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Wasted Effort[]

They might have gotten a little more play-hours out of the game if they had a few more of these which give you a clue of where to look (hidden chests etc) and back thru some terrain youve already traversed (prefereably not all the same 'keys' mechanism combination or hidden button or lever useable once  you know its there).


I guess thats one of the problems where it takes so long for a games design to settle - they spend more time redoing everything and then deliver less than they could have for the resources allocated.

Testxyz (talk) 06:56, November 29, 2013 (UTC)



Chest with a body in it and a mystery.....

Chest full of "French Postcards' ... something to keep locked out of sight of Comstocks 'thought police'.

Chest full of Opium, from that little stop in China a few years back.

Chest with the secret plans showing the vent port that if a projectile is fired into it will destroy Columbia

While some more chests could have been interesting, there likely would have been the danger that they could be a distraction from the main objective. sm --Solarmech (talk) 15:25, August 12, 2016 (UTC)

Plural[]

Shouldn't this page be singular too? So Chest instead of Chests? Mainframe98 talk·blog·edits 12:24, May 8, 2016 (UTC)

Indeed it should.

--Shacob (talk) 12:43, May 8, 2016 (UTC)

Moved. Mainframe98 talk·blog·edits 14:18, May 8, 2016 (UTC)