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## Three more games by irrational games? Edit

Ken Levine said that he announced three more games tomorrow.What games are they going to be?Are they other bioshock games?strwar 16:27, August 16, 2010 (UTC)

Hehe, that would be cool. What I want to see is BioShock 5= outer space.69.117.71.119 21:14, March 21, 2011 (UTC)

## Big Daddy robot thingy Edit

Ok I added that the robot thingy has a human head because in the gameinformer preview for the demo they said that it does. Also If you look REALLY closely in the trailer on the part were it picks up booker you can see a very human-like silhouette of the creatures head. If you dont believe go check out the article. Aleksandr the Great 21:41, August 16, 2010 (UTC)

Which one? This isn't very comprohensive so far, and I've alrady added about half of it so far.SAmaster01 22:08, August 16, 2010 (UTC)
Possibly a nastier precursor to the big daddy that follows it, that involves removing the heart and brain and putting it in a metal suit. --
Since the Big Daddy looks so mechanical, maybe rather than putting a man in a suit, they put parts of the man in a machine. --RadicalEdward2 16:55, August 20, 2010 (UTC)
I checked out an interview on line and those weird robots at this moment anyway they are calling them Alpha's they basically augment enemie abilities though I am sure that sooner or later they will give them an official name 69.249.228.6 17:09, September 2, 2010 (UTC)
sorry first post here look close at the game informer cover they are call bettermens auto body

  in bioshock 1 it said that bodies were grafted in to the suit and not parts or the vitals like the handyman. in bioshock 1 there are chambers called test subject chambers and in my belief those were whole human bodies in there just trying to clear things up hope I helped!


## Prequel or Different Universe? Edit

It's one of two possibilities, a prequel to the original Bioshock (set in a time before Andrew Ryan fled to the US, never mind thinking about building Rapture). either that or they're taking a Final Fantasy apporach... Vae Infectus 22:20, August 16, 2010 (UTC)

If they ruin the series by turning it into Final Fantasy SO HELP ME...IsaacGray 15:18, January 6, 2011 (UTC)
He just means that Infinite will have the same kind of concept setting for BioShock (destroyed Utopia, corrupt ideals, genetic enhancements, remodified weapons, powerful enemies, etc.), but it won't have the same location, or most of the characters, or the same time period. It's complex to get the idea, but Final Fantasy is given as an example because that series of games always has the same archetypes for powers and the initial story concept, but their settings and characters are always different. Evans0305 16:38, January 6, 2011 (UTC)
Precisely, similar gameplay, weapons, abilities and theme, but different setting, time and look to it. THAT was what I was meaning when I suspected that they were taking a "Final Fantasy" approach to the Bioshock Series, Clearly they've done all they can do with Rapture (for now, anyway), so they're doing something different, they're...you know the rest...the different universe option is certain now. Vae Infectus 20:56, January 9, 2011 (UTC)
Well, I believe that their approach on Infinite is to make a backsorty for Rapture, using Columbia. It could be a backstory to Andrew Ryan, and possibly the character that plays as the damsel in distress, Elizibeth, could sprout Ryan's idea for Little Sisters, because Elizibeth is supposed to be the one who can harnest powers, and people can harvest powers from her. So that's what i believe; quite frankly, that is what i hope for, as well. Hazel-rah 22:57, February 22, 2011 (UTC)
I've read an interview that this doesn't count as a BioShock 3 since it is not like the other two. Whether this means they are in the same universe or not is questionable at this time, but it's too early for all that. For some reason, people see that guy on the balcony as Andrew Ryan even though it could be anyone. I for one don't believe he could even exist up there at the time, at least looking as he does. The beginnings of Little Sisters in Rapture was coincidental. I don't see how it could have some deeper inspiration without any documentation. ~ 06:29, February 23, 2011 (UTC)
Honestly, it would upset me if it was a whole entirely new universe. Its just a boot in the teeth to BioShock and BioShock 2. There might be the possibility that Andrew Ryan has something to do with hiring Booker to find Elizibeth, if it is a prequel. Fingers Crossed; Hazel-rah 00:11, February 28, 2011 (UTC)
I think it might be same universe, different story. It might not be related, but Ryan didn't just choose any old bit of seabed to stick Rapture on. I'll let you congitate on that, squire. In the meantime, we should use what we know for now, while picking up anything that Irrational Games and Co. might drop in their trip in the sky. Might be best not to make assumptions... Dark Swarmlord 22:33, February 28, 2011 (UTC)
I believe it's the same universe, but different story. If anything connects to Rapture itself, I don't think it involves Andrew Ryan. I don't believe he is old enough at this time, or at least thinking a certain way, tu be actively involved in the city. Also, Dark Swarmlord... he sort of did. The presentation at Ryan Amusements states that he woke up in the middle of the night and proclaimed a random part of the sea to be the place. ~ 20:47, March 1, 2011 (UTC)

Probably random. I don't know... but you are right, he wouldn't have been old enough. It's... 19...12, when Infinate takes place? And Bioshock took place in '59 so thats... aproxomately 47 years in between the two events. I think it's safe to say that, unless Columbia's materials were made of rare, really durable material, Columbia and Rapture are two different wonderlands with an idealist problem. Dark Swarmlord 23:16, March 1, 2011 (UTC)

## Speculation Edit

Geez, this game was announced recently and there's already tons of speculation and unverified info in the trivia section. This page needs to be blocked to unregistered contributors for the time being or, at least heavily moderated or something. Ant423 23:19, August 16, 2010 (UTC)

## Go Cat Go. Edit

Am I the only old person on the internet? "One for the money, two for the show, three to get ready, now go cat go." is the opening lyric to "Blue Suede Shoes" made famous by Elvis Presley.

Nope, and now it's in the article.
12:43, August 18, 2010 (UTC)

## Arsenal Edit

What is there to be for the weapons at your disposal over the course of the game? Reading an account of an exclusive gameplay screening, I know for a fact that one weapon is a rifle obtained from a barrel during some form of "Guns Rights Rally". But this game takes place during 1912, so weapon selection won't be as colorful. But the judging by how Irrational Games did with the arsenal for the first game, I have no doubt in my mind the selection will be top-notch.

TheBigDaddy 21:23, August 20, 2010 (UTC)

Charles has some kind of pistol. Perhaps you'll also have one of those? --Willbachbakal 21:25, August 20, 2010 (UTC)
Since it is based on 1912 that is around WW1 so the weapons would be of that era so you may find revolvers, submachine guns, battle rifles (weapons that use high caliber slugs similar to those you use in hunting rifles) this is pure speculation on my part but it is possible that they may or then again may not be there.PhoenixPhire333 21:09, August 29, 2010 (UTC)
Well, I can identify some of weapons seen in the demo trailer- The rifle Booker picks up is a scoped M1903 Springfield, a bolt-action in use by the US military for basicly a billion years. Still popular with collectors and sport shooters.
The lever action shotgun looks like some modified form of the Remington M1887 shotgun, popular at the time.
The machine gun though is kinda funny, it can't be the Thompson since that was invented in the 20s. Most machine guns of the time were 40-pound behemoths that required 5 men to haul around and set up, yet it seems portable and easy to handle. We never get to see a good picture of it, though. Another example of Columbian technology. Mr Bio Shock 19:45, March 24, 2011 (UTC)
-------------------
40?  .... 200lb behemoths (water cooled maxims/vickers etc...)—The preceding unsigned comment was added by Testxyz (talkcontribs) 16:40, August 6, 2013(UTC). Please remember to sign your posts with ~~~~.

## Little sisters Edit

Will there be any little sisters? Naruto fan 6 19:39, August 23, 2010 (UTC)Nfan 6

It's doubtful as it'll be a little different this time around. Vae Infectus 18:44, August 26, 2010 (UTC)
As noted in this interview:
Focussing on the game, how is it quintessentially BioShock when it is so different from that? What makes it BioShock?
To us when we started, we had these two principles that we think define a BioShock game. You are in a place that is fantastical and ridiculous and absurd, but also grounded in human experience in some way. As crazy as it is, it feels like people could have lived here. The second thing is you have this huge range of skills that you can use and that challenge is that you decide how you approach the problem. The game doesn’t dictate that.
Beyond those two principles, everything was up for grabs. Nothing was a sacred cow. People think its like Rapture, the Big Daddies and Little Sisters, but BioShock is about mystery to me. If you don’t have mystery, you don’t have a BioShock game.
I think once people play the game, and have seen more about the game, they will understand on a very intimate level even more so why this is a BioShock game and how to be a BioShock game. I don’t want to give too much away.
—The preceding unsigned comment was added by Roygbiv666 (talkcontribs) 18:53, 2010 August 26. Please sign your posts with ~~~~!

## Picture Edit

I have a picture of saltonstall, and it shows his face better, ill show it right here.and it shows saltonstalls face. maybe it could replace the saltonstall on the page? it looks better and it has better detail. —The preceding unsigned comment was added by Charly Cohen (talkcontribs) 01:48, 2010 September 4. Please sign your posts with ~~~~!

That would be a good portrait to put on the Saltonstall page, but for this article it is nicer to have a wide-view image. ~Gardimuer  ʈalk } 19:36, September 4, 2010 (UTC)

## Game Informer's Covers Edit

An interseting article at Joystick about the making of the covers: http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/

--Pauolo 13:26, September 5, 2010 (UTC)

## little gameplay Edit

i found some gameplay. (its not that much, mostly its about star wars the for unleased 2, but there is a part about it). http://www.gametrailers.com/episode/gametrailers-tv/104&ch=1&sd=0?ep=104&ch=1&sd=0 23:05, September 18, 2010 (UTC)

Downloading it because HD videos are extremely hard to play in my browser. But if it's true, GameTrailers could be in some trouble. Irrational Games told GameInformer to wait until September 23rd to release and video, and on Xbox Live the day before. This is early as hell, no matter the amount of gameplay.
Either way, though... this isn't finalized. ~ 23:21, September 18, 2010 (UTC)

## Story Edit

Anyone think the whole Ultra American Patriot thing is just a huge middle finger to all us other non-American people? 74.15.5.126 02:41, December 17, 2010 (UTC)

That is exactly the point of the game. Haven't you seen the gameplay trailer? It opens to a mural putting down all other races and, as it implies, the countries they are from. The city touts itself over all other countries outside it's origins. ~ 04:23, December 17, 2010 (UTC)
It could be worse...they could've done a "British Empire" theme to that...let's hope they don't with the next one, it'd wreck sales of THAT game. Vae Infectus 20:59, January 9, 2011 (UTC)
Actually, as a patriotic American, it feels like a big middle finger to me. Suggesting that patriotism and pride in one's own county is somehow the root of evil and inhumanity to man, ::192.35.35.34 22:26, February 3, 2011 (UTC)
It not really patriotism so much as racist, eugenicist bigotry that's being presented as the prime evil in the game. Sure, the citizens wear the Flag and do happen to be very fond of their country, but they're evil only because of their excesses: so while they'll buy a beer for any fellow American (like in the demo), they'll tear you to pieces if you oppose them or their goals (which, after all, include the extermination of anyone who doesn't fit the WASP archetype). --Willbachbakal 23:47, February 3, 2011 (UTC)
In Bioshock 1 and 2, altruism caused a great deal of suffering and destruction, regardless of how well intended it was (Andrew Ryan and Dr Sofia Lamb both ended up betraying their ideals) even the author who wrote the novel that Bioshock was loosely based on believed that in the long term it results in society self-destructing. Nazi Germany, USSR, the Roman Catholic Church, the Empires that desired world domination (such as the British, French, Spanish and Russian Empires) are examples of how co-erced self sacrifice in the long term is doomed to failure. In such a society, there are two groups, those who are model citizens and those who are enemies of the public, those who are loyal to the cause and those who turn their backs on it, Bioshock covered Objectivism, Bioshock 2 covered altruism, Bioshock Infintte appears to be covering ultra-nationalism (or to be more precise, an example of it). Vae Infectus 19:53, February 7, 2011 (UTC)
If thats true, Whats left for the team to cover in the next game? Eternity08 20:41, September 1, 2011 (UTC)
-------------------------

"In Bioshock 1 and 2, altruism caused a great deal of suffering and destruction"
huh??? maybe Sofia Lamb (except she sold people on 'helping', but all she did was help herself.)
Ryan ---> altruism ?  Did you not hear a thing he said in the game??  Actually its not altruism but 'altruists' those who FORCE/Coerse other people to 'help'  (and usually gather power and decision making to themselves by beating up on people who dont 'help' enough) who are the problem Ryan was opposing.—The preceding unsigned comment was added by Testxyz (talkcontribs) 16:48, August 6, 2013(UTC). Please remember to sign your posts with ~~~~.

## Elenor Lamb's Quote...Edit

"The Rapture dream is over"

Is this foreshadowing on the new Columbia setting, snuck in by 2K? It would kind of fit... And on the subject of Eleanor...I think Elizabeth and Eleanor have a slight resembalance to each other, but I could be looking a little to closely into things... Anyway, i'm excited for the relese of Infinite, and hope 2K do a decent job and don't screw things up.

Little sister7364 22:23, March 15, 2011 (UTC)Little_sister7364

"And in our story, Rapture is just the beginning"
Or something to that extent. Put the two quotes together, along with the speculation on Delta's face, and what you noticed about the two girls... I think you might be right. ﻿But if you're looking a "little" too closely on things, then god help me. Dark Swarmlord 22:59, March 15, 2011 (UTC)
BioShock 2 was taken up by 2K Marin instead of Irrational Games. Yes, they did have support, but I don't believe they'd let such a small quote have such a heavy meaning on the series. It's just a statement by a single character.
What did Little sister7364 notice about "the two girls?" ~ 06:23, March 16, 2011 (UTC)
The two girls looking a bit like each other. In a way they do... but in a way they don't.
Ok, perhaps I was a bit hasty. I'll just sit and wait (not that it'll stop me from sticking my opinions down). Plus I'm the sort of person who doesn't care about who makes the game, so long as the finished product is worth it. No offence to 2K or Irrational Games. Dark Swarmlord 16:06, March 17, 2011 (UTC)

## decisions Edit

the decisions are greyer in this game. In one example, a dentist is getting beaten up by some Vox Populi. Kill the vox and you'll meet the dentist later, with some gold teeth he pulled out of the mouths of the people he killed to repay you. I read this in the OPS3 Mag. Worth putting in the article (if it isn't already?) 77.101.80.11 22:51, August 7, 2011 (UTC)

## so is it bioshock Edit

so does any one know if it takes place in the bioshock univers or are the going to screw us over on this by puting it in a difrent univers —The preceding unsigned comment was added by Raggedcozy (talkcontribs) 02:42, 2011 August 29 (UTC). Please remember to sign your posts with ~~~~.

"BioShock Infinite is not a direct sequel/prequel to any of the previous BioShock games, and it takes place in an entirely different setting."
Based on that, you can draw your own conclusions. ~Gardimuer  ʈalk } 03:50, August 29, 2011 (UTC)
I always imagine that a Tear could lead the player to Rapture at sound point in the game, maybe as a hidden Easter Egg. Or maybe some deeper connection, like their powers coming from Rapture through a Tear. But it's all assumption. ~ 13:33, August 29, 2011 (UTC)

## Trailer Summaries Edit

Some of these summaries are going into ridiculous levels of detail, and that's even carrying over to people describing portions that aren't even in the trailer. Like the summary for the second trailer, the section that describes Booker going into the pub immediately after the first sky-line event: it said that the music over the grammophone was a "big band" version of Tears for Fears's "Everybody Wants to Rule the World". For starters, the Big Band style didn't yet exist during this time period, and, even more ridiculous, if anyone took a minute to actually listen to the song they'd know the lyrics contain words (e.g. "who" and "tell") which aren't even in the lyrics for "Everybody Wants to Rule the World". I've since deleted this ludicrous sentence, but more than that we really need to reconsider this page. It's getting far too cluttered with every single play-by-play of these trailers and we should really truncate it down to it's most essential facts. - Me 8:53 EST, 11/13/2011

You make a good point. One option is that we could entirely move the trailer summaries to separate pages. This is something that Wookiepedia does. For instance, all three cinematic trailers for Star Wars: The Old Republic got separate articles describing them. --~Gardimuer  ʈalk } 13:52, November 15, 2011 (UTC)
That sounds like a good idea, but we might also want to consider simply getting rid of the descriptions of the two older trailers. They definitely show off the game's environment, but when it comes to character design (e.g. Elizabeth's hair), damage systems, GUI, and a host of other features these trailers are no longer useful. Maybe include links to videos, but nit-picking an older build at this point would be as useful as analysing the wire-frame test Irrational put up a while ago. Finally, we can stick any useful descriptions from the trailer sections (e.g. environments, weapons, appearance of mobs) into their own pages on Columbia, etc.. -- Me 04:50 EDT, November 24, 2011

## Mirroring Bioshock 1 Edit

Ok this is just my opinion, but i think Bioshock Infinite is starting to mirrior everything from Bioshock 1:

Vigor=Plasmids

Comstock=Andrew Ryan

Daisy Fitzroy=Atlas

Columbia=Rapture, but in the sky

Elizabeth=Little Sister

Gear=Tonics

AirPatriot1912 (talk) 15:35, December 28, 2012 (UTC)

Infinite was planned to resemble original Bioshock, because it shares it's title. Ken Levine said, that he wanted to make things that will tell the player "Yes. That's a Bioshock game." That's why things look similar to each other. Ison (talk) 18:55, December 28, 2012 (UTC)
It is meant to be relateable as a BioShock game, especially since its the first to not be set in Rapture. Not having the same setting and relating it as that franchise is quite difficult to make familiar, especially when it means having to imply that to fans and everyone else. Even though Irrational's System Shock 2 ( BioShock's slightly similar, but arguably better, conceptual predecessor) had influenced several games before, BioShock became more of a mainstream hit, so every company has been making BioShock-influenced concepts and gameplay mechanics in most of their games, such as Batman Arkham City having its Rapture-like Wonder City, to Skyrim having similar dual-weilding controls for weapons/powers, to even Dishonored being close to playing as a BioShock game. Also, when they had their large delay, it did mean that its gameplay had to be more like the first BioShock's than trying a more fresh approach, hence why they changed the Vigors and Nostrum system (which the Vigors were more ample, and Nostrums were permanent changes), so now, Vigors use salts to refil like EVE did with Plasmids, and Gears replaced the Nostrums. Still, its understandable that even through such a change, they're doing what they can to make Columbia a BioShock game, rather than have it "just like" a BioShock game.Evans0305 (talk) 19:40, December 28, 2012 (UTC)

## Graphic Tone. Edit

The game has taken a serious tone such as a Columbian officer geting his face ripped to shreds from a skyhook, a revolver is now powerful enough to decapitate you, etc.AirPatriot1912 (talk) 16:21, December 28, 2012 (UTC)

Hence why its M-rated. I think depending on what gun or what range, it'll be just as powerful to do that kind of damage, and the Sky-Hook was one they were trying to make vary as both a melee weapon and as a transit tool. Evans0305 (talk) 19:40, December 28, 2012 (UTC)

## DLC involving first Pinkerton??? Edit

This is just speculation, i think that Irrational might do a dlc about someone, before Booker, going to Columbia

and rescuing Elizabeth, just like the Minervas Den dlc on Bioshock 2 (except for the saving part).AirPatriot1912 (talk) 02:43, December 30, 2012 (UTC)

Unfortunately, It was mentioned in this article that there won't be any story-based DLC added to the game (or at least any planned this time), so we'll least likely see this happen for a while. Because this game involves around the idea of quantum physics, we might not know yet if wether or not if it was just Booker all this time, not to mention a prelude to Columba's already shown prelude from its fall seems almost like redoing the singleplayer's story, only with a different guy's name over Booker's. Besides, Irrational Games wasn't involved with BioShock 2, so what was done for that game will least likely happen so much in a similar fashon for this game (other than Challenge Rooms they did for the PS3 version of BS1, or some rumored "museum" in the Ultimate Rapture pack this year, but I hardly heard anything confirming this being seen in the game).Evans0305 (talk) 04:27, December 30, 2012 (UTC)

## was the ending shown in the VGA 2011 trailer? Edit

Ok im not saying its true, but a lot of people speculate that when the VGA 2011 trailer was released, they saw a scene where Elizabeth was mourning a columbian citizen, but other people say its Booker, just with a different model.AirPatriot1912 (talk) 14:41, December 30, 2012 (UTC)

That absolutely cannot be Booker, becuase:
1. Look at the sky. In that trailer, sky is bright and sunny. In the new trailer, Booker is still alive when Columbia looks like a flying armagedon with fiery storm everywhere.
2. Please, belive me. Ken Levine wouldn't just casually kill main character in a random place. In an interview,  he said that the ending of the game will be VERY surprising, and he's not even sure if everyone will like it. So I think that he wouldn't die in such a random way as being shot by someone...if he will die at all. Noone said that he will - take this into consideration.
So to conclude, I want to say that you can be 150% sure, that the ending was not shown anywhere.
Ison (talk) 15:23, December 30, 2012 (UTC)

I was reading about the cosplayer that was hired and it said she will be doing things like tv ads. It seems their will be a live-action trailer involving her and Booker fighting off the Vox Populi. I wonder if Troy Baker will play Booker in the trailer since he voices him.AirPatriot1912 (talk) 03:27, January 2, 2013 (UTC)

## Starting to look like World at War. Edit

With all this decapatating limbs,skyhooks shredding faces and WW1 style clothing and weapons, im starting to think that BioShock Infinite is starting to look a lot like Call of Duty: World at War. Who else thinks so?AirPatriot1912 (talk) 21:01, January 13, 2013 (UTC)

CoD5 takes place during WWII, so your point is invalid.Einsteinium99 (talk) 04:21, January 25, 2013 (UTC)

I mean like the violence like the limbs getting decapatated by a revolver and a shotgun.AmberWing65 (talk) 12:41, January 25, 2013 (UTC)

## List of polishes made by Irrational. Edit

Here are a list of changes to BioShock Infinite:

1) Booker now wears the attire hes suppose to wear in his concept art.

2) Comstock has a beard

3) Vigors now have a heavy effect when used

4) The Handyman can produce electricity from his suit

This is some stuff i read from the hands-on preview

5) Instead of destroying a Vox Populi zeppelin, you aboard Comstock's zeppelin and a kid sacrifices himself to save Booker so he could destroy the zeppelin

6) That scene where the Vox Populi is about to execute a postman, that has now been changed to a scene involving a rascist crowd attacking a interacial couple.

7) Elizabeth opens a tear to the 1980s, now she opens one to Paris, France.AmberWing65 (talk) 00:25, January 25, 2013 (UTC)

## Western vibe? Edit

I dont know why but every that i look at Columbia's architecture and music style, i start getting this little western vibe feeling. Can anyone atleast share some details on why?AmberWing65 (talk) 20:58, January 28, 2013 (UTC)

I'll just say that BioShock Infinite and Red Dead Redemption take place in the same year.Einsteinium99 (talk) 21:12, January 28, 2013 (UTC)

Ok or maybe that the city is based on Aryan Race, which is actually a western culture.AmberWing65 (talk) 21:55, January 28, 2013 (UTC)

## All-Star cast for the next Bioshock? Edit

I was just wondering do you guys think that for the next Bioshock, Irrational will have a all-star cast like Troy returning for one last acting with them, Micheal Cane doing his usual emotional work like he did inTDKR, but what i really want to see in the all-star cast is Russel Crowe cause i loved his work in The Man With The Iron Fists. Whos voice would you like to hear in the next BioShock?AmberWing65 (talk) 22:37, February 2, 2013 (UTC)

## Pre-order BonusesEdit

I would like to know if I could add online (polish) shop from which I got my copy, because it's one which is working with Bioshock site. It's gives Steelbook, Comstock's skin for China Broom, and Season Pass at one time.  Ison (talk) 20:57, February 22, 2013 (UTC)

That's interesting, but is that a chain offer? And if so, how big is the chain? The list is primarily for large scale offers, so that matters. --~ 21:16, February 22, 2013 (UTC)
It's pretty much an internet store with games. It's similar to Steam, just in Polish version. I don't really think that it's a chain, but it's the only shop that gives pre-order bonuses if you don't count Industrial Revolution. From what I see, that site is "liked" by more than 10,000 people... at least that's how I can describe the size. That's the only polish shop listed on the Bioshock Infinite site, so I believe that it could be listed. It's really up to you. Ison (talk) 22:32, February 22, 2013 (UTC)

## Becoming too spoilery? Edit

I'm glad that BioSock Infinite has gone gold and is ready for release, but im just worried that the game is showing too much suprises (new gameplay involving baptisism and first entering Columbia, which was shown on gamespot, various locations in Columbia, showing achievements list).AmberWing65 (talk) 18:46, February 25, 2013 (UTC)

Achievements are nothing bad. I've seen that new part of the game and to be honest, I didn't find may spoilers...everything was muted by constant talking of these guys...I've only heard something like "That priest mistook baptism with drowning" or something like that. And that was not really baptism, because it happens in the church - that is after he wakes up. Not much of a spoiler, at least for me. Even though I think that I'm not gonna watch any more videos connected to the game, because...well, I just wanna have a surprise :/ Ison (talk) 19:43, February 25, 2013 (UTC)
To be honest, the only way they could be spoilery as if they show the ending.AmberWing65 (talk) 16:26, March 16, 2013 (UTC)
No, ANY plot points are considered spoilers. There's more to the story besides the ending, like the twist.Einsteinium99 (talk) 17:12, March 16, 2013 (UTC)

## Possible big war fight between Vox and Founders? Edit

I think near the end of the game a battle between the Vox Populi and The Founders will erupt you might be apart of that battle?AmberWing65 (talk) 17:23, March 16, 2013 (UTC)

Well, they already confirmed that the fiery-looking skies of a part of Emporia will house a big conflict between the Founders and the Vox, and yeah, Booker is part of the battle. I hope there are more of these fights later on, though.189.142.219.156 19:38, March 16, 2013 (UTC)

I mean like the whole entier two factions fighting in possibly the last level.AmberWing65 (talk) 19:48, March 16, 2013 (UTC)

## Trivia worthy? Edit

Interesting discovery, but I'd say better keep the link on this talk page. If it is indeed a source of inspiration for Infinite, then maybe it will be referenced in the incoming artbook.
Pauolo (talk) 14:23, April 6, 2013 (UTC)
Tweeted Ken inquiring about it. Wikipedia:Lighthouse: The Dark Being --~ 15:42, April 6, 2013 (UTC)

picture of the bell tower falling

does this even happen in the game any more ??

## Alternative Interpretation of Ending Edit

Anna/Liz doesn't drown Booker, she baptizes him. It's a metaphor for forgiving him.

The entire story line is about a father guilty about his past (Wounded Knee) and worried about how his baby daughter will think of him.

Comstock is a Booker that didn't have a child, was baptized but never forgave himself so he built a persona (new name and "Prophet") to hide his past and lied to make himself look better that made him enemies (Slate with the Boxer-Rebellion, blaming the Indians for Wounded Knee and Daisy with Lady Comstock's suicide). He used the Tear technology to build Columbia (by observing technology in other times or dimensions) and it eventually made him impotent so he stole another Booker's baby, Anna, to raise as his own prodigy.

The baby is Elizabeth, so that final act where she's dunking you into the water is her (and every other version) forgiving you for what you did and what you could become (Comstock), thus ending the guilt inside Booker and destroying the possibility of Comstock emerging in another dimension. Mallissin (talk) 22:40, April 13, 2013 (UTC)

I like this interpretation. Its interesting. I feel like I should point out that it's still a valid interpretation even if she does drown him. The drowning itself doesn't change the symbolism of the act, and in fact might only add to it. I feel like its more accurate to say that she does baptize him, by drowning him.

Baptism is rebirth, and for something to be re-born, it needs to die.

70.26.84.185 03:26, June 13, 2013 (UTC) What are some more themes you can think of, guys?

## HistoryEdit

1912 happens to be the very same year in which the Titanic sank. ZanyDragon (talk) 12:39, September 24, 2013 (UTC)

## Is 'Old Elizabeth'   a seperate character ???Edit

Character List feeding frenzy .... away !!!!!

Testxyz (talk) 14:16, February 24, 2014 (UTC)

## Calculating Field of View (FOV) Edit

How do you calculate the horizontal Field of View (FOV) in Bioshock Infinite?

For example, I want an FOV of 23.137º. The default is 70º. This is controlled by a percentage, which can increase or decrease the FOV. Min 0%. Max 100%. Using a percentage of 15, moving the slider 10 points in either the left or right direction changes the FOV by 10.5º. A percentage of 0 would lock the FOV at 70º.

I found this table on the PC Gaming Wiki, but the math behind it isn't explained:

Max FOV = Percentage (0% to 100%)
85º = 21.43%
90º = 28.57%
95º = 35.71%
100º = 42.86%
105º = 50.00%
110º = 57.14%

Ananina23 (talk) 01:27, June 22, 2014 (UTC)

Probably a little late, but I was trying to figure this out since I just started playing the game. From what I can tell:
• The base FoV is 70°, according to the interwebs 1. We'll call it (base) BFoV.
• In XUserOptions.ini, there's a key FieldOfView, that ranges between -1 and 1, and adds or subtracts an amount to/from BFoV. We'll call it (range) RFoV.
• Also in XUserOptions.ini, there a key MaxUserFOVOffsetPercent that defaults to 15. We'll call it (max) MFoV.
• We'll call the actual, in-game FoV (final) FFoV.
• So, FFoV = BFoV × (1 + RFoV × MFoV).
• Or, MFoV = $\frac{FFoV}{BFoV}$ - 1, if FFoV > 70° (and put RFoV slider all the way right, or RFoV = 1).
• Or, MFoV = 1 - $\frac{FFoV}{BFoV}$, if FFoV < 70° (put RFoV slider all the way left, or RFoV = -1).
• Note that MFoV is listed as a percent, so 1 + 15% = 1.15 = 115% ≠ 16%.
Examples:
Default settings have RFoV at 0 and MFoV at 15. That gives us
• FFoV = 70° × (1 + 0 × 0.15)
• FFoV = 70° × (1 + 0)
• FFoV = 70° × 1
• FFoV = 70°
Let's set the slider to maximum (RFoV is 1) and change the .ini so MFoV is 55. That gives
• FFoV = 70° × (1 + 1 × 0.55)
• FFoV = 70° × (1 + 0.55)
• FFoV = 70° × 1.55
• FFoV = 108.5°
Let's leave the slider on maximum (RFoV is 1), then calculate a desired FoV of 102°.
• 102° = 70° × (1 + 1 × MFoV)
• $\frac{102°}{70°}$ = 1 + MFoV
• MFoV = $\frac{102°}{70°}$ - 1
• MFoV ≈ 0.4571428 = 45.71428%
• (So the .ini setting should read MaxUserFOVOffsetPercent=45.71428 .)
Now, we'll look for a desired FoV of 23.137°, like you asked. (That seems terribly low, but you asked.) In this case, we have to go below 70°, so we want to change RFoV to -1 (put the slider all the way left).
• 23.137° = 70° × (1 - 1 × MFoV)
• $\frac{23.137°}{70°}$ = 1 - MFoV
• -MFoV = $\frac{23.137°}{70°}$ - 1
• MFoV = 1 - $\frac{23.137°}{70°}$
• MFoV ≈ 1 - 0.3305286
• MFoV = 0.6694714
• MFoV = 66.94714%
• (So the .ini setting should read MaxUserFOVOffsetPercent=66.94714 .)
1 I'm not convinced it's actually 70° base, but it's close enough. As far as I can tell, someone read the line FOVAngle=70.000000 in the XEngine.ini file and assumed that was the game FoV, but that actually has zero effect in the game. It's also present in a ton of other games I've played. And it's in the "game editor" section; the same section that has GodMode=True. My presumption is that entire section is for development, not gameplay. Also, there are multiple comment references to 75° in the default config files which warrant investigation. Still, a setting of 110° based on the 70° assumption is visually close to what I normally see, so the default is close to 70°.
199.127.114.114 06:53, May 17, 2018 (UTC)

## Just double-checking regarding item quantity Edit

Last posting I shall make tonight, promise. I have very sketchily mathed out the following, assuming one possesses *all DLC content* (Season Pass and Columbia's Finest, everything):

Bioshock Infinite contains (hypothetically/theoretically):

30 potential Infusion spaces...25 sans S.P...

51 or 53 Gear options...tending to the latter...

And if one is manic in ambition I do not even know if the game empirically allows (?), I have approximated the sum globular upgrade total for both weapons and Vigor modalities, without knowledge if actualizing this grandiosity is even possible, update totality of all upgradeable stuff, to equal roughly \$36, 500 "eagles/dollars"...

Are my numbers right? Thanks to potential answerers...

## Removed trailer videos Edit

It appears that some trailers we had on this page do no longer exist on this wiki. They have been removed from the article accordingly. Since the deletion logs don't indicate anything, I'm suspecting the files were never uploaded to the wiki but provided by Wikia's shared Video repository. For archival purposes, I've listed the removed videos below:

File:BioShock Infinite Launch Trailer|''Launch Trailer.''
File:BioShock Infinite Lamb of Columbia Trailer|''Lamb of Columbia Trailer.''
File:BioShock Infinite - False Shepherd Trailer|''False Shepherd Trailer.''
File:BioShock Infinite - Songbird Featurette|''Songbird Featurette.''


14:53, February 7, 2018 (UTC)

• All these videos are should be Ghost Story's Youtube account. (If not ther than 2K's or the BioShock one) I honestly didn't think we could upload file sizes as large as was needed for these vids. sm --Solarmech (talk) 15:40, February 7, 2018 (UTC)

## Page about Physics in BioShock Infinite?Edit

I have been running across people that freak out about BSI's take on the Many Worlds theory and other theoretical (and real world) physics in the game. A lot of people only know the pop sci-fi version of the physics if they know it at all and even then they get it screwed up. I was wondering if a a page should be made giving a easy to understand overview of the real physics and how those theories show up in BioShock Infinite. Both how the game follow the theories and how it doesn't follow them. Going to be a fair amount of writing and research so I wanted to get opinions on if they was a undertaking that would be worth while for the wiki. sm --Solarmech (talk) 18:49, March 10, 2020 (UTC)

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