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{{Games|Bio2}}
 
{{Games|Bio2}}
 
[[File:Survivor 01.jpg|thumb|250px|''Concept art of the unspliced survivor model.'']]
{{For|the BioShock 2 removed Audio Diary|Survivors}}
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{{For|an unrelated Audio Diary removed from ''BioShock 2''|Survivors}}
[[File:Survivor 01.jpg|thumb|250px|Concept art of the unspliced survivor model.]]
 
The '''Survivor''' was a [[Splicer]] model created during development of ''[[BioShock 2]]'' which was never used in the final game.
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The '''Survivor''' was an [[BioShock 2 Enemies|enemy]] model created during development of ''[[BioShock 2]]'', which was never used in the final game. Instead, it was repurposed as a [[Splicer]] model which only appeared for a brief moment in the game's opening cinematic.
   
  +
==Development==
The Survivor model started out as a design for an unspliced citizen who had survived in [[Rapture]] after the events of the [[BioShock|first game]]. These would have been an integral part of the game world, and the player would have interacted with some of them through a [[BioShock 2 Removed Content#Pneumo Trading|Pneumo based trading system]].<ref>''[[Deco Devolution: The Art of BioShock 2]]'', User Interface section, pg 143-144.</ref>
 
  +
[[File:Bio2SurvivorModel.png|thumb|250px|''The original Survivor models.'']]
 
The Survivor model started out as a design for an [[Rapture Citizen|unspliced citizen]] who had survived in [[Rapture]] after the events of the [[BioShock|first game]]. These individuals would have been an integral part of the game world, and the player would have interacted with some of them through a [[BioShock 2 Removed Content#Pneumo Trading|Pneumo based trading system]].<ref>''[[Deco Devolution: The Art of BioShock 2]]'', User Interface section, pg 143-144.</ref>
   
Eventually, the Survivor idea was cut from the storyline, but the model remained as a Splicer model that appears in the "Hunting the [[Big Sister]]" video. Concept art for this model also appears in the [[Deco Devolution: The Art of BioShock 2|''Deco Devolution'' artbook]] depicting him with a long barrel shotgun and a diver's breathing apparatus. Despite the Survivor model having a full face, his revision as a Splicer implied that most of his facial features and teeth are missing.<ref>''[[Deco Devolution: The Art of BioShock 2]]'', Citizens of Rapture section, pg17.</ref>
+
Eventually, the Survivor idea was cut from the storyline, but the model itself remained. The figure was re-textured as a Splicer model that appears in the "Hunting the [[Big Sister]]" trailer. Concept art for this model also appears in the [[Deco Devolution: The Art of BioShock 2|''Deco Devolution'' artbook]] depicting him with a long barrel shotgun and a diver's breathing apparatus. Despite the Survivor model having a full face, his revision as a Splicer implies that most of his facial features and teeth are missing.<ref>''[[Deco Devolution: The Art of BioShock 2]]'', Citizens of Rapture section, pg 17.</ref>
   
== ''BioShock 2'' ==
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==''BioShock 2''==
 
[[File:Bio2 Prelude Survivor Crushed by Subject Delta.jpg|thumb|250px|''The Survivor's only appearance in'' BioShock 2.]]
 
{{Main|BioShock 2}}
 
{{Main|BioShock 2}}
The only inclusion of this Survivor model in the game appears in the prologue cutscene, as one of the 1958 Splicers that surround young [[Eleanor Lamb|Eleanor]]. [[Subject Delta]] steps on him by dropping from a staircase above, so he is never clearly seen. One distinct trait of this model is the right sleeve is marked with a broken "[[The Great Chain (Economic Ideal)|Great Chain]]" symbol.
+
Despite the extensive concept art for multiple, re-textured models, the Survivor's role was further reduced by the time ''BioShock 2'' shipped. The only inclusion of this Survivor model in the game appears in the begining cutscene, as one of the 1958 Splicers that surround young [[Eleanor Lamb|Eleanor]]. [[Subject Delta]] steps on him by dropping from a staircase above, so he is never clearly seen. One distinct trait of this model is the right sleeve is marked with a broken "[[The Great Chain (Economic Ideal)|Great Chain]]" symbol. Though the Survivor model does not appear again, the broken Great Chain symbol can be found on the back of the suited [[Crawler]] Splicer model.
  +
==Videos==
 
==Video==
 
 
{{Videogallery
 
{{Videogallery
 
|video1=File:Bio Shock 2 - Big Sister Trailer
 
|video1=File:Bio Shock 2 - Big Sister Trailer
|caption1="Hunting the Big Sister" trailer
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|caption1="Hunting the Big Sister" ''trailer.''
|video2=File:BioShock_2_Intro
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|video2=File:BioShock 2 Intro
|caption2=The ''BioShock 2'' prologue
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|caption2=''The'' BioShock 2 ''prologue.''
 
}}
 
}}
   
== Gallery ==
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==Gallery==
<gallery captionalign="left">
+
<gallery width="194">
 
455.jpeg|''Concept art for the Survivor, revised to appear as a Splicer.''
File:Unknown Splicer Model 1.jpg|The Survivor grabbing the Little Sister from the Hunting the Big Sister video.
 
  +
PersephoneInfirmaryConcept2.jpg|''The corpse of a Survivor, seen in concept art for [[Persephone|Persephone's]] [[Infirmary]].''
File:Unknown Splicer Model 2.jpg|The Survivor during the Little Sister's harvesting.
 
 
Unknown Splicer Model 1.jpg|''The Survivor grabbing the Little Sister from the Hunting the Big Sister video.''
File:455.jpeg|Concept art for the Survivor, revised to appear as a Splicer.
 
 
Bioshock2 17-Litlle Sis Survivor Corpse.jpg|''A Little Sister prepares to harvest a dead Survivor.''
File:IntroNorris?.jpg|The Survivor's only appearance in ''BioShock 2''.
 
 
Unknown Splicer Model 2.jpg|''The Survivor during the Little Sister's harvesting.''
Bioshock2 17-Litlle Sis Survivor Corpse.jpg|A Little Sister prepares to harvest a dead Survivor.
 
  +
The Thinker Development Models.jpg|''An untextured Survivor model used during development for ''[[Minerva's Den (DLC)|Minerva's Den]]'' to get the right size proportions.''
 
</gallery>
 
</gallery>
   
 
==Behind the Scenes==
 
==Behind the Scenes==
  +
[[File:Crawler chain1.png|thumb|250px|''The Survivor's broken chain symbol on the Crawler's back.'']]
 
*Although the model was repurposed for a Splicer, he still shows very little, if any mutations when seen during the demo.
 
*Although the model was repurposed for a Splicer, he still shows very little, if any mutations when seen during the demo.
  +
*The broken Great Chain symbol can be found on the back of the suited [[Crawler]] model.
   
 
==References==
 
==References==
<references />
+
<references/>
 
{{Splicer Models}}
   
  +
<!--Interwiki links-->
{{Splicer Models}}
 
  +
[[es: Superviviente]]
 
[[Category:Splicers]]
 
[[Category:Splicers]]
 
[[Category:BioShock 2 Removed Content]]
 
[[Category:BioShock 2 Removed Content]]

Revision as of 20:59, 27 February 2020

Survivor 01

Concept art of the unspliced survivor model.

For an unrelated Audio Diary removed from BioShock 2, see Survivors.

The Survivor was an enemy model created during development of BioShock 2, which was never used in the final game. Instead, it was repurposed as a Splicer model which only appeared for a brief moment in the game's opening cinematic.

Development

Bio2SurvivorModel

The original Survivor models.

The Survivor model started out as a design for an unspliced citizen who had survived in Rapture after the events of the first game. These individuals would have been an integral part of the game world, and the player would have interacted with some of them through a Pneumo based trading system.[1]

Eventually, the Survivor idea was cut from the storyline, but the model itself remained. The figure was re-textured as a Splicer model that appears in the "Hunting the Big Sister" trailer. Concept art for this model also appears in the Deco Devolution artbook depicting him with a long barrel shotgun and a diver's breathing apparatus. Despite the Survivor model having a full face, his revision as a Splicer implies that most of his facial features and teeth are missing.[2]

BioShock 2

Bio2 Prelude Survivor Crushed by Subject Delta

The Survivor's only appearance in BioShock 2.

Main article: BioShock 2

Despite the extensive concept art for multiple, re-textured models, the Survivor's role was further reduced by the time BioShock 2 shipped. The only inclusion of this Survivor model in the game appears in the begining cutscene, as one of the 1958 Splicers that surround young Eleanor. Subject Delta steps on him by dropping from a staircase above, so he is never clearly seen. One distinct trait of this model is the right sleeve is marked with a broken "Great Chain" symbol. Though the Survivor model does not appear again, the broken Great Chain symbol can be found on the back of the suited Crawler Splicer model.

Videos

"Hunting the Big Sister" trailer.
The BioShock 2 prologue.

Gallery

Behind the Scenes

Crawler chain1

The Survivor's broken chain symbol on the Crawler's back.

  • Although the model was repurposed for a Splicer, he still shows very little, if any mutations when seen during the demo.
  • The broken Great Chain symbol can be found on the back of the suited Crawler model.

References

  1. Deco Devolution: The Art of BioShock 2, User Interface section, pg 143-144.
  2. Deco Devolution: The Art of BioShock 2, Citizens of Rapture section, pg 17.