Robb Waters is one of the concept artists for BioShock and the Senior Character Concept Artist for BioShock Infinite.
Career[]
Robb Waters worked on games such as System Shock and Thief: The Dark Project before becoming an employee of Irrational Games in 2000. After he was hired he worked as a the character concept artist for Freedom Force (2002) and as a concept artist for Freedom Force vs The 3rd Reich (2005). He was eventually given the task as a concept artist for BioShock and is responsible for creating the final look for the Little Sisters, the Splicer models, the appearance of Andrew Ryan and Sander Cohen, advertising (both in-game and marketing), the Plasmid training videos, The Challenge Rooms and much more. On the development team of BioShock Infinite, Waters became the Senior Character Concept Artist and created concept art for many characters and set pieces, including those of the Songbird, the Heavy Hitters (excluding the Firemen), the Sky-Hook, Cornelius Slate and Daisy Fitzroy. Sculpting is one of Waters talents, and he designed the Songbird statue,[1] featured in the Ultimate Songbird Edition. The Cover art for BioShock Infinite and Clash in the Clouds was also made by Waters. After the closing of Irrational Games, Waters worked with Day for Night Games on the indie title The Black Glove as a Concept artist, which was shelved.[2] He later worked on the game Perception by The Deep End Games which was released in May 2017[3][4] and the System Shock remake, under Nightdive Studios.[5] Waters has also recently done work for IDW Publishing, Certain Affinity and Ghost Story Games.[6] Waters is currently working as a freelancer for Cloud Chamber on the next BioShock game.[7]
Game Credits[]
BioShock series[]
Year | Game | Company | Credited as/for |
---|---|---|---|
2007 | BioShock | 2K Boston / 2K Australia | Concept Artist, PS3 System Concept Artist |
2010 | BioShock 2 | 2K Marin | Team |
2013 | BioShock Infinite | Irrational Games | Senior Character Concept Artist |
N/A | Untitled BioShock Game | Cloud Chamber | Freelance, Unknown |
Other[]
Year | Game | Company | Credited as/for |
---|---|---|---|
1994 | System Shock | LookingGlass Technologies | Artist |
1995 | Flight Unlimited | Looking Glass Studios | Artist |
1996 | Terra Nova: Strike Force Centauri | Looking Glass Studios | Artist |
1998 | Thief: The Dark Project | Looking Glass Studios | Artist |
1998 | Akuji: The Heartless | Crystal Dynamics | Artist |
N/A | The Lost | Irrational Games | Concept Artist |
2002 | Freedom Force | Irrational Games | Freedom Force Team, Audio |
2005 | Freedom Force vs The 3rd Reich | Irrational Games | Concept Artist, Audio |
2005 | SWAT 4 | Irrational Games | Artist |
2012 | PlayStation All-Stars: Battle Royale | SuperBot Entertainment | Support |
Not released | The Black Glove | Day For Night Games | Art Director, Concept Artist |
2017 | Perception | The Deep End Games | Concept Artist |
2017 | System Shock (Remake) | Nightdive Studios | Artist |
Videos[]
Gallery[]
BioShock[]
BioShock Infinite[]
References[]
- ↑ BioShock Infinite Signed Songbird Statue on Irrational Games Online Store
- ↑ The Black Glove is "shelved" as developers move on to other things on PCGamer
- ↑ Ex-BioShock dev's horror game Perception meets its Kickstarter goal on EuroGamer
- ↑ Perception on Wikipedia
- ↑ System Shock is being reimagined, and we've got the first look on Polygon
- ↑ http://www.robbwatersart.com/new-page/
- ↑ ROBB WATERS FREELANCE from Robb Water's Personal Page