For the removed content from BioShock, BioShock 2 and BioShock Infinite, see Removed Content.

Like the main game BioShock Infinite, the two-part downloadable content Burial at Sea had a lot of content that was cut from the final version of the game, from concept art that did not make it past the drawing board to full storylines.

Characters[edit | edit source]

Elizabeth[edit | edit source]

Elizabeth's five concepts.

Before Elizabeth's primary outfit was chosen, she had five different proposed variants which included an A-Line day coat, an evening gown with formal gloves, a hooded cloak, and an outfit similar to her final ensemble, but with a more revealing neckline. These proposals also showcased alternative shoes, accessories, and hairstyles.

In interviews prior to her playable debut, she was to retain her tear ability that would have created a new experience for players apart from the stealth mode implemented in the final game. For the sake of the plot, her tear abilities were removed from the final game and replaced with Plasmids.[1]

Cyrus Gale[edit | edit source]

Cyrus Gale is a character who was completely cut from Episode 2, along with his Audio Diary Operation Deep Dive. He was part of Ryan Security and was sent to Fontaine's on New Year's Eve of 1958 to eliminate Atlas, his followers, and Elizabeth.

Cora Flannigan[edit | edit source]

The character Kay Flannigan from Burial at Sea - Episode 2 was originally named Cora Flannigan. This is revealed by the fact that the file for her Audio Diary portrait is named AudioLog CoraFlannigan. It's worth noting that every other character in Episode 2 has their correct name in their portrait's file name.

Early Splicers[edit | edit source]

Concept art of Splicer design.

Many unused Splicer model variants and props were proposed but removed or repurposed. This includes two more female Splicer designs, weapons (with the likeness of Columbia weaponry), and attire.

One design presented a more professional-looking female Splicer dressed in a blouse, belted skirt, and matching bolero jacket. The other would-be female Splicer appears in evening attire. Her outfit consists of a black dress with a plunging neckline and bow detail, a white fur shrug, a pearl necklace, and gloves.

Grenade Launcher/RPG Splicer[edit | edit source]

Concept for the Grenade Launcher Splicer.

Concept art exists for a Splicer enemy that would have carried a grenade launcher or RPG with them. Like other Splicers in Fontaine's this enemy would have worn impromptu protective covering; in his case, armor fastened from sheet metal. This unique enemy type did not appear anywhere in the game, but the model's design is slightly similar in appearance to some of the male Splicers encountered in the store, albeit, more buff. In terms of their weapon choice, bulky physique, and use of armor, this proposed Splicer is similar to the Beast Heavy Hitter enemy from BioShock Infinite.

Jockey Splicer[edit | edit source]

The finalized model.

The Jockey Splicer was an enemy who had consumed too much of the drinkable Plasmid Shock Jockey. The character was alluded to by Booker DeWitt in Burial at Sea - Episode 1 and was supposed to be featured in Burial at Sea - Episode 2, but was ultimately cut far along in the process for unknown reasons. It even had its own character completed model, which can be found in the game files, and cartoon caricature, which can be seen in the Need to Know Theater film Message Received, Ryan!. Unused sound files for Elizabeth has her refer to this Splicer as a "Jockey",[2] "Shock Jockey",[3] "Shocker",[4] and a "Volter".[5]

Nitro Splicer[edit | edit source]

Unused audio files from Burial at Sea - Episode 1 indicate that Nitro Splicers were intended to appear in the downloadable content taking place in Rapture. Elizabeth would have alerted Booker DeWitt when a Nitro Splicer was spotted, by saying something similar to: "Take care, it's Nitro…"[6]. The reason why the Nitro Splicer was not included in either episode is not known.

Law Enforcement[edit | edit source]

A slide in Gavin Goulden's "Change Is Good: The Importance of Iteration Within a Character Art Pipeline" GDC presentation shows a line-up of NPCs in Burial at Sea. Among Splicers, the Big Daddy and Little Sister, a police officer (identical to the ones seen in Columbia) are shown,[7] which reveals that police or security forces were intended to be encountered in the antebellum streets of Rapture. Concept art by Scott Sinclair also shows policemen stopping a crime on the streets of Rapture.[8] In the final game, no security forces are seen apart from Ryan Security. Others have claimed that officers would have looked similar in appearance to the Ducky model from the original BioShock.[citation needed]

Little Sister[edit | edit source]

Alpha-footage for Burial at Sea - Episode 1 reveals that Booker would have seen the Little Sisters walk into the Little Wonders Educational Facility with their instructor, and be able to watch the little girls go about their business, playing games or daydreaming, behind windows within the facility.[9]

Rapture Citizen[edit | edit source]

In Alpha-footage for Burial at Sea - Episode 1, both male and female citizens had at least two more head and model variations not seen in the final game. Some of the head models were repurposed from BioShock Infinite. At least two variants can be seen walking with a cane or a baby carriage.[9]

In early rendered screenshots of High Street, there is a model that wears a trench coat. This model could have simply been another model variation, a specific character model, or a precursor model of what would have become a Jockey Splicer.[10]

Suchong's Lab Assistant[edit | edit source]

Unused subtitles indicate that a lab assistant, possibly named Harlan, was supposed to be heard and possibly seen inside Dr. Suchong's Free Clinic after Elizabeth arrives. This assistant is heard berating and beating a Big Daddy that had gone "off the reservation" to travel to Fontaine's Department Store and kill Splicers. The idea for the drill was from this assistant and he was very angry that his idea was being "killed" by Suchong because of this Big Daddy's actions.[citation needed]

Octopus[edit | edit source]

An eight-armed octopus was seen on a Burial at Sea - Episode 1 pre-launch image of Elizabeth looking over the city of Rapture from the large windows on Market Street,[11] and on the banner for Burial at Sea - Episode 2.[12] This octopus has however not been seen in the final versions of the two episodes though the model is loaded into the engine at some point in Episode 1.

Mechanics and Gameplay Elements[edit | edit source]

Alternate Elizabeth introduction for Burial at Sea - Episode 1[edit | edit source]

A storyboard animatic was created for an early version of Elizabeth's introduction scene in Burial at Sea - Episode 1, but it was not used.[13] In this version Booker starts off shaving in a mirror rather than being asleep. There is a knock on the door and a female figure enters. The woman goes to the window and then sits on Booker's desk. Upon sitting on the desk she coyly picks up a pack of cigarettes and takes one. The woman leans forward to have the cigarette lit and her identity is revealed as Elizabeth. While this full sequence was not used, it was an important step in the development of the final version.

Removed Elements[edit | edit source]

Burial at Sea - Episode 1[edit | edit source]

Many of the quest elements we know of that were removed from Episode 1 concern a quest to acquire parts for Elizabeth to make a Sky-Hook. This entails activating a security system, destroying a Pneumo Turret, locating a workbench with tools and obtaining certain parts. As a note, despite being called a Sky-Hook, these files could be from a time period before the name “Air Grabber” was used. A door that had been chained shut and the chains needed to be removed with a tool, possibly the Air Grabber. In one instance a door would be powered open by using the Radar Range, called the Microwave Gun in the files.[14] This seems very similar to the quest to acquire Shock Jockey in the final version. At one point while still in Rapture, Booker would take a key from Elizabeth, but the circumstance for this is unknown, but it seems likely that Elizabeth stole this key.[15] A new Plasmid was to be introduced in this episode called Chameleon[16] which allowed the player to turn invisible much like Peeping Tom did in Episode 2. Upgrades for the Chameleon Plasmid allowed the player to do double damage while invisible and the Shield to recharge.[17] The Bird’s Eye Sniper Rifle could be brought to Rapture through a Tear at one point but was removed.[18] There are descriptions of six Gear not seen in Episode 1 and they are Brittle Bullets, Coat of Harms, Little Bang Theory, Make Soup, SoulTrap, and Urgent Care.[19]

The files also reference Elizabeth being able to open two tears simultaneously. How this is achieved and when Elizabeth gains this ability is unknown, but it is possible she starts Episode 1 being able to do this. The files also indicate that Elizabeth was to use Gear or have Gear like abilities. The first of these "GearLiz" listings is Winter Shield which evidently was to give Elizabeth protection from damage. The other is Salt Cost Reduction, a possible indication that Elizabeth would have been using Plasmids or Vigors.[20] Given that the developers didn't want Elizabeth to "steal kills" from the player it seems likely that the use of Plasmids or Vigors would be purely defensive in nature. These defensive actions on Elizabeth's part do fit in the early development of the character when she would defend herself from an enemy by kicking them if they tried to grab her.[21]

While most of the major plot points for Episode 1 seem to be the same or at least highly similar to the earlier version of the story there are some changes that have a profound impact. First, the Booker in Episode 1 is not a version of Comstock that fled to Rapture, but the same Booker DeWitt from the main game. This is shown by Booker calling Plasmids "Vigors" rather than the Rapture name. Booker also uses the term splicing in a very natural way which would seem to indicate that he had been in Rapture for some time, possibly years.[22] Given the events of the final version of Episode 1 there is the possibility that the player is supposed to think that the Booker in Episode 1 is not the same Booker as in the main game and there is a reveal at some point about this, similar to the one about "Booker" actually being a version of Comstock. The girl that Booker was hunting for was not named Sally, but is his daughter, Anna, who has been turned into a Little Sister.

It is unknown what Booker remembers and does not remember in Episode 1, but there is no evidence that he recognizes Elizabeth. The files also have a reference to the sequence near the end of the main game where Booker grabs Comstock in an attempt to stop him from taking Anna through the Tear to Columbia.[23] When this sequence occurs in Episode 1 the file name "S_DEPT" showing that it takes place in Fontaine's Department Store and should be connected to the reveal about Booker in Episode 1 is the same character as in the main game. Given that Booker has Anna it can be surmised that he was successful in recovering his daughter from Comstock, but had forgotten about it. How Booker and Anna got to Rapture and why was Booker was having memory problems was at least partially explained at this point.

Burial at Sea - Episode 2[edit | edit source]

Burial at Sea - Episode 2 was quite different early in development from how it eventually turned out. While it still took place in Fontaine’s Department Store the player was not playing as Elizabeth, but as Booker DeWitt from the main game. Booker’s name is not stated, but the character speaks like Booker, calls a Plasmid a Vigor and has a daughter named Anna. Elizabeth’s status in this early version of Episode 2 is never made clear. Her name is mentioned once when Booker talks about a recording of Elizabeth. However “quest” lines spoken by Booker often use “we” and “us” indicating that there are two people. It seems a logical conclusion that Elizabeth is with Booker.[24]

In this early version of the story, Fontaine’s Department store is still a prison, but there are no signs of Atlas being involved. At some point in the story, likely in Episode 1, Booker had battled a Big Daddy in his effort to rescue Anna but failed. Recovering from the loss Booker decides it was “time to be smart” and lure the Big Daddy into a trap and defeat him. To lure the Big Daddy they need to lure Anna with a recording of her favorite lullaby. Use of the lullaby has the secondary benefit of reminded Anna of her father which because of the process that turned her into a Little Sister interfered with her memory. In addition to the song, a damaged jukebox must be repaired and to do both Booker must enter the stories Radio Department. Unfortunately, this area is protected by a microwave barrier. To get through this barrier Booker needs to acquire the Chameleon Plasmid which he calls a Vigor. A code to open the jukebox to make the repairs must also be located in the Radio Department. After that, the mannequin of a young girl needed to be located and then the trap can be set up in the Atrium of the store. After the defeat of the Big Daddy, it is discovered that a bomb has been set in the building and they have to find the location of the bomb and get into the room it is locked in to disarm it.[25]

The file names for the Little Sisters indicate that Anna was to have a purple dress and two versions of her head and face. One version would be Anna as a Little Sister and another "clean" version showing her when she was not a Little Sister. The version showing Anna as a Little Sister was given blond hair to be used for Sally in both Episode 1 and Episode 2.

In addition to the early storyline information, there are references to quests for something that allows Elizabeth to open more than one Tear at a time up to a total of three. The phrasing indicates these are from a later version of the story where Elizabeth is the main character, but before the game mechanic of her using Tears had been removed in favor of Plasmids.[26]

Also in the files is the information of removed quests in Columbia from the final version of Episode 2. Apparently when Elizabeth went through the Tear she arrived some distance from Finkton and so she was forced to locate a crashed barge and use it for transportation. After completing her tasks in Finkton, Elizabeth would return to the barge.[27] Other cut material indicates searchable animal traps, cheese, and ice cream were consumables,[28] a waiter needed to be followed to access a locker room[29]. There is a mechanic for Elizabeth to pickpockets in Episode 2, but there is little indication that this mechanic exists in-game. There however is additional information on the mechanic still in the game files.[30] So while the pickpocket mechanic was not cut, almost on one known about it.

Something else that was cut was a search of Andrew Ryan’s “goons” to find a security code to open a door. This could be the door to the bomb from the earlier version or from when Elizabeth battled Ryan’s forces when she returned to Rapture with the Lutece Particle.[31]

Locations[edit | edit source]

Unknown Bistro Area[edit | edit source]

BaS WIP Bistro.jpg

A work in progress for a Bistro somewhere in Fontaine's Department Store. It is unknown if this is a cut area or it changed greatly as development progresses.

King Pawn & Scallop Spirits[edit | edit source]

King Pawn & Scallop Spirits.

Early concept art of an area that resembles Market Street shows a King Pawn store located on the promenade. It's unclear if it was intended to be on the strip or if it's just a placeholder for other stores. The same concept features a bar or liquor store called Scallop Spirits, which was later removed in exchange for Sinclair Spirits.

Market Street[edit | edit source]

According to Alpha footage for Burial at Sea - Episode 1, as opposed to the retail version of the DLC, Market Street and High Street were connected by glass tunnels instead of an elevator. Through careful observation, the glass tunnels would have led to the lower portion of High Street in which then the player would then proceed to take an elevator up. This lower portion can be seen in the retail version of High Street in Burial at Sea - Episode 1.[9][32]

Seahorse Station[edit | edit source]

TramStationConcept.jpg

Renamed Pavilion Station in the final game, the Seahorse Station would have been a separate building all on its own, with a tram schedule board. Concept art shows two designs, one pristine and one destroyed.

Objects[edit | edit source]

Audio Diaries[edit | edit source]

Burial at Sea - Episode 1[edit | edit source]

Burial at Sea - Episode 2[edit | edit source]

Air Grabber[edit | edit source]

Concept art and audio files reveal that there was to be a scavenger hunt for parts to create the Air Grabber, which would have been created using makeshift items found around Rapture, including the Pneumo Bots.

Burial at Sea - Episode 2 Loading Screen[edit | edit source]

Burial at Sea - Episode 2 Loading Screen.jpg Pre-Launch Burial at Sea - Episode 2 Loading Screen.jpg

The loading screen as seen in-game (top) and the original loading screen (bottom).

The drawing of Elizabeth seen on the loading screen for Burial at Sea - Episode 2 had a different design than what is seen in the final game. Elizabeth seemingly had a different hairstyle. The original drawing was most likely used in the Paris sequence as well.

Imprinting Studies[edit | edit source]

Concept art shows a third imprinting study involving a mannequin with a resemblance to Elizabeth, two pigs with removable metal helmets with color signifies similar to the Big Daddies.[33]

Posters & Signs[edit | edit source]

A few posters and signs were made for Burial at Sea - Episode 2, which did not make it into the final version of the game, including:

Pneumo News Network[edit | edit source]

Partially unused texture files indicate the "Pneumo Bots" moving along the Pneumo Lines were to broadcast news, advertisements and possibly other content. The channel was named the Pneumo News Network. Early in development pneumo lines could be found Market Street and the Pneumo Bots would broadcast news as they moved along them.[34][35] In the final version of Burial at Sea - Episode 1 these Pneumo Bots can only be seen at Jet Postal stations and the screens only display static.[36]

Pneumo Turrets[edit | edit source]

According to alpha footage, concept art, cut dialogue, and objective lines, Pneumo Turrets running along the Pneumo Lines would have been present in Burial at Sea - Episode 1. They featured mounted guns connected to a camera that ran freely along the Pneumo Lines. The player had to knock off and scavenge one for its hook in order to build an Air Grabber and progress through the department store. For that, the store's security had to be activated to deploy the turrets.[9]

Noisemaker Bolt Ammo Box[edit | edit source]

The unused ammo box.

Much like the Tranquilizer and Gas Bolt, the Noisemaker Bolt was also given its own ammo box. But since the Bolts are only acquired by hitting a blue pin while Lockpicking, the ammo box was left unused.

Books[edit | edit source]

The books with text.

A stack of books exists in the game files that were left unused. Two of the books are named while the two others have no writing on them. One book is named Agony & Truth without an author and the other is named Collected Papers¨ by Dr. Brigid Tenebaum. Tenenbaum's name is misspelled as "Tenebaum", which could be why the book was not used.

Shirley Womack's Graffiti[edit | edit source]

Graffiti made by the Splicer persona based on Shirley Womack can be found in a changing room in the Menswear department of Fontaine's during Episode 1 and two additional were made but not used. The graffiti would have further showcased Shirley's obsession with a man named Ford Dundee and clarified that it was her who made the graffiti, with text reading "Marry Me Ford" and a heart and arrow with the letters "FD x SW".


References[edit | edit source]

<references>

  1. How playing as Elizabeth changes BioShock Infinite on IGN
  2. vo_elizabeth_sees_individual_alphaVolter_81199.ogg
  3. vo_elizabeth_sees_individual_alphaVolter_81196.ogg
  4. vo_elizabeth_sees_individual_alphaVolter_81197.ogg
  5. vo_elizabeth_sees_individual_alphaVolter_81198.ogg
  6. vo_elizabeth_sees_individual_alphaGrenade_81223_1
  7. Change is Good by Gavin Goulden on GDC Vault
  8. Concept Art for Burial at Sea by Scott Sinclair.
  9. 9.0 9.1 9.2 9.3 Alpha footage of Burial at Sea - Episode 1 on YouTube
  10. Screenshot of the Artist's Struggle storefront
  11. A pre-launch image of an early version of Market Street
  12. Burial at Sea - Episode 2's Banner
  13. Pete Paquette - Storyboard Animatic - Burial At Sea Pt 1 - Liz Intro - Alternate On Vimeo
  14. DLCB_Arc_GenQuests_DEPT.INT INT_File_Excerpts
  15. DLCB_Arc_GenQuests_RAP.INT INT_File_Excerpts
  16. DLCB_Arc_Chameleon.INT INT_File_Excerpts
  17. DLCB_GlobalXItemDatabase.INT INT_File_Excerpts
  18. DLCB_Arc_TearPrefabs.INT INT_File_Excerpts
  19. DLCB_Arc_XGearComponents.INT INT_File_Excerpts
  20. DLCB_PreCoalescedItemAssets.INT INT_File_Excerpts
  21. Creating Bioshock Infinite's Elizabeth on Youtube
  22. S_DEPT_MainBldg_VO.INT INT_File_Excerpts
  23. S_DEPT_BabyDoor_geo.INT INT_File_Excerpts
  24. Burial at Sea Episode 2 .INT file Excerpts INT_File_Excerpts
  25. Burial at Sea Episode 2 .INT file Excerpts INT_File_Excerpts
  26. DLCC_PreCoalescedItemAssets.INT INT_File_Excerpts
  27. DLCC_Arc_GenQuests_COL.INT INT_File_Excerpts
  28. DLCC_Arc_GenQuests_RAP.INT INT_File_Excerpts
  29. DLCC_Arc_XLootContainers.INT INT_File_Excerpts
  30. UserInterface.INT INT_File_Excerpts
  31. DLCC_Arc_GenQuests_RAP.INT INT_File_Excerpts
  32. Lower portion of High Street Partially modeled and walk-able
  33. Imprinting Study Concept Art for Burial at Sea - Episode 2 by Robb Waters
  34. Concept Art for Burial at Sea by Scott Sinclair.
  35. An early version of Market Street.
  36. File name PneumoTVStation_DIFF.png
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