User:Gardimuer/Test

The sky was black and bright with stars...
 * See also, User:Gardimuer/RecentChanges.

Idea
BioShock Wiki News Digest In this Issue:

Common
bioshock - BioShock Adam - ADAM Eve - EVE audio diary - Audio Diary audio diaries - Audio Diaries gene tonic - Gene Tonic plasmid - Plasmid big daddy - Big Daddy big daddies - Big Daddies splicer - Splicer antipersonnel - anti-personnel (?) bathysphere (?) Electrobolt - Electro Bolt Electro-bolt - Electro Bolt Winterblast - Winter Blast Incinerate - Incinerate! Vita chamber - Vita-Chamber

Weapons and Ammunition

 * Auto Round
 * Standard Auto Round
 * Antipersonnel Auto Round
 * Armor-Piercing Auto Round
 * Bolt
 * Steel-Tip Bolt
 * Incendiary Bolt
 * Trap Bolt
 * buck
 * 00 Buck
 * Electric Buck
 * Exploding Buck
 * chemical
 * Napalm
 * Liquid Nitrogen
 * Electric Gel
 * Film
 * grenade
 * Frag Grenade
 * Proximity Mine
 * Heat-Seeking RPG
 * Pistol Round
 * Armor-Piercing Pistol Round
 * Antipersonnel Pistol Round
 * .50 Caliber Round
 * Anti-Personnel Round
 * Armor-Piercing Round
 * Hack Dart
 * Remote Hack Dart
 * Automatic Hack Dart
 * Ion Cell
 * Laser Cell
 * Thermal Cell
 * Burst Cell
 * Rivet
 * Heavy Rivet
 * Trap Rivet
 * shell
 * 00 Buck
 * Solid Slug
 * Phosphorus Buck
 * Spear
 * Rocket Spear
 * Trap Spear

BioShock
               

BioShock 2
            <td  style="background:#0E192D; -moz-border-radius:4px; border:2px solid #111122;"> <td  style="background:#0E192D; -moz-border-radius:4px; border:2px solid #111122;"> <td  style="background:#0E192D; -moz-border-radius:4px; border:2px solid #111122;"> <td  style="background:#0E192D; -moz-border-radius:4px; border:2px solid #111122;"> <td  style="background:#0E192D; -moz-border-radius:4px; border:2px solid #111122;">

IE bug message
(This message shows twice for people using Internet Explorer.) <div style="background-color:#222222;border:1px solid #777777;color:#FFFFFF;font-size:95%;font-weight:bold;margin:2em 0 1em;padding:5px 8px;vertical-align:middle;">This page appears best in browsers that fully support CSS2.1. Users of the Internet Explorer browser may see graphical errors on this page. Have you considered using a different browser?

Layout guidelines (hidden)
<!--

Enemy Articles
There are two types of enemy articles on this wiki: those for enemy combat types and those for different enemy skins/models.

Level Articles
-->

Template
(╬ ಠ益ಠ)

Working countdown codes (hidden)
<!-- // ****************************************************** // // ************** JS countdown by Splarka ************** // // ****************************************************** //

function updatetimer(i) { var now = new Date; var then = timers[i].eventdate; var diff = count=Math.floor((then.getTime-now.getTime)/1000);

// catch bad date strings if(isNaN(diff)) { timers[i].firstChild.nodeValue = '** ' + timers[i].eventdate + ' **' ; return; }

// determine plus/minus if(diff<0) { diff = -diff; var tpm = 'T plus '; } else { var tpm = ''; }

// calcuate the diff var left = (diff%60) + ' seconds'; diff=Math.floor(diff/60); if(diff > 0) left = (diff%60) + ' minutes, ' + left; diff=Math.floor(diff/60); if(diff > 0) left = (diff%24) + ' hours, ' + left; diff=Math.floor(diff/24); if(diff > 0) left = diff + ' days, ' + left timers[i].firstChild.nodeValue = tpm + left;

// a setInterval is more efficient, but calling setTimeout // makes errors break the script rather than infinitely recurse timeouts[i] = setTimeout('updatetimer(' + i + ')',1000); }

function checktimers { //hide 'nocountdown' and show 'countdown' var nocountdowns = getElementsByClassName(document, 'span', 'nocountdown'); for(var i in nocountdowns) nocountdowns[i].style.display = 'none' var countdowns = getElementsByClassName(document, 'span', 'countdown'); for(var i in countdowns) countdowns[i].style.display = 'inline'

//set up global objects timers and timeouts. timers = getElementsByClassName(document, 'span', 'countdowndate'); //global timeouts = new Array; // generic holder for the timeouts, global if(timers.length == 0) return; for(var i in timers) { timers[i].eventdate = new Date(timers[i].firstChild.nodeValue); updatetimer(i); //start it up  } } addOnloadHook(checktimers);

// ============================================================ // BEGIN countdown script // Code by MegaScience of BioShock Wiki // (Used in Template:Countdown) // ============================================================ dateFuture = new Date(2010,1,9,0,0,0); function GetCount{

dateNow = new Date; amount = dateFuture.getTime - dateNow.getTime; delete dateNow;

if(amount < 0){ if(typeof flicker == 'undefined'){ flicker = 0; }		if(flicker == 0) { $("#countbox").html("<font face=\"Impact\" color=\"#FFBB11\" size=\"+3\"> BioShock 2  <font face=\"Impact\" size=\"+3\">  has Launched. "); flicker=1; }		else if(flicker == 1){ $("#countbox").html("<font face=\"Impact\" size=\"+3\"> BioShock 2  <font face=\"Impact\" color=\"#FFBB11\" size=\"+3\">  has Launched. "); flicker=0; }		setTimeout("GetCount", 500); }	else{ days=0;hours=0;mins=0;secs=0;out="<span style=\"font-family:Impact; text-align:center; float:center;\">BioShock 2 Launches in:  <span style=\"font-family:Impact; text-align:center; float:center; color:#FFBB11\">";

amount = Math.floor(amount/1000);

days=Math.floor(amount/86400); amount=amount%86400;

hours=Math.floor(amount/3600); amount=amount%3600;

mins=Math.floor(amount/60); amount=amount%60;

secs=Math.floor(amount);

if(days != 0){out += days +" day"+((days!=1)?"s":"")+", ";} if(days != 0 || hours != 0){out += hours +" hour"+((hours!=1)?"s":"")+", ";} if(days != 0 || hours != 0 || mins != 0){out += mins +" minute"+((mins!=1)?"s":"")+", ";} out += secs +" seconds "; $("#countbox").html(out); setTimeout("GetCount", 1000); } }

addOnloadHook(GetCount);

// =========================================================== // END countdown script // =========================================================== -->