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For consumables in the first game, see BioShock Consumables.

Consumables are what is left of the food, drink, medicinal, and recreational drugs around Rapture. Upon consumption, these items will have an effect on the user's Health, EVE or both, either in loss, or restoration, or both. They can have a substantial effect with the right Gene Tonics equipped, or when consumed in large quantities. All consumables are used immediately on pickup.

Alcohol[]

Chechnya Vodka Icon (Bio 2).png Fine Gin Icon (Bio 2).png Lacan Scotch Icon (Bio 2).png Moonbeam Absinthe Icon dark (Bio 2).png Old Harbinger Beer Icon (Bio 2).png Tate Merlot Icon (Bio 2).png

Alcohol restores a small amount of Health when consumed, but drains a few EVE. If multiple units are consumed back to back, a short duration of blurry/double vision will occur.

Non-Alcoholic Drinks[]

Coffee Icon (Bio 2).png Fresh Water Icon (Bio 2).png Hop Up Cola Icon (Bio 2).png

Drinks restore a small amount of EVE when consumed.

Food[]

Creme-filled Cake Icon (Bio 2).png Canned Beans Icon (Bio 2).png Canned Fruit Icon (Bio 2).png Pep Bar Icon (Bio 2).png Potato Chips Icon (Bio 2).png Potted Meat Icon (Bio 2).png Sardines Icon (Bio 2).png

Food restores a small amount of Health when consumed, with the exception of Pep Bars which restore Health and EVE.

Medicinals[]

Aspirin Icon (Bio 2).png Bandages Icon (Bio 2).png Dr. Hollcroft's Cure All Icon (Bio 2).png Vitamins Icon (Bio 2).png

Medicinals will restore small amounts of Health and EVE, depending on the kind used or consumed.

Recreational Drugs[]

Cigarettes icon (Bio 2).png

Recreational drugs restore a small amount of EVE when consumed, but drain Health in equal quantity.

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