- For the Multiplayer Level of Farmer's Market, see Farmer's Market (BioShock 2 Multiplayer).
- “Arcadia's a big place, but mostly rural. If you're looking for something in particular, I'd start at the Farmer's Market.”
- ― Atlas[src]
- “Where everything is fresh!”
- ― Postcard for the Farmer's Market[src]
Established in 1948, the Farmer's Market was a lively and popular marketplace in Rapture, a place folks could go to obtain fresh produce—apples, melons, tomatoes, cheese, and other food products. Even pumpkins could be found being hawked by the vendors of the Farmer's Market. Citizens could stroll through the market's raised walkways, enjoy the wines at Worley Winery, or sample honey produced from the bee hives at the Silverwing Apiary.
When Ryan made the lush green parks of Arcadia only available to those who could afford it, he chose to leave the Farmer's Market open to all. This was likely as to not disrupt the businesses of those who rented space from him there. As the war progressed, each of the stalls were abandoned by their owners, fruit and meat was left behind to rot. Some of the plant life became overgrown throughout the market, the winery began to flood, and the swarms of bees in the apiary now freely turned it into a dangerous den for themselves.
- Main article: BioShock
Jack searches Arcadia for components to form the tree-saving Lazarus Vector, but it's clear he'll need to look elsewhere for the specific items. Atlas suggests he check in the agrarian Farmer's Market for the natural ingredients.
The Main MarketEdit
The Main Market is filled with numerous small stores which sold many kinds of produce, including meat, cheese, fruit and vegetables, all now in a state of decay. The area is decorated with Arcadia's pleasant garden theme, with many trees, charmingly paved cobblestones, and a large grassy open space. Beneath the market there are storage rooms, one of which is flooded and has a not-so-charming Big Daddy corpse propped up against a column. There is also a hackable locked pump room, the code for which is 0512 (Market Maintenance Code).
There is small crawl space door above a Turret in the Main Market area. To gain access, climb the broken beam and walk along the edge of the ceiling beams, jumping the broken set. The crawl space contains some Proximity Mines and several Automatic Hack Tools.
The Silverwing Apiary is divided into two sections—a front desk with a counter and cash register, obviously used as a shop, and a large back room full of bee hives, and a large hive suspended from the ceiling. Smoke can be released into the room to calm the bees by flipping one of two switches at the entry to the hive room. A clicking/ticking timer notifies workers of how much time they have left before the smoke clears, going faster as the timer runs out. When it does, the bees return to their aggressive state and attack anyone in the room.
All of the required samples for the Vector can be found by searching the bee hive crates (five) and a safe in the corner containing three more.
Worley Winery is styled in a provincial French design, with an upstairs area containing wine racks, bar counter, cash register and numerous tables and chairs, and a lower area, the distillery; where the wine is produced and stored in large barrels. There are numerous bottles of distilled water scattered around the winery, which might say something about what really goes into the wine... There is more than enough distilled water around the lower areas to fulfill the Lazarus Vector formula.
A hideout located back in the half-flooded downstairs has a lot of loot, including Photographer's Eye. If the player picks that up, three Trap Bolts will deploy on the walls and block Jack's exit, and several Splicers arrive to attack. If you are using the Natural Camouflage Gene Tonic just be patient and wait, the Splicers will walk right into the Trap Bolts.
Single Use EventsEdit
- There is 1 Power to the People vending machine
New Plasmids and Gene Tonics (Found)Edit
- Photographer's Eye - In a shack in Worley Winery's cellar, bottom floor.
- EVE Link 2 - On the ground in the lower market area, next to a Circus of Values and a U-Invent.
New Plasmids and Tonics (Available at a Gatherer's Garden)Edit
- For Radio Messages in Farmer's Market, see Radio Messages: Arcadia - Farmer's Market.
- Tasha Denu - Bee Enzyme
- Andrew Ryan - Pulling Together
- Brigid Tenenbaum - Hatred
- Andrew Ryan - Desperate Times
- Pierre Gobbi - Water in Wine
- Brigid Tenenbaum - Functional Children
- Brigid Tenenbaum - ADAM Explained
- Andrew Ryan - First Encounter
Burial at Sea - Episode 2Edit
- Main article: Burial at Sea - Episode 2
The Farmer's Market was one of the key locations suggested for Atlas and his followers to attack when they set in motion their plan to terrorize the city.
Behind the ScenesEdit
- As seen above, early concept art for the Farmer's Market shows a poster of a hand offering an orange with the text "Have One". It was not used in the final game, but makes a reappearance in a texture for the multiplayer version of the map.
- While debating whether the concept of a farmers' market had existed during Rapture's time period (which was inconclusive), developer Jean-Paul LeBreton bemoaned the anachronistic use of the Arial font with text effects on the sign. He further elaborated on an earlier version of the Farmer's Market sign which looked "beautiful", but unfortunately had to be redone in a hurry. His co-presenters subsequently joked that he and Jake Etgeton as "armchair type nerds" should install a mod which replaces the text font with Comic Sans, Curlz MT, or Papyrus.
- Developer Jean-Paul LeBreton remarks on this area:
- "The Farmer's Market was originally about twice as large with two somewhat symmetrical halves, one of which was cut for production as well as navigability reasons. I recall the Silverwing Apiary came into being around this time as well, partly as a way to justify the "enzyme samples" the player needed to collect for the Lazarus Vector, and partly because we'd just cooked up the plasmid that would become Insect Swarm."
- "The dead/living state of the level is tracked globally, so if you bother to go back to the Farmer's Market after reviving the forest, it will be green and vibrant as expected."
- "In January of 2007 we were very busy building out all the game's scripted moments. Arcadia had a ton of space to keep me busy, so our lead designer Paul Hellquist took over the Market level for about a month. Several touches and good fights are thanks to him, including an intense Houdini/Big Daddy battle and the crawlspace secret nooks. The dead bodies hanging in the crawlspace behind one stall were his idea; I vaguely remember it suggesting that there was a serial killer loose around the time Rapture fell, but nothing ever came of it..."
- "As I recall Market is the only map in the game to feature the "Pigskin" Splicer visual type, ie the crazy football players. They were in other levels in earlier versions of the game, but other level designers complained that they didn't fit the theme of their levels, and Market was where they ended up..."
- "One of my biggest regrets about Market is that I had the memory to spare (on consoles, where memory is usually quite tight) for an "Epstein the Swami" coin-op fortune telling machine, but I didn't get around to putting one in before. To restore my karma in this matter, I made sure that Ryan Amusements in BioShock 2 had one in its gift shop."
- "...the Market level once had two entrances and exits, one at the bulkhead and one in the cellar [of Worley Winery] that popped you back out into the Rolling Hills. The latter was cut mainly because it made the mission scripting more complicated."
- "In the first few versions of Arcadia, the bathysphere station to Fort Frolic (or "Recreation Deck" as it was called in those days) was off the southeast corner of the Farmer's Market, where there's now a nook with a Vita-Chamber in it. It became clear that a trek back across most of the map after you'd healed the forest was boring and redundant, and once we knew the single big die-off event had to happen in the Rolling Hills near Langford's lab."
- ↑ BioShock with designer JP LeBreton -- Idle Thumbs Streams (Pt. 3)
- ↑ Arcadia Demade, designer commentary by BioShock developer Jean-Paul LeBreton on his blog, vectorpoem.com