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Welcome to Rapture

"Welcome to Rapture."

La primera zona del juego, Bienvenido a Rapture (en inglés Welcome to Rapture) es un tutorial en el que el jugador recibe sus primeras armas y plásmidos. Además, introduce algunos enemigos del juego, como los Splicers, Little Sisters y sus protectores Big Daddy, y también la seguridad de Rapture (Cámaras de seguridad, Bots de seguridad y Torretas). Además, "Bienvenido a Rapture" presenta al guía del jugador, Atlas, y al creador de Rapture, Andrew Ryan. Una vez que el jugador deje este lugar, no podrá regresar.

Historia

Anteriormente, el complejo del Centro de Bienvenidas fue diseñado para acomodar a nuevos visitantes de Rapture en cuanto llegasen desde la batisfera enlazada con el faro. Estaba compuesto por varios establecimientos de comida y lujosos lugares de ocio y tiempo libre, como el Restaurante Kashmir o el Teatro Footlight. El propósito de de este lugar era impresionar a los nuevos residentes con la riqueza y el esplendor de Rapture. Esta zona estaba conectada directamente al Pabellón Médico y a Neptune's Bounty.

Mapa

Plantilla:Wide image-noborder

Descubrimientos

Armas

Plásmidos y tónicos (Encontrados)

Enemigos

Diarios

Walkthrough

Extended Walkthrough
Rapture

A view of Rapture from a distance.

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"No Gods or Kings. Only Man."

Welcome to Rapture Door

The entrance doorway to Rapture.

The man floating in the water, the player character, is named Jack. He was on an airplane until it crashed in the middle of the Atlantic Ocean. Swim trough the flaming wreckage to a large lighthouse, which is forward and to the right of the point at which Jack resurfaces from the crash. Once on land, go inside and head way down the steps and into a bathysphere, and pull the lever. As the Bathysphere descends a screen will rise from the floor, allowing the player to learn what Andrew Ryan's motives were for the creation of Rapture.

Get to higher grounds

During Andrew Ryan's speech, Rapture will be revealed. Coming closer to the Bathysphere docking point, two men can be heard speaking to one another, a man named Johnny goes down to meet Jack. Things here are obviously bad, as displayed by Johnny and a Spider Splicer. Take the shortwave radio off of the wall near the door to speak to Atlas, Jack's guide. He will be leading the player to higher ground, and hopefully help one avoid the enemies in the area.

After some exploring, grab the Wrench and take care of the Thuggish Splicer waiting at the top of a flight of stairs. Jack's in a room with a malfunctioning door lock in front. Head upstairs to the Gatherer's Garden to receive a Plasmid, Electro Bolt. During the cutscene Jack is introduced to several Splicers, a Big Daddy, and one of the many Little Sisters. After the cutscene ends, open the broken door by zapping the handle with Electro Bolt. Head through into a glass walled walkway. Part of the plane's fuselage breaks though the ceiling of the walkway. Climb through it to move on. The hallway will end in another lounge a bit down the way, so search everything for more items. The bodies, the trashcans; anything that may hide delicious (if slightly unsanitary) treats. These treats will replenish some health. Tip: press select to see what an item will do.

A Splicer will attack. Get used to the process of taking them down: hit them with an Electro Bolt to stun them, then whack them with the Wrench. That'll take care of them nicely, so repeat the process on any others in the area.

During the ride in the elevator, Atlas will give the player their first real goal: he wants Jack to go to a place called Neptune's Bounty and find his family. Kill the Splicer nearby and take the Revolver from the baby carriage that she is guarding. This is the first ranged weapon, but Jack won't have enough ammo to use it just yet.

Head into the Kashmir Restaurant nearby to start out toward Neptune's Bounty. There are plenty of enemies in the Kashmir, with a number of them located in the downstairs dancing area. Head down to find a pair of Splicers, Brenda and Charlie, and take both of them out. After killing the woman in the kitchen, explore the area to find another corpse with a decent amount of cash on him. Take it all, then head back to the dance floor and zap the water to kill the enemies there. An Audio Diary by Diane McClintock can be found on the table here; these diaries will reveal the story of BioShock. Be sure to listen to all of them as they come along. Tip: There are two bodies containing ammo. One in front of an entrance, the other in the kitchen. The one in the kitchen will only have ammo if Jack has less than a full six rounds of ammo (for example, three). If either body is searched, the other one won't contain any ammo.

There is a hole in one of the bathroom stalls upstairs. Cross the room on the lighting scaffold and head downstairs to see precisely what happens when people mess with the Little Sister: they get a visit from a Big Daddy.

Proceed through the Footlight Theater to the top floor of the Transit Hub. Zap the water to take out the two Splicers. Be sure to search the body of the Big Daddy; these guys usually drop a significant amount of cash.

Head to Medical

A nasty discovery, the path to Neptune's Bounty is sealed, and a goodly number of Splicers have noticed Jack's arrival. Stay close to the water and zap them, use the Wrench or Pistol to finish off any remaining foes. The second wave will also come from the stairs and drop down into the pool of water here, allowing the player to zap the water to kill them all.

Head down the hallway towards the Medical Pavilion. A nice little message from Andrew Ryan will be displayed when Jack arrives. Wait for Atlas to open the doorway, then head through to the Pavilion.

Video

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Niveles de la saga BioShock
Niveles de BioShock
Bienvenido a Rapture · Pabellón Médico · Neptune's Bounty · Guarida de Contrabandistas · Arcadia · Feria agrícola · Fort Frolic · Hephaestus · Control central de Rapture · Olympus Heights · Plaza Apollo · Point Prometheus · Terreno de Pruebas · Fontaine
Niveles de BioShock 2
Complejo de lujo Adonis · Expreso Atlántico · Atracciones Ryan · Pauper's Drop · Avenida de la Sirena · Parque Dionysus · Fontaine Futuristics · Exterior de Persephone · Interior de Persephone
Niveles del Multijugador de BioShock 2
Arcadia · Feria agrícola · Albergue Fontaine para pobres · Fort Frolic · Hephaestus · Restaurante Kashmir · Pabellón Médico · Mercury Suites · Neptune's Bounty · Point Prometheus
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