Paul Presley attended The Art Institute of Orange County California, USA, from 2006 to 2009 and graduated as a Bachelor of Science, Game Art, and Design. After his studies, Presley worked as an intern artist at Crazy Pixel Productions for three months and later that year was hired by Irrational Games as an asset and prop artist for BioShock Infinite. Presley provided a large amount of in-game models for the game, including: the airships (Hovercraft, Security Zeppelins, The Hand of the Prophet, The First Lady and the Pilgrim Rocket); various machinery (Mendelssohn Kinematic Couture, Columbian Sundry and Supply, the Shock Jockey engine, industrial machines, etc.); furniture and stationary objects (desks, containers, dining sets, appliances, etc.), architecture (store fronts, doors, pillars, statuary, etc.); items (the Whistler, Salts bottle, Cash Register, Invitation Mask, etc.) and much more. After the closer of Irrational Games, he worked as a freelancer for the Insomniac Games titles Sunset Overdrive (2014) and Spider-Man (2018), for The Creative Assembly title Warhammer - Total War (2016), and for the Gearbox Software title Borderlands 3 (2019). Like Robb Waters and Chad King, Presley was also involved with the Day For Night Games title The Black Glove as an asset modeler, but the game was shelved.