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For turrets in Rapture, see Turret.

Gun Automatons, also known as Automated Turrets, are immobile Automatons with a limited range of rotation that will attack the player on sight. They resemble American soldiers from World War I and are armed with what appears to be a Maxim gun. Unlike the Motorized Patriot, the weapon used by the Automated Turret can not be picked up upon its destruction. Similar to other automatons, these turrets can be temporarily disabled with the Shock Jockey Vigor or be turned into a temporary ally with the Possession Vigor. A friendly version of the turret can be summoned through Tears.


Rank Type Health Ranged Damage Explosion Damage
2 Machine Gun Automaton 871 31 240
3 Machine Gun Automaton 1132 37 288
4 Machine Gun Automaton 1472 45 345
5 Machine Gun Automaton 1914 54 414

Burial at Sea - Episode 1[]

Main article: Burial at Sea - Episode 1

In the Menswear department, Fontaine Plasmids and Bistro in Fontaine's Department Store, a Gun Automaton can be brought in through a Tear. It will fire upon any enemy Splicers in its sight.

Burial at Sea - Episode 2[]

Main article: Burial at Sea - Episode 2

When Elizabeth returns to Columbia through the Tear in the Silver Fin Restaurant, she'll find Gun Automatons once again in the Vox Populi-occupied Factory. The turrets can be destroyed, possessed like in BioShock Infinite, or disabled with Elizabeth's Lockpicking ability.


Behind the Scenes[]

  • Art from the board game BioShock Infinite: The Siege of Columbia shows an additional shield between the automaton and its gun. Vox controlled gun automata also have red paint on its helmet, shield and torso, as well as red pieces of cloth wrapped around its gun and arms.[1]
  • The Gun Automaton acts as the equivalent to the Turret from BioShock and BioShock 2.


  1. Gun Automaton tokens from BioShock Infinite: The Siege of Columbia board game.