For the Scripted Events of BioShock Infinite, see Scripted Events (BioShock Infinite).
For the Scripted Events of Burial at Sea, see Scripted Events (Burial at Sea).

Scripted Events are deliberate situations created by the game designers that occur throughout Rapture, and serve to advance the narrative. During these events, the characters may perform unique actions or say original dialogue separate from the normal character models' performances. This article is meant to chronicle the conversation and animation of individuals who are too minor to have/deserve their own page.



Welcome to RaptureEdit

Elevator SplicerEdit

Premise: As punishment for failing Andrew Ryan, a Splicer is given a fiery ride down the elevator shaft.

Location: Second level of the Atrium.

Character: Toasty model, Thuggish Splicer

Voice: Original

  • Toasty: "Tell…tell Ryan I'm sorry, no I won't do it again, no please please don't do that! The whole thing will go! NO!"

Baby Carriage SplicerEdit

Baby Carriage Splicer

Premise: A deeply disturbed Splicer sings a lullaby to a baby carriage with no baby in it.

Location: Outside the Kashmir Restaurant

Character: Lady Smith model, Thuggish Splicer

Voice: Shavonne Conroy

Leaning over Baby Carriage
  • Lady Smith: [Singing] "When your daddy’s in the ground, mommy’s gonna sell you by the pound. When your mommy’s up and gone, you’re gonna be the lonely one. When you are the lonely one, no one will be there to sing this song…"
  • Lady Smith: "Hush now…Mommy’s gone…and daddy too. Wait…this is happening before and not…why aren’t you here? W-Why is it today and not then when you were warm and sweet? Why can’t mommy hold you to her breasts and feel your teeth? Oh no, no no no no…"
Upon Seeing the Player
  • Lady Smith: "Baby and me! Baby and me!"
Attacking the Player
  • Lady Smith: "Baby and me! Baby and me!"
  • Lady Smith: "Why did you take her!?"
  • Lady Smith: "She’s gone! She’s gone!"
  • Lady Smith: "Her little fingers!"
Chasing the Player
  • Lady Smith: "Come back this instant."
  • Lady Smith: "What are you doing?"
  • Lady Smith: "Don’t make it harder!"
  • Lady Smith: "Mommy can’t reach you!"
  • Lady Smith: "Why!? Why!? Why!?"
  • Lady Smith: "You’re makin’ mommy cross now."
Upon Killing the Player
  • Lady Smith: "Bad boy! Bad, bad boy!"
  • Lady Smith: [Singing] "When you are the lonely one, no one will be there to sing this song…"
  • Lady Smith: "Hush now…Mommy’s gone…and daddy too."


Deceptive Houdini SplicerEdit

Arcadia Houdini-Splicer

Premise: A Splicer poses as an unspliced citizen in danger and lures well-meaning individuals to their doom.

Location: Near Tea Garden

Character: Breadwinner model, Houdini Splicer

Voice: Pigskin model

Luring the Player
  • Breadwinner: "Christ, is somebody there?"
  • Breadwinner: "Hey, can you help me, man? Can you help me out!?"
  • Breadwinner: "Jesus, God, somebody help!"
Upon Seeing the Player
  • Breadwinner: "They’re everywhere!"
  • Breadwinner: "Hey over here."
  • Breadwinner: "Hello Beautiful!"
Attacking the Player
  • Breadwinner: "Surprise chump!"
  • Breadwinner: "Boo!"
  • Breadwinner: "This is gonna hurt."
  • Breadwinner: "Look! Behind you!"
  • Breadwinner: "Burn! All of you burn!"
  • Breadwinner: "What did you say to me!?"
Chasing the Player
  • Breadwinner: "Behind you!"
  • Breadwinner: "It doesn’t matter which way you go!"
  • Breadwinner: "Where do you think you’re going!?"
  • Breadwinner: "Wait, wait! Come back! Save me!"
  • Breadwinner: "You haven’t got the balls to fight me!"
  • Breadwinner: "Running away? Aw, you are a sharp one!"
  • Breadwinner: "That’s all you got?"
Upon Killing the Player
  • Breadwinner: "Ha ha, that trap works every time."
  • Breadwinner: [Mocking] "Ooh-hoo, the Splicers, the Splicers! They’re everywhere."
  • Breadwinner: "You see that, chump? That’s skill."
If the Player Ignores Him and Heads Upstairs
  • Breadwinner: "Wait, this way."

Attack of the SaturnineEdit


Premise: A Splicer tries to escape, but is taken down by a Saturnine member.

Location: Arcadia Glens

Character: Lady Smith model and Dr. Grossman Model, Leadhead Splicer and Houdini Splicer.

Voice: Normal

  • Lady Smith: "Saturnine! Run, run!"
  • Lady Smith: "They're coming!"
  • Dr. Grossman: "This is our place! OURS!"

Waterfall Grotto Splicer MobEdit

Arcadia-Waterfall Grotto-Mob

Premise: Believing the cult to be responsible for the blight devastating Arcadia, a mob of Splicers beat a Saturnine member to death.

Location: Entrance to Waterfall Grotto

Character: Breadwinner, Dr. Grossman, and Lady Smith model, Thuggish Splicers

Voice: Normal

  • Lady Smith: "He is the poison! Kill him!"
  • Lady Smith: "The poison! Kill the poison!"
  • Dr. Grossman: "Crush the parasite!"

Saturnine VictimEdit

Arcadia-Tree Farm-Thuggish

Premise: A Splicer engulfed in flames runs for his life.

Location: Arcadia's Entrance within the Tree Farm

Character: Breadwinner model, Thuggish Splicer

Voice: Normal

Upon Killing the Player
  • Breadwinner: "It's those Goddamn fanatics!"

Arcadia Entrance HoudiniEdit

Arcadia-Tree Farm-Houdini

Premise: A Saturnine member attacks Jack.

Location: Arcadia's Entrance within the Tree Farm

Character: Lady Smith model, Houdini Splicer

Voice: Normal

Upon Seeing the Player
  • Lady Smith: "We Saturnine don't like strangers!"

Lab-Attacking SplicersEdit

Arcadia-Lab Entrance Splicers

Premise: After Jack seals the entrance to the labs, a posse of Splicers cut through the door with a torch to do battle.

Location: Entrance to Langford Research Laboratories

Character: Breadwinner, Dr. Grossman, and Lady Smith model, Thuggish Splicers

Voice: Normal

  • Breadwinner: "Fix'em! Fix'em good!"
  • Lady Smith: "Ready! Ready!"
  • Breadwinner: "Kill the Parasite!"
  • Breadwinner: "Come on! Come on already!"
  • Breadwinner: "What's taking so long!?"


Generous Spider SplicerEdit

Premise: A female Splicer lures victims in with lavish gifts before attacking from above with her allies.

Location: Hephaestus, second room after going through the main entrance

Character: Rosebud model, Spider Splicer

Voice: Normal

Luring the Player
  • Rosebud: "Aah, a present… [chuckles] You like, yes?"
Sending More Ammo
  • Rosebud: [Chuckles]

Ryan's Trophy Hall-Attacking SplicersEdit

Premise: After Jack attempts to gain entrance to Rapture Central Control, a posse of Splicers cut through the door with a torch to do battle.

Location: Ryan's Trophy Hall

Characters: Ducky model, Leadhead Splicer

Voice: Normal

After Prying Open the Door
  • Ducky: "Kill him, then string him up like the others!"

Sabotaging SplicerEdit


Premise: Fed up with others hacking the machines, a Splicer rigs a Circus of Values Vending Machine to deploy grenades.

Location: Hephaestus Core

Character: Waders Houdini Splicer

Voice: Original

Sabotaging the Vending Machine
  • Waders: "That’s right, boyos…try now to mess with me gizmos…I’ll show you sticks and stones."

Olympus HeightsEdit

Waltzing SplicersEdit

Bshock dancingsplicers

Premise: In a tender moment, two Splicers share a foxtrot to the tune of Cohen's Scherzo.

Location: Sander Cohen's Mercury Suites apartment, Ballroom

Character: Breadwinner and Lady Smith Model, Houdini Splicers

Voice: Normal

Abandoned Apartment SplicersEdit

Olympus Heights-Abandoned Apts Splicers

Premise: Two Splicers guard their territory from any uninvited guests.

Location: Abandoned Mercury Suites apartment

Characters: Breadwinner and Lady Smith Model, Nitro and Thuggish Splicer

Voice: Normal

  • Lady Smith: "Squatter! Parasite! Get out of my house."

Scavenger SplicerEdit

Premise: A Splicer searches for loot, throwing books in his way aside, dissatisfied in what he finds.

Location: Brigid Tenenbaum's Mercury Suites apartment, Study

Characters: Breadwinner Model, Thuggish Splicer

Voice: Normal

  • Breadwinner: "Look at this dump! Nothing left but nothing."

Apollo SquareEdit

Cold Drunk SplicersEdit

Apollo-Dead Drunk

Premise: Two Splicers try to warm up by a fire, while another lies passed out drunk.

Location: Apollo Square

Characters: Baby Jane, Waders, and Toasty Model, Leadhead and Thuggish Splicer

Voice: N/A

Proving GroundsEdit

Central Atrium FirefightEdit

Premise: A firefight between a Splicer and a Big Daddy causes a hanging whale skeleton to collapse on top of them.

Location: Central Atrium

Characters: Rosie and Baby Jane Model, Leadhead Splicer

Voice: N/A

BioShock 2Edit

Adonis Luxury ResortEdit

Bridge SplicersEdit

Adonis-Bridge Trolls

Premise: Two Splicers argue while searching for resources.

Location: Courtyard

Characters: Lady Smith and Dr. Grossman model, Thuggish Splicers

Voice: Normal

  • Lady Smith: "I haven’t had a taste of ADAM in weeks."
  • Doctor Grossman: "I don’t need to hear your grousing! Go running to Lamb if you’re so desperate."
  • Lady Smith: "Maybe I will. I’m sick of digging through muck for a scrap to eat."
  • Doctor Grossman: "I said quit complaining! Tiresome, filthy (unintelligible)…hag!"

Atlantic ExpressEdit

Gossiping SplicersEdit

Bio2 Atlantic Express Workshop 6B Gossiping Splicers

Premise: Three Splicers discuss rumors they've heard about Jack.

Location: Workshop 6B

Characters: Breadwinner, Baby Jane, and Toasty models, Leadhead Splicers

Voice: Normal, Sheryl Lee for Baby Jane[1]

  • Breadwinner: "I’m tellin ya, he’s up topside now highballin’ it with all the cancan girls, and if anybody gets lippy, pow, he’s got the bomb."
  • Baby Jane: "Nuts! He saved a whole kindergarten fill of cutesy little brats and went up happy ever after. He was a pansy. End of story."
  • Toasty: "You think I give half a squirt what he’s done? He’s gone now, and Doc Lamb's the news."

Ryan AmusementsEdit

Museum Entrance Ambush SplicerEdit

Premise: A Splicer rallies others in preparation for an ambush.

Location: Museum Entrance

Character: Ducky model, Leadhead Splicer

Voice: Normal

Before Reaching the Park Entrance
  • Ducky: "Listen up, choppers! Get yourself hid! No fuck ups this time!"
Upon Reaching the Park Entrance
  • Ducky: "Daddy’s home! Take aim! Fire!"

Roger and EdnaEdit

Roger & Edna

Premise: Two Splicers argue while working on a Turret.

Location: Hall of the Future

Characters: Ducky and Lady Smith model, Leadhead Splicers

Voice: Normal

  • Roger: "Busted pile of junk! You broke it, didn’t you, Edna!? Everything you touch turns to shit!"
  • Edna: "Mean! You’re mean, Roger! It was probably your clumsy, fat hands that loused it up."
  • Roger: "Typical broad! Stay away from things you don’t know nothing about!"

Gift Shop SplicerEdit

Premise: A Splicer reacts as Subject Delta enters his domain, but is unprepared for Delta's strength.

Location: Gift Shop

Character: Toasty model, Thuggish Splicer

Voice: Normal

Upon Entering the Gift Shop
  • Toasty: "Your kind ain’t welcome here! Help! He won’t listen!"

Journey to the Surface SplicerEdit

Premise: A Splicer directs other to take out the player.

Location: Journey to the Surface embarkation area

Character: Lady Smith model, Leadhead Splicer

Voice: Normal

Upon Reaching the stairs to Journey to the Surface
  • Lady Smith: "I told you about this one. Make him listen!"
When Pushing the Ride Car Down
  • Lady Smith: "Come on, exert yourself! Flatten him out."

Propaganda Painter SplicerEdit

Amusements Journey-Surface06

Premise: A Splicer writes Rapture Family propaganda on a wall, using a paintbrush.

Location: Journey to the Surface ride, near the Ride Maintenance Garage

Character: Lady Smith, Leadhead Splicer

Voice: N/A

Memorial Museum SplicerEdit

Premise: A Splicer leads others in a final ambush.

Location: Memorial Museum

Character: Toasty model, Leadhead Splicer

Voice: Normal

Upon Reaching the Entrance to Journey to the Surface
  • Toasty:"Come out choppers. Let’s tear this place apart!"

Pauper's DropEdit

Sinclair Deluxe BruteEdit

Paup-Drop Doorman

Premise: A Brute Splicer impedes the path to the hotel.

Location: The Sinclair Deluxe

Character: Brute model, Brute Splicer

Voice: Normal

Upon Reaching the Hallway to the Lobby
  • Brute: "Gracie says piss off ‘an die, ya tin shithouse!"

King Pawn BruteEdit

Premise: A Brute Splicer ambushes Subject Delta, destroying the pawn shop sign in the process.

Location: Town Square

Character: Brute model, Brute Splicer

Voice: Normal

Fontaine Clinics SplicerEdit

Paup-Drop Take-Your-Medicine

Premise: A Splicer ambushes Subject Delta by lobbing a flaming oil drum at him.

Location: Town Square, Fontaine Clinics

Character: Breadwinner model

Voice: Normal

When Kicking the Drum Down the Stairs
  • Breadwinner: "Surprise, pal."

Limbo Room SplicersEdit

Limbo Room Splicers Scripted Event

Premise: Two Splicers share a slow dance to the tune of "I'm Making Believe" by the Ink Spots.

Location: The Limbo Room

Character: Breadwinner and Lady Smith Model, Leadhead and Thuggish Splicers

Voice: Normal

Lobby Ambush SplicerEdit

Paup-Drop Welcome-Party

Premise: A group of Splicers lie in wait as Delta enters the hotel.

Location: Sinclair Deluxe lobby

Character: Breadwinner and Baby Jane models, Thuggish Splicers

Voice: Normal

Upon Delta Breaking Through the Rubble
  • "Shh, shut up, here he comes!"

Siren AlleyEdit

Siren Alley Entrance SplicersEdit

Siren Alley-Rumbler Hunting

Premise: A trio of Splicers take on a Rumbler.

Location: Little Eden Plaza

Character: Baby Jane, Toasty, and Breadwinner models, Leadhead Splicers

Voice: Normal

When the Airlock Door Opens
  • Baby Jane: "Look at this rusted piece of crap! Show’em what we got boys."

Jukebox SplicerEdit

Siren Alley-Music Lover

Premise: An impatient Splicer vents his frustration on a Jukebox.

Location: The Mermaid Lounge

Character: Breadwinner model, Leadhead Splicer

Voice: Normal

Beating on the Jukebox
  • Breadwinner: "I coughed up my nickel, play the damn song ya stupid box of shit!"
Upon Getting the Song "Need a Little Sugar in My Bowl" to Play
  • Breadwinner: "Bingo! Ha! Yeah, that’s my tune!"

Poker SplicersEdit

Siren Alley-Card Sharp Shooters

Premise: A high-stakes game of cards between two Splicers has escalated to a brawl.

Location: Mermaid Lounge Casino

Character: Breadwinner and Toasty models, Leadhead Splicers

Voice: Normal

  • Breadwinner: "Hey, I saw that! You fuckin’ cheat!"
  • Toasty: "What’d you say!?"
  • Breadwinner: "You heard me! You’re cheatin’!"
  • Toasty: "That’s it! I’ve had enough of you already!"
  • Breadwinner: "Think you can pull one over on me!? Come’re!"

Bar SplicerEdit

Premise: A Splicer walks into the bar for a drink.

Location: Mermaid Lounge

Character: Breadwinner model, Leadhead Splicer

Voice: Normal

Upon Exiting the Casino
  • Breadwinner: "Hey bartender! Y-ya got a payin’ customer over here!"

Pink Pearl SplicersEdit

Siren Alley-Solicitation

Premise: One Splicer tries to arrange a night of fun with another.

Location: The Pink Pearl, second floor

Character: Baby Jane and Toasty models, Leadhead Splicers

Voice: Normal

  • Baby Jane: [Giggles] "Hey handsome, you see anything you like?"
  • Toasty: "Well hello there. Um, how much?"
  • Baby Jane: "Twenty bills and I’m all yours, sailor."
  • Toasty: "Oh, great! Twenty bucks for um…anything I want, right?"
  • Baby Jane: "Haha, fine by me Sugar, so long as it don’t leave a mark."
  • Toasty: "Can we negotiate the price, huh?"

Sexual Assault SplicersEdit

Siren Alley-Bad Touch

Premise: A Splicer drags another one away kicking and screaming to do unspeakable things.

Location: The Pink Pearl, third floor

Character: Breadwinner and Baby Jane models, Indeterminate

Voice: Normal

  • Breadwinner: "I got PLANS for you, honey! This is gonna be fun."
  • Baby Jane: "Unhand me at ONCE! You can’t do this!! HELP!!"

Little Eden SplicerEdit

Siren Alley-Excessive

Premise: A Splicer yells at another, and then murders her for failing to keep a lookout.

Location: Little Eden Plaza

Character: Breadwinner model, Leadhead Splicer

Voice: Normal

  • Breadwinner: "I told you to keep watch and now there’s a Metal Daddy on our ass! You Dumb, Stupid, Broad!"
  • Breadwinner: "That shut ya up, dumb broad."

Joe's Green Groceries SplicerEdit

Siren Alley-Locked Out

Premise: A Splicer begs for admittance to the hidden Plasmid Lab.

Location: Joe's Green Groceries

Character: Baby Jane model, Leadhead Splicer

Voice: Normal

  • Baby Jane: "Let me in! I demand you let me in!"
  • Baby Jane: "Come on! Let me in! I’m good for it, I promise!"
  • Baby Jane: "Fine! Be that way! I’ll just find the switch myself!"
  • Baby Jane: "If I was a little switch, where would I hide?! Under here?"
  • Baby Jane: "Oh finally! I knew you’d see things my way."

Illegal Plasmid Lab SplicerEdit

Premise: A Splicer warns trespassers to leave.

Location: Joe's Green Groceries, Illegal Plasmid Lab

Character: Toasty model, Indeterminate

Voice: Normal

When the Baby Jane Splicer or Subject Delta Descend the Staircase
  • Toasty: "Fuck! Turn the fuck around! I’m warnin’ ya!"
  • Toasty: "We don’t need you mucking up our business!"

Dionysus ParkEdit

Cohen's Collection SplicersEdit

Dion Park-Looters

Premise: Three Splicers search the gallery for valuables.

Location: Cohen’s Collection

Characters: Toasty, Lady Smith, and Breadwinner models, Leadhead Splicers

Voice: Normal

  • Toasty: "Jesus, will ya look at this haul! We’re gonna be rich!"
  • Lady Smith: "Oh my yes. If you enjoy slime and muck, it’s utterly divine."
  • Breadwinner: "Oh, la-dee-fuckin’-da! Listen princess, next time you eat out of the trash, I want you to think of me!"
  • Lady Smith: "A lady’s got to have some standards."

Maintenance Access SplicersEdit

Dion Park-Failed Partnership

Premise: In a demonstration of paranoid instability, a Splicer, fearing betrayal, beats his friend to death.

Location: Maintenance Access

Characters: Toasty model, Leadhead Splicer

Voice: Normal

  • Toasty: "Partners! We were partners! 'Share and share alike,' I said, but I heard your mind. You were thinking about taking it all for yourself. Why would you throw away our friendship? Don’t just lie there bleeding say something!"

Sasha and Her PartnerEdit

Dion Park-Sasha & Her Man

Premise: Two Splicers attempt to crack a safe.

Location: Maintenance Access

Characters: Lady Smith and Breadwinner models, Leadhead Splicers

Voice: Normal

  • Breadwinner: "Hey, Sasha! Crack the safe already, I want my Goddamn toy surprise!"
  • Sasha: [Sigh] "Oh so terribly close. Why won’t you cooperate?"
  • Breadwinner: "Tickety-tock Sasha. Any week now."
  • Sasha: "There we go and with just a bit of finesse…"

Triton Cinema Lounge SplicersEdit

Triton dance

Premise: Two Splicers slow-dance to "Sweet Madness" playing on the jukebox.

Location: Triton Cinema Lounge

Character: Breadwinner and Lady Smith, Houdini Splicers

Voice: Normal

The Promenade HoudiniEdit

Dion Park-Duck & Cover

Premise: A Houdini plays target practice with another Splicer.

Location: The Promenade

Characters: Breadwinner models, Houdini Splicer

Voice: Normal

  • Breadwinner: "Try not to burn the valuables there, champ."

Fontaine FuturisticsEdit

Looting SplicerEdit

Premise: A Splicer bangs against a vending machine, causing it to release a proximity mine.

Location: Plasmid Theater backstage

Character: Breadwinner model, Leadhead Splicer

Voice: Normal

Hitting the Machine

  • El Ammo Bandito: "No re…no re…no ref…"
  • Breadwinner: "Ha, free prize!"
After Explosion
  • El Ammo Bandito: [Hysterical laughter]

Bravado SplicerEdit

Premise: Subject Delta drops into a locked cell, causing a Splicer on the other side of the cell door to take note and proceed to act brave, opening the door and attacking.

Location: ADAM Research Laboratory, Holding Cells, Test Subject Surgery, Test Subject Holding Cells, Cell #2

Character: Dr. Grossman model, Houdini Splicer

Voice: Normal

Subject Delta drops into the cell

  • Dr. Grossman: "Hello?… I know you're in there, I know who you are and you don't scare me!"

Outer PersephoneEdit

Trapped SplicerEdit

Persephone-Deceptive Splicer

Premise: A Splicer locked in one of the cells pretends to help a Little Sister before attempting to grab her from behind the bars.

Location: Cell Blocks

Character: Male Partygoer and Toasty models

Voice: Normal, Breadwinner for Toasty model

Luring the player
  • Partygoer: "Pssst… over here. I can help you."
Grabbing for the player
  • Toasty: "Get over here, you god damn moppet!"
  • Toasty: "All right, you little brat! Come here, you little brat!"

Inner PersephoneEdit

Therapy PainterEdit

Premise: A Splicer paints a portrait of the corpse presented in front of her.

Location: Therapy (Wing)

Character: Baby Jane, Houdini Splicer

Voice: N/A

Frustrated DoctorEdit

Premise: A doctor at his wits end angrily tries to rouse his unresponsive patients.

Location: Infirmary Ward B

Character: Dr. Grossman model, Houdini Splicer

Voice: Normal

  • Dr. Grossman: "Wake up! Why won't you wake up?!"
  • Dr. Grossman: "I WILL NOT lose another patient!"

Minerva's DenEdit

Minerva's DenEdit

Office Conflict SplicersEdit


Premise: A Splicer blows up her colleague with her Rocket Security Bot, causing him to fly through the doors of the Corporate Offices.

Location: Executive Wing's Corporate Offices

Character: Buttons and Heady models, Thuggish Splicer and Leadhead Splicer

Voice: N/A


Electrocuted SplicerEdit

Rapture Fried Buttons

Premise: A Splicer electrocutes himself by sticking his finger in the door control socket and electrifies the submerged floor as a result.

Location: Airlock leading to the Machine Graveyard

Character: Buttons model, Leadhead Splicer

Voice: N/A


Baby Carriage Splicer Dialogue (Bioshock)

Baby Carriage Splicer Dialogue (Bioshock)

Dialogue for the "Baby Carriage" Splicer.
Deceptive Houdini Splicer Dialogue (Bioshock)

Deceptive Houdini Splicer Dialogue (Bioshock)

Bioshock Deleted & Rare Dialogue Quotes.
Bioshock Deleted & Rare Dialogue Quotes

Bioshock Deleted & Rare Dialogue Quotes

See AlsoEdit

Behind the ScenesEdit

  • The dialogue from the "Elevator Splicer" implies that the Splicer rides the lift down as it crashes to the bottom of the shaft. In actuality, the car is empty as it falls. The Toasty spawns out of the floor within the elevator bank after the compartment impacts. It would have been pointless for the developers to animate the Splicer in the car since the player is not close enough to see inside before the cart falls.
  • The dialogue from the "Little Eden Splicer" implies that the Breadwinner murders the Baby Jane. In point of fact, her body is a corpse from the start. It takes so long for Subject Delta to make it over to the scene of the crime that there was no need for the designers to animate her being hit, falling over, and dying.
  • Although a Toasty model Splicer's voice is heard ordering either the Baby Jane Splicer or Subject Delta to leave the Illegal Plasmid Lab at Joe's Green Groceries, there isn't actually a Toasty model present. No Splicers appear until Delta activates the safe in the office, so the dialogue is simply unattached to any particular figure.
  • As observed in the video above, the dialogue used for the "Trapped Splicer" in Outer Persephone is actually leftover lines from the original BioShock. Each of the Splicers had lines recorded for when attacking Little Sisters, but such events were either so rare (in scripted confrontations or when Splicers become Enraged, the combatant targets the Big Daddy) or removed entirely (so as to not directly show violence against children), so the lines were not heard and thus suitable to be reused later.


  1. Sheryl Lee's IMDb page: She was hired on BioShock 2 (2010) by accident, due to some mix up with the auditions. She plays one of the Splicers standing around a fire discussing what happened to Jack near the start.
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