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|biocredits =Concept Artist,<br />PS3 Downloadable <br />Content Concept Art
 
|biocredits =Concept Artist,<br />PS3 Downloadable <br />Content Concept Art
 
|bio2credits =Team
 
|bio2credits =Team
|bioIcredits =Senior Character <br />Concept Artist
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|bioIcredits =Senior Character<br />Concept Artist
 
|homepage =http://www.robbwatersart.com/
 
|homepage =http://www.robbwatersart.com/
 
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,130535/
 
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,130535/
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==Career==
 
==Career==
Robb Waters worked on games such as ''System Shock'' and ''Thief: The Dark Project'' before becoming an employee of [[Irrational Games]] in 2000. After he was hired he worked as a programmer for ''Freedom Force'' (2002) and as a concept artist for ''Freedom Force vs The 3rd Reich'' (2005). He was eventually given the task as a concept artist for ''BioShock'' and is responsible for creating the final look for the [[Little Sister]]s, the [[Splicer]] models, the appearance of [[Andrew Ryan]] and [[Sander Cohen]], advertising (both in-game and marketing), the [[Plasmid]] training videos, ''The [[Challenge Rooms]]'' and much more. On the development team of ''BioShock Infinite'', Waters became the Senior Character Concept Artist and created concept art for many characters and set pieces, including those of the [[Songbird]], the Heavy Hitters (excluding the [[Fireman|Firemen]]), the [[Sky-Hook]], [[Cornelius Slate]] and [[Daisy Fitzroy]]. Sculpting is one of Waters talents, and he designed the Songbird statue,<ref>[http://store.irrationalgames.com/store/tk2irr/en_IE/pd/productID.306663200 BioShock Infinite Signed Songbird Statue] on Irrational Games Online Store</ref> featured in the [[BioShock Infinite Premium/Ultimate Songbird Edition|Ultimate Songbird Edition]]. The Cover art for ''BioShock Infinite'' and ''[[Clash in the Clouds]]'' was also made by Waters. After the closing of Irrational Games Waters, worked with Day for Night Games on the indie title ''The Black Glove'' as a Concept artist, which was unfortunately shelved.<ref>[http://www.pcgamer.com/the-black-glove-is-shelved-as-developers-move-on-to-other-things/ The Black Glove is "shelved" as developers move on to other things] on PCGamer</ref> He later started working on the game ''Perception'' by The Deep End Games which will be released in June 2016<ref>[http://www.eurogamer.net/articles/2015-06-23-ex-bioshock-devs-horror-game-perception-succeeds-its-kickstarter-goal Ex-BioShock dev's horror game Perception meets its Kickstarter goal] on EuroGamer</ref> and the ''System Shock'' remake, under Night Dive Studios.<ref>[http://www.polygon.com/2015/11/25/9801434/system-shock-remake-first-look-art System Shock is being reimagined, and we've got the first look] on Polygon</ref>
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Robb Waters worked on games such as ''System Shock'' and ''Thief: The Dark Project'' before becoming an employee of [[Irrational Games]] in 2000. After he was hired he worked as a the character concept artist for ''Freedom Force'' (2002) and as a concept artist for ''Freedom Force vs The 3rd Reich'' (2005). He was eventually given the task as a concept artist for ''BioShock'' and is responsible for creating the final look for the [[Little Sister]]s, the [[Splicer]] models, the appearance of [[Andrew Ryan]] and [[Sander Cohen]], advertising (both in-game and marketing), the [[Plasmid]] training videos, ''The [[Challenge Rooms]]'' and much more. On the development team of ''BioShock Infinite'', Waters became the Senior Character Concept Artist and created concept art for many characters and set pieces, including those of the [[Songbird]], the Heavy Hitters (excluding the [[Fireman|Firemen]]), the [[Sky-Hook]], [[Cornelius Slate]] and [[Daisy Fitzroy]]. Sculpting is one of Waters talents, and he designed the Songbird statue,<ref>[http://store.irrationalgames.com/store/tk2irr/en_IE/pd/productID.306663200 BioShock Infinite Signed Songbird Statue] on Irrational Games Online Store</ref> featured in the [[BioShock Infinite Premium/Ultimate Songbird Edition|Ultimate Songbird Edition]]. The Cover art for ''BioShock Infinite'' and ''[[Clash in the Clouds]]'' was also made by Waters. After the closing of Irrational Games, Waters worked with Day for Night Games on the indie title ''The Black Glove'' as a Concept artist, which was shelved.<ref>[http://www.pcgamer.com/the-black-glove-is-shelved-as-developers-move-on-to-other-things/ The Black Glove is "shelved" as developers move on to other things] on PCGamer</ref> He later worked on the game ''Perception'' by The Deep End Games which was released in May 2017<ref>[http://www.eurogamer.net/articles/2015-06-23-ex-bioshock-devs-horror-game-perception-succeeds-its-kickstarter-goal Ex-BioShock dev's horror game Perception meets its Kickstarter goal] on EuroGamer</ref><ref>[[Wikipedia:Perception (video game)|Perception]] on Wikipedia</ref> and the ''System Shock'' remake, under Night Dive Studios.<ref>[http://www.polygon.com/2015/11/25/9801434/system-shock-remake-first-look-art System Shock is being reimagined, and we've got the first look] on Polygon</ref> Waters has also recently done work for [http://www.idwpublishing.com IDW Publishing], [http://www.certainaffinity.com/ Certain Affinity] and [https://www.ghoststorygames.com/blog/2017/02/22/welcome-to-ghost-story Ghost Story Games].<ref>http://www.robbwatersart.com/new-page/</ref>
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==Game Credits==
 
==Game Credits==
 
===''BioShock'' series===
 
===''BioShock'' series===
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|Artist
 
|Artist
 
|-
 
|-
|{{Sic|2002|project cancelled}}
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|{{Sic|N/A|Project cancelled, set for 2002}}
 
|''The Lost''
 
|''The Lost''
 
|[[Irrational Games]]
 
|[[Irrational Games]]
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|Support
 
|Support
 
|-
 
|-
|{{Sic|2015|project shelved}}
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|{{Sic|Not released|Project shelved, set for 2015}}
 
|''The Black Glove''
 
|''The Black Glove''
 
|Day For Night Games
 
|Day For Night Games
 
|Art Director, Concept Artist
 
|Art Director, Concept Artist
 
|-
 
|-
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|2017
|2016
 
 
|''Perception''
 
|''Perception''
 
|The Deep End Games
 
|The Deep End Games
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==Gallery==
 
==Gallery==
 
===''BioShock''===
 
===''BioShock''===
<gallery widths="194">
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<gallery widths="194" position="center">
Early_Splicer_Sulpture_2.png|''A sculpture created by Robb Waters to help sell the ''BioShock'' game concept to publishers.''
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Early Splicer Sulpture 2.png|''A sculpture created by Robb Waters to help sell the ''BioShock'' game concept to publishers.''
Mutants.jpg|''Three early splicers.''
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Mutants.jpg|''Three early splicers.''
Yam_Hand.png|''An early Splicer concept called the 'Yam Hand'.''
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Yam Hand.png|''An early Splicer concept called the 'Yam Hand'.''
 
Clittlesister.png|''The [[Little Sister]].''
 
Clittlesister.png|''The [[Little Sister]].''
 
Slowmopro 001.jpg|''The [[Slow-Pro]] [[Big Daddy]].''
 
Slowmopro 001.jpg|''The [[Slow-Pro]] [[Big Daddy]].''
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Masquerade poster.jpg
 
Masquerade poster.jpg
 
Welcomemural.png
 
Welcomemural.png
Plasmids Telekinesis 1.jpg
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Telekinesis Poster (Dandy Dental).png
 
Teleportation Advertisement.png
 
Teleportation Advertisement.png
 
Plasmid Poster.png
 
Plasmid Poster.png
 
All good girls gather.png
 
All good girls gather.png
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B1 Lighthouse Icon.jpeg|''Icon for [[the Lighthouse]].''
 
The I in the Team.jpg|''[[The 'I' in Team]].''
 
The I in the Team.jpg|''[[The 'I' in Team]].''
 
Shocking Turn of Events Cover.jpg|''[[A Shocking Turn of Events]].''
 
Shocking Turn of Events Cover.jpg|''[[A Shocking Turn of Events]].''
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===''BioShock Infinite''===
 
===''BioShock Infinite''===
<gallery widths="194">
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<gallery widths="194" position="center">
 
Elizabeth66.jpg|''[[Elizabeth]].''
 
Elizabeth66.jpg|''[[Elizabeth]].''
 
Elizabeth Exam Table concept art.jpg
 
Elizabeth Exam Table concept art.jpg

Revision as of 12:09, 23 May 2019

Robb Waters is one of the concept artists for BioShock and the Senior Character Concept Artist for BioShock Infinite.

Career

Robb Waters worked on games such as System Shock and Thief: The Dark Project before becoming an employee of Irrational Games in 2000. After he was hired he worked as a the character concept artist for Freedom Force (2002) and as a concept artist for Freedom Force vs The 3rd Reich (2005). He was eventually given the task as a concept artist for BioShock and is responsible for creating the final look for the Little Sisters, the Splicer models, the appearance of Andrew Ryan and Sander Cohen, advertising (both in-game and marketing), the Plasmid training videos, The Challenge Rooms and much more. On the development team of BioShock Infinite, Waters became the Senior Character Concept Artist and created concept art for many characters and set pieces, including those of the Songbird, the Heavy Hitters (excluding the Firemen), the Sky-Hook, Cornelius Slate and Daisy Fitzroy. Sculpting is one of Waters talents, and he designed the Songbird statue,[1] featured in the Ultimate Songbird Edition. The Cover art for BioShock Infinite and Clash in the Clouds was also made by Waters. After the closing of Irrational Games, Waters worked with Day for Night Games on the indie title The Black Glove as a Concept artist, which was shelved.[2] He later worked on the game Perception by The Deep End Games which was released in May 2017[3][4] and the System Shock remake, under Night Dive Studios.[5] Waters has also recently done work for IDW Publishing, Certain Affinity and Ghost Story Games.[6]

Game Credits

BioShock series

Year Game Company Credited as/for
2007 BioShock 2K Boston / 2K Australia Concept Artist, PS3 System Concept Artist
2010 BioShock 2 2K Marin Team
2013 BioShock Infinite Irrational Games Senior Character Concept Artist

Other

Year Game Company Credited as/for
1994 System Shock Looking Glass Studios Artist
1995 Flight Unlimited Looking Glass Studios Artist
1996 Terra Nova: Strike Force Centauri Looking Glass Studios Artist
1998 Thief: The Dark Project Looking Glass Studios Artist
1998 Akuji: The Heartless Crystal Dynamics Artist
N/A[sic] The Lost Irrational Games Concept Artist
2002 Freedom Force Irrational Games Freedom Force Team, Audio
2005 Freedom Force vs The 3rd Reich Irrational Games Concept Artist, Audio
2005 SWAT 4 Irrational Games Artist
2012 PlayStation All-Stars: Battle Royale SuperBot Entertainment Support
Not released[sic] The Black Glove Day For Night Games Art Director, Concept Artist
2017 Perception The Deep End Games Concept Artist
2017 System Shock: Remastered Edition Night Dive Studios Artist

Videos

The Insect Swarm training video.
The Possession training video.

Gallery

BioShock

BioShock Infinite

References