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"Come on in and show us those snappy snappies." - Peach Wilkins
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"There is something more powerful than each of us, a combination of our efforts, a Great Chain of industry that unites us. But it is only when we struggle in our own interest that the chain pulls society in the right direction..." - Andrew Ryan
This article falls within the scope of the BioShock Wiki:Businesses Project. This project is dedicated to improving the articles about Rapture and Columbia's many businesses.
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- For the Multiplayer Level of Fontaine Fisheries, see Fontaine Fisheries (BioShock 2 Multiplayer).

The entrance to Fontaine Fisheries.
- “Fontaine's promising something better. He's like one-a us, you know, like he's worked a day in his life. He says meet him at his fish-packing joint at 11.”
- ― Peach Wilkins[src]
Fontaine Fisheries, located in Neptune's Bounty of Rapture, was one of Frank Fontaine's earliest businesses. It was used primarily as a front for his smuggling operation, with an entrance to the Smuggler's Hideout hidden behind one of the freezers in the basement.
History[]
Established in 1949,
?[1] Fontaine Fisheries started out as a legal business, fishing for seafood and selling it to the citizens of Rapture. Later, Frank Fontaine organized several workers at Neptune's Bounty to form a lucrative but illegal smuggling operation. The Fisheries hid the access to a network of caves and tunnels housing the contraband and smuggling submarines. The employees were kept in order with an iron fist by their boss and the men loyal to him, with some of them even threatened with their lives to keep them silent.[2] With this illegal source of profits, Fontaine was able to finance Brigid Tenenbaum's early researches on Sea Slugs and ADAM which eventually led to the creation of Fontaine Futuristics, the next step of evolution in his empire.
The aftermath of the shootout.
When the smuggled contraband came to the attention of Andrew Ryan, he tasked his Head of Security Sullivan and his men in dismantling the smuggling ring, and forcing them to give up Fontaine. This led to a series of violent confrontations between the smugglers and the security forces, which concluded with Fontaine's death in a shoot-out at Fontaine Fisheries on September 12th, 1958. The remaining smugglers, who were convinced that Fontaine was still alive and feared for their lives, were led by Peach Wilkins and eventually barricaded themselves inside the disused Fisheries, and remained there during the Rapture Civil War.
Products[]
The Fontaine Fisheries' logo printed on the side of a crate.
Various brands of seafood caught and packaged by Fontaine Fisheries are mentioned on posters or found in-game.
- Fontaine Atlantic Sardines/Fontaine's Finest Sardines (on Frag Grenade canisters)
- Plump Mussels - "Delicious, Deep Diving Dinner"
- Sterner Brand Sea Meats
Employees[]

BioShock[]
- Main article: BioShock
Fontaine Fisheries is visited in BioShock. Located in Neptune's Bounty, it is here that Jack has a confrontation with Peach Wilkins when he needs to pass through the fisheries to reach the sub-bay of the Smuggler's Hideout hidden underneath. Wilkins was a former smuggler who had taken de facto control of the fisheries after Fontaine's supposed death.
Fishery Entrance[]
Defeating Dr. Steinman in the Medical Pavilion gets Jack one step closer to reaching Atlas and his family in Neptune's Bounty. Atlas instructs Jack to head to Fontaine Fisheries's foundation, where his family's submarine is hidden.
Upon approaching the fisheries, Jack is greeted by a Grenade Launcher Turret, which upon being dealt with, gives Jack trouble free access to the Fishery Entrance. The Turret is set on a barricade made out of crates and panels, to keep unwanted guests at bay, but some conveniently placed logs gives Jack easy access to the entrance area. While inside, Jack comes face to face with a murdered security guard, seemingly killed by meat hooks and a familiar voice of a female Splicer can be heard. With no one around, Jack can take a look around the area, containing conveyor belts with some supplies, a Health Station and Vita-Chamber. Looking up towards a leak from the ceiling shows a large hole, where fishermen have presumably taken his own life by hanging.
Continuing, Jack hits his Wrench on the entrance to the freezer, being introduced to Peach Wilkins looking at him though a sliding peep hole. Wilkins tells Jack that Atlas radioed ahead, but won't even consider letting him enter unless Jack finds him a Research Camera, supposedly located in the Wharfmaster's Office. Before Wilkins can finish his sentence, the song "If I didn't Care" can be heard hummed by the same familiar female voice, over a clunking sound, putting Wilkins on guard. Wilkins says some foreboding word against Jack's odds, as rose petteles starts to fall and the same female Spider Splicer, Rose, seen in the Welcome to Rapture level's Bathysphere Station attacks Jack. Wilkins looks on as he sees Jack struggle against the hook-weilding woman and decides to give a helping hand by sending Security Bots to Jack's aid. This works and the Splicer flees back to the hole in the ceiling from where she came from, followed by the Security Bots. The display gives Wilkins an idea, and tasks Jack to take photos of the Spider Splicers in order to make him stronger and sends a Grenade Launcher to help him on the way. By doing this, Wilkins will let Jack in, but informs him that if he senses that Frank Fontaine (Wilkins' former boss who he fears greatly) is pulling Jack's strings, he won't go easy on him. Atlas radios in, calling Wilkins paranoid, as Fontaine has been dead for quite a while.
Returning with the camera and photos after an adventure through the majority of Neptune's Bounty, Wilkins lets Jack in, while he himself runs ahead to make preparations. Hearing Wilkins, Atlas tells Jack via the radio to not trust him. Behind the doors is a hallway leading to the freezer, where yet another locked door halts Jack. Wilkins inform him that in order to let Jack pass, he has to deposit all his weapons in the Pneumo Tube. Begrudged Atlas tells Jack to do so, but notes that he has his Plasmids if things take a turn: so Jack is left with his Plasmids, Wrench and Research Camera. In the hallway is a killed security guards next to an EVE Hypo and a First Aid Kit, under a Gene Bank. In the hallway is also several piles of ice holding valuables that can be freed with Incinerate!, including the Gene Tonic Focused Hacker, another EVE Hypo and an Automatic Hack Tool.
Freezer[]
Top Floor[]
From the Hallway, Jack enter the fisheries' freezer. With little to no maintenance, the ice has taken over with formations affecting the environment. Once within, the room will fill with mist and the gate to the hallway will close. A soon as Wilkins voice starts from the radio, it becomes clear that he has gone completely mad and his fear of Fontaine is not helping, as he is convinced Jack has been sent by his former boss to deal with him. A battle is imminent, and Jack has a few moments to prepare, before Wilkins (revealed to be a Nitro Splicer) and his former fishery colleagues attacks. There is a Circus of Values vending machine, a Health Station, Bot Shutdown Panel, and Security Camera which can be used in Jack's favor. The freezer is filled with fish crates for cover, several red oil barrels that can be thrown with Telekinesis for an explosive effect and a small flooded area in the center. Wilkins has also activated a Turret in the far wall.
After the battle and the end of Peach Wilkins, Atlas tells Jack that he assumes the entrance to the submarine bay would be on the lower part of the freezers. Jack can head down stairs, and grab his weapons from the Pneumo Tube in the stairway, or explore the top floor, which has three frozen-shut Ice Princess brand freezers, which can be opened with Incinerate!
The large freezer to the right of the entrance has two doors. Inside is a Leadhead Splicer, hanging fish and crates, and ice piles. A First Aid Kit and EVE Hypo is found on a shelf, but most notably: a pile of ice contains two security guards that seemingly knew too much, tied to chairs and shot dead. Before dying, one of them managed to write the words "It Was F" on the ground, as an attempt to expose Fontaine. Trying to enter the first freezer on the left of the entrance will show that the inside is blocked by two shelves. One can see fish hanging on the the other side and a lot of disarray. Trying ones luck with the next door will release another Leadhead Splicer, who based on the empty Fussy Cat Cat Food cans on the ground and a teddy bear, was stuck there for some time. Nothing out of the ordinary inside, except for a suspicious pile of ice in a corner. Melting it, will give access to the blocked freezer on the other side. Upon further observation, fish was not the only thing hanging inside, as a woman tied to a noose is among them. Broken frozen pipes seem to have caused much of the destruction inside and a vast amount of money and a Automatic Hack Tool is frozen on the floor.
Bottom Floor[]
The bottom floor of the freezer.
Descending the stairway puts the player face to face with a new vending machine: the Power to the People, where one weapon can be upgraded at a time. Under the stairs is a Machine Gun and Pistol frozen in ice. On the left is another freezer, containing two Splicers (Leadhead and Nitro), a safe, and the Audio Diary: Putting the Screws On, next to some Pep Bars. The other freezer on the left appears to confirm Atlas conclusion. Entering will cause a ghostly scene of two smugglers discussing the dangers of going against Fontaine's will, seemingly walking from the wall. Melting the great amount of ice, reveals that the ghosts were actually walking from a large hole in the wall (this will also reveal one of the Golden Film Reels on a shelf exclusive to BioShock: The Collection). Entering the hole will excite Atlas as they near his family, who informs Jack that it should be smooth sailing from here and that they will meat up ahead, as Jack enters the Smuggler's Hideout.
Strategy[]
- Peach throws fire bombs more frequently and with better accuracy, and is also stronger and more mobile than other Nitro Splicers.[3]
- Immediately when entering the Freezer, run and hack the Security Bot and Health Station.
- Prepare by using the Gene Bank in the hallway to choose your Plasmids and Gene Tonics you want to fight with.
- Telekinesis, Electro Bolt and Incinerate! are recommended.
- A good strategy to get rid of the Splicers is the "one-two punch", shocking them with Electro Bolt and hitting them in the head with the Wrench.
- Use Telekinesis to throw red barrels at Splicers, as well as to grab and throw back Peach Wilkins fire bombs.
- One or two red barrels should be able to take out Wilkins.
- The player can wait by the wall near the locked stairs down, as the a hatch in the wall will contain the Turret activated as soon as the battle begins. Hack it or destroy it.
- It only costs around 10$ to buyout the Turret.
- This is a good area to use the Automatic Hack Tool, as several will be found here.
- Use Incinerate! to set Splicers on fire, which will cause them to run to the water in the center, where they can be shocked with Electro Bolt.
- Try to avoid melting the freezer doors, during the battle, as they will contain more Splicer.
- Splicers will continue to spawn until Wilkins is dead.
- If the player dies, they will spawn in the Fishery Entrance Vita-Chamber.
New Discoveries[]
Single Use Events[]
- Power to the People vending machine.
New Weaponry[]
- Grenade Launcher - On the conveyer belt, sent by Peach Wilkins after dealing with Rose.
New Plasmids and Tonics (Found)[]
- Focused Hacker - In ice in the hallway to the Freezer (Incinerate! required).
Golden Film Reels (BioShock: The Collection Only)[]
- On a shelf across from the hole in the wall used to exit the level. It is under an ice pile that can be melted with Incinerate!
Audio Diary[]
- Peach Wilkins - Putting the Screws On - In the freezer to the left on the bottom floor (Incinerate! required).
Burial at Sea - Episode 2[]
- Main article: Burial at Sea - Episode 2
The events of Burial at Sea takes place just a few months after the shooting on September 12th and thus is still clear in the minds of some of the Ryan Security agents. Several men working for Ryan Security were sent on December 31th to Fontaine's - Frank Fontaine's former department store, now a prison - to eliminate the remaining conspiring prisoners. One of the agents, who seemingly fought at Fontaine Fisheries, can be heard noting that the men fighting for Fontaine at the fisheries put up a better fight compared to the prisoners at Fontaine's.[4]
Gallery[]
Behind the Scenes[]
- The Fontaine Fisheries sign was designed by Laura Zimmermann.[5]
- The player can not be hurt in the Freezer before the battle starts. For instance, if the player stands in water and shocks it, the player won't be hurt, but will take damage as soon as the battle starts.
- Before Wilkins is killed, all weapons the Splicers drop when killed will disappear.
- All special ammunition the player had before relinquishing your weapons in the Pneumo Tube will be gone once the player reacquires them.
References[]
- ↑ BioShock: Rapture, Chapter 7
- ↑ Peach Wilkins' Audio Diary: Putting the Screws On
- ↑ BioShock Signature Series Guide, page 86.
- ↑
Vo_RyanSec_Male_04_IdleSoldier: "Fontaine's followers put up a good fight at the fisheries. I'd expected more from this lot." - ↑ Laura Zimmermann's Portfolio (Archived)






