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|1995 |
|1995 |
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− | |Flight Unlimited |
+ | |''Flight Unlimited'' |
|Looking Glass Studios |
|Looking Glass Studios |
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|Artist |
|Artist |
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|1998 |
|1998 |
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− | |Akuji: The Heartless |
+ | |''Akuji: The Heartless'' |
|Crystal Dynamics |
|Crystal Dynamics |
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|Artist |
|Artist |
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+ | |- |
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+ | |{{Sic|2002|project cancelled}} |
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+ | |''The Lost'' |
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+ | |[[Irrational Games]] |
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+ | |Concept Artist |
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|2002 |
|2002 |
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|2012 |
|2012 |
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− | |PlayStation All-Stars Battle Royale |
+ | |''[[PlayStation All-Stars: Battle Royale]]'' |
|SuperBot Entertainment |
|SuperBot Entertainment |
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|Support |
|Support |
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|- |
|- |
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|{{Sic|2015|project shelved}} |
|{{Sic|2015|project shelved}} |
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− | |The Black Glove |
+ | |''The Black Glove'' |
|Day For Night Games |
|Day For Night Games |
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|Art Director, Concept Artist |
|Art Director, Concept Artist |
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|- |
|- |
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|2016 |
|2016 |
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− | |Perception |
+ | |''Perception'' |
|The Deep End Games |
|The Deep End Games |
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|Concept Artist |
|Concept Artist |
Revision as of 23:57, 28 July 2015
Robb Waters is one of the concept artists for BioShock and the Senior Character Concept Artist for BioShock Infinite.
Career
Robb Waters worked on games such as System Shock and Thief: The Dark Project before becoming an employee of Irrational Games in 2000. After he was hired he worked as a programmer for Freedom Force (2002) and as a concept artist for Freedom Force vs The 3rd Reich (2005). He was eventually given the task as a concept artist for BioShock and is responsible for creating the final look for the Little Sisters, the Splicer models, the appearance of Andrew Ryan and Sander Cohen, advertising (both in-game and marketing), the Plasmid training videos, The Challenge Rooms and much more. On the development team of BioShock Infinite, Waters became the Senior Character Concept Artist and created concept art for many characters and set pieces, including those of the Songbird, the Heavy Hitters (excluding the Firemen), the Sky-Hook, Cornelius Slate and Daisy Fitzroy. Sculpturing is one of Waters talents and he designed the Songbird statue,[1] featured in the Ultimate Songbird Edition. The Cover art for BioShock Infinite and Clash in the Clouds is also made by Waters. After the closing of Irrational Games Waters worked with Day for Night Games on the indie title The Black Glova as a Concept artist, which was unfortunately shelved.[2] He later started working on the game Perception by The Deep End Games which will be released in June 2016.[3]
Game Credits
BioShock series
Year | Game | Company | Credited as/for |
---|---|---|---|
2007 | BioShock | 2K Boston / 2K Australia | Concept Artist, PS3 System Concept Artist |
2010 | BioShock 2 | 2K Marin | Team |
2013 | BioShock Infinite | Irrational Games | Senior Character Concept Artist |
Other
Year | Game | Company | Credited as/for |
---|---|---|---|
1994 | System Shock | Looking Glass Studios | Artist |
1995 | Flight Unlimited | Looking Glass Studios | Artist |
1996 | Terra Nova: Strike Force Centauri | Looking Glass Studios | Artist |
1998 | Thief: The Dark Project | Looking Glass Studios | Artist |
1998 | Akuji: The Heartless | Crystal Dynamics | Artist |
2002 | The Lost | Irrational Games | Concept Artist |
2002 | Freedom Force | Irrational Games | Freedom Force Team, Audio |
2005 | Freedom Force vs The 3rd Reich | Irrational Games | Concept Artist, Audio |
2005 | SWAT 4 | Irrational Games | Artist |
2012 | PlayStation All-Stars: Battle Royale | SuperBot Entertainment | Support |
2015 | The Black Glove | Day For Night Games | Art Director, Concept Artist |
2016 | Perception | The Deep End Games | Concept Artist |
Videos
Gallery
BioShock
BioShock Infinite
References
- ↑ BioShock Infinite Signed Songbird Statue on Irrational Games Online Store
- ↑ The Black Glove is "shelved" as developers move on to other things on PCGamer
- ↑ Ex-BioShock dev's horror game Perception meets its Kickstarter goal on EuroGamer