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ShockJockey

Game model for Jockey Splicers by Peter Anderson.

Jockey Splicers are a special type of Splicer that were set to appear in BioShock Infinite's downloadable content, Burial at Sea - Episode 2, but were removed from the final version of the game. These enemies were to have consumed large quantities of the drinkable Plasmid Shock Jockey, and in doing so had suffered severe deformities.

Burial at Sea - Episode 1Edit

Main article: Burial at Sea - Episode 1

The Jockey Splicers are briefly mentioned by Booker DeWitt in Fontaine's Department Store.[1]

Burial at Sea - Episode 2Edit

Main article: Burial at Sea - Episode 2

A cartoon version of the Jockey Splicer is briefly seen in the Need to Know Theater: "Message Received, Ryan!".

GalleryEdit

Behind the ScenesEdit

  • An enemy being mutated by overuse of Shock Jockey was originally intended to appear in BioShock Infinite as one of the Vigor Junkies. Even though not appearing for the final version of the game, a character model can be found in the game files, which was later adapted for Burial at Sea as the Frosty Splicer. Also, Cornelius Slate makes heavy use of Shock Jockey during the main game's story, and has blue-purple crystal shards sticking out of his head due to his overuse of the Vigor.

ReferencesEdit

  1. "Nothing beats your first splice. From there, it's all downhill. The frozen frosties, the jockeys who will hand you a thousand volts as soon as they look at you." - Booker DeWitt
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