where he was going to post the photo. ZanyDragon (talk) 18:40, November 15, 2013 (UTC)


 * Some anonymous user on the Bioshock Infinite page added then removed something about "Stranger in Paradise" being in the soundtrack. Remember the song that I had trouble identifying in Rapture Records:
 * http://www.mediafire.com/download/htuzszdwxzv8dr2/CombinedStreaming_DLCB_SFX-pck-25.ogg


 * It turns out that it is an instrumental version of "Stranger in Paradise". It's a little odd that they didn't go for the popular 1953 Tony Bennett version, but at least the song has been identified. UpgradeTech (talk) 19:55, December 1, 2013 (UTC)
 * Actually, upon further research, the song was written for a musical called Kismet that added words to previously existing melodies. In this case, Robert Wright and George Forrest added words to Alexander's Borodin's "The Gliding Dance of the Maidens". Since the instrumental version is used, I'm not sure which title the song should be classified under. Listening to the Tony Bennett's "Stranger", the main melody is identical, but the subsequent structure is more in line with "The Gliding Dance" UpgradeTech (talk) 20:11, December 1, 2013 (UTC)

Drat. I was mistaken in believing that the same song played in both the store and at Fontaine's. I'll keep on looking for the Rapture Records song.

As for the Johnny Mathis reference, I've noticed a small conspiracy about him since he also released an album called "Rapture" and he has a sister named Elizabeth. I would be thrilled if there's another reference to him. UpgradeTech (talk) 04:59, December 3, 2013 (UTC)

BaS names
I'm asking you and some of the other experienced Users that I know of to help out look up the game's files so there could at least have something to write for a Splicer article for BaS.I think some users want to know what the names of the Splicers from Burial at Sea would be called. I'm wondering if instead of making up a name (much like the "Slate Soldiers" or whatever), that if you can look up the name on the game files. If at all, thanks. --Evans0305 (talk) 03:07, November 22, 2013 (UTC)

Okay. Asides from Frosty, I think those other Splicers were ones I was wondering about, considering that only one looks like an updated Waders, but uses a different voice and dialog. I was also aware that a couple people mentioned they found some model files for Episode 2 in there, but due to policy, we can't write about them until that DLC is out. Still, I appreciate that you're doing what you can to find any name that could tie to those current Splicers. Evans0305 (talk) 17:45, November 22, 2013 (UTC)

Hi, sorry for the delay. That's a bit tough, though I could see why. considering that if Pt 2 showed otherwise, I'd rather go into a caption for some weapons, or even go into some general templates for Rapture and Columbia. Of all of these, the Tommy Gun is one that seems a bit conflicting; it may be a reskin of the Machine Gun from Columbia, but then, some weapons in BS1 & 2 are somewhat similar but different as well (i.e. Drills, Rivet Guns), and that because it is called a "Tommy Gun", it would still be something of a Rapture-based weapon, despite it being a reskin. Speaking of conflicting, I do notice that the Wiki has been split on wether BaS is canon to the other games or not, especially on some that believe we would segregate all of it into their own articles, even its Rapture history and timeline (which seems like a waste of articles to do in my opinion). Obviously, the DLC isn't as refined, both in its narrative, and its developement (considering IG remade new Rapture assets right after BS:I was done early this year, which would be more difficult to finish in time than just making Columbia stories with reused Columbia assets). Unless Part 2 is otherwise, I do feel that it is canon, with some small explanations on it being like that, both in a story standpoint, and in a game development standpoint. Not to mention, it just doesn't make any sense for the creators of BioShock to make a alternate non-canon Rapture, especially when we really don't know from their perspective on how some of those events would have been like. Even if Tears were involved, those seem like if it related to Elizabeth being their source, they would dissipate when she leaves, and that most of these invented from what was observed would be lost or destroyed during Rapture's War, just like everything else. That's just what I think about it, though.--Evans0305 (talk) 21:48, December 11, 2013 (UTC)

Weapon images
I have all of the DLC you're taking about. I can get first person images of them, but it would require me to restart and hope I can find some locations that have good lighting (not Finkton and maybe not the start of the game) without going through the entire game and having to juggle my inventory so that I have the right weapons when needed. Third person images of the DLC and Burial at Sea skins are a problem because the game's files don't have separate models for them. The engine swaps them when it is told to do so. Getting the skins working would require me to fuck around with each model's material setting so that the gold/Rapture skins appear as the default skins. Without an editor, that's basically impossible. Darkman 4 (talk) 10:45, November 24, 2013 (UTC)
 * I use Umodel. Haven't tried the BS2 models yet, but apparently they're packed in a weird way. Seems that the models for a level are spread between the packages for the levels resources and the actual level files. I can get them; it'll just take some dicking around to get them properly extracted and all. Darkman 4 (talk) 11:18, November 24, 2013 (UTC)

Timeline
Personally, I agree with you. Unless there's something that blatantly contradicts what happens in the timeline in Episode 2, like Elizabeth beating Ryan to death with a golf club before Jack reaches him to save the Little Sisters or Elizabeth starting the New Years Eve riot with a Motorized Patriot, then I'd consider BaS a part of the same timeline that BS1 and BS2 are in. It's just easier to consider them all a part of a single timeline that making an exception for BaS, but not BS2 or for some of the inconsistencies in BS1. Darkman 4 (talk)

Old UI images
Found something pretty interesting on Tubmlr. A user there is friends with an artist that worked on BioShock Infinite. The artist shared some old GUI designs that were removed from the final game. One of them is an old HUD design, another a menu for the unused Gear shop, and the last one is a loadout screen for what looks like some sort of removed multiplayer mode. There's also clean versions of the Brucking Bronco, SMG, and robot horse poster. I'm positive these are legitimate, as there are unused Vigor icon images in the final game's files that match the style seen in these images.

http://treebeardoffangorn.tumblr.com/post/68928399792/found-a-few-of-the-aforementioned-pieces-my-buddy

I've uploaded the pics, but thought you'd be interested in taking a closer look. Darkman 4 (talk) 09:51, December 4, 2013 (UTC)

Test Template
Good idea regarding the other media template (forgot what a money-making machine this franchise is) but what about BioShock: Rapture (Novel)? Where does that fit?

Unownshipper (talk) 06:37, December 20, 2013 (UTC)

Me and My Shadow artist
You may have read my post on the 2K forums about finding the artist that played "Me and My Shadow". The current attribution of Al Jolson, Billy Rose, and Dave Dreyer on the soundtrack page is incorrect as they were the writers of the song.

http://forums.2k.com/showthread.php?401166-Trying-to-find-the-artist-for-the-quot-Me-and-My-Shadow-quot-song-played-in-game

I tried contacting Irrational about releasing an official soundtrack list (or at least updating the bioshockinfinite.com/music site, but I still haven't heard back from them. After quite a bit of research, I revisited the original assumption made by the uploader of this video:

http://www.youtube.com/watch?v=BM6H9pZkBHo

The title says that Sam Lanin recorded this version used in-game, but I still couldn't find evidence that he made a recording of it. It turns out that he recorded under different pseudonyms, up to 170 different names on various record labels. I had previously explored a tangent on how the orchestra of a recording by Al Lynn's Music Masters seems similar to the song. It turns out it was another pseudonym for Sam Lanin, but a different take.

According to the following website, he made another recording of "Me and My Shadow" under the name of The Rangers in 1927.

http://www.allmusic.com/album/turn-on-the-heat-hot-dance-band-sides-1925-1931-mw0000555471

The sung portion of the song sample on the website seems to correspond to 0:07 and 0:16 of the previous youtube video http://www.youtube.com/watch?v=BM6H9pZkBHo Both singers elongate "avenue" and put a trill on "shadow" in an identical fashion.

After some more searching, I found another sample from Amazon. http://www.amazon.com/Me-and-My-Shadow/dp/B008XTW8S2

It seems to correspond with 0:35 - 0:59 of this video with sound extracted from the game.

http://www.youtube.com/watch?v=g4EWWorU51U

The use of bells on the high notes seems to correspond to both.

The record seems to exist on the Lincoln label, but I have been unable to find a video of the entire recording. http://www.discogs.com/Rangers11-Lanes-Dance-Orchestra-Me-And-My-Shadow-After-We-Kiss/release/4794994

I suppose that it is probably more feasible to purchase the song on amazon to make a complete comparison, but I would like a 3rd party confirmation.

In summary, I believe that Sam Lanin is the correct artist for "Me and My Shadow" as heard in-game. Unfortunately, he never released it under his name, but under "The Rangers" so I'm unsure what the correct attribution should be.

I haven't had this much trouble with pseudonyms since I found out that Annette Hanshaw recorded "Daddy Won't You Please Come Home" under the name of Gay Ellis and that she frequently used pseudonyms for her work.

UpgradeTech (talk) 05:02, January 22, 2014 (UTC)


 * Never mind, I found a complete recording of The Rangers (Sam Lanin) performing "Me and My Shadow".


 * https://archive.org/details/MeAndMyShadow


 * It is a definite match to the one in-game.
 * Still not sure about what the attribution should be though.


 * UpgradeTech (talk) 05:14, January 22, 2014 (UTC)

Re: Links
I see, sorry to have undone yor edits. I genuinely thought it looked better to have the info under the "Burial at Sea" heading with the links in the heading, but if that's not the style I'll make a note of it.

Unownshipper (talk) 21:31, February 3, 2014 (UTC)

Saw that you removed the "BioShock Location" category and thought I'd ask why before doing something.

Unownshipper (talk) 21:22, February 4, 2014 (UTC)

Bioshock Infinite Audio Extraction
That's the same method that I used to extract the audio. Unfortunately, unlike other methods for  Bioshock 1 and 2, this method doesn't preserve the original filenames or file structure, giving generic names. I managed to separate them into background music and dialogue. The music only had 150 files so it was fairly systematic.

Since there are 6000 dialogue files, the only way I found what I was looking for was mostly luck. Since the PSAs are longer in length, I could sort them by file size to roughly sift them out (they were also mixed in with audio diaries and voxophones from the main game).

I can send them in a zip file if you'd like.

What seems to be the problem with getting the program to work? I have a PC so I'm not sure if this works the same for a Mac.

You should have the first folder "tools". It should have the extracted files from the programs you downloaded (ww2ogg, Riveal, .bnk extractor, wavnamer). Only the files mentioned in the instructions should be there.

To make the .bat files, make a .txt file in Notepad and copy the code to make Runner_Start.txt and Runner.txt in the "tools" folder. Then change the file extension from .txt to .bat

I've only extracted the Pack files as opposed to the Bank files. I don't know what the difference is, but I believe that Bank files have the sound effects.

The rest should be fairly straightforward depending on if you want the Pack or Bank files. Each has different instructions though. They involve extracting the files to the desktop and then unpacking them and converting them to .ogg files.

.ogg files can be read by VLC Media Player.

Let me know at which point you are having problems.

UpgradeTech (talk) 18:45, February 10, 2014 (UTC)


 * This link should work


 * http://www.mediafire.com/download/owafez8419ciusv/Packs.zip


 * This first level contains the music files. English(US) has the dialogue lines.


 * Again, the names are generic. I'm still trying to find a method that will preserve the original file structure and names.


 * Since there are 6000 lines of dialogue, I can only suggest to sort them by file size. The larger ones will definitely contain the PSAs and audio diaries. I have noticed that that there appears to be some unused files. Some of them admittedly sound like Andrew Ryan, but here's to finding out more in Episode 2.


 * As for the extraction problem, I can only think of checking that it's referencing the correct file or looking for a typo somewhere.


 * UpgradeTech (talk) 23:39, February 10, 2014 (UTC)

Hazards
Do you know of any environmental hazards in the BioShock universe? (Not just in Columbia, but also in Rapture as well.) If you catch any, please notify me.

ZanyDragon (talk) 21:15, February 17, 2014 (UTC)

Do you know if there are any hazards in the BioShock games taking place in Rapture? ZanyDragon (talk) 21:28, February 17, 2014 (UTC)

Bioshockinfinite.com/music
It's finally up, apologies if you've already known this! I've been trying to find what's missing either on that page or on the wikia page. So far, these songs are new to me.

Black Gal

Indian Love Call

Little Pal

What's odd is that "After You've Gone" is listed as being performed by Bessie Smith. I don't recall hearing this version in-game. It may be that this was the version that they listened to as the original by Marion Harris has slightly different lyrics.

And yet BaS is still "Coming Soon!"

UpgradeTech (talk) 08:59, February 24, 2014 (UTC)


 * Doing a bit of research I think that pesky song from Rapture Records is identified.


 * The versions of "Indian Love Call" and "Little Pal" mentioned are played on the organ and I believe play in the background of various kinectoscopes.


 * http://www.youtube.com/watch?v=kMfvRC1Uw6A


 * Black Gal appears to be an old prison song recorded in 1948.


 * http://research.culturalequity.org/get-audio-detailed-recording.do?recordingId=10672


 * I believe it's the song you hear being sung by the prisoners when entering Finkton after Elizabeth knocks you out.


 * http://www.youtube.com/watch?v=NFhg7eiKlT8


 * I'm guessing that all the songs are "technically" anachronistic, but "period-sounding". UpgradeTech (talk) 09:18, February 24, 2014 (UTC)

Re: The list of BioShock Infinite's licensed soundtrack
MegaScience showed me that earlier today. Right now I'm trying to work it into the soundtrack song list as reference links.

Great work on that template! It looks awesome, and it would solve the problem we've had of not having adequate navigation to the music, toy, book and credits pages. However, I notice you left out the phone game versions of BioShock - those should be included as well.

Speaking of credits, I hope to finish transcribing the BioShock Infinite credits onto a wiki page today. That will make it easier to keep track of which songs were listed in the credits, and then we can link to the credits article from the soundtrack article. ~<font color=#006622>Gardimuer  <span title="Evolve today!" style="cursor:wait"> <font color=#33CC66>{ ʈalk } 22:27, February 24, 2014 (UTC)

Burial at Sea Audio Files Extraction
Hey, Pauolo. I have questions for you.

1) What program do you use for extraction? Riveal?!

2)When you extracts BaS DLC audio files, do you notice that main game audio files and DLC audio files are mixed as hell just like me?

Pawn of Atlas (talk) 15:19, March 13, 2014 (UTC)

Splicer Template Changes
Regarding the Splicer Template changes made to include Burial at Sea Splicers, if you check out this video http://www.youtube.com/watch?v=H4ZL0ncRz8M you'll note that the Splicer encountered is actually a Waders (or the BAS equivalent), he's just wearing Toasty's clothes and using his dialogue. The designers probably didn't want to have to make an individual model for this one Easter Egg, so they reused the head.

I'm not sure how to correct this so I wanted to bring it to your attention.

Unownshipper (talk) 07:26, March 15, 2014 (UTC)

I wish to report a vandal by the name of JIGSAW 4. Have you seen what he's doing to this wiki? Maybe you should block or ban him. --ZanyDragon (talk) 21:14, March 15, 2014 (UTC)

Archangel Columbia
I added my conclusion about Archangel Columbia. I want to share my idea with you.

I really worry that lots of people believe every word of Zachary Comstock's voxophone, and insist to believe Archangel Columbia is real. It's a bullshit! I would rather believe J.S. Steinman's Aphrodite is real.

Pawn of Atlas (talk) 03:37, March 25, 2014 (UTC)

Jack's Model
I don't remember seeing Jacks Character model in episode 2 like it is shown in the gallery. His id card shows him having brown hair and brown eyes, which is a contradiction to the character models put up (who has green eyes). How do we know if that model for Jack isn't fan made? MegaMan02 (talk) 14:23, March 30, 2014 (UTC)

Thanks for replying. I just find it to be contradictory to the model he has for the original Bioshock game and find this new model also to be contradictory with the features of Jack listed in his passport. I just feel like if it isn't in-game or put in an official guide or art book by irrational games or not an image released by Irrational then it shouldn't go in the gallery. Thanks again for replying. MegaMan02 (talk) 15:02, March 30, 2014 (UTC)

Yes, but was the model ripped in-game? I just have never seen Jack look anything like that in previous shots of him, and his features contradict his passport. Is this  fan-made model or something Irrational Games created? If it's not the latter why would we add it? MegaMan02 (talk) 16:14, March 30, 2014 (UTC)

SPOILER: Wait what? didnt you see the ending of BaSE2? you see Jacks model several times in the end: when atlas wants to know what it said on the ace in the hole paper, you see jack taking over the air plane and in the end he is standing on the light house stairs and then he takes sallys hand. didnt you play the episode or didnt you just notice? we never acctually see jack besides hes arms and hes pasport image.

Shacob (talk) 16:20, March 30, 2014 (UTC)

Ok, but I never seen Jack ever look like that. Not in Bioshock 2007 nor Episode 2. Should we just add images due to so and so said it was? Jack has never looked like that in game or any official image that Irrational has posted. That's why I questioned it. If its not in-game or Irrational never posted it, why would it go in the gallery? MegaMan02 (talk) 16:30, March 30, 2014 (UTC)

Burial at Sea Part 2 soundtrack
I think I've identified most of the new batch of songs. Of course, bioshockinfinite.com/music hasn't been updated yet

Of course what's Bioshock Infinite without an anachronism? However, it seems the Patsy Cline song was released just a few months after her death in a plane crash.

The only one that seems to be unidentified is the only that plays in the Cupid's Arrow.

https://www.youtube.com/watch?v=oexXtcNyWIU&list=PLhPp-QAUKF_iB02v49W62ru0547WLMRoj&index=10

UpgradeTech (talk) 16:09, April 1, 2014 (UTC)


 * As far as I can tell, the other songs on his channel are bits of the instrumental score, so they would go under the Original Soundtrack for Burial at Sea. Irrational still hasn't confirmed an official Burial at Sea score so I wasn't sure whether to add the songs. I think the titles were lifted from the file names, but I'm unable to confirm since my extraction method outputs generic names.


 * However, I can add the other videos if they exist UpgradeTech (talk) 21:50, April 1, 2014 (UTC)


 * I did another playthrough and I noticed one more unidentified song. There's a "Valse Immorale" written, performed, and produced by Duncan Watt. Due to the name, it seems to fit the bill for the Cupid's Arrow song. Also, the beat seems to be 3/4 time, the same as a traditional waltz. The name seems probable so I'll add it to the list as such and hopefully the /music website and prove it right or wrong in the future. UpgradeTech (talk) 08:58, April 2, 2014 (UTC)

Re: The Rapture Storyline
Thanks for contacting me! I've played BioShock Infinite, and after looking at the storyline for the Burial at Sea DLC I think the theory that would produce the least contradictions is that the DLC takes place in a parallel Rapture very close to the one in BioShock: the storyline/events/ending remain largely similar, but the universe also has elements unseen in the original game, namely Vigor-like Plasmids, Tears, and Elizabeth/the Luteces dimension-hopping to engineer the events of both main games. I'm actually not even sure the Elizabeth the character plays is the same from BioShock Infinite: even though she remembers the events that unfold in Columbia in the same way as the player, considering the ending's opening to infinite parallel universes she could be from anywhere. I'll have to play more to confirm this, but for now I think Suchong's death should be listed as before the bombing in the main storyline, and after the bombing in Burial at Sea. --Willbachbakal (talk) 17:35, April 5, 2014 (UTC)

I messaged Shacob for confirmation on whether Ken Levine tweeted about the DLC's story being part of the BioShock storyline. I'm starting to lean on the idea that you're right, that this is the Elizabeth from BioShock Infinite in the Rapture of BioShock, and if Ken confirms this it'll resolve a lot of plot points. If there's no confirmation, though, even if the plotlines confirm each other I don't know if it would be correct to write the DLC as a prequel to BioShock, as the infinite-universe model means that there can be two identical universes and still have BioShock be in one and Burial at Sea in another.

One big issue, though, is that if Suchong died after the bombing, it would invalidate the story of BioShock 2, unless Subject Delta and Eleanor somehow pair-bonded in a different way. In either case, the canon's already fairly messed up as it is. --Willbachbakal (talk) 22:36, April 5, 2014 (UTC)

So protector and pair bonds are different? In that case, that solves it. With official confirmation from Ken Levine, this makes Burial at Sea part of the BioShock 1 canon. --Willbachbakal (talk) 03:18, April 6, 2014 (UTC)

Rationalizing Irrationality
Dear Pauolo,

I've been trying to keep up with the line of reasoning on the Important Discussion for Rapture Storyline page, though it's certainly devolved into some unproductive tangents. Now, I myself have certainly made my dissatisfaction with the Burial at Sea DLC clear (The Best &amp; Worst Things about Burial at Sea), but, more than anything else, the DLC has simply left me sad. Sad that Ken Levine can't get over the fact that he didn't work on BioShock 2, and just retconned the most crucial part of the game out the window.

However, from what I've gleaned from the discussions, it seems that you've found a way to rationalize this situation. It would make me very happy to know how exactly, so if you have the time to explain it to me, I'd greatly appreciate it.

Here are my issues :

I think we're familiar with the big contradiction:


 * 1) In Improving on Suchong's Work, we learn that Gilbert Alexander took over the Protector Program after Yi Suchong was killed.
 * 2) Later, in The Pair Bond Mechanism, we learn that Subject Delta was the first Big Daddy to be Pair Bonded (as distinct from Protection Bonded).
 * 3) On December 31st (we know it's New Years Eve b/c we see Andrew Ryan give his "toast to Rapture" on a monitor) of 1958, Eleanor Lamb was taken back and Delta was killed.

This indicates that Suchong was dead (for some period) before New Year's eve, yet is not what we see in Burial at Sea - Episode 2.

Now I tried to make sense of Schro's argument on the Irrational thread, but I don't see how the whole of Bio2 can be canon except for Alexander's Audio Diaries. Also, he brought up the point:

(though of course, this quote does create some issues with BAS2, as this audiodiary seems to imply that the idea of daddies protecting sisters was not even thought of till after the war started.....which contradicts him working with fink for a long time before the war on the bonding process........Ken....why don't you read your own audiologs)

But, we'll just stick to the Suchong's Death/Delta & Eleanor's Seperation issue for now. You've mentioned that Bio2 also had some major contradictions with Bio1, but for the life of me I haven't noticed any that can't be explained easily.

So, if you please, how does this all work out?

Unownshipper (talk) 02:16, April 7, 2014 (UTC)


 * Response :
 * Thank you for bringing Desperate Times to my attention, I had forgotten about that diary (it looks like the maker's of BioShock 2 did as well).
 * However, I'm not convinced that Protecting Little Ones takes place during the Rapture Civil War. When Suchong says "This war," couldn't he be speaking about the unrest caused after Ryan Security's confrontation with Frank Fontaine and the conman's fake death? By all accounts, that was a fiery battle that ended with many, many deaths.


 * So Suchong and Alexander were working as equals on different projects under the Protector Progrma. Okay, I'll buy that. I fully accept your recitation of the Rapture history up until the line "That explains the harshly bonded Bouncer at Fontaine's" Could you explain that a little more?


 * Something that you should be aware of is the fact that the New Year's Eve Rapture Radio internet broadcast is a confirmed fan-made project. It is no more canon than my How Does Rapture Celebrate Saint Patrick's Day? picture is. How can we take the BioShock: Rapture (Novel) as canon when it has SO many contradictions from the first and second games?


 * I suppose we can interpret The Pair Bond Mechanism to be recorded at some point before Suhcong's death as the wording, "It is unfortunate that poor Dr. Suchong will not be here to raise a glass,"  is a little vague (maybe he was busy working on his own projects, sick with the flu, trapped in a malfunctioning elevator, etc.) However, Improving on Suchong's Work isn't as vague. Doesn't the line "We need something more, something stronger: an unbreakable physiological bond" seem to indicate that the "Pair Bond" hasn't been developed yet? How can we rationalize that since Subject Delta and Eleanor Lamb were definitely "Pair Bonded" before New Year's Eve?


 * Unownshipper (talk) 19:31, April 7, 2014 (UTC)


 * Ok, that thing about the Bouncer in Toys, Bathyspheres DeLUXE, and the Dr. Suchong's Free Clinic being the same and being imperfectly bonded makes sense.


 * I've heard two stories regarding the New Year's Brodcast. One that it was supposed to be heard in the Prelude level for BioShock 2 but was ultimately cut. The other is that it was a fan made video. Either one would make it not canon.


 * I don't see a single sentence on that manual that says that 2K made that specific broadcast. All it says is that they made "a" radio station that played early 20th Century music. No where does it say they made or broadcasted the New Years Eve special. I think they may be two seperate things: an offical radio station and a fan made video pretending to be the station. The only connection between the two is that they were called "Rapture Radio."


 * So the novel still represents problems, especially with Levine directly saying it's not canon. Whether we think 2K Marin maade a huge blunder or whether Alexander was smart enough to carry out the project on his own is entiely beyond the point. It happened that way. So how do we rectify it? By picking and choosing which audio diaries we want to count as canon?


 * I'm sorry, but I haven't heard a compelling piece of evidence on how we can have Subject D & Eleanor bonded before Suchong died. The rest of the stuff you've mentioned has been very enlightening, but I'm still caught by this crucial detail.


 * Unownshipper (talk) 03:47, April 8, 2014 (UTC)


 * Ok, so the broadcast was made by 2K. That's actually more confusing. The date of broadcast and the release date for BioShock 2 are the same, they should've known better that they were having a supposedly dead character show up at the party. Regardless, do you think that this broadcast was meant to be taken seriously or just a fun diversion and a moment to name drop ("Sander Cohen and Anna Culpepper chatting up Silas Cobb", like the two of them would actually have a kind word to say to eachother)?


 * I heard that it would have been in the Prelude from Shacob. I'm not sure where he heard it from.


 * Alright, you have a point. I concede, Suchong died after the Civil War began (Still don't believe he was at the Kashmir).


 * If anything, we should stick to BioShock being canon. It's the landmark game. Players fell in love with it, critics praised it, and it was only later that others dragged it down with inconsistencies. If we can't have everything fit nicely (thanks Ken) then we'll settle with just one diary be non-canon.


 * Thank you for your patience,


 * Unownshipper (talk) 01:46, April 10, 2014 (UTC)

Theories
The Wiki may have to present 2 'theories' about which paths the plot looks to take on this issue, each with blow by blow supporting (pro) evidence and then contradicting (con) evidence, and

Marking the Wiki pages with a pointer to that 'debate'. Im not sure also that there could be some indicator of at what point the contradictions were largely added-to (like BaS backstitches whole piles of events with Suchong shown alive a very specific time).

Instead of trying to decide which is 'canon' it may just have to be declared that the writers of the later games simply did not create it with consistant details.


 * Usually I would have been inclined to agree, however and as opposed to the treatment we had for the novel, here it would just make articles messier than they already are. Still I agree that if a canon has to be chosen an explanation needs to be added to the concerned articles. Pauolo (talk) 06:43, April 10, 2014 (UTC)

-

The 2K Forums posted 'answer' points to the Novel as supporting proof one way or the other? Hasnt the Novel been repeatedly labeled 'non-canon'  here over and over ?

Wont you have to discount that 'proof' or  revise that 'non-canon' status here ?


 * The novel was used on the forums as a reference because its author first sticked to the canon of the original BioShock before implementing characters and events from BioShock 2, thus explaining why it depicts Suchong alive while still having Delta bonded before New Year's Eve, and the latter dieing during the event like in the sequel's prologue. And so if the novel can fix that contradiction without breaking the second game's storyline, we should be able to do the same here. Pauolo (talk) 06:43, April 10, 2014 (UTC)


 * Will need to go watch the BS2 opening again and see how the Novel handles it and the surrounding circumstances.  I hadnt noticed how the Novel actually covered the Suchong issue so much.

Threatening
No offense, but I don't enjoy being cussed at for discussing a subject matter on here. If you ever act that way again I'll call up the owner of the website myself on telephone and have him please rethink having you be a mod here SethEwing (talk) 16:58, April 7, 2014 (UTC)

Interactive Map
How does one make an interactive map? Because the first five stages on BioShock 2 are missing the whereabouts of the Power to the People machines, Plasmids, Tonics, Audio Diaries and that. ZanyDragon (talk) 19:50, April 14, 2014 (UTC)

Figured much. That's why I sent a message to Gardimuer first. ZanyDragon (talk) 19:58, April 14, 2014 (UTC)

Martin Finnegan
I just listened to the Nerdist Podcast, but I didn't hear him say he voiced Martin Finnegan. I heard him say the thing about the Circus of Values clown at around 1:26:30, but not about Finnegan. Maybe I zoned out and missed it or something, but could you tell me the time he mentions it?

Unownshipper (talk) 23:56, April 14, 2014 (UTC)