When founded, the Medical Pavilion was the hub for medical business and inquiries in Rapture, and was responsible for treating various illnesses and health-related problems. As ADAM became widely available among the citizens of Rapture, its self-healing abilities changed the use of all of the Pavilion's healing facilities. Later, due to the instability of ADAM and excessive use amongst many of Rapture's citizens, unforeseen physical deformations began to occur. In response, many hospital facilities quickly became replaced by cosmetic surgery facilities such as Dandy Dental and Dr. Steinman's Aesthetic Ideals. The Medical Pavilion is largely intact, with the exception of the dental facilities.
One of the highest ranking doctors was Dr. Steinman, a cosmetic surgeon who was known to be a perfectionist in his work. Dr. Steinman was the head surgeon in the department of Aesthetic Ideals, and believed strongly in the remarkable effects of ADAM. However, as Dr. Steinman continued his personal use of ADAM, he began to suffer chronic brain and physical damage. The more obsessed and deranged he became, the more he strived for "perfecting" his skills by deforming his patients as well. Out of all the reported cases of his surgical abuse, the most famous was of Diane McClintock, whose face was distorted beyond the damage done after Atlas' attack. Dr. Steinman's growing insanity shows what "splicing" could potentially do to anyone, and the danger which ADAM and Plasmids came to be.
"...if you're going to do such things, at least you should do them properly." - Brigid Tenenbaum
This article, Medical Pavilion , or a section of this article may require overall cleanup.
The foyer was the entrance and reception for the Medical Pavilion where patients checked in and out. The access to the pavilion itself is controlled from a security booth on the other side of the upper level. The door to the Emergency Access is jammed by a Security Bot which can be dislodged by hacking it.
The emergency access behind the foyer was used by the pavilion's security detail. A Bot inventory is located right near the entrance, which one of the bots jammed after smashing through the display. On the other side is the locked emergency Bathysphere docking station. As soon as Jack activates the control console upstairs, the access will go into lockdown, preventing him from leaving with the submersible. The lockdown can only be lifted by using the Access key possessed by Steinman, the head surgeon, who runs the place and the many crazed Splicers haunting it. The corridor upstairs leads to the control booth containing the switch to open the pavilion's entrance, which also liberates a horde of hostile Splicers in the process.
From the entrance, a corridor leads further into the pavilion, with many advertisements for Steinman's surgery operations and other health services in Rapture. A ghostly vision appears to Jack as he reaches the other side, showing one of Steinman's disfigured patients after the surgeon became obsessed with asymmetry.
The main area is a display of Steinman's insanity, with messages painted in blood next to patient studies. At the entrance is a booth for the Enwell Life and Health Group insurances, guarded by a Gun Turret, and a small waiting lobby. The left side leads to the Funeral Services area, with the Twilight Fields Funeral Homes and the Eternal Flame Crematorium. On the right side is a supply closet guarded by a Turret and another waiting lobby with two functional vending machines. Further up is the Lounge locked from the inside. The stairs at the end of the halls lead down to a second supply closet whose switch is short-circuited, and the Dental Services access frozen and blocked by a busted pipe nearby. Further on from the main floor is a glass tunnel leading to the Surgery pavilion.
The Eternal Flame crematorium is locked from the inside. A Nitro Splicer, who is fed up by a spliced woman banging on it to be let in, blasts the door open. Inside, a Security Camera overlooks a crematory oven which can be activated to retrieve a Gene Tonic. Upstairs are the corpse lockers and an office with a bottle of Incinerate! Plasmid found near a broken Gatherer's Garden. As soon as Jack enters the office, Ryan sets a bounty of 1000 ADAM on his head, bringing a group of hostile Splicers. They circle the room, not noticing the puddle of oil on the floor.
The door to Twilight Fields' is blocked by ice from a busted pipe. The office has a reception desk, supply closets and a morgue in the back. A few Splicers lie in ambush to surprise and strike at Jack in several rooms. The danger is worth it as the funeral home contains several valuable loots, including a Gene Tonic.
The Dental Services area hosts the many dentist offices which once operated in the Medical Pavilion, and are now shelters for the Splicers. In the middle of the floor is a mutilated corpse next to a Shotgun and several 00 bucks, set as a trap by many Thuggish Splicers who will shut off the light and strike Jack from the darkness. The partially flooded Kure-All office is guarded by a RPG Turret, and displays the gruesome result of an Enrage Plasmid test trial led by Dr. Suchong for Fontaine Futuristics. Dandy Dental was a dentists office which Suchong covertly used to test out Telekinesis, which later offered free samples to customers by Ryan Industries. Painless Dental is locked from the inside and protected with a Turret. The spliced physician who lives there tries to lure Jack in. A vent in the operating room leads to a locked supply office nearby. Chomper's Dental is also locked, with its key left in sight through a broken window. Two Security Cameras watch over the flooded office. Most of the dentist offices hold a safe containing loot.
The Surgery foyer is the fierce battleground of two Nitro Splicers throwing grenades at each other. With the access to the offices blown up and blocked by Steinman, catching one of those grenades with Telekinesis is the only way to clear the debris. Once inside, Steinman sets a Gun Turret and a Bot at Jack to dissuade him from interrupting his work. To the right of the hall is Surgical Savings, guarded by a single camera and containing several loots. Further along is the entrance to Steinman's lair, Aesthetic Ideals. As soon as Jack enters the viewing room of the operating theater, he witnesses Steinman killing one of his patients in a fit of rage. The mad surgeon then notices Jack and fires at him with a machine gun.
Before any operation, patients and their associates could wait and relax in a Lounge containing various ADAM products. The tunnel to Surgery is damaged after Jack retrieved the Emergency Access key, which forces him to make a detour through that Lounge nearby. There, a Bouncer is thrown through a window by an explosion, and his defenseless Little Sister is hunted down by a Splicer. Tenenbaum intervenes and shoots the splicer and then threatens Jack. She can only convince Jack to spare the girl with the promise of a reward, while Atlas urges him to get as much ADAM as possible. Regardless of his choice, she gives Jack her Little Sister antidote Plasmid to cure the girl. Inside the lobby is a functional Gatherer's Garden in a large display, selling a small choice of genetic modifications. Later on when reaching the main lobby, another Bouncer and his gatherer are encountered, offering Jack his first fight with the gruesome protectors.
Splicer awaits Jack's exit from the crawl space. Shooting is simplest.
Dental Services Atrium
Shotgun is a trap. Skip it for now.
If the player is in need of FAKs, loot two from the corpse.
No dangers inside. What looks like a Turret is friendly.
Audio Diary at the entry.
Behind the counter there's some ammo; as well as cash in the register on the counter
Safe (Easy) in flooded area holds FAK, EVE and $23.
Telekinesis ("TK") Plasmid and recording through the door.
One will have to replace a Plasmid with TK to use it. Incinerate! is best, as the player won't be needing it anytime soon.
Use the makeshift ball turret to practice Telekinesis.
This uses no EVE. Firing by releasing trigger uses a small amount of EVE. It is possible to drop the object to no cost in EVE.
Use TK around trophies high up on the beam midway between the the broken Gatherer's Garden machine (where the Telekinesis Plasmid was) and the ball turret, and on the trophies in the cabinet to the right, next to the door, to fetch some cash and Electric Buck.
It is possible to take or loot objects one is holding with Telekinesis without having to drop them.
EVE is by the trophies on the right.
A Splicer enters the far door.
Use TK to fetch a trophy, propane tank, or any other moderately sized object and hold it.
Aim at the Splicer and release the object. A one-hit kill.
If one was maxed out on EVE when one found the last hypo, pick it up with TK.
Carry it out the front door to drop it for easy retrieval later.
This is the third basic use of TK (Fetch, weapon, carry).
Exit Dandy Dental and continue left to…
Door is locked. Crouch and go around the corner to the far wall.
Jump up on some crates and go through an open window.
MG Turret is on counter on other side of post. Zap-hack it.
Behind counter there is some Electric Buck and a cash register.
You can unlock the door leading to this room by pressing the button to the right of the locked door.
A trail of bandages leads to the next room.
Speedy Hacker is on a desk to the right. Warning: As soon as the player approaches the desk and the smoke triggers and fills the room, a Thuggish Splicer will spawn directly behind the player. The Splicer seems to wait until the player turns around to attack, so the items on the desk can be picked at leisure, but be prepared to shoot the moment one turns around.
Fire the Machine Gun at a Splicer through the exit grate.
Loot: Automatic Hack Tool, Electric Buck, armor rounds, corpse cash.
You can also unlock the door here too to exit back to the main area.
Exit Painless Dental and go left to…
Look through the window with a corpse on it and use TK to fetch the key.
Watch for Splicers inside and zap the water on the floor.
A Security Camera is to the far left of the door.
EVE behind the counter.
Camera on back wall. Probably have to zap it to reach it. Hack it.
Safe below camera: Very easy. 2 FAKs, ammo.
Electric Buck opposite camera.
Exit Chomper's Dental and it's time to go back to the…
Dental Services Shotgun Trap
When the player picks up the Shotgun, the lights will dim and a wave of Splicers will attack.
The beauty of BioShock is that many different strategies will work, although backing into a corner is advised.
Save before picking up the Shotgun if one wants to experiment.
Here is a simple strategy:
Face Painless Dental, pick up the gun, and run to the previously locked door of Painless Dental. You should have unlocked it already by pressing the button next to the door from the inside. The Machine Gun Turret is near the counter and should be hacked and friendly.
Crouch behind the counter with Shotgun ready and wait for the Splicers to pour in through the unlocked door.
The Turret will soften up the Splicers and you can finish them off with the Shotgun when they get close, or one can help mark enemies for the Turret by standing up behind the counter and sprinkling the Splicers with Machine Gun fire.
This method is conservative of ammo, EVE, and FAK even on Hard and Survivor difficulties.
Another effective method is to go around the corner of Painless Dental to the crates previously used to climb.
Jump on the first one to get out of the water.
Each time more Splicers show up, zap the water.
Go back in Painless Dental to loot more bodies.
Use the many bandages on the floor if needed.
Go back to the stairs and under them to the left.
In a moment, a Nitro Splicer should appear and throw grenades.
Use TK to catch the projectiles and immediately fire back at him.
Go back upstairs to…
Dr. Steinman’s Aesthetic Ideals
Go through a glass walkway and a big door.
Steinman goes through a doorway and blocks it.
A Nitro Splicer appears on a balcony.
Catch a grenade, turn, fire it at the blockage and run through (you can also take out the Nitro Splicer with this method.)
By wheelchair: recording, cash.
Cross to wall opposite to search body.
Use TK to fetch another body and a Pistol from the exposed hallway.
Step into that hallway, then back up quickly.
Steinman calls in a Bot, so be ready to zap-hack the Bot. Having a friendly bot will greatly help in the upcoming boss fight with Steinman as he will be completely distracted by the device and his Machine Gun fire is very ineffective against it.
A MG Turret is at the far end of the next hall: zap, run and hack.
A hole in the wall halfway back holds EVE, a FAK and Buck.
If maxed out on EVE or FAKs, fetch with TK and drop in the hall.
Make sure to hack the Health Station out here, because Steinman may come out to heal, and hacking it will automatically poison him to death when he uses it.
Time to enter…
Dr. Steinman's Lab
Buck opposite viewing window, FAK in crate.
Watch and wait for Steinman to fire at Jack.
Again, many strategies are possible, so save first. Simplest:
Run through door on right, around corner right, across flooded area.
Jump up on desk in corner and wait.
If S comes after the player, zap water 4 times.
If S does not follow, go fire some rounds at him and run back.
Another strategy is to lure or drive Steinman out to the hallway with the hacked MG Turret and to the side room that has the hacked Security Camera. If Steinman manages to set off both the Turret and the Security Camera, you can simply go back to his lab and collect supplies at your leisure while he is killed for you.
Having hacked the bot that Steinman sent for you earlier makes this much easier, as Steinman will try to run away from your bot, and likely head into the hallway with the Turret all by himself. Then while trying to escape the Turret, he'll run into the room with the Security Camera. Then when trying to escape the Security Camera, he'll run back to the Turret, now with two or three bots following him.
Safe: 3 FAKs.
FAK by safe on desk.
FAK on cabinet in operating room. Ammo about.
Recording on corpse on operating table.
Two Health Stations, each of which could be shot for FAKs.
A total of *10* FAKs (counting Health Machines) are available here.
After fighting the Big Daddy, run back here to resupply.
Hallway Past Turret
Splicers attack, drop back to give the Turret firing room, but help out.
If one loses a dab of Health, use the bandages in the room to the left.
As the player return, one will come to the room with the Nitro Splicer on the balcony, if the player didn't kill him yet.
Run through the room.
If the player elects to kill him, use TK to fetch his body to loot, get the FAK to the left of the neon "Surgery" sign, and get the Shells from the other balcony.
BioShock has great replay value, so it is always possible to try different paths.
Harvesting gives the player twice as much EVE immediately, but Saving leads to very valuable Plasmids and Tonics, such as Armored Shell. Saving every Little Sister is required for obtaining all trophies/achievements.
A Gatherer's Garden ("GG") is on the far wall.
In a crate to the right are 2 more FAKs (total of 12+ in this section).
Ammo is in the other crate.
Recording and briefcase with ammo in front of the GG.
Using the Gatherer's Garden
Save before using GG in case one changes one's mind.
LS will be with him the first time one sees him, but
if one takes too long coming back for another attack, she may be gone.
If one kills the BD when his LS is gone, one will have to wait for another BD.
This BD battle is actually one of the more difficult ones, especially on the harder settings as the player's weapons aren't great.
There are eight tanks of gas around the level that one can pick up and place wherever one wants using Telekinesis.
There are four tanks of gas in Dr Steinman's Surgery, one of them in the water next to the Health Station. There is one in Dandy Dental and another two through the crawl space in Painless Dental (use the door button to get it out).
Collect them all and drop them next to a corpse.
Wait for a BD to appear with a LS. It's better to wait for LS to actually start feeding on a corpse.
Detonate the tanks by shooting them or using a plasmid.
Save after getting the tanks to make sure one gets it right.
Five tanks will usually be enough to kill him on the hardest level.
Resupply on FAKs if not maxed out.
Save the additional ADAM to buy slots at the next stop.
The player should be close to the $500 max on cash and max on EVE and FAKs.
There is little/nothing to gain from fighting,
so just run back through the Medical Pavilion to the Emergency Access.
Have TK ready for playing catch with a Nitro Splicer.
Run upstairs, flip the switch, run back down and leave.
A crate next to the Bathysphere has $23 if there's room.
The button to open Chomper's Dental is set to spawn a Splicer when pressed after obtaining the door key. As an oversight, the developers did not set it to a first-time-only event. As such, every time the button is pressed (after obtaining the key), it will spawn another Splicer. It is suggested to not press the button more than a few times before killing the spawned Splicers, as the game will begin to lag and freeze if too many AI are active at once. An image of the resulting corpse piles produced during this exploit can be seen here.
In the tunnel leading away from the Surgery Foyer, after defeating Steinman, the broken section will project collision for objects dropped into it with Telekinesis. An example of which can be taking Steinman's corpse and dropping it into the broken section, allowing him to fall under the map.
The player has the ability to kill Brigid Tenenbaum during their first encounter. To kill her, the player must make sure not to kill the Nitro Splicer just before fighting J.S. Steinman. Once the player is done with him, head out and get the Nitro Splicer's attention. Grab a grenade he throws, and walk out holding it. When the player starts entering the theater room, hold against the left wall. When the player is near the door, look directly into in and move quickly forward. If done correctly, the grenade will hit the Dr. GrossmanSplicer, killing him before Tenenbaum can, and break the event. Once the cutscene finishes, the player can shoot and kill her, then pull her body down with Telekinesis to examine it.
A large portion of the Medical Pavilion is inaccessible to the player upon their arrival due to damaged doorways. Some of the services which operated in these areas can be seen listed on the notice boards located around the pavilion, including Corrective Genetics, Dr. S. Finneran's surgery and a Plasmid service. Affordable Endings Funeral Home is also one of these unvisitable areas.
The back wall of Dandy Dental is dominated by a large glass window looking out on Rapture. However, the area displayed should be inside the Medical Pavilion's Reception Hall according to the layout of the level.
If the player acquires Telekinesis before going to Surgery, he or she can use the Plasmid to grab the grenade thrown by Steinman. The sign still falls, but without an explosion. Also, Steinman's grenade cannot be used to destroy the debris.
It is possible to complete this level without the Incinerate Plasmid: once the Nitro Splicer sets a trashcan on fire, hit it until it reaches the ice before it extinguishes, and it will unlock the passage.
Most of the Nurses seen are white-and-green dressed Lady Smith Splicers with Nurse hats.
Medical Pavilion is the area where the events of the BioShock Launch Trailer occurred.
A "Tenenbaum, B. PhD." plaque is found in the game files for the level, which was not used in the final version of the game. This indicates that Brigid Tenenbaum did have an office in the Medical Pavilion at one point during development.
From the tunnel leading to Surgery, and the second tunnel can be seen across the water, if the player uses ghost/noclip mode and enters this other tunnel, they will see a Bouncer and Little Sister emerging from a wall opening in an invisible wall. Approaching the pair and triggering the Bouncer's protective behavior will cause the Big Daddy to despawn and disappear, leading to the Little Sister acting as though the Big Daddy was killed by the player. This allows the player to get credit for saving/harvesting a Sister, without having to kill a Big Daddy.