- “Turn Every Room into… a Peepshow!”
- ― Advertisement[src]
This Plasmid enables Elizabeth to turn completely invisible, allowing her to sneak past enemies or stealthily eliminate them. This Plasmid also has an "X-ray" feature, which allows Elizabeth to detect nearby enemies and objects through walls if she is standing still.
When the Plasmid is cast, Elizabeth will be able to look through walls and see the outlines of enemies, pick-up items, and tactical objects (e.g. Air Vents, Freight Hooks). Enemies give off different colored glows depending on their alert status: white means the enemy isn't aware of you, yellow means the enemy is aware of your presence and is trying to find you, and red means the enemy is engaged in combat. They can also appear red when fighting with other enemies (e.g. Big Daddy fighting Splicers). Pick-up items appear blue, and tactical items appear pink. The "X-ray" vision will remain until Elizabeth moves. Charging the Plasmid will cause the player to become invisible until the charge is released, as well as allowing the "X-ray" vision to remain in use while Elizabeth is moving.
There are two upgrades for the Plasmid, one removes the EVE cost to use "X-ray" vision and the other removes the EVE cost to use invisibility whilst standing still.
Burial at Sea - Episode 2[edit | edit source]
- Main article: Burial at Sea - Episode 2
A bottle of Peeping Tom can be found in the peep show room of Cupid's Arrow. The Peeping Cloak Mod upgrade is found in the locked storage area of the Manta Ray Lounge and the Peeping Vision Mod upgrade is found on a workbench in the Service Bay Changing Room.
Strategies[edit | edit source]
- While remaining invisible, you can melee attack an enemy face on as long as they're not attacking you.
- You can go invisible while being attacked, and enemies (except a Big Daddy) will stop attacking you (although they remain red on "X-ray" vision for a short while after). However, some enemies will walk to your location, and when they push you, this can cause the invisibility to drop.
- While invisible, there is no noise from walking over water or glass, but the player can not run while invisible.
- You can reload your weapon, change weapons or Plasmids without breaking invisibility.
- Houdini Splicers are immune to the X-ray vision aspect of the Peeping Tom Plasmid while invisible.
- If you travel to the Manta Ray Lounge and pick up the Peeping Cloak Mod, which allows you to remain invisible without draining EVE (while remaining still), you can effectively use the ability to see through walls for free as well. By holding the Plasmid until you turn invisible and then releasing after you do so, you effectively gain a "free use" of Peeping Tom's abilities, effectively rendering the other Plasmid upgrade useless.
- Sometimes enemies will become hostile if they walk into the invisible player, but they will not attack.
Video[edit | edit source]
Gallery[edit | edit source]
Concept Art and Models[edit | edit source]
Gameplay[edit | edit source]
Behind the Scenes[edit | edit source]
- This Plasmid obtains its name from Peeping Tom from the tale of Lady Godiva.
- This is the only new Plasmid (Ironsides is technically a Columbia Vigor) that has a unique narration in the video (Old Man Winter reuses Winter Blast's).
- The Peeping Tom Plasmid is a drinkable variant of the Houdini Plasmid.
- The bottle is shaped to resemble a burlesque performer doing a fan dance.
- Its functionality seems to be derived from X-ray or gamma radiation as Lead-lined walls may block its ability.
References[edit | edit source]
|Plasmids/Vigors in the BioShock series|
|Plasmids in BioShock||Cyclone Trap · Electro Bolt · Enrage · Hypnotize Big Daddy · Incinerate! · Insect Swarm · Security Bullseye · Sonic Boom · Target Dummy · Telekinesis · Winter Blast|
|Plasmids in BioShock 2||Cyclone Trap · Decoy · Electro Bolt · Hypnotize · Incinerate! · Insect Swarm · Scout · Security Command · Telekinesis · Winter Blast · Summon Eleanor|
|Gravity Well (Minerva's Den)|
|Plasmids in BioShock 2 Multiplayer||Aero Dash · Electro Bolt · Geyser Trap · Houdini · Incinerate! · Insect Swarm · Telekinesis · Winter Blast|
|Vigors in BioShock Infinite||Bucking Bronco · Charge · Devil's Kiss · Murder of Crows · Possession · Return to Sender · Shock Jockey · Undertow|
|Plasmids and Vigors in Burial at Sea - Episode 1 and Burial at Sea - Episode 2||Bucking Bronco · Devil's Kiss · Ironsides · Old Man Winter · Peeping Tom · Possession · Shock Jockey|
|Removed Plasmids from BioShock||Aggressor Irritant · Parasitic Healing · Sanctuary · Speed Booster · Teleportation|