- For the citizens in Rapture, see Rapture Citizen.
Amongst the Citizens of Columbia are two opposing factions: the Ultra-Nationalist Founders, who control the city and have a vested interest in Elizabeth and her powers, and the Anarcho-Communist Vox Populi, who seek to overthrow the old regime and ignite a social revolution.
- Main article: BioShock Infinite
No matter where their allegiance lies, citizens across Columbia fight Booker DeWitt. When he first arrives, he primarily encounters citizens of the Founders party. Booker becomes associated with the Vox Populi out of necessity, but, after trips through various Tears, citizens from that organization turn against him as well.
Citizens of Columbia are divided into three separate social strata: the Upper, Middle, and Lower classes.
The upper class elite, also labeled "the wealthy", are dominated by the White Anglo-Saxon Protestant community and primarily live in Emporia. Most support the Founders' politics, preserving their privileged class standing. Members of this class include Zachary Hale Comstock and the Fink brothers, Jeremiah and Albert.
The middle class are the small business owners and government functionaries in Columbia. Primarily Anglo-Saxon, with exceptions such as individuals from other European ethnicities and cultures, many being of Catholic descent. The middle class usually support the Founders, but it is not rare for them to be Vox sympathizers or Progressives. The middle class mainly reside in the Town Center and Comstock Center Rooftops. Members include Cornelius Slate, Chen Lin, Mrs. Lin, and Scofield Sansmark.
The lower class consists of the blue-collar working poor, the unemployed, and minority populations of Columbia. The lower class are largely made up of groups discriminated against in the early to mid Twentieth Century such as Irish, Black, and Asian populations. The lower rungs of society also include a number of Anglo-Saxons who are part of the lower class. This class primarily lives in small enclaves and neighborhood districts, which can exist in any section of Columbia. The largest of these districts is Shantytown, located within the Finkton workhouse. Many of the poor support the Vox Populi, and either indirectly help that group or are a part of it themselves. Members include Daisy Fitzroy, the Interracial Couple, and Ty Bradley.
The lower class are generally armed with low tier weapons, such as batons and pistols.
Burial at Sea - Episode 2Edit
- Main article: Burial at Sea - Episode 2
In the BioShock Infinite downloadable content Burial at Sea - Episode 2 the models used by the upper and middle class citizens appear in Paris. Not only are these men and women non-hostile, they're completely friendly and welcoming to Elizabeth. The clothing they wear is the same as in Columbia, but in a more vivid range of colors.
Columbian citizens appear again when Elizabeth returns to Finkton through a Tear in Rapture. Some of them are seen being forced to scrub the floors by Soldiers of the Vox Populi, during Daisy Fitzroy's takeover of the Factory. A few frightened citizens in scientific garbs appear in Fink MFG Research Laboratories, hiding from the Vox in panic rooms.
This message was added 19:11, June 21, 2017 (UTC).
Columbian citizens are seen throughout the game, performing various activities in Columbia. In the beginning of the game, the middle class are mainly seen attending the Fairgrounds and the 1912 Columbia Raffle and enjoying the services of Battleship Bay and Soldier's Field. Workers and the lower class are later seen in Finkton while the middle class are seen fleeing from and being terrorized by the Vox Populi in Emporia and Downtown Emporia.
Model 1: This model is part of the middle/upper class of Columbia. He wears a double-breasted vest with ten brown buttons on the front, no pockets or cinch buckle, over a loose-sleeved white dress shirt with sleeve garters, cravat tie, and imperial collar. His pants are made of tweed with no visible front or back pockets. He wears a black bowler hat and buttoned grey leather shoes. The outfit can consist of a green-black-orange plaid patterned vest, a black cravat tie, blue and black sleeve garters and brown pants; or a grey vest, a red cravat tie, red and black sleeve garters and grey pants. During the Paris sequence in Burial at Sea, two more color variations are encountered: The outfit consists of a light blue vest, a black cravat tie, orange and black sleeve, plum-colored pants and a beige bowler hat with a black hat band; or a navy blue vest, a red cravat tie, orange and black sleeve, beige pants and a black bowler hat. Their shoes are in a slightly lighter tone of grey.
Model 1: This model is part of the middle/upper class of Columbia. She wears an Edwardian long-sleeved white cotton lace shirtwaist blouse with a pattern running from the top to bottom on the front. Her long gored skirt has a v-seam at the top and a straight seam at the bottom and she also wears a flower hat. The outfit can consist of a grey skirt with beige flowers on the hat; or a brown skirt with red and light yellow flowers on the hat. During the Paris-sequence in Burial at Sea, two more color variations are encountered: The outfit consists of a bright blue skirt, a light beige blouse with red and light yellow flowers on the hat; or a tea rose colored skirt, white blouse with beige flowers on the hat.
Model 2: This model is very similar to Model 1, with some minor differences. This model wears an Edwardian white cotton lace shirtwaist blouse with a pattern on the chest area, with rolled-up sleeves. Her long grey skirt has a seam at the bottom. She wears a straw hat with a blue ribbon around it, held together with a gold brooch.
Model 3: This model can only be found on Main Street of Soldier's Field and may not appear during every playthrough. She wears a light purple robe with Art Nouveau patterns at the front bottom and on the shoulders, over a black and white striped blouse and a dark violet skirt. She wears a pearl necklace and high heeled brown boots.
Pre-Release and Concept ArtEdit
Behind the ScenesEdit
- As with much of the advertised content for BioShock Infinite, the Citizens' role in the game has been greatly changed. Citizens now are mostly non-combatants and are encountered mainly in phases in which combat is not allowed (such as the Fairgrounds and Battleship Bay prior to the ambush). Citizens are mostly heard conversing about events in Columbia, idly chatting, or gossiping, giving hints to the story and insight into the Columbian way of life. They comment to each other about events as they occur within the game (such as witnessing and commenting on the ruined Monument Island and two mothers in Soldier's Field discussing Booker's "rampage" at the Town Center).
- Citizens appear as enemies in only six areas. The first are seen inside the Fraternal Order of the Raven's HQ, where three citizens are lounging in the building's bar, and two of them will immediately turn hostile upon spotting the player. In a home in Comstock Center Rooftops a female citizen is seen describing an unrelated criminal to a police sketch artist, and her husband will join the cops in attacking the player if they are spotted. In Soldier's Field some citizens will turn hostile if the player steals from any of the stores or attacks anyone. A single civilian will assist Soldiers and Police in Beggar's Wharf if one lingers for too long on a Cargo Barge labeled "Private Property", steals from the "Employees Only" building, or attacks anyone. In Shantytown they will attack for the same reasons as Soldier's Field, and a pair of robbers will attack Booker and Elizabeth if they approach the Graveyard Shift. Lastly, a single hostile civilian can be found inside an apartment building in Harmony Lane on Downtown Emporia. The citizens that do attack are few in number, and usually Soldiers and/or Police arrive shortly to act as the main opponents for the player. The civilians usually arm themselves with batons or Broadsiders and do not use any stronger weapons. In all other occasions when the player is able to use a weapon, the citizens usually cower and/or flee as Police or soldiers arrive to attack the player.
- Non combat-citizen are normally killed by just one hit from a gun or Vigor (even by non lethal Vigors, like Bucking Bronco). This is not the case with most citizens performing a scripted movement, such as citizens walking towards the evacuation Hovercraft in Port Prosperity. These citizens don't die from single hits from Vigors and even survive gunshots from some guns, but they will become idle, stopping where they are without any movement (or get into a typical panicking state). Using Possession on non combat-citizens will have no effect, however, when these 'walking citizens' are in the 'idle state', they will become possessed, but will not do anything as they are not programmed for combat and have no weapons. Once Possessions effect expires they will not commit suicide, but perform an animation of them hitting a melee weapon in the ground, without any weapon in their hand.
- Unlike adult civilians, children are invulnerable. They are melee-and-bulletproof, and not affected by Vigors.
|Enemies in BioShock Infinite|
|Basic||Columbia Citizen • Police • Soldier (Slate's Soldiers)|
|Support||Gun Automaton • Rocket Automaton • Mosquito • Security Zeppelin • Barrage Automaton|
|Heavy Hitters||Beast • Boy of Silence • Fireman • Handyman • Motorized Patriot • Siren • Zealot of the Lady|
|Burial at Sea - Episode 1 and Episode 2||Beast • Bouncer • Early Splicers (Leadhead Splicer • Thuggish Splicer) • Frosty Splicer • Gun Automaton • Houdini Splicer • Ryan Security • Soldier • Turret|