Nostrums were the passive abilities of BioShock Infinite, similar to the Gene Tonics of the other BioShock games, before being replaced by Gear. They were permanent character upgrades, and had no need to be equipped or managed. Nostrums allowed Booker DeWitt to be upgraded in a manner that suited a player's style. There was to be no limit to the amount of Nostrums that can be used.[1] The player would have also come across unstable Nostrums, labelled "Pot Luck", which would've granted the user a choice of three different abilities. Once one Nostrum was chosen from those three, it could not be removed.[2]
Planned Nostrums
Trivia
- The Nostrum Pot Luck uses the same three-option selection mechanic as Infusions in the final game.
References
- ↑ GameInformer 210, October Edition, Page 59
- ↑ "Ken Levine Talks Vigors, Nostrums And Major Gameplay Changes For 'BioShock Infinite'" article by Russ Frushtick at multiplayerblog.mtv.com
- ↑ 3.0 3.1 3.2 BioShock Infinite E3 2011 Gameplay Demonstration