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Blog posts made by users on the BioShock Wiki.

  • Evelin canad

    BioShock and Philosophy: Irrational Game, Rational Book is officialy?

    I have that question?

    What did you think?


    Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite.

    • Reveals the philosophical questions raised through the a…

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  • МХК46

    I have known BioShock for several years and still love this game. But I wanted to discuss its pros and cons. Please do not hit)))




    Pros Cons
    • The graphics are pretty good for the beginning of the 21st century. The whole game world is quite colorful, voluminous and decorative, and the characters are not angular and not crooked.
    • The voice acting is nice. Listening to dialogues and audio diaries is a pleasure. Feelings are felt, there is no pretense.
    • The world of the game repeats the time that is shown…




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  • JollyHarriet

    Hi, I though it would be fun to gather every parallel versions of things from Columbia and Rapture in one place. These are essentially the same thing only in different universes. If you come up with more please add them in the comments and I will add them later :D


    • The city where the game takes place.
    • Extreme philosophies.
    • Ahead of its time.
    • Scientific wonders.
    • Unique location.
    • Eventually destroyed.



    • Leader and founder of their cities.
    • Extreme ideals
    • Charismatic and articulate.
    • Died for their beliefs.
    • Rich. …



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  • Solarmech

    Now that the basics have been gone over, we can look at how these physics theories are use in BioShock Infinite. First off, BioShock Infinite is a game, and while it uses real world theoretical physics theories, it obviously isn’t going to follow them exactly. Making a good game is MUCH more important that following a physics theory exactly. And anyone that expects a game to follow real theories 100% has some very unreal expectations at best.

    Let’s get the things that don’t come close to matchin…

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  • Solarmech

    More than nearly any other game, BioShock Infinite involves a large amount of theoretical physics. This is not to say the physics in the game are the real thing. Just that it draws on many real concepts and theories, particularly those of Quantum Physics.

    Something that needs to be stressed is that some people are not going to understand the physics here. Quantum Physics works on ideas and concepts that are very different than what we experience in the everyday world. And there are people that w…

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  • МХК46

    Survivors characters

    March 11, 2020 by МХК46

    Listed below are the residents of the Rapture, who have successfully survived.



    Image (Character) Name Status
    Jack Fled from Rapture to the Surface.
    Brigid Tenenbaum Fled from Rapture to the Surface.
    Sally Fled from Rapture to the Surface. Adopted by Jack.
    Eleanor Lamb Fled from Rapture to the Surface. Remained partially Big Sister.
    Sofia Lamb Fled from Rapture to the Surface.
    Charles Milton Porter Fled from Rapture to the Surface.
    Gilbert Alexander Probably saved from the destruction of Fontaine Futur…








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  • Solarmech

    Well, it's finally happened a new BioShock game is in production. The Full announcement from 2K

    2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing Next Iteration in Acclaimed BioShock® Franchise

    Studio to establish team across two locations: Novato, Calif. and Montréal, Québec

    New York, NY – December 9, 2019 – 2K today announced the founding of Cloud Chamber™, the newest, wholly owned game development studio under the Company’s publishing label. A collective of storytellers eager to pu…

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  • Shacob

    Concept Art I Can't Figure Out

    September 5, 2019 by Shacob

    Hi, over the years I have found concept art from the various artist that worked for the games that I can't figure out what they depict. As we have seen time and time before, sources tend to die out, making the images gone forever, so I decided to save them on my computer and now share them with you. I've have listed them here so we have the concepts archived until we figure out what they depict. I will likely add more and feel free to add any picture you might know of in the comments and I will…

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  • Kelis98

    Wiki Background

    September 1, 2019 by Kelis98

    The fact that the wiki background doesn't fully fit the screen, bothers me and I don't think it looks too good. I was wondering if there's any chance a fullscreen picture could be used instead? I'm sure it would look much better than the current one. (Kelis98 (talk) 02:49, September 1, 2019 (UTC))

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  • Kelis98

    It's odd that this wiki has no discussion page, it's not that hard to add, and would make discussions lot easier. (Kelis98 (talk) 18:32, August 20, 2019 (UTC))

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  • Stills2002

    Disambiguation Pages

    August 2, 2019 by Stills2002

    Should we have the title for a disambiguation page include the word disambiguation? So that way when one clicks on it, they know it leads to two or more different pages? 

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  • Stills2002

    Hi, my name is Yukon Smith and I have been looking through the pages when I noticed that there is an image needed category for the disambiguation pages. I was wondering f we could take those categories down because there really is no point of having images within a disambiguation page. What do you all think? Thank you for your time! 

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  • ODST Marcus

    Bioshock Community

    April 10, 2019 by ODST Marcus

    I must remark, that even though I've only been here for a couple of months, the outstanding quality and devotion to the wiki, by a small group of people... is most impressive. I heartily keep urging the community to continue to support this wiki, as it was truly made by a love to the Bioshock franchise, and a unique outlook on writing.

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  • Ja219897

    Tell me your favorite big daddy types and plasmids

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  • Mainframe98

    Fixing Template:Games

    February 16, 2019 by Mainframe98

    As you might've seen, has been broken for quite a while now, working not quite right. Its main issues are its, now awkward, placement, the tendency to cover content that resulted from the move and the fact that it would mostly show an empty square with no icons in it.

    Luckily for us, the handy folks over at the Fandom Developers Wiki have a replacement for us. Using the EraIcons script, we can now place the icons where they originally were. I've created a demo at Template:Games/replacement, whi…

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