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For consumables in the first game, see BioShock Consumables.

Consumables are what is left of the food, drink, medicinal, and recreational drugs around Rapture. Upon consumption, these items will have an effect on the user's Health, EVE or both, either in loss, or restoration, or both. They can have a substantial effect with the right Gene Tonics equipped, or when consumed in large quantities. All consumables are used immediately on pickup.

Alcohol[]

Alcohol restores a small amount of Health when consumed, but drains a few EVE. If multiple units are consumed back to back, a short duration of blurry/double vision will occur.

Non-Alcoholic Drinks[]

Drinks restore a small amount of EVE when consumed.

Food[]

Food restores a small amount of Health when consumed, with the exception of Pep Bars which restore Health and EVE.

Medicinals[]

Medicinals will restore small amounts of Health and EVE, depending on the kind used or consumed.

Tobacco Products[]

Tobacco products restore a small amount of EVE when consumed, but drain Health in equal quantity.

Tips[]

  • If you are healing at a Circus of Values, it is recommended to purchase the chips from the vending machine versus the bandages. This is because they restore 5 less health than the bandages, but are half the price at 2$ vs the bandages at 4$. With just rank one of vending expert, the chips become only 1$, while the bandages become 3$, making the chips cost 1/3 of the price of the bandages while restoring 3/4's the amount of health.
  • The Extra Nutrition Gene Tonic will double the Health restored by snacks/bandages, but will not effect the EVE restored or drained. For example coffee will still restore 8 EVE and Old Harbinger Beer will still drain 8 EVE when Extra Nutrition is equipped, but the Beer will now restore double the health(30).
  • When using the Booze Hound Gene Tonic, alcohol will restore slightly more EVE than it removed before using the tonic. (10 EVE restored vs 8 EVE drained)
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