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Plasmids are special serums made from processed ADAM that introduce modified stem cells into the body, allowing for genetic modification and mutation, giving the user what some might call "super powers". In BioShock 2 Multiplayer, Plasmids and weapons are wielded somewhat simultaneously in that the player holds the weapon with two hands, but can quickly cast a Plasmid without have to switch. Only three Plasmids, Electro Bolt, Incinerate! and Winter Blast are available when a player first starts. The rest of the Plasmids are unlocked as the player advances through the Ranks.

Plasmids in BioShock 2 Multiplayer[]

Aero Dash[]

Areo Dash Effect: Allows the player to quickly dash forward and damage enemies.
Location: Unlocked at Rank 4.

Electro Bolt[]

Effect: Sends charged currents of electricity to stun enemies and electrify water.
Location: Unlocked by default.

Geyser Trap[]

Gyser Trap Effect: Places a water trap on the ground that throws enemies into the air. Traps can also be charged with Electro Bolt.
Location: Unlocked at Rank 8.


Houdini plasmid.pgn Effect: Allows the player to temporarily turn invisible.
Location: Unlocked at Rank 16.


Effect: Ignites enemies and objects in a continuous flame. Can be charged.
Location: Unlocked by default.

Insect Swarm[]

Effect: Spawns a swarm of hornets that continuously attack and blind enemies.
Location: Unlocked at Rank 20.


Effect: Pulls the targeted object towards the user and allows it to be thrown.
Location: Unlocked at Rank 12.

Winter Blast[]

Effect: Temporarily slows the target and increases the damage they take, allowing them to be shattered.
Location: Unlocked by default.

Removed Plasmid[]

Behind the Scenes[]

  • Each players start with the Electro Bolt and Incinerate! Plasmids, which are also the first two Plasmids found in the original BioShock game.