BioShock Wiki
BioShock Wiki

I remember when me and the Kraut put you in that sub. You were no more than two. You were my ace in the hole, but you were also the closest thing I ever had to a son. And that's why this hurts. Betrayal, kid. Life ain't strictly business.
― Frank Fontaine[src]

Fontaine (or Fontaine's Lair) is the last level in BioShock. Jack has finally chased down Frank Fontaine, and now prepares to fight him. This level, located on the top of Point Prometheus, is the highest point in Rapture, and provides magnificent views of the city.


The view from the top of Point Prometheus.

The level was once the Special Exhibit wing of the Memorial Museum. During Rapture's golden years this area showcased the best exhibits the museum had to offer, but when the museum became a training ground for the Big Daddies and Little Sisters, it was used to collect ADAM from the young gatherers and splice up their monstrous guardians. A large ADAM-inducing device is located at the center of the room, but since Point Prometheus was essentially abandoned by many of the scientists who worked there, the equipment has remained untouched for some time.


Main article: BioShock

Since Fontaine has taken control over Rapture, he has redirected the city's ADAM supply directly into the ADAM-inducing device and has used the machine to splice himself with large quantities of the drug. To compensate for the huge amount of genetic material being pumped into his body, the ADAM has mutated Fontaine into a hulking, statuesque monster, unrecognizable from the man he once was.

To the left of the entrance, there is a healing station. There is also a Bot Shutdown Panel next to Fontaine's chair. To kill him, Jack must inflict damage upon him until he retreats to his chair to recharge his ADAM. While he is open for attack, the player must run up to him and drain his ADAM with the extraction needle. This must be done four times, although Fontaine only has three forms, so the first extraction can be performed immediately upon confronting him. The first draining can be taken at anytime, so one can set up traps before the fight. However, after the first draining, if one doesn't drain him, he'll recover and you'll have to fight him at that stage again.

The massive ADAM Inducer Device.

If Jack runs out of First Aid Kits, EVE Hypos, or specific types of ammunition during the fight, Little Sisters will toss additional supplies out of the vents found around the area. Provisions are given in one minute increments. Listed below are the kinds and amounts of each item given by the Little Sisters.

After Jack defeats Fontaine, the ending differs depending on whether Jack rescued or harvested the Little Sisters. There are three possible endings based upon actions prior to it:

1. If the player harvested more than one Little Sister during the journey through Rapture, Jack will turn upon the Little Sisters who helped him to kill Fontaine. It is assumed that he killed them. After this, the cinematic shows a submarine coming upon the wreckage of the crashed plane, but it is soon surrounded by dozens of bathyspheres filled with Splicers (assumed to be Baby Jane Spider Splicers) who kill everyone in it and take control of the submarine, which happens to hold nuclear weapons. All of this is narrated by Brigid Tenenbaum as she dejectedly condemns Jack for his actions.

Narration: "They offered you everything, yes? And in return you gave them what you always did... brutality. You took what you wanted — all the ADAM, all the power — and Rapture trembled. But in the end even Rapture was not enough for you. Your father was terrified that the world would try to steal the secrets of his city. For you now have stolen the terrible secrets of the world."

2. If the player harvested every single Little Sister, then the same cinematic as above plays, but narration in an even harsher tone by Tenenbaum.

Narration: "They offered you everything, yes. And in return you gave them what I have come to expect of you: brutality! You took what you wanted, all the ADAM, all the power! And Rapture trembled, but in the end even Rapture was not enough for you! Your father was terrified the world would try to steal the secrets of his city! But not you, for now have stolen the terrible secrets of the world!"

3. If the player rescued every Little Sister, or saved them all but one, then an alternative ending will be shown. The cinematic shows a bathysphere surfacing right next to the very lighthouse Jack entered Rapture in; this time, it is in complete daylight. The door opens, and it is filled with five rescued Little Sisters. Jack helps them out, and the cinematic proceeds to show them living happy, fulfilling events in their futures, such as graduation, marriage, and parenthood. The cinematic ends showing Jack on his deathbed surrounded by the five rescued Little Sisters that he raised. This is a heartwarming cinematic, and is narrated as such by Tenenbaum's voice.

Narration: "They offered you the city, and you refused it. And what did you do instead? What I have come to expect of you: you saved them. You gave them the one thing that was stolen from them: a chance. A chance to learn, to find love, to live. And in the end what was your reward? You never said, but I think I know... a family."
Items found in Fontaine



This map is interactive. Click on an icon to find out more about it.
Health StationBot Shutdown PanelGene BankFontaine Map.png

Icon vending.png
Icon gathergard.png
Bot Shutdown
Icon uinvent.png
Physical Tonic.png
Combat Tonic.png

New Discoveries[]

New Enemies[]


Extended Walkthrough

Battle with Fontaine

Take the elevator up, and wait.

Fontaine will be on in a chair on a platform a few steps ahead of Jack when the player leaves the elevator. He's not easy to miss.

The Quick-and-Easy Strategy

Here is the simplest strategy which uses no more than 3 First Aid Kits:

Preparations (must be done in the previous level):

Round 1 (Fire Form):

  • Run up the steps and stick Fontaine with the hypo to drain his ADAM.
  • He will knock Jack back across the room (This is how each round starts).
  • Fontaine will attack with fire blasts (which cannot be caught with Telekinesis), and will also charge at the player and knock them down. At close range, he will deliver powerful punches.
  • After charging, he stops, moves over to the left, and just stands there for a moment before starting to shoot fire blasts again.
  • Simply start pouring Napalm on him, while strafing to avoid both the fireballs and the charging attacks. If you run out of Napalm before he goes down, switch to Electric Gel.
  • Finish him off using very little Gel.

Round 2 (Ice Form):

  • If one has not already changed to Electric Gel, do so right away.
  • Run up the stairs, drain ADAM from Fontaine, and get knocked back.
  • During this round, he will call Security Bots. Get up and hit him with Security Bullseye.
  • Employ the same strafing tactic used in the previous round to avoid his attacks and keep hitting him with Security Bullseye.
  • Take out the Electric Gel-loaded Chemical Thrower. Hitting Fontaine with it will prevent him from moving.
  • Keep an eye on his Health because it goes quickly; and don't waste any Gel.

Round 3 (Electric Form):

  • After Fontaine knocks Jack back, change to Security Bullseye and hit him with it.
  • If he's focusing on the Bots, he won't charge, so start Gelling him. Otherwise, strafe as usual.
  • Splicers will likely spawn, use Target Dummy to distract them while focusing on Fontaine.

Round 4:

  • Run up and stick the hypo in him.
  • After he knocks Jack back, the Little Sisters will finish him off.

Trying for Perfection

Perfection would be not taking a single hit to one's Health. This is possible by making Target Dummy one's active Plasmid. This requires perfect aim, timing and about 150 units of Electric Gel. No other ammo will hold him in place while running down his Health.

Timing on placing the Dummy must be perfect. Pull the trigger too soon and the Dummy will not appear, too late and Fontaine will launch his attack and the player will be worse off than the Quick-And-Easy plan.

Put the Dummy just in front of him so that one can keep aiming forward. If one puts it to either side, he will move around and be harder to hit. If it is not too close to Jack, his attacks on the Dummy won't reach the player.

Round 1:

  • Run up, hypo, get knocked back.
  • The instant one regains control after Fontaine comes down, place a Target Dummy in front of him.
  • While he is attacking the Dummy, hit him with the Gel.

Rounds 2 & 3:

  • Hit, reload and start for the stairs.
  • When the reload is done (and while moving), switch to the Plasmid.
  • Repeat round 1. Bots and Splicers should also go after the Dummy.
  • When he is down, one may want to place another Dummy for the Bots/Splicers.

An alternative for round 1:

If the player does not have enough Electric Gel for this strategy, one can accomplish the same thing by using Proximity Mines for the first round. Go up to where the shadow ends (there's a small ramp-up) and place six Proxy Mines there. Switch to Heat-Seeking RPGs and do the hypo.

After he knocks Jack back, get up and fire an RPG at him. That should do it for round 1. In fact, just the mines may be enough. For rounds 2 and 3, switch back to Gel.



Bioshock - All 3 Alternate Endings



  • Fontaine can sometimes get stuck between computers, or while running up against a railing.[confirmation needed]

Behind the Scenes[]

  • There is a Security Camera hanging in mid-air atop the ADAM-pumping machine. Its view is blocked so it cannot be triggered, but it can still be destroyed.
  • A conversation between three Splicers in BioShock 2's second level, Atlantic Express, references both possible endings of BioShock. While one believes Jack is living a lustful life on the surface while threatening to drop the bomb on Rapture, another states that he is probably living happily ever after with the Little Sisters he rescued. The third Splicer concludes that neither version of the story matters, as he is simply gone now.
Infinite Spoilers.png
  • An interview with Ken Levine indicates that the multiple endings of BioShock were a late decision at the request of the publisher, and that the game was originally set for a single, ambiguous end (similarly to both the end of System Shock 2 and BioShock Infinite). Levine also says that he prefers the happy ending, and that Elizabeth's actions and ultimate sacrifice in BioShock Infinite's downloadable content Burial at Sea - Episode 2 were to set up that outcome.[1]