Now that the basics have been gone over, we can look at how these physics theories are use in BioShock Infinite. First off, BioShock Infinite is a game, and while it uses real world theoretical physics theories, it obviously isn’t going to follow them exactly. Making a good game is MUCH more important that following a physics theory exactly. And anyone that expects a game to follow real theories 100% has some very unreal expectations at best.
Let’s get the things that don’t come close to matching up with real world theories out of the way. This would obviously be Elizabeth’s powers to open Tears in reality and merge realities together. The Luteces being scattered all through time and space is also not anything found in real theories.
BioShoc…Read more >
More than nearly any other game, BioShock Infinite involves a large amount of theoretical physics. This is not to say the physics in the game are the real thing. Just that it draws on many real concepts and theories, particularly those of Quantum Physics.
Something that needs to be stressed is that some people are not going to understand the physics here. Quantum Physics works on ideas and concepts that are very different than what we experience in the everyday world. And there are people that will just not be able to wrap their heads around these differences. Very few people, if anyone, truly understands Quantum Physics.
SPOILER WARNING! This contains spoilers for BioShock Infinite and it’s DLC, Burial at Sea.
First, let’s start with a short…Read more >
Well, it's finally happened a new BioShock game is in production. The Full announcement from 2K
2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing Next Iteration in Acclaimed BioShock® Franchise
Studio to establish team across two locations: Novato, Calif. and Montréal, Québec
New York, NY – December 9, 2019 – 2K today announced the founding of Cloud Chamber™, the newest, wholly owned game development studio under the Company’s publishing label. A collective of storytellers eager to push the frontlines of interactive entertainment by making unique, entertaining and thoughtful experiences that engage the world, Cloud Chamber will build its team at two locations: 2K’s San Francisco Bay Area headquarters in Novato, Calif., as well as…Read more >
"Many of the people who helped make Mafia III are now gone, including the game’s art director, technical art director, senior producers, design director, many design leads, and a number of other key staff. Some left voluntarily; others were let go or asked to move. Some went to other game companies; others moved to the top-secret studio next door to work on an unannounced new BioShock game."
Now this is NOT an official statement from 2K. smRead more >
Well, after so long being know as "Formerly Irrational Games", we know now the new name for the company. Ghost Story Games. The old Irrational web site still exists, but a new site is now up at: Ghost Story Games. Some stuff there but nothing on the new game yet. I don't know if they are going to pull the old site or not, so if there is anything you want from it, get it now. smRead more >