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Nobody gets even a sip unless I say so! You got it? Anyone who comes near that bottle without permission is a DEAD MAN!!!
― Frosty Splicer[src]

Frosty Splicers are special Splicers encountered in the BioShock Infinite downloadable content Burial at Sea. These enemies have consumed a massive amount of the Old Man Winter Plasmid.

Burial at Sea - Episode 1Edit

Frostyattack

The Frosty attacking with his signature Plasmid.

Main article: Burial at Sea - Episode 1

When Ryan Security started to come down on Fontaine, he distributed the Old Man Winter Plasmid to some of his more expendable cohorts. The Plasmid caused more severe mutations in its users than one would expect from ordinary Plasmid abuse.

The Frosty's most notable characteristic is their frigid appearance: they have pale, discolored blue skin, glowing eyes, and large, crystalline icicles sprouting from their arms, backs, knees, and heads. In addition, they possess a long, tousled "Santa Claus" style beard. Personality wise, the Frosty is a steely paranoiac who is deeply resentful of Andrew Ryan and remains loyal to Frank Fontaine. He frequently speaks to an imagined cohort, named Cara.

Frosty Splicers can make ice bridges from water rushing out of burst pipes. They are also seen battling with other Splicers with the ice balls they throw.

StrategyEdit

First encountered in Jack Frost's Village, Frosty Splicers employ a hit-and-run method of attack. If they spot the player, they will hurl five ice balls in multiple directions and later will dash to the nearest hiding spot. They are very aggressive and won't back down easily.

Recommended Weapons and AmmunitionEdit

Weapons with a large amount of stopping power, such as the Shotgun, are best for taking down Frosties. Any upgrades for these weapons are also recommended. The Radar Range is also highly effective, as it will heat up and detonate them.

Recommended PlasmidsEdit

  • Devil's Kiss is the best Plasmid against Frosty Splicers, due to the fact that fire and ice don't mix too well.
  • Bucking Bronco has its uses against Frosty Splicers, as it prevents them from dodging or even attacking while the effect lasts.

Significant Frosty SplicersEdit

The only known identity of a Frosty Splicer is Ray Lardner. He was chosen, among the employees, by Frank Fontaine to protect his property when Andrew Ryan's forces attacked and was given the Old Man Winter Plasmid. He soon noted the side effects and soon became a Frosty Splicer in the department store prison.[1] He is the first Frosty Splicer the player encounters in the game.[2]

Burial at Sea - Episode 2Edit

Brigid TenenbaumHQ
"The slugs alone could not provide enough ADAM for serious work. But combined with the host...
now we have something."
Brigid Tenenbaum

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It is too short to provide more than rudimentary information about a subject. Would you kindly help this wiki by expanding it?
Main article: Burial at Sea - Episode 2

The Frosty Splicers will appear in this episode after the player leaves the Silver Fin Restaurant. They act as any other Splicer, until provoked into combat, wandering in usually larger parts of the Housewares department.

Recommended Weapons and AmmunitionEdit

  • Frosty Splicers are heavily resistant to the Crossbow's Tranquilizer Bolts. While a single tranquilizer bolt will knock out normal Splicers instantly, one dart only slows and alarms a Frosty. A second dart slows the Frosty further, and a third nearly brings him to a halt. Even this is only momentary, however; Frosty Splicers metabolize the sedative in a matter of seconds and resume normal action. Because of this, it is highly recommended that the player either incapacitate them with the Air Grabber, or use a Gas Bolt to knock them out.

Recommended PlasmidsEdit

  • The Frosty Splicers are immune to both Old Man Winter and Possession, and Ironsides is only usable in Rapture after one returns from Columbia, and the Frosty Splicer is no longer an enemy then. So the only Plasmid which will help the player deal with them is Peeping Tom.


QuotesEdit

Brigid TenenbaumHQ
"The slugs alone could not provide enough ADAM for serious work. But combined with the host...
now we have something."
Brigid Tenenbaum

This article, or section of an article, is a stub.
It is too short to provide more than rudimentary information about a subject. Would you kindly help this wiki by expanding it?

IdleEdit

  • "I won't hurt anybody if I don't have to, they make me!"
  • "Yeah yeah yeah, it's all hand signals and queer looks, either way Cara, I know they're talking about me.
  • "It's simple! You wanna mind control everybody?! Public address system that's how you do it Cara, just like that!"

Attacking in GeneralEdit

  • "In a better world we'd be friends!"

Searching for the PlayerEdit

  • "Where'd they go."
  • "Where'd they go, Cara!"

Burial at Sea - Episode 2 OnlyEdit

Searching for ElizabethEdit

  • "Think they can get away with anything!"

Attacking in GeneralEdit

  • "I cut my strings! You can do it too!"

VideoEdit

Frosty Splicer Dialogue (Bioshock-Frosty Splicer

Frosty Splicer Dialogue (Bioshock-Frosty Splicer

Splicer Dialogue - Frosty.

GalleryEdit

Behind the ScenesEdit

J4cJRDh

Concept Art for the Vigor Junkies, as seen in The Art of BioShock Infinite.

  • The Frosty Splicer in Burial at Sea is a re-purposed Vigor Junkie, a cut concept from BioShock Infinite.
  • The model used in-game is named Winterblast, a reference to the original ice-based Plasmid Winter Blast from BioShock and BioShock 2.
  • During the battle in Rapture on Ice, normal Splicers can't walk or run easily on the ice rink and keep slipping. The Frosty Splicer, on the other hand, doesn't slip on the ice at all.
  • In Episode 1, Elizabeth will refer to the Splicer as either "Frosty" or "Iceman" when she spots one.

ReferencesEdit

  1. Ray Lardner's Audio Diary: A Gift from Fontaine
  2. Although it's never said in-game that the first Frosty Splicer is Ray, the sound files do list him as being Ray Lardner.
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