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Hubris : What Comstock and the New Founding Fathers of 'The Purge' have in common. Having prayers issued to your name while living is not exactly smiled upon in any version of the Good Book. Gojirob (talk) 05:59, February 6, 2015 (UTC)


It is a personality cult. The extent to which it is manifested must have been AFTER Columbia flew off into the sunset as his extreme form (seen in the game) would have had him labeled a flake/anathema across America. I do question the game writers/interviewees assertion that what they present in the game has anything to do with mainstream Christianity religion in America at that time (1892-1912) in history . There WAS a big upswing in Mysticism following the Civil war and again later after WW1.

75.36.140.4 08:12, February 6, 2015 (UTC)


The Church of Comstock has very little to do with Christianity in the final game and is much more about he abuse of religion by people. In early version Christianity was used but I doubt that it was intended to bash it. But since it could easily be seem a bashing they changed it to the CoC. sm Solarmech (talk) 13:03, February 6, 2015 (UTC)


Removed Trivia[]

The following information was listed under the Behind the Scenes section:

  • There are several parallels to the 2000 film, O Brother, Where Art Thou?, a major source of inspiration for BioShock Infinite. Both feature baptism scenes with parishioners walking and singing to hymns. In addition, the first persons to guide the protagonists on their journey (Preacher Whitting vs. a railroad worker) are also blind.
Bioshock and the Coen Brothers films have gone hand-in-hand throughout the series and cited by the developers as inspirations; something I've been trying to better document here.
Rapture was inspired by Miller's Crossing and The Hudsucker Proxy.
Gardimuer's compilation post provides much of the information about the inspirations for Bioshock 2; tidbits which should be added to the respective pages.

https://bioshock.fandom.com/wiki/User_blog:Gardimuer/Minerva's_Den_Tidbits_from_the_2K_Forums



For The Hudsucker Proxy, the film takes place on New Year's Eve 1958.

Much of the film's aesthetic was also incorporated into Rapture itself.

http://www.ttlg.com/forums/showthread.php?t=116026

Perhaps the most obvious example, as stated in Gardimuer's post above, is the clock room in the head boss' office. It takes up an entire wall and the reversed face is prominently seen in several shots. Stopping the clock becomes a plot point in the film.

The same room is recreated in Minerva's Den with the hands stopped.


For Miller's Crossing, Ken Levine has stated repeatedly that it is his favorite film.

http://forums.2k.com/showthread.php?20304-EGM-Interview-with-Ken-Levine-Spoilers

http://www.rockpapershotgun.com/2007/08/22/raptures-required-reading/

http://www.wired.com/2008/03/one-and-one-2k/

Again, much of the aesthetic works its way into the design.

The most overt homage is when "Danny Boy" plays on a phonograph, sung by an Irish tenor, during an attempted assassination of the head boss. "Danny Boy" is heard in Fontaine's apartment, sung by an American tenor of Italian descent.


As for Bioshock Infinite, Ken Levine has been rather coy about naming the Coen Brothers film.

https://twitter.com/iglevine/status/216596654919385089

http://www.gameinformer.com/b/features/archive/2012/05/30/things-you-didn-39-t-know-about-ken-levine.aspx

Watching the films, O Brother Where Art Thou? stands out as the inspiration for the game.
Both feature music from the bluegrass genre as well as historic recordings by Alan Lomax, have blind people lead the protagonists on their journey, have baptism scenes with hymn singing, feature a Cyclops character with irredeemable qualities etc.
UpgradeTech (talk) 06:56, December 7, 2015 (UTC)