Unstable teleport plasmid?Edit

Even though it isn't an equipable plasmid should the strange bonus teleporting plasmid from the Gil Alexander chapter be added?

Every plasmid but one and every tonic for singleplayer revealed here:

Someone with more time on their hands than me should type it up. Sledgehammerx 22:56, February 3, 2010 (UTC)

OMG, this is pure GOLD. Someone give this guy a medal. Typing as much as I can before going to bed. --Willbachbakal 23:03, February 3, 2010 (UTC)

Okay now, just completely overhauled the tonics template to fit with this link. Way too many tonics to type them up, but at least that's a good way of finding which ones are yet to be done.Sledgehammerx 23:23, February 3, 2010 (UTC)

... PUT THIS SOMEWHERE WE CAN SEE THIS! I didn't find this until way after undoing tons of you, but you still messed up everything. You made tons of bad links, removed the BioShock 1 tonic categories even though they still apply. Ir's all messed up. :'( ~ɠą§ɔîéɳčę { talk } 01:46, February 4, 2010 (UTC)

how do you update the template? im going to add the level effects but the template wont let me

Skipping level 2 plasmids?Edit

Question: can you skip buying level 2 plasmids if you're saving up Adam for level 3? Or do you need to buy level 2 to progress to level 3? That is, I don't really want level 2 Telekinesis and I want to know if I can just save up for level 3 Telekinesis later on, or do I have to waste Adam buying level 2? For that matter, what "heavier objects" can level 2 Telekinesis pickup that level 1 could not?

I tried skipping levels 1 and 2, but in BioShock 2 that's not possible. Also, the "heavier objects" you can pick up include detached portions of the scenery (like big blocks of plaster and such) as well as some radiators. --Willbachbakal 19:26, March 25, 2012 (UTC)

"Unlike his later successors, Subject Delta is open to genetic alteration, allowing him the use of Plasmids"Edit

was this declared somewhere in the game??  Or a supposituion ?

Delta was an early Protector , but there seemed to be quite a number of Alphas (who had Plasmids).     Does 'Delta'  denotes really being earlier -- as Delta (#4 and said to be a test subject) is also attached to his Little Sister (a trait Alphas had (?))   # 5 6 7 8 etc some had Plasmids ( we fought them there in Fontaine Futuristics)

Later Protecters look to have gone mostly mechanical armament (guns,mines,melee) without Plasmids (but must have got Tonics or something like them - ie- Brute Strength to wear a +400lb diving suit).

Perhaps the Plasmid made them too unstable or didnt last as long or whatever  (shortages?? we hardly see alot of Splicers with them, too) to be the explaination ---  instead of assuming Deltas 'successors were not 'open'  to PLASMID genetic alteration.  (At the moment I forget what Sinclair was turned into) 08:10, August 26, 2013 (UTC)

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