Deco Devolution: The Art of BioShock 2 is a book of concept art, development renders, and developer commentary that was shipped with the non-standard editions of BioShock 2.
- 1 Rapture Edition Artbook
- 2 Special Edition Artbook
- 2.1 Chapter 1 - Citizens of Rapture
- 2.2 Chapter 2 - Big Daddies
- 2.3 Chapter 3 - Big Sisters
- 2.4 Chapter 4 - Little Sisters
- 2.5 Chapter 5 - Environments
- 2.6 Chapter 6 - Weapons
- 2.7 Chapter 7 - User Interface
- 2.8 Chapter 8 - Advertisements
- 2.9 Chapter 9 - Storyboards
- 2.10 Chapter 10 - Credits
- 3 Gallery
Rapture Edition Artbook
The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.
Special Edition Artbook
The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.
Chapter 1 - Citizens of Rapture
This chapter includes concept art, renders, and commentaries from the game's developers about BioShock 2's major characters (in order: Andrew Ryan, Augustus Sinclair, Stanley Poole, Grace Holloway, Gilbert Alexander, Sofia Lamb, and Brigid Tenenbaum), Splicers, and the 10 initial playable characters from BioShock 2 Multiplayer. The chapter also shows concept art for the wealthy citizens seen celebrating the new year during the game's intro.
Chapter 2 - Big Daddies
Chapter 3 - Big Sisters
Includes concept art, renders, and commentaries from the game's developers about BioShock 2's Big Sisters, including early concepts of Eleanor Lamb in her Big Sister suit, and about the common Big Sisters.
Chapter 4 - Little Sisters
Includes concept art and commentaries from the game's developers about BioShock 2's new Little Sisters. Also includes concept art for the Bouncer doll and Subject Delta doll.
Chapter 5 - Environments
Includes concept art, renders, and commentaries from the game's developers about BioShock 2's levels, including Adonis Luxury Resort, the Atlantic Express Depot, Ryan Amusements, Pauper's Drop, Siren Alley, Dionysus Park, Fontaine Futuristics, Outer, and Inner Persephone. Also includes locations from BioShock 2 Multiplayer (including the 10 main retooled levels and the Multiplayer Apartment), and concepts of levels that never made it to creation.
- “This is a Little Brother therapy room. They were supposed to be like Little Sisters, but they were a failed experiment. Little Brothers were supposed to be aggressive, so they couldn't be used for gathering.”
- ― Rinaldo Tjan, Level Architect, 2K Marin; Deco Devolution Artbook
Little Brothers are mentioned in the Inner Persephone section of the Deco Devolution Artbook. The concept art for them is vague, showing one sitting in a Therapy bed with the plastic covering surrounding it. There seems to be a business name printed on the plastic, and bloodstains within said plastic. He is simply sitting by a light inside, blankly. An image of one of the shown concepts can be seen in the gallery below.
Chapter 6 - Weapons
Includes concept art, renders, and commentaries from the game's developers about each weapon from BioShock 2's solo campaign and from BioShock 2 Multiplayer with all their upgrades (and even the third weapon upgrades from the Sinclair Solutions Tester Pack DLC).
Chapter 7 - User Interface
Includes concept art, renders, and commentaries from the game's developers about BioShock 2's new user interface for the solo campaign (including the free game interface and the vending machines' interface) and for the players' lobby from BioShock 2 Multiplayer. Also outlines early concepts of systems that never made an appearance in BioShock 2.
Chapter 8 - Advertisements
Chapter 9 - Storyboards
Includes 5 storyboards from BioShock 2. Two of them depict deleted scenes from the game, and the three others depict slightly modified ones.
Chapter 10 - Credits
Includes BioShock 2's game credits.