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The untitled next installment in the BioShock series was officially announced on December 9th, 2019 by 2K Games. The game is being developed by the newly founded Cloud Chamber studios and will be in "production for the next several years".[1]
Information[]
While the next BioShock had been rumored to be in development for several years (with the latest BioShock game being BioShock Infinite in 2013), it was officially announced on December 9th, 2019. The game is being developed by Cloud Chamber, led by Kelley Gilmore[1] and crew of 51-200 developers[3] consisting of BioShock-series veterans and newcomers to the franchise. Cloud Chamber has offices in both Novato, California, USA and Montreal, Quebec, Canada, with Ken Schachter being the Gilmore-appointed studio manager in the latter.[1][4]
The official announcement says that the game will be in development for several years, with no date given.[1] However, Senior Concept Artist Mack Sztaba marked the release date for the game as 2028 on his ArtStation resume.[5] The date was changed to 2023[6] a day after it was reported in the media,[7][8] before being removed completely.[9] Developer Matt Smith, currently working as the Principal Environment Artist for the game, previously worked as the Senior Environment Artist at Cloud Chamber from July 2017 to December 2019, which reveals that the game had been in development for over two years (at least) before the official announcement was made.[10]
In addition, Kelley Gilmore posted in 2018 that they were hiring a Senior Multiplayer Designer for an "unannounced, triple-A, larger-than-life game at 2K in Novato, CA." This reveals that the game will have a multiplayer mode.[11]
No official title has been given for the game, however, the placeholder logo for the game (seen above), found on Cloud Chamber's website, is named cc_logo_bio4.png
, bio4 standing for BioShock 4.[12]
Ken Levine will not be affiliated with the development of the game.[4]
The game will be a first-person shooter.[2]
The description of the job listing for the Lead Environment Modeler for Cloud Chamber reads: "We are looking for a Lead Environment Modeler to work side by side with the directors and leads to carry our vision forward. We want you to set the example, leading efforts to help us breathe life into a new and fantastical world." This suggests that the game won't be taking place in Rapture or Columbia, but in a completely new location.[13][14]
How the game will be linked with BioShock, BioShock 2, and BioShock Infinite is currently unknown.
Crew[]
- Main article: Credits
The following lists the currently known crew of the game.
BioShock-Series Veterans[]
- Hogarth de la Plante - Creative Director[15]
- Scott Sinclair - Art Director[4]
- Jamie McNulty - Art Director[16]
- Jorge Lacera - Associate Art Director[17]
- Jonathan Pelling - Design Director[4]
- Shawn Elliot - Lead Game Designer[18]
- Albert Meranda - Lead Level Designer[19]
- Jeremy Griffith - Lead VFX Artist[20]
- Alexandre Vancomerbeck - Unknown[3]
- Robb Waters - (Freelance) Unknown[21]
- James Selen - Principal Combat Designer[22]
- Ben Lo - Lead Concept Artist[23]
Newcomers[]
- Kelley Gilmore - Global Studio Head[24]
- Mel MacCoubrey - Associate Creative Director[25][26]
- Ken Schachter - Montreal Studio Manager[27]
- Katie Nelson - Recruiting Manager[28]
- Alex Jones - Executive Producer[3]
- Ziggy Hagopian - Executive Assistant[29]
- Marek Walton - Lead Story Designer[30]
- Emily Tomson - Principal AI Engineer[31]
- Matthew Vitalone - Lead Technical Artist[32]
- Danny Sweeney - Senior Character Artist[33]
- Gabriel Faucher - Senior Level Designer[34]
- Freddie Lee - Principal Environment Artist[35]
- Krzysztof Teper - Principal Environment Artist[36]
- Forrest Mead - Environment Artist[37]
- Rolf Mohr - Senior Concept Artist[38]
- Kurt Papstein - Principal Character Artist[39]
- Archer Ding - Concept Artist[40]
- Frank Gravatt - Facial Modeler[41]
- Stan Hom - Animation[3]
- Fabiola Rosato - Software Engineer[42]
- Wilson Labriola - Cinematic Animator[43]
- Kryzz Gautier - Writer[44]
- Chris Hockabout - Writer[45]
- Marek Walton - Writer[46]
- Archer Ding - Senior Concept Artist[47]
- Leevï Galita - 3D Artist[48]
- Liz Albl - Narritive Lead[49]
- Justin Cummings - Former Senior Writer (Contract)[50]
- Mack Sztaba - Senior Concept Artist[9]
- Sandra Soh - Senior 3D Artist[51]
- Romain Tvn - Technical Artist[52]
- Guillaume Tiberghien - 3D Character Artist[53]
- Matthieu Glanois - Lead Modeler/Materials/Weapons[54]
- Maude Ariane Jubinville - Senior Environment Artist[55]
- Bolar Batjargal - Cinematic Props Artist[56]
- Romain Boncens - Unknown[57]
- Erica Cai - Environment Artist[58]
- Tristan Meere - Senior Material Artist[59]
- Najah Benothman - Senior 3D Modeler[60]
- Maxime Chassé - Associate Art Director[61]
- Adrien Thierry - Senior Environment Artist[62]
- Sabrina Garcia - 3D Modeler[63]
- Louis Le Roy - Concept Artist[64]
- Mylène Careau - Senior Technical Artist[65]
- Keven Belanger-Lavigne - Senior Materials Artist[66]
- Justin Guenet - Environment Artist[67]
- Catherine Morin-Laporte - VFX Artist[68]
- Derek Stratton - Principal Concept Artist[69]
- Natalie Morcos - Environment Artist[70]
- Simone Urbano - Lighting Artist[71]
- Brian Harries - Lead Environment Artist[72]
- Stéphanie Roberge - Materials Artist[73]
- Ostap Mocanu - Gameplay Animator[74]
- Matt Smith - Principal Environment Artist & Senior Environment Artist[10]
- Laura Arens - 3D Modeler[75]
- Kurt Papstein - Principal Character Artist[76]
- Leslie Van den Broeck - Principal Character Artist[77]
- Brian Matyas - Senior Character Concept Designer[78]
- Kris Teper - Lead Environment Artist & Principal Environment Artist[79]
- Sandrine Déry - Object Bank Specialist/3D Artist[80]
- Vincent Moreira - Hard Surface & Weapon Artist[81]
- Jeroen Van Hoorebeke - Lead Character Artist & Senior Character Artist[82]
- Laurence O-Plouffe - Level Designer[83]
- Guillaume Raymond - Lead Character Artist[84]
- Jon Phan - Cinematic Technical Artist[85]
- Laura Scob - Senior VFX Artist & VFX Concept Artist[86]
- Fouad AlSabeh - Technical Artist[87]
- Sebastien Hebert - Lead Lighting Artist[88]
- Mellisa Kayz - Senior UX Designer[89]
- Molly Warner - Senior Environment Artist[90]
- David Geraud - Lead Environment Artist[91]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing Next Iteration in Acclaimed BioShock® Franchise
- ↑ 2.0 2.1 BioShock 4 Will Keep This Hugely Important Feature on GameRant
- ↑ 3.0 3.1 3.2 3.3 Cloud Chamber on LinkedIn
- ↑ 4.0 4.1 4.2 4.3 "We have a myriad of ideas": Cloud Chamber's Kelley Gilmore reveals everything you need to know about the next BioShock game on GamesRadar+
- ↑ Mack Sztaba on ArtStation (Archived)
- ↑ Mack Sztaba on ArtStation (Archived)
- ↑ BioShock 4's release date keeps getting further and further away on GAMINGbible
- ↑ Bioshock 4: Artist Resume Hints At 2028 Release on Rely On Horror
- ↑ 9.0 9.1 Mack Sztaba on ArtStation
- ↑ 10.0 10.1 Matt Smith on ArtStation
- ↑ Kelley Gilmore on Twitter
- ↑ Cloud Chamber's Website
- ↑ Lead Environment Modeler at Cloud Chamber - Job listing
- ↑ BioShock 4 Seemingly Headed to New Location on IGN
- ↑ Hogarth de la Plante on LinkedIn
- ↑ Jamie McNulty on ArtStation
- ↑ Jorge Lacera on Twitter
- ↑ Shawn Elliot on Twitter
- ↑ Albert Meranda on LinkedIn
- ↑ Jeremy Griffith on LinkedIn
- ↑ ROBB WATERS FREELANCE from Robb Water's Personal Page
- ↑ James Selen on LinkedIn
- ↑ Ben Lo on ArtStation
- ↑ 2K Announces New Cloud Chamber Srudio at 2K.com
- ↑ Mel MacCoubrey on LinkedIn
- ↑ Mel MacCoubrey on Twitter (Archived)
- ↑ 2K Announced New Cloud Chamber Srudio at 2K.com
- ↑ Katie Nelson on LinkedIn
- ↑ Ziggy Hagopian on LinkedIn
- ↑ Marek Walton on LinkedIn
- ↑ Emily Tomson on LinkedIn
- ↑ Matthew Vitalone on LinkedIn
- ↑ Danny Sweeney on Twitter
- ↑ Gabriel Faucher on LinkedIn
- ↑ Freddie Lee on LinkedIn
- ↑ Krzysztof Teper's ArtStation
- ↑ Forrest Mead on LinkedIn
- ↑ Rolf Mohr on LinkedIn
- ↑ Kurt Papstein's Blog at ArtStation
- ↑ Archer Ding on LinkedIn
- ↑ Frank Gravatt on LinkedIn
- ↑ Fabiola Rosato on LinkedIn
- ↑ Wilson Labriola on LinkedIn
- ↑ Kryzz Gautier on Internet Movie Database
- ↑ Chris Hockabout on Internet Movie Database
- ↑ Marek Walton on Internet Movie Database
- ↑ Archer Ding on ArtStation
- ↑ Leevï Galita on Twitter
- ↑ Liz Albl on Twitter
- ↑ Justin Cummings on Twitter
- ↑ Sandra Soh on ArtStation
- ↑ Romain Tvn on ArtStation
- ↑ Guillaume Tiberghien on ArtStation
- ↑ Matthieu Glanois on ArtStation
- ↑ Maude Ariane Jubinville on ArtStation
- ↑ Bolar Batjargal on ArtStation
- ↑ Romain Boncens on ArtStation
- ↑ Erica Cai on ArtStation
- ↑ Tristan Meere on ArtStation
- ↑ Najah Benothman on ArtStation
- ↑ Maxime Chassé on ArtStation
- ↑ Adrien Thierry on ArtStation
- ↑ Sabrina Garcia on ArtStation
- ↑ Louis Le Roy on ArtStation
- ↑ Mylène Careau on ArtStation
- ↑ Keven Belanger-Lavigne on ArtStation
- ↑ Justin Guenet on ArtStation
- ↑ Catherine Morin-Laporte on ArtStation
- ↑ Derek Stratton on ArtStation
- ↑ Natalie Morcos on ArtStation
- ↑ Simone Urbano on ArtStation
- ↑ Brian Harries on ArtStation
- ↑ Stéphanie Roberge on ArtStation
- ↑ Ostap Mocanu on ArtStation
- ↑ Laura Arens on ArtStation
- ↑ Kurt Papstein on ArtStation
- ↑ Leslie Van den Broeck on ArtStation
- ↑ Brian Matyas on ArtStation
- ↑ Kris Teper on ArtStation
- ↑ Sandrine Déry on ArtStation
- ↑ Vincent Moreira on ArtStation
- ↑ Jeroen Van Hoorebeke on ArtStation
- ↑ Laurence O-Plouffe on ArtStation
- ↑ Guillaume Raymond on ArtStation
- ↑ Jon Phan on ArtStation
- ↑ Laura Scob on ArtStation
- ↑ Fouad AlSabeh on ArtStation
- ↑ Sebastien Hebert on ArtStation
- ↑ Mellisa Kayz on Twitter
- ↑ Molly Warner on Twitter
- ↑ David Geraud on ArtStation